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-rw-r--r--src/mbgl/style/style_layer.hpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/mbgl/style/style_layer.hpp b/src/mbgl/style/style_layer.hpp
index a27e8a89cf..8ab41c6a6d 100644
--- a/src/mbgl/style/style_layer.hpp
+++ b/src/mbgl/style/style_layer.hpp
@@ -2,6 +2,8 @@
#define MBGL_STYLE_STYLE_LAYER
#include <mbgl/style/types.hpp>
+#include <mbgl/style/filter_expression.hpp>
+#include <mbgl/style/class_properties.hpp>
#include <mbgl/style/paint_properties_map.hpp>
#include <mbgl/renderer/render_pass.hpp>
@@ -17,7 +19,6 @@
namespace mbgl {
-class StyleBucket;
class StyleCalculationParameters;
class PropertyTransition;
@@ -32,6 +33,9 @@ public:
virtual void parseLayout(const JSVal& value) = 0;
virtual void parsePaints(const JSVal& value) = 0;
+ // If the layer has a ref, the ref. Otherwise, the id.
+ const std::string& bucketName() const;
+
// Partially evaluate paint properties based on a set of classes.
void cascade(const std::vector<std::string>& classNames,
const TimePoint& now,
@@ -47,14 +51,16 @@ public:
bool hasRenderPass(RenderPass) const;
public:
+ StyleLayerType type;
std::string id;
- StyleLayerType type = StyleLayerType::Unknown;
-
- // Bucket information, telling the renderer how to generate the geometries
- // for this layer (feature property filters, tessellation instructions, ...).
- util::ptr<StyleBucket> bucket;
-
- // Contains all paint classes that can be applied to this layer.
+ std::string ref;
+ std::string source;
+ std::string sourceLayer;
+ FilterExpression filter;
+ float minZoom = -std::numeric_limits<float>::infinity();
+ float maxZoom = std::numeric_limits<float>::infinity();
+ VisibilityType visibility = VisibilityType::Visible;
+ ClassProperties layout;
PaintPropertiesMap paints;
protected: