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path: root/src/mbgl/text/collision_tile.cpp
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Diffstat (limited to 'src/mbgl/text/collision_tile.cpp')
-rw-r--r--src/mbgl/text/collision_tile.cpp29
1 files changed, 17 insertions, 12 deletions
diff --git a/src/mbgl/text/collision_tile.cpp b/src/mbgl/text/collision_tile.cpp
index 520f66ead8..b3fbe6f8a3 100644
--- a/src/mbgl/text/collision_tile.cpp
+++ b/src/mbgl/text/collision_tile.cpp
@@ -34,7 +34,7 @@ CollisionTile::CollisionTile(PlacementConfig config_) : config(std::move(config_
}
-float CollisionTile::findPlacementScale(const Point<float>& anchor, const CollisionBox& box, const Point<float>& blockingAnchor, const CollisionBox& blocking) {
+float CollisionTile::findPlacementScale(const Point<float>& anchor, const CollisionBox& box, const float boxMaxScale, const Point<float>& blockingAnchor, const CollisionBox& blocking) {
float minPlacementScale = minScale;
// Find the lowest scale at which the two boxes can fit side by side without overlapping.
@@ -55,10 +55,10 @@ float CollisionTile::findPlacementScale(const Point<float>& anchor, const Collis
collisionFreeScale = blocking.maxScale;
}
- if (collisionFreeScale > box.maxScale) {
+ if (collisionFreeScale > boxMaxScale) {
// If the box can only be shown after it is visible, then the box can never be shown.
// But the label can be shown after this box is not visible.
- collisionFreeScale = box.maxScale;
+ collisionFreeScale = boxMaxScale;
}
if (collisionFreeScale > minPlacementScale &&
@@ -77,13 +77,13 @@ float CollisionTile::placeFeature(const CollisionFeature& feature, bool allowOve
static const float infinity = std::numeric_limits<float>::infinity();
static const std::array<CollisionBox, 4> edges {{
// left
- CollisionBox(Point<float>(0, 0), 0, -infinity, 0, infinity, infinity),
+ CollisionBox(Point<float>(0, 0), { 0, 0 }, 0, -infinity, 0, infinity, infinity),
// right
- CollisionBox(Point<float>(util::EXTENT, 0), 0, -infinity, 0, infinity, infinity),
+ CollisionBox(Point<float>(util::EXTENT, 0), { 0, 0 }, 0, -infinity, 0, infinity, infinity),
// top
- CollisionBox(Point<float>(0, 0), -infinity, 0, infinity, 0, infinity),
+ CollisionBox(Point<float>(0, 0), { 0, 0 }, -infinity, 0, infinity, 0, infinity),
// bottom
- CollisionBox(Point<float>(0, util::EXTENT), -infinity, 0, infinity, 0, infinity)
+ CollisionBox(Point<float>(0, util::EXTENT), { 0, 0 }, -infinity, 0, infinity, 0, infinity)
}};
float minPlacementScale = minScale;
@@ -91,12 +91,14 @@ float CollisionTile::placeFeature(const CollisionFeature& feature, bool allowOve
for (auto& box : feature.boxes) {
const auto anchor = util::matrixMultiply(rotationMatrix, box.anchor);
+ const float boxMaxScale = box.adjustedMaxScale(rotationMatrix, yStretch);
+
if (!allowOverlap) {
for (auto it = tree.qbegin(bgi::intersects(getTreeBox(anchor, box))); it != tree.qend(); ++it) {
const CollisionBox& blocking = std::get<1>(*it);
Point<float> blockingAnchor = util::matrixMultiply(rotationMatrix, blocking.anchor);
- minPlacementScale = util::max(minPlacementScale, findPlacementScale(anchor, box, blockingAnchor, blocking));
+ minPlacementScale = util::max(minPlacementScale, findPlacementScale(anchor, box, boxMaxScale, blockingAnchor, blocking));
if (minPlacementScale >= maxScale) return minPlacementScale;
}
}
@@ -107,14 +109,15 @@ float CollisionTile::placeFeature(const CollisionFeature& feature, bool allowOve
const Point<float> rbl = util::matrixMultiply(reverseRotationMatrix, { box.x1, box.y2 });
const Point<float> rbr = util::matrixMultiply(reverseRotationMatrix, { box.x2, box.y2 });
CollisionBox rotatedBox(box.anchor,
+ box.offset,
util::min(rtl.x, rtr.x, rbl.x, rbr.x),
util::min(rtl.y, rtr.y, rbl.y, rbr.y),
util::max(rtl.x, rtr.x, rbl.x, rbr.x),
util::max(rtl.y, rtr.y, rbl.y, rbr.y),
- box.maxScale);
+ boxMaxScale);
for (auto& blocking : edges) {
- minPlacementScale = util::max(minPlacementScale, findPlacementScale(box.anchor, rotatedBox, blocking.anchor, blocking));
+ minPlacementScale = util::max(minPlacementScale, findPlacementScale(box.anchor, rotatedBox, boxMaxScale, blocking.anchor, blocking));
if (minPlacementScale >= maxScale) return minPlacementScale;
}
}
@@ -131,7 +134,9 @@ void CollisionTile::insertFeature(CollisionFeature& feature, float minPlacementS
if (minPlacementScale < maxScale) {
std::vector<CollisionTreeBox> treeBoxes;
for (auto& box : feature.boxes) {
- treeBoxes.emplace_back(getTreeBox(util::matrixMultiply(rotationMatrix, box.anchor), box), box, feature.indexedFeature);
+ CollisionBox adjustedBox = box;
+ box.maxScale = box.adjustedMaxScale(rotationMatrix, yStretch);
+ treeBoxes.emplace_back(getTreeBox(util::matrixMultiply(rotationMatrix, box.anchor), box), std::move(adjustedBox), feature.indexedFeature);
}
if (ignorePlacement) {
ignoredTree.insert(treeBoxes.begin(), treeBoxes.end());
@@ -215,7 +220,7 @@ std::vector<IndexedSubfeature> CollisionTile::queryRenderedSymbols(const Geometr
// Check if feature is rendered (collision free) at current scale.
auto visibleAtScale = [&] (const CollisionTreeBox& treeBox) -> bool {
const CollisionBox& box = std::get<1>(treeBox);
- return roundedScale >= box.placementScale && roundedScale <= box.maxScale;
+ return roundedScale >= box.placementScale && roundedScale <= box.adjustedMaxScale(rotationMatrix, yStretch);
};
// Check if query polygon intersects with the feature box at current scale.