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-rw-r--r--src/mbgl/text/collision_feature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/text/collision_feature.cpp b/src/mbgl/text/collision_feature.cpp
index 022ee50644..3eb08da8d1 100644
--- a/src/mbgl/text/collision_feature.cpp
+++ b/src/mbgl/text/collision_feature.cpp
@@ -135,7 +135,7 @@ void CollisionFeature::bboxifyLabel(const GeometryCoordinates& line, GeometryCoo
// This makes our calculation spot-on at scale=2, and on the conservative side for
// lower scales
const float distanceToInnerEdge = std::max(std::fabs(boxDistanceToAnchor - firstBoxOffset) - step / 2, 0.0f);
- float maxScale = labelLength / 2 / distanceToInnerEdge;
+ float maxScale = util::division(labelLength / 2, distanceToInnerEdge, std::numeric_limits<float>::infinity());
// The box maxScale calculations are designed to be conservative on collisions in the scale range
// [1,2]. At scale=1, each box has 50% overlap, and at scale=2, the boxes are lined up edge