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-rw-r--r--src/mbgl/style/style.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp
index 5dd00bd309..44192fc985 100644
--- a/src/mbgl/style/style.cpp
+++ b/src/mbgl/style/style.cpp
@@ -267,10 +267,10 @@ RenderData Style::getRenderData() const {
if (layer.get() == layers[0].get() && paint.backgroundPattern.value.from.empty()) {
// This is a solid background. We can use glClear().
result.backgroundColor = paint.backgroundColor;
- result.backgroundColor[0] *= paint.backgroundOpacity;
- result.backgroundColor[1] *= paint.backgroundOpacity;
- result.backgroundColor[2] *= paint.backgroundOpacity;
- result.backgroundColor[3] *= paint.backgroundOpacity;
+ result.backgroundColor.r *= paint.backgroundOpacity;
+ result.backgroundColor.g *= paint.backgroundOpacity;
+ result.backgroundColor.b *= paint.backgroundOpacity;
+ result.backgroundColor.a *= paint.backgroundOpacity;
} else {
// This is a textured background, or not the bottommost layer. We need to render it with a quad.
result.order.emplace_back(*layer);