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-rw-r--r--src/mbgl/style/layers/background_layer.cpp14
-rw-r--r--src/mbgl/style/layers/circle_layer.cpp46
-rw-r--r--src/mbgl/style/layers/fill_extrusion_layer.cpp34
-rw-r--r--src/mbgl/style/layers/fill_layer.cpp30
-rw-r--r--src/mbgl/style/layers/heatmap_layer.cpp22
-rw-r--r--src/mbgl/style/layers/hillshade_layer.cpp26
-rw-r--r--src/mbgl/style/layers/layer.cpp.ejs12
-rw-r--r--src/mbgl/style/layers/line_layer.cpp64
-rw-r--r--src/mbgl/style/layers/raster_layer.cpp34
-rw-r--r--src/mbgl/style/layers/symbol_layer.cpp216
10 files changed, 249 insertions, 249 deletions
diff --git a/src/mbgl/style/layers/background_layer.cpp b/src/mbgl/style/layers/background_layer.cpp
index 89b367b632..8d2b1b144b 100644
--- a/src/mbgl/style/layers/background_layer.cpp
+++ b/src/mbgl/style/layers/background_layer.cpp
@@ -66,11 +66,11 @@ PropertyValue<Color> BackgroundLayer::getDefaultBackgroundColor() {
return { Color::black() };
}
-PropertyValue<Color> BackgroundLayer::getBackgroundColor() const {
+const PropertyValue<Color>& BackgroundLayer::getBackgroundColor() const {
return impl().paint.template get<BackgroundColor>().value;
}
-void BackgroundLayer::setBackgroundColor(PropertyValue<Color> value) {
+void BackgroundLayer::setBackgroundColor(const PropertyValue<Color>& value) {
if (value == getBackgroundColor())
return;
auto impl_ = mutableImpl();
@@ -93,11 +93,11 @@ PropertyValue<std::string> BackgroundLayer::getDefaultBackgroundPattern() {
return { "" };
}
-PropertyValue<std::string> BackgroundLayer::getBackgroundPattern() const {
+const PropertyValue<std::string>& BackgroundLayer::getBackgroundPattern() const {
return impl().paint.template get<BackgroundPattern>().value;
}
-void BackgroundLayer::setBackgroundPattern(PropertyValue<std::string> value) {
+void BackgroundLayer::setBackgroundPattern(const PropertyValue<std::string>& value) {
if (value == getBackgroundPattern())
return;
auto impl_ = mutableImpl();
@@ -120,11 +120,11 @@ PropertyValue<float> BackgroundLayer::getDefaultBackgroundOpacity() {
return { 1 };
}
-PropertyValue<float> BackgroundLayer::getBackgroundOpacity() const {
+const PropertyValue<float>& BackgroundLayer::getBackgroundOpacity() const {
return impl().paint.template get<BackgroundOpacity>().value;
}
-void BackgroundLayer::setBackgroundOpacity(PropertyValue<float> value) {
+void BackgroundLayer::setBackgroundOpacity(const PropertyValue<float>& value) {
if (value == getBackgroundOpacity())
return;
auto impl_ = mutableImpl();
@@ -169,7 +169,7 @@ optional<Error> BackgroundLayer::setPaintProperty(const std::string& name, const
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::BackgroundColor) {
diff --git a/src/mbgl/style/layers/circle_layer.cpp b/src/mbgl/style/layers/circle_layer.cpp
index 18f9a62f74..f2e3649c5a 100644
--- a/src/mbgl/style/layers/circle_layer.cpp
+++ b/src/mbgl/style/layers/circle_layer.cpp
@@ -66,11 +66,11 @@ PropertyValue<float> CircleLayer::getDefaultCircleRadius() {
return { 5 };
}
-PropertyValue<float> CircleLayer::getCircleRadius() const {
+const PropertyValue<float>& CircleLayer::getCircleRadius() const {
return impl().paint.template get<CircleRadius>().value;
}
-void CircleLayer::setCircleRadius(PropertyValue<float> value) {
+void CircleLayer::setCircleRadius(const PropertyValue<float>& value) {
if (value == getCircleRadius())
return;
auto impl_ = mutableImpl();
@@ -93,11 +93,11 @@ PropertyValue<Color> CircleLayer::getDefaultCircleColor() {
return { Color::black() };
}
-PropertyValue<Color> CircleLayer::getCircleColor() const {
+const PropertyValue<Color>& CircleLayer::getCircleColor() const {
return impl().paint.template get<CircleColor>().value;
}
-void CircleLayer::setCircleColor(PropertyValue<Color> value) {
+void CircleLayer::setCircleColor(const PropertyValue<Color>& value) {
if (value == getCircleColor())
return;
auto impl_ = mutableImpl();
@@ -120,11 +120,11 @@ PropertyValue<float> CircleLayer::getDefaultCircleBlur() {
return { 0 };
}
-PropertyValue<float> CircleLayer::getCircleBlur() const {
+const PropertyValue<float>& CircleLayer::getCircleBlur() const {
return impl().paint.template get<CircleBlur>().value;
}
-void CircleLayer::setCircleBlur(PropertyValue<float> value) {
+void CircleLayer::setCircleBlur(const PropertyValue<float>& value) {
if (value == getCircleBlur())
return;
auto impl_ = mutableImpl();
@@ -147,11 +147,11 @@ PropertyValue<float> CircleLayer::getDefaultCircleOpacity() {
return { 1 };
}
-PropertyValue<float> CircleLayer::getCircleOpacity() const {
+const PropertyValue<float>& CircleLayer::getCircleOpacity() const {
return impl().paint.template get<CircleOpacity>().value;
}
-void CircleLayer::setCircleOpacity(PropertyValue<float> value) {
+void CircleLayer::setCircleOpacity(const PropertyValue<float>& value) {
if (value == getCircleOpacity())
return;
auto impl_ = mutableImpl();
@@ -174,11 +174,11 @@ PropertyValue<std::array<float, 2>> CircleLayer::getDefaultCircleTranslate() {
return { {{ 0, 0 }} };
}
-PropertyValue<std::array<float, 2>> CircleLayer::getCircleTranslate() const {
+const PropertyValue<std::array<float, 2>>& CircleLayer::getCircleTranslate() const {
return impl().paint.template get<CircleTranslate>().value;
}
-void CircleLayer::setCircleTranslate(PropertyValue<std::array<float, 2>> value) {
+void CircleLayer::setCircleTranslate(const PropertyValue<std::array<float, 2>>& value) {
if (value == getCircleTranslate())
return;
auto impl_ = mutableImpl();
@@ -201,11 +201,11 @@ PropertyValue<TranslateAnchorType> CircleLayer::getDefaultCircleTranslateAnchor(
return { TranslateAnchorType::Map };
}
-PropertyValue<TranslateAnchorType> CircleLayer::getCircleTranslateAnchor() const {
+const PropertyValue<TranslateAnchorType>& CircleLayer::getCircleTranslateAnchor() const {
return impl().paint.template get<CircleTranslateAnchor>().value;
}
-void CircleLayer::setCircleTranslateAnchor(PropertyValue<TranslateAnchorType> value) {
+void CircleLayer::setCircleTranslateAnchor(const PropertyValue<TranslateAnchorType>& value) {
if (value == getCircleTranslateAnchor())
return;
auto impl_ = mutableImpl();
@@ -228,11 +228,11 @@ PropertyValue<CirclePitchScaleType> CircleLayer::getDefaultCirclePitchScale() {
return { CirclePitchScaleType::Map };
}
-PropertyValue<CirclePitchScaleType> CircleLayer::getCirclePitchScale() const {
+const PropertyValue<CirclePitchScaleType>& CircleLayer::getCirclePitchScale() const {
return impl().paint.template get<CirclePitchScale>().value;
}
-void CircleLayer::setCirclePitchScale(PropertyValue<CirclePitchScaleType> value) {
+void CircleLayer::setCirclePitchScale(const PropertyValue<CirclePitchScaleType>& value) {
if (value == getCirclePitchScale())
return;
auto impl_ = mutableImpl();
@@ -255,11 +255,11 @@ PropertyValue<AlignmentType> CircleLayer::getDefaultCirclePitchAlignment() {
return { AlignmentType::Viewport };
}
-PropertyValue<AlignmentType> CircleLayer::getCirclePitchAlignment() const {
+const PropertyValue<AlignmentType>& CircleLayer::getCirclePitchAlignment() const {
return impl().paint.template get<CirclePitchAlignment>().value;
}
-void CircleLayer::setCirclePitchAlignment(PropertyValue<AlignmentType> value) {
+void CircleLayer::setCirclePitchAlignment(const PropertyValue<AlignmentType>& value) {
if (value == getCirclePitchAlignment())
return;
auto impl_ = mutableImpl();
@@ -282,11 +282,11 @@ PropertyValue<float> CircleLayer::getDefaultCircleStrokeWidth() {
return { 0 };
}
-PropertyValue<float> CircleLayer::getCircleStrokeWidth() const {
+const PropertyValue<float>& CircleLayer::getCircleStrokeWidth() const {
return impl().paint.template get<CircleStrokeWidth>().value;
}
-void CircleLayer::setCircleStrokeWidth(PropertyValue<float> value) {
+void CircleLayer::setCircleStrokeWidth(const PropertyValue<float>& value) {
if (value == getCircleStrokeWidth())
return;
auto impl_ = mutableImpl();
@@ -309,11 +309,11 @@ PropertyValue<Color> CircleLayer::getDefaultCircleStrokeColor() {
return { Color::black() };
}
-PropertyValue<Color> CircleLayer::getCircleStrokeColor() const {
+const PropertyValue<Color>& CircleLayer::getCircleStrokeColor() const {
return impl().paint.template get<CircleStrokeColor>().value;
}
-void CircleLayer::setCircleStrokeColor(PropertyValue<Color> value) {
+void CircleLayer::setCircleStrokeColor(const PropertyValue<Color>& value) {
if (value == getCircleStrokeColor())
return;
auto impl_ = mutableImpl();
@@ -336,11 +336,11 @@ PropertyValue<float> CircleLayer::getDefaultCircleStrokeOpacity() {
return { 1 };
}
-PropertyValue<float> CircleLayer::getCircleStrokeOpacity() const {
+const PropertyValue<float>& CircleLayer::getCircleStrokeOpacity() const {
return impl().paint.template get<CircleStrokeOpacity>().value;
}
-void CircleLayer::setCircleStrokeOpacity(PropertyValue<float> value) {
