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-rw-r--r--src/mbgl/style/style.cpp820
1 files changed, 70 insertions, 750 deletions
diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp
index f1ac22082b..bd8631fc52 100644
--- a/src/mbgl/style/style.cpp
+++ b/src/mbgl/style/style.cpp
@@ -1,813 +1,133 @@
#include <mbgl/style/style.hpp>
-#include <mbgl/style/observer.hpp>
-#include <mbgl/style/source_impl.hpp>
-#include <mbgl/style/layers/symbol_layer.hpp>
-#include <mbgl/style/layers/symbol_layer_impl.hpp>
-#include <mbgl/style/layers/custom_layer.hpp>
-#include <mbgl/style/layers/custom_layer_impl.hpp>
-#include <mbgl/style/layers/background_layer.hpp>
-#include <mbgl/style/layers/background_layer_impl.hpp>
-#include <mbgl/style/layers/fill_layer.hpp>
-#include <mbgl/style/layers/fill_extrusion_layer.hpp>
-#include <mbgl/style/layers/line_layer.hpp>
-#include <mbgl/style/layers/circle_layer.hpp>
-#include <mbgl/style/layers/raster_layer.hpp>
-#include <mbgl/style/layer_impl.hpp>
-#include <mbgl/style/parser.hpp>
-#include <mbgl/style/transition_options.hpp>
-#include <mbgl/style/class_dictionary.hpp>
-#include <mbgl/sprite/sprite_atlas.hpp>
-#include <mbgl/text/glyph_atlas.hpp>
-#include <mbgl/geometry/line_atlas.hpp>
-#include <mbgl/renderer/update_parameters.hpp>
-#include <mbgl/renderer/cascade_parameters.hpp>
-#include <mbgl/renderer/property_evaluation_parameters.hpp>
-#include <mbgl/renderer/tile_parameters.hpp>
-#include <mbgl/renderer/render_source.hpp>
-#include <mbgl/renderer/render_item.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/render_background_layer.hpp>
-#include <mbgl/renderer/render_circle_layer.hpp>
-#include <mbgl/renderer/render_custom_layer.hpp>
-#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
-#include <mbgl/renderer/render_fill_layer.hpp>
-#include <mbgl/renderer/render_line_layer.hpp>
-#include <mbgl/renderer/render_raster_layer.hpp>
-#include <mbgl/renderer/render_symbol_layer.hpp>
-#include <mbgl/tile/tile.hpp>
-#include <mbgl/util/constants.hpp>
-#include <mbgl/util/exception.hpp>
-#include <mbgl/util/geometry.hpp>
-#include <mbgl/util/string.hpp>
-#include <mbgl/util/logging.hpp>
-#include <mbgl/util/math.hpp>
-#include <mbgl/util/std.hpp>
-#include <mbgl/math/minmax.hpp>
-#include <mbgl/map/query.hpp>
-
-#include <algorithm>
+#include <mbgl/style/style_impl.hpp>
+#include <mbgl/style/light.hpp>
+#include <mbgl/style/image.hpp>
+#include <mbgl/style/source.hpp>
+#include <mbgl/style/layer.hpp>
namespace mbgl {
namespace style {
-static Observer nullObserver;
-
-struct QueueSourceReloadVisitor {
- UpdateBatch& updateBatch;
-
- // No need to reload sources for these types; their visibility can change but
- // they don't participate in layout.
