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-rw-r--r--src/mbgl/tile/geometry_tile.cpp29
1 files changed, 23 insertions, 6 deletions
diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp
index 7fb0c9922d..0c8a92d8b7 100644
--- a/src/mbgl/tile/geometry_tile.cpp
+++ b/src/mbgl/tile/geometry_tile.cpp
@@ -130,8 +130,10 @@ void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelatio
// replacing a tile at a different zoom that _did_ have symbols.
(void)resultCorrelationID;
nonSymbolBuckets = std::move(result.nonSymbolBuckets);
- pendingFeatureIndex = { std::move(result.featureIndex) };
- pendingData = { std::move(result.tileData) };
+ // It is possible for multiple onLayouts to be called before an onPlacement is called, in which
+ // case we will discard previous pending data
+ pendingFeatureIndex = {{ false, std::move(result.featureIndex) }};
+ pendingData = {{ false, std::move(result.tileData) }};
observer->onTileChanged(*this);
}
@@ -142,6 +144,17 @@ void GeometryTile::onPlacement(PlacementResult result, const uint64_t resultCorr
pending = false;
}
symbolBuckets = std::move(result.symbolBuckets);
+ // When symbolBuckets arrive, mark pendingData/FeatureIndex as "ready for commit" at the
+ // time of the next global placement. We are counting on these symbolBuckets being
+ // in sync with the data/index in the last `onLayout` call, even though the correlation IDs
+ // may not be the same (e.g. "setShowCollisionBoxes" could bump the correlation ID while
+ // waiting for glyph dependencies)
+ if (pendingData) {
+ pendingData->first = true;
+ }
+ if (pendingFeatureIndex) {
+ pendingFeatureIndex->first = true;
+ }
if (result.glyphAtlasImage) {
glyphAtlasImage = std::move(*result.glyphAtlasImage);
}
@@ -214,12 +227,16 @@ Bucket* GeometryTile::getBucket(const Layer::Impl& layer) const {
}
void GeometryTile::commitFeatureIndex() {
- if (pendingFeatureIndex) {
- featureIndex = std::move(*pendingFeatureIndex);
+ // We commit our pending FeatureIndex and GeometryTileData when:
+ // 1) An `onPlacement` result has delivered us updated symbolBuckets since we received the pending data
+ // 2) A global placement has run, synchronizing the global CollisionIndex with the latest
+ // symbolBuckets (and thus with the latest FeatureIndex/GeometryTileData)
+ if (pendingFeatureIndex && pendingFeatureIndex->first) {
+ featureIndex = std::move(pendingFeatureIndex->second);
pendingFeatureIndex = nullopt;
}
- if (pendingData) {
- data = std::move(*pendingData);
+ if (pendingData && pendingData->first) {
+ data = std::move(pendingData->second);
pendingData = nullopt;
}
}