+void CircleLayer::setCircleStrokeOpacity(const PropertyValue<float>& value) {
if (value == getCircleStrokeOpacity())
return;
auto impl_ = mutableImpl();
@@ -417,7 +417,7 @@ optional<Error> CircleLayer::setPaintProperty(const std::string& name, const Con
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::CircleRadius || property == Property::CircleBlur || property == Property::CircleOpacity || property == Property::CircleStrokeWidth || property == Property::CircleStrokeOpacity) {
diff --git a/src/mbgl/style/layers/fill_extrusion_layer.cpp b/src/mbgl/style/layers/fill_extrusion_layer.cpp
index 3bbaebfe6d..913f8e3127 100644
--- a/src/mbgl/style/layers/fill_extrusion_layer.cpp
+++ b/src/mbgl/style/layers/fill_extrusion_layer.cpp
@@ -66,11 +66,11 @@ PropertyValue<float> FillExtrusionLayer::getDefaultFillExtrusionOpacity() {
return { 1 };
}
-PropertyValue<float> FillExtrusionLayer::getFillExtrusionOpacity() const {
+const PropertyValue<float>& FillExtrusionLayer::getFillExtrusionOpacity() const {
return impl().paint.template get<FillExtrusionOpacity>().value;
}
-void FillExtrusionLayer::setFillExtrusionOpacity(PropertyValue<float> value) {
+void FillExtrusionLayer::setFillExtrusionOpacity(const PropertyValue<float>& value) {
if (value == getFillExtrusionOpacity())
return;
auto impl_ = mutableImpl();
@@ -93,11 +93,11 @@ PropertyValue<Color> FillExtrusionLayer::getDefaultFillExtrusionColor() {
return { Color::black() };
}
-PropertyValue<Color> FillExtrusionLayer::getFillExtrusionColor() const {
+const PropertyValue<Color>& FillExtrusionLayer::getFillExtrusionColor() const {
return impl().paint.template get<FillExtrusionColor>().value;
}
-void FillExtrusionLayer::setFillExtrusionColor(PropertyValue<Color> value) {
+void FillExtrusionLayer::setFillExtrusionColor(const PropertyValue<Color>& value) {
if (value == getFillExtrusionColor())
return;
auto impl_ = mutableImpl();
@@ -120,11 +120,11 @@ PropertyValue<std::array<float, 2>> FillExtrusionLayer::getDefaultFillExtrusionT
return { {{ 0, 0 }} };
}
-PropertyValue<std::array<float, 2>> FillExtrusionLayer::getFillExtrusionTranslate() const {
+const PropertyValue<std::array<float, 2>>& FillExtrusionLayer::getFillExtrusionTranslate() const {
return impl().paint.template get<FillExtrusionTranslate>().value;
}
-void FillExtrusionLayer::setFillExtrusionTranslate(PropertyValue<std::array<float, 2>> value) {
+void FillExtrusionLayer::setFillExtrusionTranslate(const PropertyValue<std::array<float, 2>>& value) {
if (value == getFillExtrusionTranslate())
return;
auto impl_ = mutableImpl();
@@ -147,11 +147,11 @@ PropertyValue<TranslateAnchorType> FillExtrusionLayer::getDefaultFillExtrusionTr
return { TranslateAnchorType::Map };
}
-PropertyValue<TranslateAnchorType> FillExtrusionLayer::getFillExtrusionTranslateAnchor() const {
+const PropertyValue<TranslateAnchorType>& FillExtrusionLayer::getFillExtrusionTranslateAnchor() const {
return impl().paint.template get<FillExtrusionTranslateAnchor>().value;
}
-void FillExtrusionLayer::setFillExtrusionTranslateAnchor(PropertyValue<TranslateAnchorType> value) {
+void FillExtrusionLayer::setFillExtrusionTranslateAnchor(const PropertyValue<TranslateAnchorType>& value) {
if (value == getFillExtrusionTranslateAnchor())
return;
auto impl_ = mutableImpl();
@@ -174,11 +174,11 @@ PropertyValue<std::string> FillExtrusionLayer::getDefaultFillExtrusionPattern()
return { "" };
}
-PropertyValue<std::string> FillExtrusionLayer::getFillExtrusionPattern() const {
+const PropertyValue<std::string>& FillExtrusionLayer::getFillExtrusionPattern() const {
return impl().paint.template get<FillExtrusionPattern>().value;
}
-void FillExtrusionLayer::setFillExtrusionPattern(PropertyValue<std::string> value) {
+void FillExtrusionLayer::setFillExtrusionPattern(const PropertyValue<std::string>& value) {
if (value == getFillExtrusionPattern())
return;
auto impl_ = mutableImpl();
@@ -201,11 +201,11 @@ PropertyValue<float> FillExtrusionLayer::getDefaultFillExtrusionHeight() {
return { 0 };
}
-PropertyValue<float> FillExtrusionLayer::getFillExtrusionHeight() const {
+const PropertyValue<float>& FillExtrusionLayer::getFillExtrusionHeight() const {
return impl().paint.template get<FillExtrusionHeight>().value;
}
-void FillExtrusionLayer::setFillExtrusionHeight(PropertyValue<float> value) {
+void FillExtrusionLayer::setFillExtrusionHeight(const PropertyValue<float>& value) {
if (value == getFillExtrusionHeight())
return;
auto impl_ = mutableImpl();
@@ -228,11 +228,11 @@ PropertyValue<float> FillExtrusionLayer::getDefaultFillExtrusionBase() {
return { 0 };
}
-PropertyValue<float> FillExtrusionLayer::getFillExtrusionBase() const {
+const PropertyValue<float>& FillExtrusionLayer::getFillExtrusionBase() const {
return impl().paint.template get<FillExtrusionBase>().value;
}
-void FillExtrusionLayer::setFillExtrusionBase(PropertyValue<float> value) {
+void FillExtrusionLayer::setFillExtrusionBase(const PropertyValue<float>& value) {
if (value == getFillExtrusionBase())
return;
auto impl_ = mutableImpl();
@@ -255,11 +255,11 @@ PropertyValue<bool> FillExtrusionLayer::getDefaultFillExtrusionVerticalGradient(
return { true };
}
-PropertyValue<bool> FillExtrusionLayer::getFillExtrusionVerticalGradient() const {
+const PropertyValue<bool>& FillExtrusionLayer::getFillExtrusionVerticalGradient() const {
return impl().paint.template get<FillExtrusionVerticalGradient>().value;
}
-void FillExtrusionLayer::setFillExtrusionVerticalGradient(PropertyValue<bool> value) {
+void FillExtrusionLayer::setFillExtrusionVerticalGradient(const PropertyValue<bool>& value) {
if (value == getFillExtrusionVerticalGradient())
return;
auto impl_ = mutableImpl();
@@ -324,7 +324,7 @@ optional<Error> FillExtrusionLayer::setPaintProperty(const std::string& name, co
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::FillExtrusionOpacity) {
diff --git a/src/mbgl/style/layers/fill_layer.cpp b/src/mbgl/style/layers/fill_layer.cpp
index 6f3c163825..afcb2cae37 100644
--- a/src/mbgl/style/layers/fill_layer.cpp
+++ b/src/mbgl/style/layers/fill_layer.cpp
@@ -66,11 +66,11 @@ PropertyValue<bool> FillLayer::getDefaultFillAntialias() {
return { true };
}
-PropertyValue<bool> FillLayer::getFillAntialias() const {
+const PropertyValue<bool>& FillLayer::getFillAntialias() const {
return impl().paint.template get<FillAntialias>().value;
}
-void FillLayer::setFillAntialias(PropertyValue<bool> value) {
+void FillLayer::setFillAntialias(const PropertyValue<bool>& value) {
if (value == getFillAntialias())
return;
auto impl_ = mutableImpl();
@@ -93,11 +93,11 @@ PropertyValue<float> FillLayer::getDefaultFillOpacity() {
return { 1 };
}
-PropertyValue<float> FillLayer::getFillOpacity() const {
+const PropertyValue<float>& FillLayer::getFillOpacity() const {
return impl().paint.template get<FillOpacity>().value;
}
-void FillLayer::setFillOpacity(PropertyValue<float> value) {
+void FillLayer::setFillOpacity(const PropertyValue<float>& value) {
if (value == getFillOpacity())
return;
auto impl_ = mutableImpl();
@@ -120,11 +120,11 @@ PropertyValue<Color> FillLayer::getDefaultFillColor() {
return { Color::black() };
}
-PropertyValue<Color> FillLayer::getFillColor() const {
+const PropertyValue<Color>& FillLayer::getFillColor() const {
return impl().paint.template get<FillColor>().value;
}
-void FillLayer::setFillColor(PropertyValue<Color> value) {
+void FillLayer::setFillColor(const PropertyValue<Color>& value) {
if (value == getFillColor())
return;
auto impl_ = mutableImpl();
@@ -147,11 +147,11 @@ PropertyValue<Color> FillLayer::getDefaultFillOutlineColor() {
return { {} };
}
-PropertyValue<Color> FillLayer::getFillOutlineColor() const {
+const PropertyValue<Color>& FillLayer::getFillOutlineColor() const {
return impl().paint.template get<FillOutlineColor>().value;
}
-void FillLayer::setFillOutlineColor(PropertyValue<Color> value) {
+void FillLayer::setFillOutlineColor(const PropertyValue<Color>& value) {
if (value == getFillOutlineColor())
return;
auto impl_ = mutableImpl();
@@ -174,11 +174,11 @@ PropertyValue<std::array<float, 2>> FillLayer::getDefaultFillTranslate() {
return { {{ 0, 0 }} };
}
-PropertyValue<std::array<float, 2>> FillLayer::getFillTranslate() const {
+const PropertyValue<std::array<float, 2>>& FillLayer::getFillTranslate() const {
return impl().paint.template get<FillTranslate>().value;
}
-void FillLayer::setFillTranslate(PropertyValue<std::array<float, 2>> value) {
+void FillLayer::setFillTranslate(const PropertyValue<std::array<float, 2>>& value) {
if (value == getFillTranslate())
return;
auto impl_ = mutableImpl();
@@ -201,11 +201,11 @@ PropertyValue<TranslateAnchorType> FillLayer::getDefaultFillTranslateAnchor() {
return { TranslateAnchorType::Map };
}
-PropertyValue<TranslateAnchorType> FillLayer::getFillTranslateAnchor() const {
