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-rw-r--r--src/mbgl/util/grid_index.hpp96
1 files changed, 82 insertions, 14 deletions
diff --git a/src/mbgl/util/grid_index.hpp b/src/mbgl/util/grid_index.hpp
index 8ef8fb35b7..6ef2966bee 100644
--- a/src/mbgl/util/grid_index.hpp
+++ b/src/mbgl/util/grid_index.hpp
@@ -6,32 +6,100 @@
#include <cstdint>
#include <cstddef>
#include <vector>
+#include <functional>
namespace mbgl {
+namespace geometry {
+
+template <typename T>
+struct circle
+{
+ using point_type = mapbox::geometry::point<T>;
+
+ constexpr circle(point_type const& center_, T const& radius_)
+ : center(center_), radius(radius_)
+ {}
+
+ point_type center;
+ T radius;
+};
+
+template <typename T>
+constexpr bool operator==(circle<T> const& lhs, circle<T> const& rhs)
+{
+ return lhs.center == rhs.center && lhs.radius == rhs.radius;
+}
+
+template <typename T>
+constexpr bool operator!=(circle<T> const& lhs, circle<T> const& rhs)
+{
+ return lhs.center != rhs.center || lhs.radius != rhs.radius;
+}
+
+} // namespace geometry
+
+
+/*
+ GridIndex is a data structure for testing the intersection of
+ circles and rectangles in a 2d plane.
+ It is optimized for rapid insertion and querying.
+ GridIndex splits the plane into a set of "cells" and keeps track
+ of which geometries intersect with each cell. At query time,
+ full geometry comparisons are only done for items that share
+ at least one cell. As long as the geometries are relatively
+ uniformly distributed across the plane, this greatly reduces
+ the number of comparisons necessary.
+*/
+
template <class T>
class GridIndex {
public:
- GridIndex(int32_t extent_, int32_t n_, int32_t padding_);
- using BBox = mapbox::geometry::box<int16_t>;
+ GridIndex(const float width_, const float height_, const int16_t cellSize_);
+
+ using BBox = mapbox::geometry::box<float>;
+ using BCircle = geometry::circle<float>;
void insert(T&& t, const BBox&);
+ void insert(T&& t, const BCircle&);
+
std::vector<T> query(const BBox&) const;
+ std::vector<std::pair<T,BBox>> queryWithBoxes(const BBox&) const;
+
+ bool hitTest(const BBox&) const;
+ bool hitTest(const BCircle&) const;
+
+ bool empty() const;
private:
- int32_t convertToCellCoord(int32_t x) const;
-
- const int32_t extent;
- const int32_t n;
- const int32_t padding;
- const int32_t d;
- const double scale;
- const int32_t min;
- const int32_t max;
-
- std::vector<std::pair<T, BBox>> elements;
- std::vector<std::vector<size_t>> cells;
+ bool noIntersection(const BBox& queryBBox) const;
+ bool completeIntersection(const BBox& queryBBox) const;
+ BBox convertToBox(const BCircle& circle) const;
+
+ void query(const BBox&, std::function<bool (const T&, const BBox&)>) const;
+ void query(const BCircle&, std::function<bool (const T&, const BBox&)>) const;
+
+ int16_t convertToXCellCoord(const float x) const;
+ int16_t convertToYCellCoord(const float y) const;
+
+ bool boxesCollide(const BBox&, const BBox&) const;
+ bool circlesCollide(const BCircle&, const BCircle&) const;
+ bool circleAndBoxCollide(const BCircle&, const BBox&) const;
+
+ const float width;
+ const float height;
+
+ const int16_t xCellCount;
+ const int16_t yCellCount;
+ const double xScale;
+ const double yScale;
+
+ std::vector<std::pair<T, BBox>> boxElements;
+ std::vector<std::pair<T, BCircle>> circleElements;
+
+ std::vector<std::vector<size_t>> boxCells;
+ std::vector<std::vector<size_t>> circleCells;
};