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-rw-r--r--src/mbgl/util/mat3.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/util/mat3.cpp b/src/mbgl/util/mat3.cpp
index 263768ee41..f4ae8841d5 100644
--- a/src/mbgl/util/mat3.cpp
+++ b/src/mbgl/util/mat3.cpp
@@ -38,8 +38,8 @@ void matrix::identity(mat3& out) {
out[8] = 1.0f;
}
-void matrix::translate(mat3& out, const mat3& a, float x, float y) {
- float a00 = a[0], a01 = a[1], a02 = a[2],
+void matrix::translate(mat3& out, const mat3& a, double x, double y) {
+ double a00 = a[0], a01 = a[1], a02 = a[2],
a10 = a[3], a11 = a[4], a12 = a[5],
a20 = a[6], a21 = a[7], a22 = a[8];
@@ -56,8 +56,8 @@ void matrix::translate(mat3& out, const mat3& a, float x, float y) {
out[8] = x * a02 + y * a12 + a22;
}
-void matrix::rotate(mat3& out, const mat3& a, float rad) {
- float s = std::sin(rad),
+void matrix::rotate(mat3& out, const mat3& a, double rad) {
+ double s = std::sin(rad),
c = std::cos(rad),
a00 = a[0],
a01 = a[1],
@@ -82,7 +82,7 @@ void matrix::rotate(mat3& out, const mat3& a, float rad) {
out[8] = a22;
};
-void matrix::scale(mat3& out, const mat3& a, float x, float y) {
+void matrix::scale(mat3& out, const mat3& a, double x, double y) {
out[0] = x * a[0];
out[1] = x * a[1];
out[2] = x * a[2];