+const PropertyValue<TranslateAnchorType>& FillLayer::getFillTranslateAnchor() const {
return impl().paint.template get<FillTranslateAnchor>().value;
}
-void FillLayer::setFillTranslateAnchor(PropertyValue<TranslateAnchorType> value) {
+void FillLayer::setFillTranslateAnchor(const PropertyValue<TranslateAnchorType>& value) {
if (value == getFillTranslateAnchor())
return;
auto impl_ = mutableImpl();
@@ -228,11 +228,11 @@ PropertyValue<std::string> FillLayer::getDefaultFillPattern() {
return { "" };
}
-PropertyValue<std::string> FillLayer::getFillPattern() const {
+const PropertyValue<std::string>& FillLayer::getFillPattern() const {
return impl().paint.template get<FillPattern>().value;
}
-void FillLayer::setFillPattern(PropertyValue<std::string> value) {
+void FillLayer::setFillPattern(const PropertyValue<std::string>& value) {
if (value == getFillPattern())
return;
auto impl_ = mutableImpl();
@@ -293,7 +293,7 @@ optional<Error> FillLayer::setPaintProperty(const std::string& name, const Conve
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::FillAntialias) {
diff --git a/src/mbgl/style/layers/heatmap_layer.cpp b/src/mbgl/style/layers/heatmap_layer.cpp
index d548ee9b74..9e0fe93557 100644
--- a/src/mbgl/style/layers/heatmap_layer.cpp
+++ b/src/mbgl/style/layers/heatmap_layer.cpp
@@ -66,11 +66,11 @@ PropertyValue<float> HeatmapLayer::getDefaultHeatmapRadius() {
return { 30 };
}
-PropertyValue<float> HeatmapLayer::getHeatmapRadius() const {
+const PropertyValue<float>& HeatmapLayer::getHeatmapRadius() const {
return impl().paint.template get<HeatmapRadius>().value;
}
-void HeatmapLayer::setHeatmapRadius(PropertyValue<float> value) {
+void HeatmapLayer::setHeatmapRadius(const PropertyValue<float>& value) {
if (value == getHeatmapRadius())
return;
auto impl_ = mutableImpl();
@@ -93,11 +93,11 @@ PropertyValue<float> HeatmapLayer::getDefaultHeatmapWeight() {
return { 1 };
}
-PropertyValue<float> HeatmapLayer::getHeatmapWeight() const {
+const PropertyValue<float>& HeatmapLayer::getHeatmapWeight() const {
return impl().paint.template get<HeatmapWeight>().value;
}
-void HeatmapLayer::setHeatmapWeight(PropertyValue<float> value) {
+void HeatmapLayer::setHeatmapWeight(const PropertyValue<float>& value) {
if (value == getHeatmapWeight())
return;
auto impl_ = mutableImpl();
@@ -120,11 +120,11 @@ PropertyValue<float> HeatmapLayer::getDefaultHeatmapIntensity() {
return { 1 };
}
-PropertyValue<float> HeatmapLayer::getHeatmapIntensity() const {
+const PropertyValue<float>& HeatmapLayer::getHeatmapIntensity() const {
return impl().paint.template get<HeatmapIntensity>().value;
}
-void HeatmapLayer::setHeatmapIntensity(PropertyValue<float> value) {
+void HeatmapLayer::setHeatmapIntensity(const PropertyValue<float>& value) {
if (value == getHeatmapIntensity())
return;
auto impl_ = mutableImpl();
@@ -149,11 +149,11 @@ ColorRampPropertyValue HeatmapLayer::getDefaultHeatmapColor() {
return *conversion::convertJSON<ColorRampPropertyValue>(rawValue, error);
}
-ColorRampPropertyValue HeatmapLayer::getHeatmapColor() const {
+const ColorRampPropertyValue& HeatmapLayer::getHeatmapColor() const {
return impl().paint.template get<HeatmapColor>().value;
}
-void HeatmapLayer::setHeatmapColor(ColorRampPropertyValue value) {
+void HeatmapLayer::setHeatmapColor(const ColorRampPropertyValue& value) {
if (value == getHeatmapColor())
return;
auto impl_ = mutableImpl();
@@ -176,11 +176,11 @@ PropertyValue<float> HeatmapLayer::getDefaultHeatmapOpacity() {
return { 1 };
}
-PropertyValue<float> HeatmapLayer::getHeatmapOpacity() const {
+const PropertyValue<float>& HeatmapLayer::getHeatmapOpacity() const {
return impl().paint.template get<HeatmapOpacity>().value;
}
-void HeatmapLayer::setHeatmapOpacity(PropertyValue<float> value) {
+void HeatmapLayer::setHeatmapOpacity(const PropertyValue<float>& value) {
if (value == getHeatmapOpacity())
return;
auto impl_ = mutableImpl();
@@ -233,7 +233,7 @@ optional<Error> HeatmapLayer::setPaintProperty(const std::string& name, const Co
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::HeatmapRadius || property == Property::HeatmapWeight) {
diff --git a/src/mbgl/style/layers/hillshade_layer.cpp b/src/mbgl/style/layers/hillshade_layer.cpp
index 49d3217a3b..ac26e331fc 100644
--- a/src/mbgl/style/layers/hillshade_layer.cpp
+++ b/src/mbgl/style/layers/hillshade_layer.cpp
@@ -66,11 +66,11 @@ PropertyValue<float> HillshadeLayer::getDefaultHillshadeIlluminationDirection()
return { 335 };
}
-PropertyValue<float> HillshadeLayer::getHillshadeIlluminationDirection() const {
+const PropertyValue<float>& HillshadeLayer::getHillshadeIlluminationDirection() const {
return impl().paint.template get<HillshadeIlluminationDirection>().value;
}
-void HillshadeLayer::setHillshadeIlluminationDirection(PropertyValue<float> value) {
+void HillshadeLayer::setHillshadeIlluminationDirection(const PropertyValue<float>& value) {
if (value == getHillshadeIlluminationDirection())
return;
auto impl_ = mutableImpl();
@@ -93,11 +93,11 @@ PropertyValue<HillshadeIlluminationAnchorType> HillshadeLayer::getDefaultHillsha
return { HillshadeIlluminationAnchorType::Viewport };
}
-PropertyValue<HillshadeIlluminationAnchorType> HillshadeLayer::getHillshadeIlluminationAnchor() const {
+const PropertyValue<HillshadeIlluminationAnchorType>& HillshadeLayer::getHillshadeIlluminationAnchor() const {
return impl().paint.template get<HillshadeIlluminationAnchor>().value;
}
-void HillshadeLayer::setHillshadeIlluminationAnchor(PropertyValue<HillshadeIlluminationAnchorType> value) {
+void HillshadeLayer::setHillshadeIlluminationAnchor(const PropertyValue<HillshadeIlluminationAnchorType>& value) {
if (value == getHillshadeIlluminationAnchor())
return;
auto impl_ = mutableImpl();
@@ -120,11 +120,11 @@ PropertyValue<float> HillshadeLayer::getDefaultHillshadeExaggeration() {
return { 0.5 };
}
-PropertyValue<float> HillshadeLayer::getHillshadeExaggeration() const {
+const PropertyValue<float>& HillshadeLayer::getHillshadeExaggeration() const {
return impl().paint.template get<HillshadeExaggeration>().value;
}
-void HillshadeLayer::setHillshadeExaggeration(PropertyValue<float> value) {
+void HillshadeLayer::setHillshadeExaggeration(const PropertyValue<float>& value) {
if (value == getHillshadeExaggeration())
return;
auto impl_ = mutableImpl();
@@ -147,11 +147,11 @@ PropertyValue<Color> HillshadeLayer::getDefaultHillshadeShadowColor() {
return { Color::black() };
}
-PropertyValue<Color> HillshadeLayer::getHillshadeShadowColor() const {
+const PropertyValue<Color>& HillshadeLayer::getHillshadeShadowColor() const {
return impl().paint.template get<HillshadeShadowColor>().value;
}
-void HillshadeLayer::setHillshadeShadowColor(PropertyValue<Color> value) {
+void HillshadeLayer::setHillshadeShadowColor(const PropertyValue<Color>& value) {
if (value == getHillshadeShadowColor())
return;
auto impl_ = mutableImpl();
@@ -174,11 +174,11 @@ PropertyValue<Color> HillshadeLayer::getDefaultHillshadeHighlightColor() {
return { Color::white() };
}
-PropertyValue<Color> HillshadeLayer::getHillshadeHighlightColor() const {
+const PropertyValue<Color>& HillshadeLayer::getHillshadeHighlightColor() const {
return impl().paint.template get<HillshadeHighlightColor>().value;
}
-void HillshadeLayer::setHillshadeHighlightColor(PropertyValue<Color> value) {
+void HillshadeLayer::setHillshadeHighlightColor(const PropertyValue<Color>& value) {
if (value == getHillshadeHighlightColor())
return;
auto impl_ = mutableImpl();
@@ -201,11 +201,11 @@ PropertyValue<Color> HillshadeLayer::getDefaultHillshadeAccentColor() {
return { Color::black() };
}
-PropertyValue<Color> HillshadeLayer::getHillshadeAccentColor() const {
+const PropertyValue<Color>& HillshadeLayer::getHillshadeAccentColor() const {
return impl().paint.template get<HillshadeAccentColor>().value;
}
-void HillshadeLayer::setHillshadeAccentColor(PropertyValue<Color> value) {
+void HillshadeLayer::setHillshadeAccentColor(const PropertyValue<Color>& value) {
if (value == getHillshadeAccentColor())
return;
auto impl_ = mutableImpl();
@@ -262,7 +262,7 @@ optional<Error> HillshadeLayer::setPaintProperty(const std::string& name, const
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::HillshadeIlluminationDirection || property == Property::HillshadeExaggeration) {
diff --git a/src/mbgl/style/layers/layer.cpp.ejs b/src/mbgl/style/layers/layer.cpp.ejs
index 201189c849..107c3cb527 100644
--- a/src/mbgl/style/layers/layer.cpp.ejs
+++ b/src/mbgl/style/layers/layer.cpp.ejs
@@ -118,11 +118,11 @@ void <%- camelize(type) %>Layer::Impl::stringifyLayout(rapidjson::Writer<rapidjs
return <%- camelize(property.name) %>::defaultValue();
}
-<%- propertyValueType(property) %> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
