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-rw-r--r--src/mbgl/tile/geometry_tile.cpp165
1 files changed, 116 insertions, 49 deletions
diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp
index 23b3737a38..8c018ce3aa 100644
--- a/src/mbgl/tile/geometry_tile.cpp
+++ b/src/mbgl/tile/geometry_tile.cpp
@@ -6,20 +6,20 @@
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
-#include <mbgl/renderer/render_background_layer.hpp>
-#include <mbgl/renderer/render_custom_layer.hpp>
-#include <mbgl/renderer/render_symbol_layer.hpp>
-#include <mbgl/renderer/symbol_bucket.hpp>
-#include <mbgl/style/style.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
+#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/layers/render_symbol_layer.hpp>
+#include <mbgl/renderer/buckets/symbol_bucket.hpp>
+#include <mbgl/renderer/query.hpp>
+#include <mbgl/text/glyph_atlas.hpp>
+#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/map/transform_state.hpp>
-#include <mbgl/map/query.hpp>
-#include <mbgl/util/run_loop.hpp>
#include <mbgl/style/filter_evaluator.hpp>
-#include <mbgl/util/chrono.hpp>
#include <mbgl/util/logging.hpp>
+#include <mbgl/actor/scheduler.hpp>
#include <iostream>
@@ -27,32 +27,51 @@ namespace mbgl {
using namespace style;
+/*
+ Correlation between GeometryTile and GeometryTileWorker is safeguarded by two
+ correlation schemes:
+
+ GeometryTile's 'correlationID' is used for ensuring the tile will be flagged
+ as non-pending only when the placement coming from the last operation (as in
+ 'setData', 'setLayers', 'setPlacementConfig') occurs. This is important for
+ still mode rendering as we want to render only when all layout and placement
+ operations are completed.
+
+ GeometryTileWorker's 'imageCorrelationID' is used for checking whether an
+ image request reply coming from `GeometryTile` is valid. Previous image
+ request replies are ignored as they result in incomplete placement attempts
+ that could flag the tile as non-pending too early.
+ */
+
GeometryTile::GeometryTile(const OverscaledTileID& id_,
std::string sourceID_,
- const TileParameters& parameters,
- GlyphAtlas& glyphAtlas_,
- SpriteAtlas& spriteAtlas_)
+ const TileParameters& parameters)
: Tile(id_),
sourceID(std::move(sourceID_)),
- style(parameters.style),
- mailbox(std::make_shared<Mailbox>(*util::RunLoop::Get())),
+ mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
worker(parameters.workerScheduler,
ActorRef<GeometryTile>(*this, mailbox),
id_,
obsolete,
- parameters.mode),
- glyphAtlas(glyphAtlas_),
- spriteAtlas(spriteAtlas_),
- placementThrottler(Milliseconds(300), [this] { invokePlacement(); }) {
+ parameters.mode,
+ parameters.pixelRatio),
+ glyphManager(parameters.glyphManager),
+ imageManager(parameters.imageManager),
+ lastYStretch(1.0f),
+ mode(parameters.mode) {
}
GeometryTile::~GeometryTile() {
- glyphAtlas.removeGlyphs(*this);
- spriteAtlas.removeRequestor(*this);
- cancel();
+ glyphManager.removeRequestor(*this);
+ imageManager.removeRequestor(*this);
+ markObsolete();
}
void GeometryTile::cancel() {
+ markObsolete();
+}
+
+void GeometryTile::markObsolete() {
obsolete = true;
}
@@ -68,7 +87,6 @@ void GeometryTile::setData(std::unique_ptr<const GeometryTileData> data_) {
++correlationID;
worker.invoke(&GeometryTileWorker::setData, std::move(data_), correlationID);
- redoLayout();
}
void GeometryTile::setPlacementConfig(const PlacementConfig& desiredConfig) {
@@ -82,7 +100,7 @@ void GeometryTile::setPlacementConfig(const PlacementConfig& desiredConfig) {
++correlationID;
requestedConfig = desiredConfig;
- placementThrottler.invoke();
+ invokePlacement();
}
void GeometryTile::invokePlacement() {
@@ -91,29 +109,29 @@ void GeometryTile::invokePlacement() {
}
}
-void GeometryTile::redoLayout() {
+void GeometryTile::setLayers(const std::vector<Immutable<Layer::Impl>>& layers) {
// Mark the tile as pending again if it was complete before to prevent signaling a complete
// state despite pending parse operations.
pending = true;
- std::vector<std::unique_ptr<Layer>> copy;
+ std::vector<Immutable<Layer::Impl>> impls;
- for (const Layer* layer : style.getLayers()) {
- // Avoid cloning and including irrelevant layers.
- if (layer->is<BackgroundLayer>() ||
- layer->is<CustomLayer>() ||
- layer->baseImpl->source != sourceID ||
- id.overscaledZ < std::floor(layer->baseImpl->minZoom) ||
- id.overscaledZ >= std::ceil(layer->baseImpl->maxZoom) ||
- layer->baseImpl->visibility == VisibilityType::None) {
+ for (const auto& layer : layers) {
+ // Skip irrelevant layers.
