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-rw-r--r--src/mbgl/text/collision_tile.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/mbgl/text/collision_tile.cpp b/src/mbgl/text/collision_tile.cpp
index d18860ccf5..ecd615a520 100644
--- a/src/mbgl/text/collision_tile.cpp
+++ b/src/mbgl/text/collision_tile.cpp
@@ -3,17 +3,16 @@
namespace mbgl {
-CollisionTile::CollisionTile(const float angle_, const float pitch, bool debug_) :
- angle(angle_), debug(debug_) {
+CollisionTile::CollisionTile(PlacementConfig config_) : config(config_) {
tree.clear();
- // Compute the transformation matrix.
- float angle_sin = std::sin(angle);
- float angle_cos = std::cos(angle);
- rotationMatrix = {{angle_cos, -angle_sin, angle_sin, angle_cos}};
+ // Compute the transformation matrix.
+ const float angle_sin = std::sin(config.angle);
+ const float angle_cos = std::cos(config.angle);
+ rotationMatrix = { { angle_cos, -angle_sin, angle_sin, angle_cos } };
// Stretch boxes in y direction to account for the map tilt.
- const float _yStretch = 1.0f / std::cos(pitch);
+ const float _yStretch = 1.0f / std::cos(config.pitch);
// The amount the map is squished depends on the y position.
// Sort of account for this by making all boxes a bit bigger.