- void operator()(CustomLayer&) {}
- void operator()(RasterLayer&) {}
- void operator()(BackgroundLayer&) {}
-
- template <class VectorLayer>
- void operator()(VectorLayer& layer) {
- updateBatch.sourceIDs.insert(layer.getSourceID());
- }
-};
-
-Style::Style(Scheduler& scheduler_, FileSource& fileSource_, float pixelRatio)
- : scheduler(scheduler_),
- fileSource(fileSource_),
- glyphAtlas(std::make_unique<GlyphAtlas>(Size{ 2048, 2048 }, fileSource)),
- spriteAtlas(std::make_unique<SpriteAtlas>(Size{ 1024, 1024 }, pixelRatio)),
- lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
- light(std::make_unique<Light>()),
- renderLight(std::make_unique<RenderLight>(light->impl)),
- observer(&nullObserver) {
- glyphAtlas->setObserver(this);
- spriteAtlas->setObserver(this);
- light->impl->setObserver(this);
+Style::Style(Scheduler& scheduler, FileSource& fileSource, float pixelRatio)
+ : impl(std::make_unique<Impl>(scheduler, fileSource, pixelRatio)) {
}
-Style::~Style() {
- for (const auto& source : sources) {
- source->baseImpl->setObserver(nullptr);
- }
-
- for (const auto& layer : layers) {
- if (CustomLayer* customLayer = layer->as<CustomLayer>()) {
- customLayer->impl->deinitialize();
- }
- }
+Style::~Style() = default;
- glyphAtlas->setObserver(nullptr);
- spriteAtlas->setObserver(nullptr);
- light->impl->setObserver(nullptr);
+void Style::loadJSON(const std::string& json) {
+ impl->loadJSON(json);
}
-bool Style::addClass(const std::string& className) {
- if (hasClass(className)) return false;
- classes.push_back(className);
- return true;
+void Style::loadURL(const std::string& url) {
+ impl->loadURL(url);
}
-bool Style::hasClass(const std::string& className) const {
- return std::find(classes.begin(), classes.end(), className) != classes.end();
+std::string Style::getJSON() const {
+ return impl->getJSON();
}
-bool Style::removeClass(const std::string& className) {
- const auto it = std::find(classes.begin(), classes.end(), className);
- if (it != classes.end()) {
- classes.erase(it);
- return true;
- }
- return false;
+std::string Style::getURL() const {
+ return impl->getURL();
}
-void Style::setClasses(const std::vector<std::string>& classNames) {
- classes = classNames;
+std::string Style::getName() const {
+ return impl->getName();
}
-std::vector<std::string> Style::getClasses() const {
- return classes;
-}
-
-void Style::setTransitionOptions(const TransitionOptions& options) {
- transitionOptions = options;
+CameraOptions Style::getDefaultCamera() const {
+ return impl->getDefaultCamera();
}
TransitionOptions Style::getTransitionOptions() const {
- return transitionOptions;
-}
-
-void Style::setJSON(const std::string& json) {
- sources.clear();
- renderSources.clear();
- layers.clear();
- renderLayers.clear();
- classes.clear();
- transitionOptions = {};
- updateBatch = {};
-
- Parser parser;
- auto error = parser.parse(json);
-
- if (error) {
- std::string message = "Failed to parse style: " + util::toString(error);
- Log::Error(Event::ParseStyle, message.c_str());
- observer->onStyleError(std::make_exception_ptr(util::StyleParseException(message)));
- observer->onResourceError(error);
- return;
- }
-
- for (auto& source : parser.sources) {
- addSource(std::move(source));
- }
-
- for (auto& layer : parser.layers) {
- addLayer(std::move(layer));
- }
-
- name = parser.name;
- defaultLatLng = parser.latLng;
- defaultZoom = parser.zoom;
- defaultBearing = parser.bearing;
- defaultPitch = parser.pitch;
- setLight(std::make_unique<Light>(parser.light));
-
- glyphAtlas->setURL(parser.glyphURL);
- spriteAtlas->load(parser.spriteURL, scheduler, fileSource);
-
- loaded = true;
-
- observer->onStyleLoaded();
-}
-
-void Style::addSource(std::unique_ptr<Source> source) {
- // Guard against duplicate source ids
- auto it = std::find_if(sources.begin(), sources.end(), [&](const auto& existing) {