+ if (layer->type == LayerType::Background ||
+ layer->type == LayerType::Custom ||
+ layer->source != sourceID ||
+ id.overscaledZ < std::floor(layer->minZoom) ||
+ id.overscaledZ >= std::ceil(layer->maxZoom) ||
+ layer->visibility == VisibilityType::None) {
continue;
}
- copy.push_back(layer->baseImpl->clone());
+ impls.push_back(layer);
}
++correlationID;
- worker.invoke(&GeometryTileWorker::setLayers, std::move(copy), correlationID);
+ worker.invoke(&GeometryTileWorker::setLayers, std::move(impls), correlationID);
}
void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelationID) {
@@ -134,10 +152,16 @@ void GeometryTile::onPlacement(PlacementResult result, const uint64_t resultCorr
pending = false;
}
symbolBuckets = std::move(result.symbolBuckets);
- for (auto& entry : symbolBuckets) {
- dynamic_cast<SymbolBucket*>(entry.second.get())->spriteAtlas = &spriteAtlas;
- }
collisionTile = std::move(result.collisionTile);
+ if (result.glyphAtlasImage) {
+ glyphAtlasImage = std::move(*result.glyphAtlasImage);
+ }
+ if (result.iconAtlasImage) {
+ iconAtlasImage = std::move(*result.iconAtlasImage);
+ }
+ if (collisionTile.get()) {
+ lastYStretch = collisionTile->yStretch;
+ }
observer->onTileChanged(*this);
}
@@ -149,25 +173,51 @@ void GeometryTile::onError(std::exception_ptr err, const uint64_t resultCorrelat
observer->onTileError(*this, err);
}
-void GeometryTile::onGlyphsAvailable(GlyphPositionMap glyphPositions) {
- worker.invoke(&GeometryTileWorker::onGlyphsAvailable, std::move(glyphPositions));
+void GeometryTile::onGlyphsAvailable(GlyphMap glyphs) {
+ worker.invoke(&GeometryTileWorker::onGlyphsAvailable, std::move(glyphs));
}
void GeometryTile::getGlyphs(GlyphDependencies glyphDependencies) {
- glyphAtlas.getGlyphs(*this, std::move(glyphDependencies));
+ glyphManager.getGlyphs(*this, std::move(glyphDependencies));
}
-void GeometryTile::onIconsAvailable(IconMap icons) {
- worker.invoke(&GeometryTileWorker::onIconsAvailable, std::move(icons));
+void GeometryTile::onImagesAvailable(ImageMap images, uint64_t imageCorrelationID) {
+ worker.invoke(&GeometryTileWorker::onImagesAvailable, std::move(images), imageCorrelationID);
}
-void GeometryTile::getIcons(IconDependencies) {
- spriteAtlas.getIcons(*this);
+void GeometryTile::getImages(ImageRequestPair pair) {
+ imageManager.getImages(*this, std::move(pair));
}
-Bucket* GeometryTile::getBucket(const RenderLayer& layer) const {
- const auto& buckets = layer.is<RenderSymbolLayer>() ? symbolBuckets : nonSymbolBuckets;
- const auto it = buckets.find(layer.baseImpl.id);
+void GeometryTile::upload(gl::Context& context) {
+ auto uploadFn = [&] (Bucket& bucket) {
+ if (bucket.needsUpload()) {
+ bucket.upload(context);
+ }
+ };
+
+ for (auto& entry : nonSymbolBuckets) {
+ uploadFn(*entry.second);
+ }
+
+ for (auto& entry : symbolBuckets) {
+ uploadFn(*entry.second);
+ }
+
+ if (glyphAtlasImage) {
+ glyphAtlasTexture = context.createTexture(*glyphAtlasImage, 0);
+ glyphAtlasImage = {};
+ }
+
+ if (iconAtlasImage) {
+ iconAtlasTexture = context.createTexture(*iconAtlasImage, 0);
+ iconAtlasImage = {};
+ }
+}
+
+Bucket* GeometryTile::getBucket(const Layer::Impl& layer) const {
+ const auto& buckets = layer.type == LayerType::Symbol ? symbolBuckets : nonSymbolBuckets;
+ const auto it = buckets.find(layer.id);
if (it == buckets.end()) {
return nullptr;
}
@@ -180,10 +230,20 @@ void GeometryTile::queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) {
if (!featureIndex || !data) return;
+ // Determine the additional radius needed factoring in property functions
+ float additionalRadius = 0;
+ for (const RenderLayer* layer : layers) {
+ auto bucket = getBucket(*layer->baseImpl);
+ if (bucket) {
+ additionalRadius = std::max(additionalRadius, bucket->getQueryRadius(*layer));
+ }
+ }
+
featureIndex->query(result,
queryGeometry,
transformState.getAngle(),
@@ -192,9 +252,9 @@ void GeometryTile::queryRenderedFeatures(
options,
*data,
id.canonical,
- style,
+ layers,
collisionTile.get(),
- *this);
+ additionalRadius);
}
void GeometryTile::querySourceFeatures(
@@ -233,4 +293,11 @@ void GeometryTile::querySourceFeatures(
}
}
+float GeometryTile::yStretch() const {
+ // collisionTile gets reset in onLayout but we don't clear the symbolBuckets
+ // until a new placement result comes along, so keep the yStretch value in
+ // case we need to render them.
+ return lastYStretch;
+}
+
} // namespace mbgl