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-rw-r--r--src/mbgl/text/collision_feature.hpp48
1 files changed, 29 insertions, 19 deletions
diff --git a/src/mbgl/text/collision_feature.hpp b/src/mbgl/text/collision_feature.hpp
index 3b6e461a26..df1b12819c 100644
--- a/src/mbgl/text/collision_feature.hpp
+++ b/src/mbgl/text/collision_feature.hpp
@@ -11,10 +11,8 @@ namespace mbgl {
class CollisionBox {
public:
- CollisionBox(Point<float> _anchor, Point<float> _offset, float _x1, float _y1, float _x2, float _y2, float _maxScale) :
- anchor(std::move(_anchor)), offset(_offset), x1(_x1), y1(_y1), x2(_x2), y2(_y2), maxScale(_maxScale) {}
-
- float adjustedMaxScale(const std::array<float, 4>& rotationMatrix, const float yStretch) const;
+ CollisionBox(Point<float> _anchor, Point<float> _offset, float _x1, float _y1, float _x2, float _y2, float _signedDistanceFromAnchor = 0, float _radius = 0) :
+ anchor(std::move(_anchor)), offset(_offset), x1(_x1), y1(_y1), x2(_x2), y2(_y2), used(true), signedDistanceFromAnchor(_signedDistanceFromAnchor), radius(_radius) {}
// the box is centered around the anchor point
Point<float> anchor;
@@ -28,20 +26,23 @@ public:
float x2;
float y2;
- // the box is only valid for scales < maxScale.
- // The box does not block other boxes at scales >= maxScale;
- float maxScale;
+ // Projected box geometry: generated/updated at placement time
+ float px1;
+ float py1;
+ float px2;
+ float py2;
+
+ // Projected circle geometry: generated/updated at placement time
+ float px;
+ float py;
+ bool used;
- // the scale at which the label can first be shown
- float placementScale = 0.0f;
+ float signedDistanceFromAnchor;
+ float radius;
};
class CollisionFeature {
public:
- enum class AlignmentType : bool {
- Straight = false,
- Curved
- };
// for text
CollisionFeature(const GeometryCoordinates& line,
@@ -50,23 +51,31 @@ public:
const float boxScale,
const float padding,
const style::SymbolPlacementType placement,
- const IndexedSubfeature& indexedFeature_)
- : CollisionFeature(line, anchor, shapedText.top, shapedText.bottom, shapedText.left, shapedText.right, boxScale, padding, placement, indexedFeature_, AlignmentType::Curved) {}
+ const IndexedSubfeature& indexedFeature_,
+ const float overscaling)
+ : CollisionFeature(line, anchor, shapedText.top, shapedText.bottom, shapedText.left, shapedText.right, boxScale, padding, placement, indexedFeature_, overscaling) {}
// for icons
+ // Icons collision features are always SymbolPlacementType::Point, which means the collision feature
+ // will be viewport-rotation-aligned even if the icon is map-rotation-aligned (e.g. `icon-rotation-alignment: map`
+ // _or_ `symbol-placement: line`). We're relying on most icons being "close enough" to square that having
+ // incorrect rotation alignment doesn't throw off collision detection too much.
+ // See: https://github.com/mapbox/mapbox-gl-js/issues/4861
CollisionFeature(const GeometryCoordinates& line,
const Anchor& anchor,
optional<PositionedIcon> shapedIcon,
const float boxScale,
const float padding,
- const style::SymbolPlacementType placement,
const IndexedSubfeature& indexedFeature_)
: CollisionFeature(line, anchor,
(shapedIcon ? shapedIcon->top() : 0),
(shapedIcon ? shapedIcon->bottom() : 0),
(shapedIcon ? shapedIcon->left() : 0),
(shapedIcon ? shapedIcon->right() : 0),
- boxScale, padding, placement, indexedFeature_, AlignmentType::Straight) {}
+ boxScale,
+ padding,
+ style::SymbolPlacementType::Point,
+ indexedFeature_, 1) {}
CollisionFeature(const GeometryCoordinates& line,
const Anchor&,
@@ -78,14 +87,15 @@ public:
const float padding,
const style::SymbolPlacementType,
IndexedSubfeature,
- const AlignmentType);
+ const float overscaling);
std::vector<CollisionBox> boxes;
IndexedSubfeature indexedFeature;
+ bool alongLine;
private:
void bboxifyLabel(const GeometryCoordinates& line, GeometryCoordinate& anchorPoint,
- const int segment, const float length, const float height);
+ const int segment, const float length, const float height, const float overscaling);
};
} // namespace mbgl