- return existing->getID() == source->getID();
- });
-
- if (it != sources.end()) {
- std::string msg = "Source " + source->getID() + " already exists";
- throw std::runtime_error(msg.c_str());
- }
-
- source->baseImpl->setObserver(this);
- source->baseImpl->loadDescription(fileSource);
-
- std::unique_ptr<RenderSource> renderSource = source->baseImpl->createRenderSource();
- renderSource->setObserver(this);
- renderSources.emplace_back(std::move(renderSource));
-
- sources.emplace_back(std::move(source));
-}
-
-struct SourceIdUsageEvaluator {
- const std::string& sourceId;
-
- bool operator()(BackgroundLayer&) { return false; }
- bool operator()(CustomLayer&) { return false; }
-
- template <class LayerType>
- bool operator()(LayerType& layer) {
- return layer.getSourceID() == sourceId;
- }
-};
-
-std::unique_ptr<Source> Style::removeSource(const std::string& id) {
- // Check if source is in use
- SourceIdUsageEvaluator sourceIdEvaluator {id};
- auto layerIt = std::find_if(layers.begin(), layers.end(), [&](const auto& layer) {
- return layer->accept(sourceIdEvaluator);
- });
-
- if (layerIt != layers.end()) {
- Log::Warning(Event::General, "Source '%s' is in use, cannot remove", id.c_str());
- return nullptr;
- }
-
- auto it = std::find_if(sources.begin(), sources.end(), [&](const auto& source) {
- return source->getID() == id;
- });
-
- if (it == sources.end()) {
- return nullptr;
- }
-
- util::erase_if(renderSources, [&](const auto& source) {
- return source->baseImpl.id == id;
- });
-
- auto source = std::move(*it);
- source->baseImpl->setObserver(nullptr);
- sources.erase(it);
- updateBatch.sourceIDs.erase(id);
-
- return source;
-}
-
-std::vector<const Layer*> Style::getLayers() const {
- std::vector<const Layer*> result;
- result.reserve(layers.size());
- for (const auto& layer : layers) {
- result.push_back(layer.get());
- }
- return result;
-}
-
-std::vector<Layer*> Style::getLayers() {
- std::vector<Layer*> result;
- result.reserve(layers.size());
- for (auto& layer : layers) {
- result.push_back(layer.get());
- }
- return result;
-}
-
-std::vector<std::unique_ptr<Layer>>::const_iterator Style::findLayer(const std::string& id) const {
- return std::find_if(layers.begin(), layers.end(), [&](const auto& layer) {
- return layer->baseImpl->id == id;
- });
-}
-
-Layer* Style::getLayer(const std::string& id) const {
- auto it = findLayer(id);
- return it != layers.end() ? it->get() : nullptr;
-}
-
-Layer* Style::addLayer(std::unique_ptr<Layer> layer, optional<std::string> before) {
- // TODO: verify source
-
- // Guard against duplicate layer ids
- auto it = std::find_if(layers.begin(), layers.end(), [&](const auto& existing) {
- return existing->getID() == layer->getID();
- });
-
- if (it != layers.end()) {
- throw std::runtime_error(std::string{"Layer "} + layer->getID() + " already exists");
- }
-
- if (CustomLayer* customLayer = layer->as<CustomLayer>()) {
- customLayer->impl->initialize();
- }
-
- layer->baseImpl->setObserver(this);
- layer->accept(QueueSourceReloadVisitor { updateBatch });
-
- auto added = layers.emplace(before ? findLayer(*before) : layers.end(), std::move(layer))->get();
- renderLayers.emplace(before ? findRenderLayer(*before) : renderLayers.end(), added->baseImpl->createRenderLayer());
- return std::move(added);
-}
-
-std::unique_ptr<Layer> Style::removeLayer(const std::string& id) {
- auto it = std::find_if(layers.begin(), layers.end(), [&](const auto& layer) {
- return layer->baseImpl->id == id;
- });
-
- if (it == layers.end())
- return nullptr;
-
- auto layer = std::move(*it);
-
- if (CustomLayer* customLayer = layer->as<CustomLayer>()) {
- customLayer->impl->deinitialize();
- }
-
- layer->baseImpl->setObserver(nullptr);
- layers.erase(it);
- removeRenderLayer(id);
- return layer;
-}
-
-std::vector<const RenderLayer*> Style::getRenderLayers() const {
- std::vector<const RenderLayer*> result;
