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-rw-r--r--src/mbgl/tile/raster_dem_tile.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/src/mbgl/tile/raster_dem_tile.cpp b/src/mbgl/tile/raster_dem_tile.cpp
new file mode 100644
index 0000000000..b270378ece
--- /dev/null
+++ b/src/mbgl/tile/raster_dem_tile.cpp
@@ -0,0 +1,124 @@
+#include <mbgl/tile/raster_dem_tile.hpp>
+#include <mbgl/tile/raster_dem_tile_worker.hpp>
+#include <mbgl/tile/tile_observer.hpp>
+#include <mbgl/tile/tile_loader_impl.hpp>
+#include <mbgl/style/source.hpp>
+#include <mbgl/storage/resource.hpp>
+#include <mbgl/storage/response.hpp>
+#include <mbgl/storage/file_source.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
+#include <mbgl/actor/scheduler.hpp>
+
+namespace mbgl {
+
+RasterDEMTile::RasterDEMTile(const OverscaledTileID& id_,
+ const TileParameters& parameters,
+ const Tileset& tileset)
+ : Tile(id_),
+ loader(*this, id_, parameters, tileset),
+ mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
+ worker(parameters.workerScheduler,
+ ActorRef<RasterDEMTile>(*this, mailbox)) {
+
+ if ( id.canonical.y == 0 ){
+ // this tile doesn't have upper neighboring tiles so marked those as backfilled
+ neighboringTiles = neighboringTiles | DEMTileNeighbors::NoUpper;
+ }
+
+ if (id.canonical.y + 1 == std::pow(2, id.canonical.z)){
+ // this tile doesn't have lower neighboring tiles so marked those as backfilled
+ neighboringTiles = neighboringTiles | DEMTileNeighbors::NoLower;
+ }
+}
+
+RasterDEMTile::~RasterDEMTile() = default;
+
+void RasterDEMTile::setError(std::exception_ptr err) {
+ loaded = true;
+ observer->onTileError(*this, err);
+}
+
+void RasterDEMTile::setMetadata(optional<Timestamp> modified_, optional<Timestamp> expires_) {
+ modified = modified_;
+ expires = expires_;
+}
+
+void RasterDEMTile::setData(std::shared_ptr<const std::string> data) {
+ pending = true;
+ ++correlationID;
+ worker.invoke(&RasterDEMTileWorker::parse, data, correlationID);
+}
+
+void RasterDEMTile::onParsed(std::unique_ptr<HillshadeBucket> result, const uint64_t resultCorrelationID) {
+ bucket = std::move(result);
+ loaded = true;
+ if (resultCorrelationID == correlationID) {
+ pending = false;
+ }
+ renderable = bucket ? true : false;
+ observer->onTileChanged(*this);
+}
+
+void RasterDEMTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) {
+ loaded = true;
+ if (resultCorrelationID == correlationID) {
+ pending = false;
+ }
+ observer->onTileError(*this, err);
+}
+
+void RasterDEMTile::upload(gl::Context& context) {
+ if (bucket) {
+ bucket->upload(context);
+ }
+}
+
+
+Bucket* RasterDEMTile::getBucket(const style::Layer::Impl&) const {
+ return bucket.get();
+}
+
+HillshadeBucket* RasterDEMTile::getBucket() const {
+ return bucket.get();
+}
+
+void RasterDEMTile::backfillBorder(const RasterDEMTile& borderTile, const DEMTileNeighbors mask) {
+ int32_t dx = borderTile.id.canonical.x - id.canonical.x;
+ const int8_t dy = borderTile.id.canonical.y - id.canonical.y;
+ const uint32_t dim = pow(2, id.canonical.z);
+ if (dx == 0 && dy == 0) return;
+ if (std::abs(dy) > 1) return;
+ // neighbor is in another world wrap
+ if (std::abs(dx) > 1) {
+ if (std::abs(int(dx + dim)) == 1) {
+ dx += dim;
+ } else if (std::abs(int(dx - dim)) == 1) {
+ dx -= dim;
+ }
+ }
+ const HillshadeBucket* borderBucket = borderTile.getBucket();
+ if (borderBucket) {
+ const DEMData& borderDEM = borderBucket->getDEMData();
+ DEMData& tileDEM = bucket->getDEMData();
+
+ tileDEM.backfillBorder(borderDEM, dx, dy);
+ // update the bitmask to indicate that this tiles have been backfilled by flipping the relevant bit
+ this->neighboringTiles = this->neighboringTiles | mask;
+ // mark HillshadeBucket.prepared as false so it runs through the prepare render pass
+ // with the new texture data we just backfilled
+ bucket->setPrepared(false);
+ }
+}
+
+void RasterDEMTile::setMask(TileMask&& mask) {
+ if (bucket) {
+ bucket->setMask(std::move(mask));
+ }
+}
+
+void RasterDEMTile::setNecessity(TileNecessity necessity) {
+ loader.setNecessity(necessity);
+}
+
+} // namespace mbgl