+const <%- propertyValueType(property) %>& <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
return impl().layout.get<<%- camelize(property.name) %>>();
}
-void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(<%- propertyValueType(property) %> value) {
+void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(const <%- propertyValueType(property) %>& value) {
if (value == get<%- camelize(property.name) %>())
return;
auto impl_ = mutableImpl();
@@ -144,11 +144,11 @@ void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(<%- propertyV
<% } -%>
}
-<%- propertyValueType(property) %> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
+const <%- propertyValueType(property) %>& <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
return impl().paint.template get<<%- camelize(property.name) %>>().value;
}
-void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(<%- propertyValueType(property) %> value) {
+void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(const <%- propertyValueType(property) %>& value) {
if (value == get<%- camelize(property.name) %>())
return;
auto impl_ = mutableImpl();
@@ -193,7 +193,7 @@ optional<Error> <%- camelize(type) %>Layer::setPaintProperty(const std::string&
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
<%
const paintConversions = {};
@@ -260,7 +260,7 @@ optional<Error> <%- camelize(type) %>Layer::setLayoutProperty(const std::string&
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
<%
const layoutConversions = {};
diff --git a/src/mbgl/style/layers/line_layer.cpp b/src/mbgl/style/layers/line_layer.cpp
index 0a20762697..d52a552605 100644
--- a/src/mbgl/style/layers/line_layer.cpp
+++ b/src/mbgl/style/layers/line_layer.cpp
@@ -64,11 +64,11 @@ PropertyValue<LineCapType> LineLayer::getDefaultLineCap() {
return LineCap::defaultValue();
}
-PropertyValue<LineCapType> LineLayer::getLineCap() const {
+const PropertyValue<LineCapType>& LineLayer::getLineCap() const {
return impl().layout.get<LineCap>();
}
-void LineLayer::setLineCap(PropertyValue<LineCapType> value) {
+void LineLayer::setLineCap(const PropertyValue<LineCapType>& value) {
if (value == getLineCap())
return;
auto impl_ = mutableImpl();
@@ -80,11 +80,11 @@ PropertyValue<LineJoinType> LineLayer::getDefaultLineJoin() {
return LineJoin::defaultValue();
}
-PropertyValue<LineJoinType> LineLayer::getLineJoin() const {
+const PropertyValue<LineJoinType>& LineLayer::getLineJoin() const {
return impl().layout.get<LineJoin>();
}
-void LineLayer::setLineJoin(PropertyValue<LineJoinType> value) {
+void LineLayer::setLineJoin(const PropertyValue<LineJoinType>& value) {
if (value == getLineJoin())
return;
auto impl_ = mutableImpl();
@@ -96,11 +96,11 @@ PropertyValue<float> LineLayer::getDefaultLineMiterLimit() {
return LineMiterLimit::defaultValue();
}
-PropertyValue<float> LineLayer::getLineMiterLimit() const {
+const PropertyValue<float>& LineLayer::getLineMiterLimit() const {
return impl().layout.get<LineMiterLimit>();
}
-void LineLayer::setLineMiterLimit(PropertyValue<float> value) {
+void LineLayer::setLineMiterLimit(const PropertyValue<float>& value) {
if (value == getLineMiterLimit())
return;
auto impl_ = mutableImpl();
@@ -112,11 +112,11 @@ PropertyValue<float> LineLayer::getDefaultLineRoundLimit() {
return LineRoundLimit::defaultValue();
}
-PropertyValue<float> LineLayer::getLineRoundLimit() const {
+const PropertyValue<float>& LineLayer::getLineRoundLimit() const {
return impl().layout.get<LineRoundLimit>();
}
-void LineLayer::setLineRoundLimit(PropertyValue<float> value) {
+void LineLayer::setLineRoundLimit(const PropertyValue<float>& value) {
if (value == getLineRoundLimit())
return;
auto impl_ = mutableImpl();
@@ -131,11 +131,11 @@ PropertyValue<float> LineLayer::getDefaultLineOpacity() {
return { 1 };
}
-PropertyValue<float> LineLayer::getLineOpacity() const {
+const PropertyValue<float>& LineLayer::getLineOpacity() const {
return impl().paint.template get<LineOpacity>().value;
}
-void LineLayer::setLineOpacity(PropertyValue<float> value) {
+void LineLayer::setLineOpacity(const PropertyValue<float>& value) {
if (value == getLineOpacity())
return;
auto impl_ = mutableImpl();
@@ -158,11 +158,11 @@ PropertyValue<Color> LineLayer::getDefaultLineColor() {
return { Color::black() };
}
-PropertyValue<Color> LineLayer::getLineColor() const {
+const PropertyValue<Color>& LineLayer::getLineColor() const {
return impl().paint.template get<LineColor>().value;
}
-void LineLayer::setLineColor(PropertyValue<Color> value) {
+void LineLayer::setLineColor(const PropertyValue<Color>& value) {
if (value == getLineColor())
return;
auto impl_ = mutableImpl();
@@ -185,11 +185,11 @@ PropertyValue<std::array<float, 2>> LineLayer::getDefaultLineTranslate() {
return { {{ 0, 0 }} };
}
-PropertyValue<std::array<float, 2>> LineLayer::getLineTranslate() const {
+const PropertyValue<std::array<float, 2>>& LineLayer::getLineTranslate() const {
return impl().paint.template get<LineTranslate>().value;
}
-void LineLayer::setLineTranslate(PropertyValue<std::array<float, 2>> value) {
+void LineLayer::setLineTranslate(const PropertyValue<std::array<float, 2>>& value) {
if (value == getLineTranslate())
return;
auto impl_ = mutableImpl();
@@ -212,11 +212,11 @@ PropertyValue<TranslateAnchorType> LineLayer::getDefaultLineTranslateAnchor() {
return { TranslateAnchorType::Map };
}
-PropertyValue<TranslateAnchorType> LineLayer::getLineTranslateAnchor() const {
+const PropertyValue<TranslateAnchorType>& LineLayer::getLineTranslateAnchor() const {
return impl().paint.template get<LineTranslateAnchor>().value;
}
-void LineLayer::setLineTranslateAnchor(PropertyValue<TranslateAnchorType> value) {
+void LineLayer::setLineTranslateAnchor(const PropertyValue<TranslateAnchorType>& value) {
if (value == getLineTranslateAnchor())
return;
auto impl_ = mutableImpl();
@@ -239,11 +239,11 @@ PropertyValue<float> LineLayer::getDefaultLineWidth() {
return { 1 };
}
-PropertyValue<float> LineLayer::getLineWidth() const {
+const PropertyValue<float>& LineLayer::getLineWidth() const {
return impl().paint.template get<LineWidth>().value;
}
-void LineLayer::setLineWidth(PropertyValue<float> value) {
+void LineLayer::setLineWidth(const PropertyValue<float>& value) {
if (value == getLineWidth())
return;
auto impl_ = mutableImpl();
@@ -267,11 +267,11 @@ PropertyValue<float> LineLayer::getDefaultLineGapWidth() {
return { 0 };
}
-PropertyValue<float> LineLayer::getLineGapWidth() const {
+const PropertyValue<float>& LineLayer::getLineGapWidth() const {
return impl().paint.template get<LineGapWidth>().value;
}
-void LineLayer::setLineGapWidth(PropertyValue<float> value) {
+void LineLayer::setLineGapWidth(const PropertyValue<float>& value) {
if (value == getLineGapWidth())
return;
auto impl_ = mutableImpl();
@@ -294,11 +294,11 @@ PropertyValue<float> LineLayer::getDefaultLineOffset() {
return { 0 };
}
-PropertyValue<float> LineLayer::getLineOffset() const {
+const PropertyValue<float>& LineLayer::getLineOffset() const {
return impl().paint.template get<LineOffset>().value;
}
-void LineLayer::setLineOffset(PropertyValue<float> value) {
+void LineLayer::setLineOffset(const PropertyValue<float>& value) {
if (value == getLineOffset())
return;
auto impl_ = mutableImpl();
@@ -321,11 +321,11 @@ PropertyValue<float> LineLayer::getDefaultLineBlur() {
return { 0 };
}
-PropertyValue<float> LineLayer::getLineBlur() const {
+const PropertyValue<float>& LineLayer::getLineBlur() const {
return impl().paint.template get<LineBlur>().value;
}
-void LineLayer::setLineBlur(PropertyValue<float> value) {
+void LineLayer::setLineBlur(const PropertyValue<float>& value) {
if (value == getLineBlur())
return;
auto impl_ = mutableImpl();
@@ -348,11 +348,11 @@ PropertyValue<std::vector<float>> LineLayer::getDefaultLineDasharray() {
return { { } };
}
-PropertyValue<std::vector<float>> LineLayer::getLineDasharray() const {
+const PropertyValue<std::vector<float>>& LineLayer::getLineDasharray() const {
return impl().paint.template get<LineDasharray>().value;
}
-void LineLayer::setLineDasharray(PropertyValue<std::vector<float>> value) {
+void LineLayer::setLineDasharray(const PropertyValue<std::vector<float>>& value) {
if (value == getLineDasharray())
return;
auto impl_ = mutableImpl();
@@ -375,11 +375,11 @@ PropertyValue<std::string> LineLayer::getDefaultLinePattern() {
return { "" };
}
-PropertyValue<std::string> LineLayer::getLinePattern() const {
+const PropertyValue<std::string>& LineLayer::getLinePattern() const {
return impl().paint.template get<LinePattern>().value;
}
-void LineLayer::setLinePattern(PropertyValue<std::string> value) {
+void LineLayer::setLinePattern(const PropertyValue<std::string>& value) {
if (value == getLinePattern())
return;
auto impl_ = mutableImpl();
