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-rw-r--r--src/mbgl/tile/raster_dem_tile.hpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/src/mbgl/tile/raster_dem_tile.hpp b/src/mbgl/tile/raster_dem_tile.hpp
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+++ b/src/mbgl/tile/raster_dem_tile.hpp
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+#pragma once
+
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/tile/tile_loader.hpp>
+#include <mbgl/tile/raster_dem_tile_worker.hpp>
+#include <mbgl/actor/actor.hpp>
+
+namespace mbgl {
+
+class Tileset;
+class TileParameters;
+class HillshadeBucket;
+
+enum class DEMTileNeighbors : uint8_t {
+ // 0b00000000
+ Empty = 0 << 1,
+
+ // 0b00000001
+ Left = 1 << 0,
+ // 0b00000010
+ Right = 1 << 1,
+ // 0b00000100
+ TopLeft = 1 << 2,
+ // 0b00001000
+ TopCenter = 1 << 3,
+ // 0b00010000
+ TopRight = 1 << 4,
+ // 0b00100000
+ BottomLeft = 1 << 5,
+ // 0b01000000
+ BottomCenter = 1 << 6,
+ // 0b10000000
+ BottomRight = 1 << 7,
+
+ // helper enums for tiles with no upper/lower neighbors
+ // and completely backfilled tiles
+
+ // 0b00011100
+ NoUpper = 0b00011100,
+ // 0b11100000
+ NoLower = 0b11100000,
+ // 0b11111111
+ Complete = 0b11111111
+};
+
+inline DEMTileNeighbors operator|(DEMTileNeighbors a, DEMTileNeighbors b) {
+ return static_cast<DEMTileNeighbors>(int(a) | int(b));
+};
+
+inline DEMTileNeighbors operator&(DEMTileNeighbors a, DEMTileNeighbors b) {
+ return static_cast<DEMTileNeighbors>(int(a) & int(b));
+}
+
+inline bool operator!=(DEMTileNeighbors a, DEMTileNeighbors b) {
+ return static_cast<unsigned char>(a) != static_cast<unsigned char>(b);
+}
+
+namespace style {
+class Layer;
+} // namespace style
+
+class RasterDEMTile : public Tile {
+public:
+ RasterDEMTile(const OverscaledTileID&,
+ const TileParameters&,
+ const Tileset&);
+ ~RasterDEMTile() override;
+
+ void setNecessity(TileNecessity) final;
+
+ void setError(std::exception_ptr);
+ void setMetadata(optional<Timestamp> modified, optional<Timestamp> expires);
+ void setData(std::shared_ptr<const std::string> data);
+
+ void upload(gl::Context&) override;
+ Bucket* getBucket(const style::Layer::Impl&) const override;
+
+ HillshadeBucket* getBucket() const;
+ void backfillBorder(const RasterDEMTile& borderTile, const DEMTileNeighbors mask);
+
+ // neighboringTiles is a bitmask for which neighboring tiles have been backfilled
+ // there are max 8 possible neighboring tiles, so each bit represents one neighbor
+ DEMTileNeighbors neighboringTiles = DEMTileNeighbors::Empty;
+
+ void setMask(TileMask&&) override;
+
+ void onParsed(std::unique_ptr<HillshadeBucket> result, uint64_t correlationID);
+ void onError(std::exception_ptr, uint64_t correlationID);
+
+private:
+ TileLoader<RasterDEMTile> loader;
+
+ std::shared_ptr<Mailbox> mailbox;
+ Actor<RasterDEMTileWorker> worker;
+
+ uint64_t correlationID = 0;
+
+ // Contains the Bucket object for the tile. Buckets are render
+ // objects and they get added by tile parsing operations.
+ std::unique_ptr<HillshadeBucket> bucket;
+
+};
+
+} // namespace mbgl