- result.reserve(renderLayers.size());
- for (const auto& layer : renderLayers) {
- result.push_back(layer.get());
- }
- return result;
-}
-
-std::vector<RenderLayer*> Style::getRenderLayers() {
- std::vector<RenderLayer*> result;
- result.reserve(renderLayers.size());
- for (auto& layer : renderLayers) {
- result.push_back(layer.get());
- }
- return result;
-}
-
-std::vector<std::unique_ptr<RenderLayer>>::const_iterator Style::findRenderLayer(const std::string& id) const {
- return std::find_if(renderLayers.begin(), renderLayers.end(), [&](const auto& layer) {
- return layer->baseImpl.id == id;
- });
-}
-
-RenderLayer* Style::getRenderLayer(const std::string& id) const {
- auto it = findRenderLayer(id);
- return it != renderLayers.end() ? it->get() : nullptr;
-}
-
-void Style::removeRenderLayer(const std::string& id) {
- auto it = std::find_if(renderLayers.begin(), renderLayers.end(), [&](const auto& layer) {
- return layer->baseImpl.id == id;
- });
-
- if (it != renderLayers.end()) {
- renderLayers.erase(it);
- }
-}
-
-void Style::setLight(std::unique_ptr<Light> light_) {
- light = std::move(light_);
- light->impl->setObserver(this);
-
- // Copy renderlight to preserve the initialised
- // transitioning light properties
- renderLight = renderLight->copy(light->impl);
-
- onLightChanged(*light);
-}
-
-Light* Style::getLight() const {
- return light.get();
-}
-
-RenderLight* Style::getRenderLight() const {
- return renderLight.get();
+ return impl->getTransitionOptions();
}
-std::string Style::getName() const {
- return name;
+void Style::setTransitionOptions(const TransitionOptions& options) {
+ impl->mutated = true;
+ impl->setTransitionOptions(options);
}
-LatLng Style::getDefaultLatLng() const {
- return defaultLatLng;
+void Style::setLight(std::unique_ptr<Light> light) {
+ impl->setLight(std::move(light));
}
-double Style::getDefaultZoom() const {
- return defaultZoom;
+Light* Style::getLight() {
+ impl->mutated = true;
+ return impl->getLight();
}
-double Style::getDefaultBearing() const {
- return defaultBearing;
+const Light* Style::getLight() const {
+ return impl->getLight();
}
-double Style::getDefaultPitch() const {
- return defaultPitch;
+const Image* Style::getImage(const std::string& name) const {
+ return impl->getImage(name);
}
-void Style::update(const UpdateParameters& parameters) {
- bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
-
- std::vector<ClassID> classIDs;
- for (const auto& className : classes) {
- classIDs.push_back(ClassDictionary::Get().lookup(className));
- }
- classIDs.push_back(ClassID::Default);
-
- const CascadeParameters cascadeParameters {
- classIDs,
- parameters.timePoint,
- parameters.mode == MapMode::Continuous ? transitionOptions : TransitionOptions()
- };
-
- const PropertyEvaluationParameters evaluationParameters {
- zoomHistory,
- parameters.timePoint,
- parameters.mode == MapMode::Continuous ? util::DEFAULT_FADE_DURATION : Duration::zero()
- };
-
- const TileParameters tileParameters(parameters.pixelRatio,
- parameters.debugOptions,
- parameters.transformState,
- parameters.scheduler,
- parameters.fileSource,
- parameters.mode,
- parameters.annotationManager,
- *this);
-
- const bool cascade = parameters.updateFlags & Update::Classes;
- const bool evaluate = cascade || zoomChanged || parameters.updateFlags & Update::RecalculateStyle;
-
- if (cascade) {
- renderLight->transition(cascadeParameters);
- }
-
- if (evaluate || renderLight->hasTransition()) {
- renderLight->evaluate(evaluationParameters);
- }
-
- for (const auto& renderSource : renderSources) {
- renderSource->enabled = false;
- }
-
- for (const auto& layer : renderLayers) {
- if (cascade) {
- layer->cascade(cascadeParameters);
- }
-
- if (evaluate || layer->hasTransition()) {
- layer->evaluate(evaluationParameters);
- }
-
- if (layer->needsRendering(zoomHistory.lastZoom)) {