@@ -402,11 +402,11 @@ ColorRampPropertyValue LineLayer::getDefaultLineGradient() {
return { {} };
}
-ColorRampPropertyValue LineLayer::getLineGradient() const {
+const ColorRampPropertyValue& LineLayer::getLineGradient() const {
return impl().paint.template get<LineGradient>().value;
}
-void LineLayer::setLineGradient(ColorRampPropertyValue value) {
+void LineLayer::setLineGradient(const ColorRampPropertyValue& value) {
if (value == getLineGradient())
return;
auto impl_ = mutableImpl();
@@ -483,7 +483,7 @@ optional<Error> LineLayer::setPaintProperty(const std::string& name, const Conve
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::LineOpacity || property == Property::LineWidth || property == Property::LineGapWidth || property == Property::LineOffset || property == Property::LineBlur) {
@@ -680,7 +680,7 @@ optional<Error> LineLayer::setLayoutProperty(const std::string& name, const Conv
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::LineCap) {
diff --git a/src/mbgl/style/layers/raster_layer.cpp b/src/mbgl/style/layers/raster_layer.cpp
index b0820456e1..dc7dd4a74f 100644
--- a/src/mbgl/style/layers/raster_layer.cpp
+++ b/src/mbgl/style/layers/raster_layer.cpp
@@ -66,11 +66,11 @@ PropertyValue<float> RasterLayer::getDefaultRasterOpacity() {
return { 1 };
}
-PropertyValue<float> RasterLayer::getRasterOpacity() const {
+const PropertyValue<float>& RasterLayer::getRasterOpacity() const {
return impl().paint.template get<RasterOpacity>().value;
}
-void RasterLayer::setRasterOpacity(PropertyValue<float> value) {
+void RasterLayer::setRasterOpacity(const PropertyValue<float>& value) {
if (value == getRasterOpacity())
return;
auto impl_ = mutableImpl();
@@ -93,11 +93,11 @@ PropertyValue<float> RasterLayer::getDefaultRasterHueRotate() {
return { 0 };
}
-PropertyValue<float> RasterLayer::getRasterHueRotate() const {
+const PropertyValue<float>& RasterLayer::getRasterHueRotate() const {
return impl().paint.template get<RasterHueRotate>().value;
}
-void RasterLayer::setRasterHueRotate(PropertyValue<float> value) {
+void RasterLayer::setRasterHueRotate(const PropertyValue<float>& value) {
if (value == getRasterHueRotate())
return;
auto impl_ = mutableImpl();
@@ -120,11 +120,11 @@ PropertyValue<float> RasterLayer::getDefaultRasterBrightnessMin() {
return { 0 };
}
-PropertyValue<float> RasterLayer::getRasterBrightnessMin() const {
+const PropertyValue<float>& RasterLayer::getRasterBrightnessMin() const {
return impl().paint.template get<RasterBrightnessMin>().value;
}
-void RasterLayer::setRasterBrightnessMin(PropertyValue<float> value) {
+void RasterLayer::setRasterBrightnessMin(const PropertyValue<float>& value) {
if (value == getRasterBrightnessMin())
return;
auto impl_ = mutableImpl();
@@ -147,11 +147,11 @@ PropertyValue<float> RasterLayer::getDefaultRasterBrightnessMax() {
return { 1 };
}
-PropertyValue<float> RasterLayer::getRasterBrightnessMax() const {
+const PropertyValue<float>& RasterLayer::getRasterBrightnessMax() const {
return impl().paint.template get<RasterBrightnessMax>().value;
}
-void RasterLayer::setRasterBrightnessMax(PropertyValue<float> value) {
+void RasterLayer::setRasterBrightnessMax(const PropertyValue<float>& value) {
if (value == getRasterBrightnessMax())
return;
auto impl_ = mutableImpl();
@@ -174,11 +174,11 @@ PropertyValue<float> RasterLayer::getDefaultRasterSaturation() {
return { 0 };
}
-PropertyValue<float> RasterLayer::getRasterSaturation() const {
+const PropertyValue<float>& RasterLayer::getRasterSaturation() const {
return impl().paint.template get<RasterSaturation>().value;
}
-void RasterLayer::setRasterSaturation(PropertyValue<float> value) {
+void RasterLayer::setRasterSaturation(const PropertyValue<float>& value) {
if (value == getRasterSaturation())
return;
auto impl_ = mutableImpl();
@@ -201,11 +201,11 @@ PropertyValue<float> RasterLayer::getDefaultRasterContrast() {
return { 0 };
}
-PropertyValue<float> RasterLayer::getRasterContrast() const {
+const PropertyValue<float>& RasterLayer::getRasterContrast() const {
return impl().paint.template get<RasterContrast>().value;
}
-void RasterLayer::setRasterContrast(PropertyValue<float> value) {
+void RasterLayer::setRasterContrast(const PropertyValue<float>& value) {
if (value == getRasterContrast())
return;
auto impl_ = mutableImpl();
@@ -228,11 +228,11 @@ PropertyValue<RasterResamplingType> RasterLayer::getDefaultRasterResampling() {
return { RasterResamplingType::Linear };
}
-PropertyValue<RasterResamplingType> RasterLayer::getRasterResampling() const {
+const PropertyValue<RasterResamplingType>& RasterLayer::getRasterResampling() const {
return impl().paint.template get<RasterResampling>().value;
}
-void RasterLayer::setRasterResampling(PropertyValue<RasterResamplingType> value) {
+void RasterLayer::setRasterResampling(const PropertyValue<RasterResamplingType>& value) {
if (value == getRasterResampling())
return;
auto impl_ = mutableImpl();
@@ -255,11 +255,11 @@ PropertyValue<float> RasterLayer::getDefaultRasterFadeDuration() {
return { 300 };
}
-PropertyValue<float> RasterLayer::getRasterFadeDuration() const {
+const PropertyValue<float>& RasterLayer::getRasterFadeDuration() const {
return impl().paint.template get<RasterFadeDuration>().value;
}
-void RasterLayer::setRasterFadeDuration(PropertyValue<float> value) {
+void RasterLayer::setRasterFadeDuration(const PropertyValue<float>& value) {
if (value == getRasterFadeDuration())
return;
auto impl_ = mutableImpl();
@@ -324,7 +324,7 @@ optional<Error> RasterLayer::setPaintProperty(const std::string& name, const Con
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::RasterOpacity || property == Property::RasterHueRotate || property == Property::RasterBrightnessMin || property == Property::RasterBrightnessMax || property == Property::RasterSaturation || property == Property::RasterContrast || property == Property::RasterFadeDuration) {
diff --git a/src/mbgl/style/layers/symbol_layer.cpp b/src/mbgl/style/layers/symbol_layer.cpp
index 1c56888f73..c8d7816180 100644
--- a/src/mbgl/style/layers/symbol_layer.cpp
+++ b/src/mbgl/style/layers/symbol_layer.cpp
@@ -64,11 +64,11 @@ PropertyValue<SymbolPlacementType> SymbolLayer::getDefaultSymbolPlacement() {
return SymbolPlacement::defaultValue();
}
-PropertyValue<SymbolPlacementType> SymbolLayer::getSymbolPlacement() const {
+const PropertyValue<SymbolPlacementType>& SymbolLayer::getSymbolPlacement() const {
return impl().layout.get<SymbolPlacement>();
}
-void SymbolLayer::setSymbolPlacement(PropertyValue<SymbolPlacementType> value) {
+void SymbolLayer::setSymbolPlacement(const PropertyValue<SymbolPlacementType>& value) {
if (value == getSymbolPlacement())
return;
auto impl_ = mutableImpl();
@@ -80,11 +80,11 @@ PropertyValue<float> SymbolLayer::getDefaultSymbolSpacing() {
return SymbolSpacing::defaultValue();
}
-PropertyValue<float> SymbolLayer::getSymbolSpacing() const {
+const PropertyValue<float>& SymbolLayer::getSymbolSpacing() const {
return impl().layout.get<SymbolSpacing>();
}
-void SymbolLayer::setSymbolSpacing(PropertyValue<float> value) {
+void SymbolLayer::setSymbolSpacing(const PropertyValue<float>& value) {
if (value == getSymbolSpacing())
return;
auto impl_ = mutableImpl();
@@ -96,11 +96,11 @@ PropertyValue<bool> SymbolLayer::getDefaultSymbolAvoidEdges() {
return SymbolAvoidEdges::defaultValue();
}
-PropertyValue<bool> SymbolLayer::getSymbolAvoidEdges() const {
+const PropertyValue<bool>& SymbolLayer::getSymbolAvoidEdges() const {
return impl().layout.get<SymbolAvoidEdges>();
}
-void SymbolLayer::setSymbolAvoidEdges(PropertyValue<bool> value) {
+void SymbolLayer::setSymbolAvoidEdges(const PropertyValue<bool>& value) {
if (value == getSymbolAvoidEdges())
return;
auto impl_ = mutableImpl();
@@ -112,11 +112,11 @@ PropertyValue<SymbolZOrderType> SymbolLayer::getDefaultSymbolZOrder() {
return SymbolZOrder::defaultValue();
}
-PropertyValue<SymbolZOrderType> SymbolLayer::getSymbolZOrder() const {
+const PropertyValue<SymbolZOrderType>& SymbolLayer::getSymbolZOrder() const {
return impl().layout.get<SymbolZOrder>();
}
-void SymbolLayer::setSymbolZOrder(PropertyValue<SymbolZOrderType> value) {
+void SymbolLayer::setSymbolZOrder(const PropertyValue<SymbolZOrderType>& value) {
if (value == getSymbolZOrder())
return;
auto impl_ = mutableImpl();
@@ -128,11 +128,11 @@ PropertyValue<bool> SymbolLayer::getDefaultIconAllowOverlap() {
return IconAllowOverlap::defaultValue();
}
-PropertyValue<bool> SymbolLayer::getIconAllowOverlap() const {
+const PropertyValue<bool>& SymbolLayer::getIconAllowOverlap() const {
return impl().layout.get<IconAllowOverlap>();
}
-void SymbolLayer::setIconAllowOverlap(PropertyValue<bool> value) {
+void SymbolLayer::setIconAllowOverlap(const PropertyValue<bool>& value) {
if (value == getIconAllowOverlap())
return;
auto impl_ = mutableImpl();
