diff options
Diffstat (limited to 'src/mbgl/style/conversion/make_property_setters.hpp')
-rw-r--r-- | src/mbgl/style/conversion/make_property_setters.hpp | 224 |
1 files changed, 112 insertions, 112 deletions
diff --git a/src/mbgl/style/conversion/make_property_setters.hpp b/src/mbgl/style/conversion/make_property_setters.hpp index 64826106f0..ada0d53002 100644 --- a/src/mbgl/style/conversion/make_property_setters.hpp +++ b/src/mbgl/style/conversion/make_property_setters.hpp @@ -26,47 +26,47 @@ inline auto makeLayoutPropertySetters() { result["visibility"] = &setVisibility; - result["line-cap"] = &setProperty<LineLayer, PropertyValue<LineCapType>, &LineLayer::setLineCap>; - result["line-join"] = &setProperty<LineLayer, DataDrivenPropertyValue<LineJoinType>, &LineLayer::setLineJoin>; - result["line-miter-limit"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineMiterLimit>; - result["line-round-limit"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineRoundLimit>; - - result["symbol-placement"] = &setProperty<SymbolLayer, PropertyValue<SymbolPlacementType>, &SymbolLayer::setSymbolPlacement>; - result["symbol-spacing"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setSymbolSpacing>; - result["symbol-avoid-edges"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setSymbolAvoidEdges>; - result["icon-allow-overlap"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconAllowOverlap>; - result["icon-ignore-placement"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconIgnorePlacement>; - result["icon-optional"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconOptional>; - result["icon-rotation-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setIconRotationAlignment>; - result["icon-size"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconSize>; - result["icon-text-fit"] = &setProperty<SymbolLayer, PropertyValue<IconTextFitType>, &SymbolLayer::setIconTextFit>; - result["icon-text-fit-padding"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 4>>, &SymbolLayer::setIconTextFitPadding>; - result["icon-image"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::string>, &SymbolLayer::setIconImage, true>; - result["icon-rotate"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconRotate>; - result["icon-padding"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setIconPadding>; - result["icon-keep-upright"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconKeepUpright>; - result["icon-offset"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::array<float, 2>>, &SymbolLayer::setIconOffset>; - result["icon-anchor"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<SymbolAnchorType>, &SymbolLayer::setIconAnchor>; - result["icon-pitch-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setIconPitchAlignment>; - result["text-pitch-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setTextPitchAlignment>; - result["text-rotation-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setTextRotationAlignment>; - result["text-field"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::string>, &SymbolLayer::setTextField, true>; - result["text-font"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::vector<std::string>>, &SymbolLayer::setTextFont>; - result["text-size"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextSize>; - result["text-max-width"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextMaxWidth>; - result["text-line-height"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextLineHeight>; - result["text-letter-spacing"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextLetterSpacing>; - result["text-justify"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<TextJustifyType>, &SymbolLayer::setTextJustify>; - result["text-anchor"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<SymbolAnchorType>, &SymbolLayer::setTextAnchor>; - result["text-max-angle"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextMaxAngle>; - result["text-rotate"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextRotate>; - result["text-padding"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextPadding>; - result["text-keep-upright"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextKeepUpright>; - result["text-transform"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<TextTransformType>, &SymbolLayer::setTextTransform>; - result["text-offset"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::array<float, 2>>, &SymbolLayer::setTextOffset>; - result["text-allow-overlap"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextAllowOverlap>; - result["text-ignore-placement"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextIgnorePlacement>; - result["text-optional"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextOptional>; + result["line-cap"] = &setProperty<LineLayer, PropertyValue<LineCapType>, &LineLayer::setLineCap, false, false>; + result["line-join"] = &setProperty<LineLayer, PropertyValue<LineJoinType>, &LineLayer::setLineJoin, true, false>; + result["line-miter-limit"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineMiterLimit, false, false>; + result["line-round-limit"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineRoundLimit, false, false>; + + result["symbol-placement"] = &setProperty<SymbolLayer, PropertyValue<SymbolPlacementType>, &SymbolLayer::setSymbolPlacement, false, false>; + result["symbol-spacing"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setSymbolSpacing, false, false>; + result["symbol-avoid-edges"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setSymbolAvoidEdges, false, false>; + result["icon-allow-overlap"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconAllowOverlap, false, false>; + result["icon-ignore-placement"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconIgnorePlacement, false, false>; + result["icon-optional"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconOptional, false, false>; + result["icon-rotation-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setIconRotationAlignment, false, false>; + result["icon-size"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setIconSize, true, false>; + result["icon-text-fit"] = &setProperty<SymbolLayer, PropertyValue<IconTextFitType>, &SymbolLayer::setIconTextFit, false, false>; + result["icon-text-fit-padding"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 4>>, &SymbolLayer::setIconTextFitPadding, false, false>; + result["icon-image"] = &setProperty<SymbolLayer, PropertyValue<std::string>, &SymbolLayer::setIconImage, true, true>; + result["icon-rotate"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setIconRotate, true, false>; + result["icon-padding"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setIconPadding, false, false>; + result["icon-keep-upright"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconKeepUpright, false, false>; + result["icon-offset"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setIconOffset, true, false>; + result["icon-anchor"] = &setProperty<SymbolLayer, PropertyValue<SymbolAnchorType>, &SymbolLayer::setIconAnchor, true, false>; + result["icon-pitch-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setIconPitchAlignment, false, false>; + result["text-pitch-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setTextPitchAlignment, false, false>; + result["text-rotation-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setTextRotationAlignment, false, false>; + result["text-field"] = &setProperty<SymbolLayer, PropertyValue<std::string>, &SymbolLayer::setTextField, true, true>; + result["text-font"] = &setProperty<SymbolLayer, PropertyValue<std::vector<std::string>>, &SymbolLayer::setTextFont, true, false>; + result["text-size"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextSize, true, false>; + result["text-max-width"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextMaxWidth, true, false>; + result["text-line-height"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextLineHeight, false, false>; + result["text-letter-spacing"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextLetterSpacing, true, false>; + result["text-justify"] = &setProperty<SymbolLayer, PropertyValue<TextJustifyType>, &SymbolLayer::setTextJustify, true, false>; + result["text-anchor"] = &setProperty<SymbolLayer, PropertyValue<SymbolAnchorType>, &SymbolLayer::setTextAnchor, true, false>; + result["text-max-angle"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextMaxAngle, false, false>; + result["text-rotate"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextRotate, true, false>; + result["text-padding"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextPadding, false, false>; + result["text-keep-upright"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextKeepUpright, false, false>; + result["text-transform"] = &setProperty<SymbolLayer, PropertyValue<TextTransformType>, &SymbolLayer::setTextTransform, true, false>; + result["text-offset"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setTextOffset, true, false>; + result["text-allow-overlap"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextAllowOverlap, false, false>; + result["text-ignore-placement"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextIgnorePlacement, false, false>; + result["text-optional"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextOptional, false, false>; @@ -80,155 +80,155 @@ inline auto makeLayoutPropertySetters() { inline auto makePaintPropertySetters() { std::unordered_map<std::string, PropertySetter> result; - result["fill-antialias"] = &setProperty<FillLayer, PropertyValue<bool>, &FillLayer::setFillAntialias>; + result["fill-antialias"] = &setProperty<FillLayer, PropertyValue<bool>, &FillLayer::setFillAntialias, false, false>; result["fill-antialias-transition"] = &setTransition<FillLayer, &FillLayer::setFillAntialiasTransition>; - result["fill-opacity"] = &setProperty<FillLayer, DataDrivenPropertyValue<float>, &FillLayer::setFillOpacity>; + result["fill-opacity"] = &setProperty<FillLayer, PropertyValue<float>, &FillLayer::setFillOpacity, true, false>; result["fill-opacity-transition"] = &setTransition<FillLayer, &FillLayer::setFillOpacityTransition>; - result["fill-color"] = &setProperty<FillLayer, DataDrivenPropertyValue<Color>, &FillLayer::setFillColor>; + result["fill-color"] = &setProperty<FillLayer, PropertyValue<Color>, &FillLayer::setFillColor, true, false>; result["fill-color-transition"] = &setTransition<FillLayer, &FillLayer::setFillColorTransition>; - result["fill-outline-color"] = &setProperty<FillLayer, DataDrivenPropertyValue<Color>, &FillLayer::setFillOutlineColor>; + result["fill-outline-color"] = &setProperty<FillLayer, PropertyValue<Color>, &FillLayer::setFillOutlineColor, true, false>; result["fill-outline-color-transition"] = &setTransition<FillLayer, &FillLayer::setFillOutlineColorTransition>; - result["fill-translate"] = &setProperty<FillLayer, PropertyValue<std::array<float, 