- if (RenderSource* renderSource = getRenderSource(layer->baseImpl.source)) {
- renderSource->enabled = true;
- }
- }
- }
-
- for (const auto& renderSource : renderSources) {
- bool updated = updateBatch.sourceIDs.count(renderSource->baseImpl.id);
- if (renderSource->enabled) {
- if (updated) {
- renderSource->reloadTiles();
- }
- renderSource->updateTiles(tileParameters);
- } else if (updated) {
- renderSource->invalidateTiles();
- } else {
- renderSource->removeTiles();
- }
- }
-
- updateBatch.sourceIDs.clear();
+void Style::addImage(std::unique_ptr<Image> image) {
+ impl->mutated = true;
+ impl->addImage(std::move(image));
}
-std::vector<const Source*> Style::getSources() const {
- std::vector<const Source*> result;
- result.reserve(sources.size());
- for (const auto& source : sources) {
- result.push_back(source.get());
- }
- return result;
+void Style::removeImage(const std::string& name) {
+ impl->mutated = true;
+ impl->removeImage(name);
}
std::vector<Source*> Style::getSources() {
- std::vector<Source*> result;
- result.reserve(sources.size());
- for (auto& source : sources) {
- result.push_back(source.get());
- }
- return result;
+ impl->mutated = true;
+ return impl->getSources();
}
-Source* Style::getSource(const std::string& id) const {
- const auto it = std::find_if(sources.begin(), sources.end(), [&](const auto& source) {
- return source->getID() == id;
- });
-
- return it != sources.end() ? it->get() : nullptr;
-}
-
-RenderSource* Style::getRenderSource(const std::string& id) const {
- const auto it = std::find_if(renderSources.begin(), renderSources.end(), [&](const auto& source) {
- return source->baseImpl.id == id;
- });
-
- return it != renderSources.end() ? it->get() : nullptr;
-}
-
-bool Style::hasTransitions() const {
- if (renderLight->hasTransition()) {
- return true;
- }
-
- for (const auto& layer : renderLayers) {
- if (layer->hasTransition()) {
- return true;
- }
- }
-
- return false;
-}
-
-bool Style::isLoaded() const {
- if (!loaded) {
- return false;
- }
-
- for (const auto& source: sources) {
- if (!source->baseImpl->loaded) {
- return false;
- }
- }
-
- for (const auto& renderSource: renderSources) {
- if (!renderSource->isLoaded()) {
- return false;
- }
- }
-
- if (!spriteAtlas->isLoaded()) {
- return false;
- }
-
- return true;
-}
-
-RenderData Style::getRenderData(MapDebugOptions debugOptions, float angle) const {
- RenderData result;
-
- for (const auto& renderSource: renderSources) {
- if (renderSource->enabled) {
- result.sources.insert(renderSource.get());
- }
- }
-
- for (const auto& layer : renderLayers) {
- if (!layer->needsRendering(zoomHistory.lastZoom)) {
- continue;
- }
-
- if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
- if (debugOptions & MapDebugOptions::Overdraw) {
- // We want to skip glClear optimization in overdraw mode.
- result.order.emplace_back(*layer);
- continue;
- }
- const BackgroundPaintProperties::Evaluated& paint = background->evaluated;
- if (layer.get() == renderLayers[0].get() && paint.get<BackgroundPattern>().from.empty()) {
- // This is a solid background. We can use glClear().
- result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
- } else {
- // This is a textured background, or not the bottommost layer. We need to render it with a quad.
- result.order.emplace_back(*layer);
- }
- continue;
- }
-
- if (layer->is<RenderCustomLayer>()) {
- result.order.emplace_back(*layer);
- continue;
- }
-
- RenderSource* source = getRenderSource(layer->baseImpl.source);
- if (!source) {
- Log::Warning(Event::Render, "can't find source for layer '%s'", layer->baseImpl.id.c_str());
- continue;
- }
-
- auto& renderTiles = source->getRenderTiles();
- const bool symbolLayer = layer->is<RenderSymbolLayer>();
-
- // Sort symbol tiles in opposite y position, so tiles with overlapping
- // symbols are drawn on top of each other, with lower symbols being
- // drawn on top of higher symbols.