@@ -144,11 +144,11 @@ PropertyValue<bool> SymbolLayer::getDefaultIconIgnorePlacement() {
return IconIgnorePlacement::defaultValue();
}
-PropertyValue<bool> SymbolLayer::getIconIgnorePlacement() const {
+const PropertyValue<bool>& SymbolLayer::getIconIgnorePlacement() const {
return impl().layout.get<IconIgnorePlacement>();
}
-void SymbolLayer::setIconIgnorePlacement(PropertyValue<bool> value) {
+void SymbolLayer::setIconIgnorePlacement(const PropertyValue<bool>& value) {
if (value == getIconIgnorePlacement())
return;
auto impl_ = mutableImpl();
@@ -160,11 +160,11 @@ PropertyValue<bool> SymbolLayer::getDefaultIconOptional() {
return IconOptional::defaultValue();
}
-PropertyValue<bool> SymbolLayer::getIconOptional() const {
+const PropertyValue<bool>& SymbolLayer::getIconOptional() const {
return impl().layout.get<IconOptional>();
}
-void SymbolLayer::setIconOptional(PropertyValue<bool> value) {
+void SymbolLayer::setIconOptional(const PropertyValue<bool>& value) {
if (value == getIconOptional())
return;
auto impl_ = mutableImpl();
@@ -176,11 +176,11 @@ PropertyValue<AlignmentType> SymbolLayer::getDefaultIconRotationAlignment() {
return IconRotationAlignment::defaultValue();
}
-PropertyValue<AlignmentType> SymbolLayer::getIconRotationAlignment() const {
+const PropertyValue<AlignmentType>& SymbolLayer::getIconRotationAlignment() const {
return impl().layout.get<IconRotationAlignment>();
}
-void SymbolLayer::setIconRotationAlignment(PropertyValue<AlignmentType> value) {
+void SymbolLayer::setIconRotationAlignment(const PropertyValue<AlignmentType>& value) {
if (value == getIconRotationAlignment())
return;
auto impl_ = mutableImpl();
@@ -192,11 +192,11 @@ PropertyValue<float> SymbolLayer::getDefaultIconSize() {
return IconSize::defaultValue();
}
-PropertyValue<float> SymbolLayer::getIconSize() const {
+const PropertyValue<float>& SymbolLayer::getIconSize() const {
return impl().layout.get<IconSize>();
}
-void SymbolLayer::setIconSize(PropertyValue<float> value) {
+void SymbolLayer::setIconSize(const PropertyValue<float>& value) {
if (value == getIconSize())
return;
auto impl_ = mutableImpl();
@@ -208,11 +208,11 @@ PropertyValue<IconTextFitType> SymbolLayer::getDefaultIconTextFit() {
return IconTextFit::defaultValue();
}
-PropertyValue<IconTextFitType> SymbolLayer::getIconTextFit() const {
+const PropertyValue<IconTextFitType>& SymbolLayer::getIconTextFit() const {
return impl().layout.get<IconTextFit>();
}
-void SymbolLayer::setIconTextFit(PropertyValue<IconTextFitType> value) {
+void SymbolLayer::setIconTextFit(const PropertyValue<IconTextFitType>& value) {
if (value == getIconTextFit())
return;
auto impl_ = mutableImpl();
@@ -224,11 +224,11 @@ PropertyValue<std::array<float, 4>> SymbolLayer::getDefaultIconTextFitPadding()
return IconTextFitPadding::defaultValue();
}
-PropertyValue<std::array<float, 4>> SymbolLayer::getIconTextFitPadding() const {
+const PropertyValue<std::array<float, 4>>& SymbolLayer::getIconTextFitPadding() const {
return impl().layout.get<IconTextFitPadding>();
}
-void SymbolLayer::setIconTextFitPadding(PropertyValue<std::array<float, 4>> value) {
+void SymbolLayer::setIconTextFitPadding(const PropertyValue<std::array<float, 4>>& value) {
if (value == getIconTextFitPadding())
return;
auto impl_ = mutableImpl();
@@ -240,11 +240,11 @@ PropertyValue<std::string> SymbolLayer::getDefaultIconImage() {
return IconImage::defaultValue();
}
-PropertyValue<std::string> SymbolLayer::getIconImage() const {
+const PropertyValue<std::string>& SymbolLayer::getIconImage() const {
return impl().layout.get<IconImage>();
}
-void SymbolLayer::setIconImage(PropertyValue<std::string> value) {
+void SymbolLayer::setIconImage(const PropertyValue<std::string>& value) {
if (value == getIconImage())
return;
auto impl_ = mutableImpl();
@@ -256,11 +256,11 @@ PropertyValue<float> SymbolLayer::getDefaultIconRotate() {
return IconRotate::defaultValue();
}
-PropertyValue<float> SymbolLayer::getIconRotate() const {
+const PropertyValue<float>& SymbolLayer::getIconRotate() const {
return impl().layout.get<IconRotate>();
}
-void SymbolLayer::setIconRotate(PropertyValue<float> value) {
+void SymbolLayer::setIconRotate(const PropertyValue<float>& value) {
if (value == getIconRotate())
return;
auto impl_ = mutableImpl();
@@ -272,11 +272,11 @@ PropertyValue<float> SymbolLayer::getDefaultIconPadding() {
return IconPadding::defaultValue();
}
-PropertyValue<float> SymbolLayer::getIconPadding() const {
+const PropertyValue<float>& SymbolLayer::getIconPadding() const {
return impl().layout.get<IconPadding>();
}
-void SymbolLayer::setIconPadding(PropertyValue<float> value) {
+void SymbolLayer::setIconPadding(const PropertyValue<float>& value) {
if (value == getIconPadding())
return;
auto impl_ = mutableImpl();
@@ -288,11 +288,11 @@ PropertyValue<bool> SymbolLayer::getDefaultIconKeepUpright() {
return IconKeepUpright::defaultValue();
}
-PropertyValue<bool> SymbolLayer::getIconKeepUpright() const {
+const PropertyValue<bool>& SymbolLayer::getIconKeepUpright() const {
return impl().layout.get<IconKeepUpright>();
}
-void SymbolLayer::setIconKeepUpright(PropertyValue<bool> value) {
+void SymbolLayer::setIconKeepUpright(const PropertyValue<bool>& value) {
if (value == getIconKeepUpright())
return;
auto impl_ = mutableImpl();
@@ -304,11 +304,11 @@ PropertyValue<std::array<float, 2>> SymbolLayer::getDefaultIconOffset() {
return IconOffset::defaultValue();
}
-PropertyValue<std::array<float, 2>> SymbolLayer::getIconOffset() const {
+const PropertyValue<std::array<float, 2>>& SymbolLayer::getIconOffset() const {
return impl().layout.get<IconOffset>();
}
-void SymbolLayer::setIconOffset(PropertyValue<std::array<float, 2>> value) {
+void SymbolLayer::setIconOffset(const PropertyValue<std::array<float, 2>>& value) {
if (value == getIconOffset())
return;
auto impl_ = mutableImpl();
@@ -320,11 +320,11 @@ PropertyValue<SymbolAnchorType> SymbolLayer::getDefaultIconAnchor() {
return IconAnchor::defaultValue();
}
-PropertyValue<SymbolAnchorType> SymbolLayer::getIconAnchor() const {
+const PropertyValue<SymbolAnchorType>& SymbolLayer::getIconAnchor() const {
return impl().layout.get<IconAnchor>();
}
-void SymbolLayer::setIconAnchor(PropertyValue<SymbolAnchorType> value) {
+void SymbolLayer::setIconAnchor(const PropertyValue<SymbolAnchorType>& value) {
if (value == getIconAnchor())
return;
auto impl_ = mutableImpl();
@@ -336,11 +336,11 @@ PropertyValue<AlignmentType> SymbolLayer::getDefaultIconPitchAlignment() {
return IconPitchAlignment::defaultValue();
}
-PropertyValue<AlignmentType> SymbolLayer::getIconPitchAlignment() const {
+const PropertyValue<AlignmentType>& SymbolLayer::getIconPitchAlignment() const {
return impl().layout.get<IconPitchAlignment>();
}
-void SymbolLayer::setIconPitchAlignment(PropertyValue<AlignmentType> value) {
+void SymbolLayer::setIconPitchAlignment(const PropertyValue<AlignmentType>& value) {
if (value == getIconPitchAlignment())
return;
auto impl_ = mutableImpl();
@@ -352,11 +352,11 @@ PropertyValue<AlignmentType> SymbolLayer::getDefaultTextPitchAlignment() {
return TextPitchAlignment::defaultValue();
}
-PropertyValue<AlignmentType> SymbolLayer::getTextPitchAlignment() const {
+const PropertyValue<AlignmentType>& SymbolLayer::getTextPitchAlignment() const {
return impl().layout.get<TextPitchAlignment>();
}
-void SymbolLayer::setTextPitchAlignment(PropertyValue<AlignmentType> value) {
+void SymbolLayer::setTextPitchAlignment(const PropertyValue<AlignmentType>& value) {
if (value == getTextPitchAlignment())
return;
auto impl_ = mutableImpl();
@@ -368,11 +368,11 @@ PropertyValue<AlignmentType> SymbolLayer::getDefaultTextRotationAlignment() {
return TextRotationAlignment::defaultValue();
}
-PropertyValue<AlignmentType> SymbolLayer::getTextRotationAlignment() const {
+const PropertyValue<AlignmentType>& SymbolLayer::getTextRotationAlignment() const {
return impl().layout.get<TextRotationAlignment>();
}
-void SymbolLayer::setTextRotationAlignment(PropertyValue<AlignmentType> value) {
+void SymbolLayer::setTextRotationAlignment(const PropertyValue<AlignmentType>& value) {
if (value == getTextRotationAlignment())
return;
auto impl_ = mutableImpl();
@@ -384,11 +384,11 @@ PropertyValue<expression::Formatted> SymbolLayer::getDefaultTextField() {
return TextField::defaultValue();
}
-PropertyValue<expression::Formatted> SymbolLayer::getTextField() const {
+const PropertyValue<expression::Formatted>& SymbolLayer::getTextField() const {
return impl().layout.get<TextField>();
}
-void SymbolLayer::setTextField(PropertyValue<expression::Formatted> value) {
+void SymbolLayer::setTextField(const PropertyValue<expression::Formatted>& value) {
if (value == getTextField())
return;
auto impl_ = mutableImpl();
