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Diffstat (limited to 'src/mbgl/text/collision_feature.cpp')
-rw-r--r-- | src/mbgl/text/collision_feature.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/text/collision_feature.cpp b/src/mbgl/text/collision_feature.cpp index 6d6f2aabc7..9c934624d4 100644 --- a/src/mbgl/text/collision_feature.cpp +++ b/src/mbgl/text/collision_feature.cpp @@ -1,5 +1,6 @@ #include <mbgl/text/collision_feature.hpp> #include <mbgl/util/math.hpp> +#include <mbgl/math/log2.hpp> namespace mbgl { @@ -50,7 +51,7 @@ void CollisionFeature::bboxifyLabel(const GeometryCoordinates& line, GeometryCoo // symbol spacing will put labels very close together in a pitched map. // To reduce the cost of adding extra collision circles, we slowly increase // them for overscaled tiles. - const float overscalingPaddingFactor = 1 + .4 * std::log(overscaling) / std::log(2); + const float overscalingPaddingFactor = 1 + .4 * ::log2(static_cast<double>(overscaling)); const int nPitchPaddingBoxes = std::floor(nBoxes * overscalingPaddingFactor / 2); // offset the center of the first box by half a box so that the edge of the |