- std::vector<std::reference_wrapper<RenderTile>> sortedTiles;
- std::transform(renderTiles.begin(), renderTiles.end(), std::back_inserter(sortedTiles),
- [](auto& pair) { return std::ref(pair.second); });
- if (symbolLayer) {
- std::sort(sortedTiles.begin(), sortedTiles.end(),
- [angle](const RenderTile& a, const RenderTile& b) {
- Point<float> pa(a.id.canonical.x, a.id.canonical.y);
- Point<float> pb(b.id.canonical.x, b.id.canonical.y);
-
- auto par = util::rotate(pa, angle);
- auto pbr = util::rotate(pb, angle);
-
- return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
- });
- }
-
- std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
- for (auto tileIt = sortedTiles.begin(); tileIt != sortedTiles.end(); ++tileIt) {
- auto& tile = tileIt->get();
- if (!tile.tile.isRenderable()) {
- continue;
- }
-
- // We're not clipping symbol layers, so when we have both parents and children of symbol
- // layers, we drop all children in favor of their parent to avoid duplicate labels.
- // See https://github.com/mapbox/mapbox-gl-native/issues/2482
- if (symbolLayer) {
- bool skip = false;
- // Look back through the buckets we decided to render to find out whether there is
- // already a bucket from this layer that is a parent of this tile. Tiles are ordered
- // by zoom level when we obtain them from getTiles().
- for (auto it = sortedTilesForInsertion.rbegin();
- it != sortedTilesForInsertion.rend(); ++it) {
- if (tile.tile.id.isChildOf(it->get().tile.id)) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- }
-
- auto bucket = tile.tile.getBucket(*layer);
- if (bucket) {
- sortedTilesForInsertion.emplace_back(tile);
- tile.used = true;
- }
- }
-
- result.order.emplace_back(*layer, std::move(sortedTilesForInsertion));
- }
-
- return result;
-}
-
-std::vector<Feature> Style::queryRenderedFeatures(const ScreenLineString& geometry,
- const TransformState& transformState,
- const RenderedQueryOptions& options) const {
- std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
-
- if (options.layerIDs) {
- std::unordered_set<std::string> sourceIDs;
- for (const auto& layerID : *options.layerIDs) {
- if (Layer* layer = getLayer(layerID)) {
- sourceIDs.emplace(layer->baseImpl->source);
- }
- }
- for (const auto& sourceID : sourceIDs) {
- if (RenderSource* renderSource = getRenderSource(sourceID)) {
- auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, options);
- std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
- }
- }
- } else {
- for (const auto& renderSource : renderSources) {
- auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, options);
- std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
- }
- }
-
- std::vector<Feature> result;
-
- if (resultsByLayer.empty()) {
- return result;
- }
-
- // Combine all results based on the style layer order.
- for (const auto& layer : renderLayers) {
- if (!layer->needsRendering(zoomHistory.lastZoom)) {
- continue;
- }
- auto it = resultsByLayer.find(layer->baseImpl.id);
- if (it != resultsByLayer.end()) {
- std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
- }
- }
-
- return result;
-}
-
-void Style::setSourceTileCacheSize(size_t size) {
- for (const auto& renderSource : renderSources) {
- renderSource->setCacheSize(size);
- }
-}
-
-void Style::onLowMemory() {
- for (const auto& renderSource : renderSources) {
- renderSource->onLowMemory();
- }
-}
-
-void Style::setObserver(style::Observer* observer_) {
- observer = observer_;
-}
-
-void Style::onGlyphsLoaded(const FontStack& fontStack, const GlyphRange& glyphRange) {
- observer->onGlyphsLoaded(fontStack, glyphRange);
-}
-
-void Style::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
- lastError = error;
- Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
- glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
- observer->onGlyphsError(fontStack, glyphRange, error);
- observer->onResourceError(error);
-}
-
-void Style::onSourceLoaded(Source& source) {
- observer->onSourceLoaded(source);
- observer->onUpdate(Update::Repaint);
-}
-
-void Style::onSourceChanged(Source& source) {
- observer->onSourceChanged(source);
- observer->onUpdate(Update::Repaint);
-}
-
-void Style::onSourceError(Source& source, std::exception_ptr error) {
- lastError = error;
- Log::Error(Event::Style, "Failed to load source %s: %s",
- source.getID().c_str(), util::toString(error).c_str());
- observer->onSourceError(source, error);
- observer->onResourceError(error);
-}
-
-void Style::onSourceDescriptionChanged(Source& source) {
- observer->onSourceDescriptionChanged(source);
- if (!source.baseImpl->loaded) {
- source.baseImpl->loadDescription(fileSource);
- }
-}
-
-void Style::onTileChanged(RenderSource&, const OverscaledTileID&) {
- observer->onUpdate(Update::Repaint);
+std::vector<const Source*> Style::getSources() const {
+ return const_cast<const Impl&>(*impl).getSources();
}
-void Style::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
- lastError = error;
- Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
- util::toString(tileID).c_str(), source.baseImpl.id.c_str(), util::toString(error).c_str());
- observer->onResourceError(error);
+Source* Style::getSource(const std::string& id) {
+ impl->mutated = true;
+ return impl->getSource(id);
}
-void Style::onSpriteLoaded() {
- observer->onSpriteLoaded();
- observer->onUpdate(Update::Repaint); // For *-pattern properties.