@@ -400,11 +400,11 @@ PropertyValue<std::vector<std::string>> SymbolLayer::getDefaultTextFont() {
return TextFont::defaultValue();
}
-PropertyValue<std::vector<std::string>> SymbolLayer::getTextFont() const {
+const PropertyValue<std::vector<std::string>>& SymbolLayer::getTextFont() const {
return impl().layout.get<TextFont>();
}
-void SymbolLayer::setTextFont(PropertyValue<std::vector<std::string>> value) {
+void SymbolLayer::setTextFont(const PropertyValue<std::vector<std::string>>& value) {
if (value == getTextFont())
return;
auto impl_ = mutableImpl();
@@ -416,11 +416,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextSize() {
return TextSize::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextSize() const {
+const PropertyValue<float>& SymbolLayer::getTextSize() const {
return impl().layout.get<TextSize>();
}
-void SymbolLayer::setTextSize(PropertyValue<float> value) {
+void SymbolLayer::setTextSize(const PropertyValue<float>& value) {
if (value == getTextSize())
return;
auto impl_ = mutableImpl();
@@ -432,11 +432,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextMaxWidth() {
return TextMaxWidth::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextMaxWidth() const {
+const PropertyValue<float>& SymbolLayer::getTextMaxWidth() const {
return impl().layout.get<TextMaxWidth>();
}
-void SymbolLayer::setTextMaxWidth(PropertyValue<float> value) {
+void SymbolLayer::setTextMaxWidth(const PropertyValue<float>& value) {
if (value == getTextMaxWidth())
return;
auto impl_ = mutableImpl();
@@ -448,11 +448,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextLineHeight() {
return TextLineHeight::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextLineHeight() const {
+const PropertyValue<float>& SymbolLayer::getTextLineHeight() const {
return impl().layout.get<TextLineHeight>();
}
-void SymbolLayer::setTextLineHeight(PropertyValue<float> value) {
+void SymbolLayer::setTextLineHeight(const PropertyValue<float>& value) {
if (value == getTextLineHeight())
return;
auto impl_ = mutableImpl();
@@ -464,11 +464,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextLetterSpacing() {
return TextLetterSpacing::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextLetterSpacing() const {
+const PropertyValue<float>& SymbolLayer::getTextLetterSpacing() const {
return impl().layout.get<TextLetterSpacing>();
}
-void SymbolLayer::setTextLetterSpacing(PropertyValue<float> value) {
+void SymbolLayer::setTextLetterSpacing(const PropertyValue<float>& value) {
if (value == getTextLetterSpacing())
return;
auto impl_ = mutableImpl();
@@ -480,11 +480,11 @@ PropertyValue<TextJustifyType> SymbolLayer::getDefaultTextJustify() {
return TextJustify::defaultValue();
}
-PropertyValue<TextJustifyType> SymbolLayer::getTextJustify() const {
+const PropertyValue<TextJustifyType>& SymbolLayer::getTextJustify() const {
return impl().layout.get<TextJustify>();
}
-void SymbolLayer::setTextJustify(PropertyValue<TextJustifyType> value) {
+void SymbolLayer::setTextJustify(const PropertyValue<TextJustifyType>& value) {
if (value == getTextJustify())
return;
auto impl_ = mutableImpl();
@@ -496,11 +496,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextRadialOffset() {
return TextRadialOffset::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextRadialOffset() const {
+const PropertyValue<float>& SymbolLayer::getTextRadialOffset() const {
return impl().layout.get<TextRadialOffset>();
}
-void SymbolLayer::setTextRadialOffset(PropertyValue<float> value) {
+void SymbolLayer::setTextRadialOffset(const PropertyValue<float>& value) {
if (value == getTextRadialOffset())
return;
auto impl_ = mutableImpl();
@@ -512,11 +512,11 @@ PropertyValue<std::vector<TextVariableAnchorType>> SymbolLayer::getDefaultTextVa
return TextVariableAnchor::defaultValue();
}
-PropertyValue<std::vector<TextVariableAnchorType>> SymbolLayer::getTextVariableAnchor() const {
+const PropertyValue<std::vector<TextVariableAnchorType>>& SymbolLayer::getTextVariableAnchor() const {
return impl().layout.get<TextVariableAnchor>();
}
-void SymbolLayer::setTextVariableAnchor(PropertyValue<std::vector<TextVariableAnchorType>> value) {
+void SymbolLayer::setTextVariableAnchor(const PropertyValue<std::vector<TextVariableAnchorType>>& value) {
if (value == getTextVariableAnchor())
return;
auto impl_ = mutableImpl();
@@ -528,11 +528,11 @@ PropertyValue<SymbolAnchorType> SymbolLayer::getDefaultTextAnchor() {
return TextAnchor::defaultValue();
}
-PropertyValue<SymbolAnchorType> SymbolLayer::getTextAnchor() const {
+const PropertyValue<SymbolAnchorType>& SymbolLayer::getTextAnchor() const {
return impl().layout.get<TextAnchor>();
}
-void SymbolLayer::setTextAnchor(PropertyValue<SymbolAnchorType> value) {
+void SymbolLayer::setTextAnchor(const PropertyValue<SymbolAnchorType>& value) {
if (value == getTextAnchor())
return;
auto impl_ = mutableImpl();
@@ -544,11 +544,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextMaxAngle() {
return TextMaxAngle::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextMaxAngle() const {
+const PropertyValue<float>& SymbolLayer::getTextMaxAngle() const {
return impl().layout.get<TextMaxAngle>();
}
-void SymbolLayer::setTextMaxAngle(PropertyValue<float> value) {
+void SymbolLayer::setTextMaxAngle(const PropertyValue<float>& value) {
if (value == getTextMaxAngle())
return;
auto impl_ = mutableImpl();
@@ -560,11 +560,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextRotate() {
return TextRotate::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextRotate() const {
+const PropertyValue<float>& SymbolLayer::getTextRotate() const {
return impl().layout.get<TextRotate>();
}
-void SymbolLayer::setTextRotate(PropertyValue<float> value) {
+void SymbolLayer::setTextRotate(const PropertyValue<float>& value) {
if (value == getTextRotate())
return;
auto impl_ = mutableImpl();
@@ -576,11 +576,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextPadding() {
return TextPadding::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextPadding() const {
+const PropertyValue<float>& SymbolLayer::getTextPadding() const {
return impl().layout.get<TextPadding>();
}
-void SymbolLayer::setTextPadding(PropertyValue<float> value) {
+void SymbolLayer::setTextPadding(const PropertyValue<float>& value) {
if (value == getTextPadding())
return;
auto impl_ = mutableImpl();
@@ -592,11 +592,11 @@ PropertyValue<bool> SymbolLayer::getDefaultTextKeepUpright() {
return TextKeepUpright::defaultValue();
}
-PropertyValue<bool> SymbolLayer::getTextKeepUpright() const {
+const PropertyValue<bool>& SymbolLayer::getTextKeepUpright() const {
return impl().layout.get<TextKeepUpright>();
}
-void SymbolLayer::setTextKeepUpright(PropertyValue<bool> value) {
+void SymbolLayer::setTextKeepUpright(const PropertyValue<bool>& value) {
if (value == getTextKeepUpright())
return;
auto impl_ = mutableImpl();
@@ -608,11 +608,11 @@ PropertyValue<TextTransformType> SymbolLayer::getDefaultTextTransform() {
return TextTransform::defaultValue();
}
-PropertyValue<TextTransformType> SymbolLayer::getTextTransform() const {
+const PropertyValue<TextTransformType>& SymbolLayer::getTextTransform() const {
return impl().layout.get<TextTransform>();
}
-void SymbolLayer::setTextTransform(PropertyValue<TextTransformType> value) {
+void SymbolLayer::setTextTransform(const PropertyValue<TextTransformType>& value) {
if (value == getTextTransform())
return;
auto impl_ = mutableImpl();
@@ -624,11 +624,11 @@ PropertyValue<std::array<float, 2>> SymbolLayer::getDefaultTextOffset() {
return TextOffset::defaultValue();
}
-PropertyValue<std::array<float, 2>> SymbolLayer::getTextOffset() const {
+const PropertyValue<std::array<float, 2>>& SymbolLayer::getTextOffset() const {
return impl().layout.get<TextOffset>();
}
-void SymbolLayer::setTextOffset(PropertyValue<std::array<float, 2>> value) {
+void SymbolLayer::setTextOffset(const PropertyValue<std::array<float, 2>>& value) {
if (value == getTextOffset())
return;
auto impl_ = mutableImpl();
@@ -640,11 +640,11 @@ PropertyValue<bool> SymbolLayer::getDefaultTextAllowOverlap() {
return TextAllowOverlap::defaultValue();
}
-PropertyValue<bool> SymbolLayer::getTextAllowOverlap() const {
+const PropertyValue<bool>& SymbolLayer::getTextAllowOverlap() const {
return impl().layout.get<TextAllowOverlap>();
}
-void SymbolLayer::setTextAllowOverlap(PropertyValue<bool> value) {
+void SymbolLayer::setTextAllowOverlap(const PropertyValue<bool>& value) {
if (value == getTextAllowOverlap())
return;
auto impl_ = mutableImpl();
@@ -656,11 +656,11 @@ PropertyValue<bool> SymbolLayer::getDefaultTextIgnorePlacement() {
return TextIgnorePlacement::defaultValue();
}
-PropertyValue<bool> SymbolLayer::getTextIgnorePlacement() const {
+const PropertyValue<bool>& SymbolLayer::getTextIgnorePlacement() const {