+const Source* Style::getSource(const std::string& id) const {
+ return impl->getSource(id);
}
-void Style::onSpriteError(std::exception_ptr error) {
- lastError = error;
- Log::Error(Event::Style, "Failed to load sprite: %s", util::toString(error).c_str());
- observer->onSpriteError(error);
- observer->onResourceError(error);
+void Style::addSource(std::unique_ptr<Source> source) {
+ impl->mutated = true;
+ impl->addSource(std::move(source));
}
-void Style::onLayerFilterChanged(Layer& layer) {
- layer.accept(QueueSourceReloadVisitor { updateBatch });
- observer->onUpdate(Update::Repaint);
+std::unique_ptr<Source> Style::removeSource(const std::string& sourceID) {
+ impl->mutated = true;
+ return impl->removeSource(sourceID);
}
-void Style::onLayerVisibilityChanged(Layer& layer) {
- layer.accept(QueueSourceReloadVisitor { updateBatch });
- observer->onUpdate(Update::RecalculateStyle);
+std::vector<Layer*> Style::getLayers() {
+ impl->mutated = true;
+ return impl->getLayers();
}
-void Style::onLayerPaintPropertyChanged(Layer&) {
- observer->onUpdate(Update::RecalculateStyle | Update::Classes);
+std::vector<const Layer*> Style::getLayers() const {
+ return const_cast<const Impl&>(*impl).getLayers();
}
-void Style::onLayerDataDrivenPaintPropertyChanged(Layer& layer) {
- layer.accept(QueueSourceReloadVisitor { updateBatch });
- observer->onUpdate(Update::RecalculateStyle | Update::Classes);
+Layer* Style::getLayer(const std::string& layerID) {
+ impl->mutated = true;
+ return impl->getLayer(layerID);
}
-void Style::onLayerLayoutPropertyChanged(Layer& layer, const char * property) {
- layer.accept(QueueSourceReloadVisitor { updateBatch });
-
- // Recalculate the style for certain properties
- observer->onUpdate((strcmp(property, "icon-size") == 0 || strcmp(property, "text-size") == 0)
- ? Update::RecalculateStyle
- : Update::Repaint);
+const Layer* Style::getLayer(const std::string& layerID) const {
+ return impl->getLayer(layerID);
}
-void Style::onLightChanged(const Light&) {
- observer->onUpdate(Update::Classes | Update::RecalculateStyle);
+void Style::addLayer(std::unique_ptr<Layer> layer, const optional<std::string>& before) {
+ impl->mutated = true;
+ impl->addLayer(std::move(layer), before);
}
-void Style::dumpDebugLogs() const {
- for (const auto& source : sources) {
- source->baseImpl->dumpDebugLogs();
- }
-
- for (const auto& renderSource : renderSources) {
- renderSource->dumpDebugLogs();
- }
-
- spriteAtlas->dumpDebugLogs();
+std::unique_ptr<Layer> Style::removeLayer(const std::string& id) {
+ impl->mutated = true;
+ return impl->removeLayer(id);
}
} // namespace style