return impl().layout.get<TextIgnorePlacement>();
}
-void SymbolLayer::setTextIgnorePlacement(PropertyValue<bool> value) {
+void SymbolLayer::setTextIgnorePlacement(const PropertyValue<bool>& value) {
if (value == getTextIgnorePlacement())
return;
auto impl_ = mutableImpl();
@@ -672,11 +672,11 @@ PropertyValue<bool> SymbolLayer::getDefaultTextOptional() {
return TextOptional::defaultValue();
}
-PropertyValue<bool> SymbolLayer::getTextOptional() const {
+const PropertyValue<bool>& SymbolLayer::getTextOptional() const {
return impl().layout.get<TextOptional>();
}
-void SymbolLayer::setTextOptional(PropertyValue<bool> value) {
+void SymbolLayer::setTextOptional(const PropertyValue<bool>& value) {
if (value == getTextOptional())
return;
auto impl_ = mutableImpl();
@@ -691,11 +691,11 @@ PropertyValue<float> SymbolLayer::getDefaultIconOpacity() {
return { 1 };
}
-PropertyValue<float> SymbolLayer::getIconOpacity() const {
+const PropertyValue<float>& SymbolLayer::getIconOpacity() const {
return impl().paint.template get<IconOpacity>().value;
}
-void SymbolLayer::setIconOpacity(PropertyValue<float> value) {
+void SymbolLayer::setIconOpacity(const PropertyValue<float>& value) {
if (value == getIconOpacity())
return;
auto impl_ = mutableImpl();
@@ -718,11 +718,11 @@ PropertyValue<Color> SymbolLayer::getDefaultIconColor() {
return { Color::black() };
}
-PropertyValue<Color> SymbolLayer::getIconColor() const {
+const PropertyValue<Color>& SymbolLayer::getIconColor() const {
return impl().paint.template get<IconColor>().value;
}
-void SymbolLayer::setIconColor(PropertyValue<Color> value) {
+void SymbolLayer::setIconColor(const PropertyValue<Color>& value) {
if (value == getIconColor())
return;
auto impl_ = mutableImpl();
@@ -745,11 +745,11 @@ PropertyValue<Color> SymbolLayer::getDefaultIconHaloColor() {
return { {} };
}
-PropertyValue<Color> SymbolLayer::getIconHaloColor() const {
+const PropertyValue<Color>& SymbolLayer::getIconHaloColor() const {
return impl().paint.template get<IconHaloColor>().value;
}
-void SymbolLayer::setIconHaloColor(PropertyValue<Color> value) {
+void SymbolLayer::setIconHaloColor(const PropertyValue<Color>& value) {
if (value == getIconHaloColor())
return;
auto impl_ = mutableImpl();
@@ -772,11 +772,11 @@ PropertyValue<float> SymbolLayer::getDefaultIconHaloWidth() {
return { 0 };
}
-PropertyValue<float> SymbolLayer::getIconHaloWidth() const {
+const PropertyValue<float>& SymbolLayer::getIconHaloWidth() const {
return impl().paint.template get<IconHaloWidth>().value;
}
-void SymbolLayer::setIconHaloWidth(PropertyValue<float> value) {
+void SymbolLayer::setIconHaloWidth(const PropertyValue<float>& value) {
if (value == getIconHaloWidth())
return;
auto impl_ = mutableImpl();
@@ -799,11 +799,11 @@ PropertyValue<float> SymbolLayer::getDefaultIconHaloBlur() {
return { 0 };
}
-PropertyValue<float> SymbolLayer::getIconHaloBlur() const {
+const PropertyValue<float>& SymbolLayer::getIconHaloBlur() const {
return impl().paint.template get<IconHaloBlur>().value;
}
-void SymbolLayer::setIconHaloBlur(PropertyValue<float> value) {
+void SymbolLayer::setIconHaloBlur(const PropertyValue<float>& value) {
if (value == getIconHaloBlur())
return;
auto impl_ = mutableImpl();
@@ -826,11 +826,11 @@ PropertyValue<std::array<float, 2>> SymbolLayer::getDefaultIconTranslate() {
return { {{ 0, 0 }} };
}
-PropertyValue<std::array<float, 2>> SymbolLayer::getIconTranslate() const {
+const PropertyValue<std::array<float, 2>>& SymbolLayer::getIconTranslate() const {
return impl().paint.template get<IconTranslate>().value;
}
-void SymbolLayer::setIconTranslate(PropertyValue<std::array<float, 2>> value) {
+void SymbolLayer::setIconTranslate(const PropertyValue<std::array<float, 2>>& value) {
if (value == getIconTranslate())
return;
auto impl_ = mutableImpl();
@@ -853,11 +853,11 @@ PropertyValue<TranslateAnchorType> SymbolLayer::getDefaultIconTranslateAnchor()
return { TranslateAnchorType::Map };
}
-PropertyValue<TranslateAnchorType> SymbolLayer::getIconTranslateAnchor() const {
+const PropertyValue<TranslateAnchorType>& SymbolLayer::getIconTranslateAnchor() const {
return impl().paint.template get<IconTranslateAnchor>().value;
}
-void SymbolLayer::setIconTranslateAnchor(PropertyValue<TranslateAnchorType> value) {
+void SymbolLayer::setIconTranslateAnchor(const PropertyValue<TranslateAnchorType>& value) {
if (value == getIconTranslateAnchor())
return;
auto impl_ = mutableImpl();
@@ -880,11 +880,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextOpacity() {
return { 1 };
}
-PropertyValue<float> SymbolLayer::getTextOpacity() const {
+const PropertyValue<float>& SymbolLayer::getTextOpacity() const {
return impl().paint.template get<TextOpacity>().value;
}
-void SymbolLayer::setTextOpacity(PropertyValue<float> value) {
+void SymbolLayer::setTextOpacity(const PropertyValue<float>& value) {
if (value == getTextOpacity())
return;
auto impl_ = mutableImpl();
@@ -907,11 +907,11 @@ PropertyValue<Color> SymbolLayer::getDefaultTextColor() {
return { Color::black() };
}
-PropertyValue<Color> SymbolLayer::getTextColor() const {
+const PropertyValue<Color>& SymbolLayer::getTextColor() const {
return impl().paint.template get<TextColor>().value;
}
-void SymbolLayer::setTextColor(PropertyValue<Color> value) {
+void SymbolLayer::setTextColor(const PropertyValue<Color>& value) {
if (value == getTextColor())
return;
auto impl_ = mutableImpl();
@@ -934,11 +934,11 @@ PropertyValue<Color> SymbolLayer::getDefaultTextHaloColor() {
return { {} };
}
-PropertyValue<Color> SymbolLayer::getTextHaloColor() const {
+const PropertyValue<Color>& SymbolLayer::getTextHaloColor() const {
return impl().paint.template get<TextHaloColor>().value;
}
-void SymbolLayer::setTextHaloColor(PropertyValue<Color> value) {
+void SymbolLayer::setTextHaloColor(const PropertyValue<Color>& value) {
if (value == getTextHaloColor())
return;
auto impl_ = mutableImpl();
@@ -961,11 +961,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextHaloWidth() {
return { 0 };
}
-PropertyValue<float> SymbolLayer::getTextHaloWidth() const {
+const PropertyValue<float>& SymbolLayer::getTextHaloWidth() const {
return impl().paint.template get<TextHaloWidth>().value;
}
-void SymbolLayer::setTextHaloWidth(PropertyValue<float> value) {
+void SymbolLayer::setTextHaloWidth(const PropertyValue<float>& value) {
if (value == getTextHaloWidth())
return;
auto impl_ = mutableImpl();
@@ -988,11 +988,11 @@ PropertyValue<float> SymbolLayer::getDefaultTextHaloBlur() {
return { 0 };
}
-PropertyValue<float> SymbolLayer::getTextHaloBlur() const {
+const PropertyValue<float>& SymbolLayer::getTextHaloBlur() const {
return impl().paint.template get<TextHaloBlur>().value;
}
-void SymbolLayer::setTextHaloBlur(PropertyValue<float> value) {
+void SymbolLayer::setTextHaloBlur(const PropertyValue<float>& value) {
if (value == getTextHaloBlur())
return;
auto impl_ = mutableImpl();
@@ -1015,11 +1015,11 @@ PropertyValue<std::array<float, 2>> SymbolLayer::getDefaultTextTranslate() {
return { {{ 0, 0 }} };
}
-PropertyValue<std::array<float, 2>> SymbolLayer::getTextTranslate() const {
+const PropertyValue<std::array<float, 2>>& SymbolLayer::getTextTranslate() const {
return impl().paint.template get<TextTranslate>().value;
}
-void SymbolLayer::setTextTranslate(PropertyValue<std::array<float, 2>> value) {
+void SymbolLayer::setTextTranslate(const PropertyValue<std::array<float, 2>>& value) {
if (value == getTextTranslate())
return;
auto impl_ = mutableImpl();
@@ -1042,11 +1042,11 @@ PropertyValue<TranslateAnchorType> SymbolLayer::getDefaultTextTranslateAnchor()
return { TranslateAnchorType::Map };
}
-PropertyValue<TranslateAnchorType> SymbolLayer::getTextTranslateAnchor() const {
+const PropertyValue<TranslateAnchorType>& SymbolLayer::getTextTranslateAnchor() const {
return impl().paint.template get<TextTranslateAnchor>().value;
}
-void SymbolLayer::setTextTranslateAnchor(PropertyValue<TranslateAnchorType> value) {
+void SymbolLayer::setTextTranslateAnchor(const PropertyValue<TranslateAnchorType>& value) {
if (value == getTextTranslateAnchor())
return;
auto impl_ = mutableImpl();
@@ -1135,7 +1135,7 @@ optional<Error> SymbolLayer::setPaintProperty(const std::string& name, const Con
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::IconOpacity || property == Property::IconHaloWidth || property == Property::IconHaloBlur || property == Property::TextOpacity || property == Property::TextHaloWidth || property == Property::TextHaloBlur) {
@@ -1417,7 +1417,7 @@ optional<Error> SymbolLayer::setLayoutProperty(const std::string& name, const Co
return Error { "layer doesn't support this property" };
}
- Property property = static_cast<Property>(it->second);
+ auto property = static_cast<Property>(it->second);
if (property == Property::SymbolPlacement) {