2>>, &FillLayer::setFillTranslate>; + result["fill-translate"] = &setProperty<FillLayer, PropertyValue<std::array<float, 2>>, &FillLayer::setFillTranslate, false, false>; result["fill-translate-transition"] = &setTransition<FillLayer, &FillLayer::setFillTranslateTransition>; - result["fill-translate-anchor"] = &setProperty<FillLayer, PropertyValue<TranslateAnchorType>, &FillLayer::setFillTranslateAnchor>; + result["fill-translate-anchor"] = &setProperty<FillLayer, PropertyValue<TranslateAnchorType>, &FillLayer::setFillTranslateAnchor, false, false>; result["fill-translate-anchor-transition"] = &setTransition<FillLayer, &FillLayer::setFillTranslateAnchorTransition>; - result["fill-pattern"] = &setProperty<FillLayer, PropertyValue<std::string>, &FillLayer::setFillPattern>; + result["fill-pattern"] = &setProperty<FillLayer, PropertyValue<std::string>, &FillLayer::setFillPattern, false, false>; result["fill-pattern-transition"] = &setTransition<FillLayer, &FillLayer::setFillPatternTransition>; - result["line-opacity"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineOpacity>; + result["line-opacity"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineOpacity, true, false>; result["line-opacity-transition"] = &setTransition<LineLayer, &LineLayer::setLineOpacityTransition>; - result["line-color"] = &setProperty<LineLayer, DataDrivenPropertyValue<Color>, &LineLayer::setLineColor>; + result["line-color"] = &setProperty<LineLayer, PropertyValue<Color>, &LineLayer::setLineColor, true, false>; result["line-color-transition"] = &setTransition<LineLayer, &LineLayer::setLineColorTransition>; - result["line-translate"] = &setProperty<LineLayer, PropertyValue<std::array<float, 2>>, &LineLayer::setLineTranslate>; + result["line-translate"] = &setProperty<LineLayer, PropertyValue<std::array<float, 2>>, &LineLayer::setLineTranslate, false, false>; result["line-translate-transition"] = &setTransition<LineLayer, &LineLayer::setLineTranslateTransition>; - result["line-translate-anchor"] = &setProperty<LineLayer, PropertyValue<TranslateAnchorType>, &LineLayer::setLineTranslateAnchor>; + result["line-translate-anchor"] = &setProperty<LineLayer, PropertyValue<TranslateAnchorType>, &LineLayer::setLineTranslateAnchor, false, false>; result["line-translate-anchor-transition"] = &setTransition<LineLayer, &LineLayer::setLineTranslateAnchorTransition>; - result["line-width"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineWidth>; + result["line-width"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineWidth, true, false>; result["line-width-transition"] = &setTransition<LineLayer, &LineLayer::setLineWidthTransition>; - result["line-gap-width"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineGapWidth>; + result["line-gap-width"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineGapWidth, true, false>; result["line-gap-width-transition"] = &setTransition<LineLayer, &LineLayer::setLineGapWidthTransition>; - result["line-offset"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineOffset>; + result["line-offset"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineOffset, true, false>; result["line-offset-transition"] = &setTransition<LineLayer, &LineLayer::setLineOffsetTransition>; - result["line-blur"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineBlur>; + result["line-blur"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineBlur, true, false>; result["line-blur-transition"] = &setTransition<LineLayer, &LineLayer::setLineBlurTransition>; - result["line-dasharray"] = &setProperty<LineLayer, PropertyValue<std::vector<float>>, &LineLayer::setLineDasharray>; + result["line-dasharray"] = &setProperty<LineLayer, PropertyValue<std::vector<float>>, &LineLayer::setLineDasharray, false, false>; result["line-dasharray-transition"] = &setTransition<LineLayer, &LineLayer::setLineDasharrayTransition>; - result["line-pattern"] = &setProperty<LineLayer, PropertyValue<std::string>, &LineLayer::setLinePattern>; + result["line-pattern"] = &setProperty<LineLayer, PropertyValue<std::string>, &LineLayer::setLinePattern, false, false>; result["line-pattern-transition"] = &setTransition<LineLayer, &LineLayer::setLinePatternTransition>; - result["icon-opacity"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconOpacity>; + result["icon-opacity"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setIconOpacity, true, false>; result["icon-opacity-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconOpacityTransition>; - result["icon-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setIconColor>; + result["icon-color"] = &setProperty<SymbolLayer, PropertyValue<Color>, &SymbolLayer::setIconColor, true, false>; result["icon-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconColorTransition>; - result["icon-halo-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setIconHaloColor>; + result["icon-halo-color"] = &setProperty<SymbolLayer, PropertyValue<Color>, &SymbolLayer::setIconHaloColor, true, false>; result["icon-halo-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconHaloColorTransition>; - result["icon-halo-width"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconHaloWidth>; + result["icon-halo-width"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setIconHaloWidth, true, false>; result["icon-halo-width-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconHaloWidthTransition>; - result["icon-halo-blur"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconHaloBlur>; + result["icon-halo-blur"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setIconHaloBlur, true, false>; result["icon-halo-blur-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconHaloBlurTransition>; - result["icon-translate"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setIconTranslate>; + result["icon-translate"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setIconTranslate, false, false>; result["icon-translate-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconTranslateTransition>; - result["icon-translate-anchor"] = &setProperty<SymbolLayer, PropertyValue<TranslateAnchorType>, &SymbolLayer::setIconTranslateAnchor>; + result["icon-translate-anchor"] = &setProperty<SymbolLayer, PropertyValue<TranslateAnchorType>, &SymbolLayer::setIconTranslateAnchor, false, false>; result["icon-translate-anchor-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconTranslateAnchorTransition>; - result["text-opacity"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextOpacity>; + result["text-opacity"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextOpacity, true, false>; result["text-opacity-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextOpacityTransition>; - result["text-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setTextColor>; + result["text-color"] = &setProperty<SymbolLayer, PropertyValue<Color>, &SymbolLayer::setTextColor, true, false>; result["text-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextColorTransition>; - result["text-halo-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setTextHaloColor>; + result["text-halo-color"] = &setProperty<SymbolLayer, PropertyValue<Color>, &SymbolLayer::setTextHaloColor, true, false>; result["text-halo-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextHaloColorTransition>; - result["text-halo-width"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextHaloWidth>; + result["text-halo-width"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextHaloWidth, true, false>; result["text-halo-width-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextHaloWidthTransition>; - result["text-halo-blur"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextHaloBlur>; + result["text-halo-blur"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextHaloBlur, true, false>; result["text-halo-blur-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextHaloBlurTransition>; - result["text-translate"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setTextTranslate>; + result["text-translate"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setTextTranslate, false, false>; result["text-translate-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextTranslateTransition>; - result["text-translate-anchor"] = &setProperty<SymbolLayer, PropertyValue<TranslateAnchorType>, &SymbolLayer::setTextTranslateAnchor>; + result["text-translate-anchor"] = &setProperty<SymbolLayer, PropertyValue<TranslateAnchorType>, &SymbolLayer::setTextTranslateAnchor, false, false>; result["text-translate-anchor-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextTranslateAnchorTransition>; - result["circle-radius"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleRadius>; + result["circle-radius"] = &setProperty<CircleLayer, PropertyValue<float>, &CircleLayer::setCircleRadius, true, false>; result["circle-radius-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleRadiusTransition>; - result["circle-color"] = &setProperty<CircleLayer, DataDrivenPropertyValue<Color>, &CircleLayer::setCircleColor>; + result["circle-color"] = &setProperty<CircleLayer, PropertyValue<Color>, &CircleLayer::setCircleColor, true, false>; result["circle-color-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleColorTransition>; - result["circle-blur"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleBlur>; + result["circle-blur"] = &setProperty<CircleLayer, PropertyValue<float>, &CircleLayer::setCircleBlur, true, false>; result["circle-blur-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleBlurTransition>; - result["circle-opacity"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleOpacity>; + result["circle-opacity"] = &setProperty<CircleLayer, PropertyValue<float>, &CircleLayer::setCircleOpacity, true, false>; result["circle-opacity-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleOpacityTransition>; - result["circle-translate"] = &setProperty<CircleLayer, PropertyValue<std::array<float, 2>>, &CircleLayer::setCircleTranslate>; + result["circle-translate"] = &setProperty<CircleLayer, PropertyValue<std::array<float, 2>>, &CircleLayer::setCircleTranslate, false, false>; result["circle-translate-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleTranslateTransition>; - result["circle-translate-anchor"] = &setProperty<CircleLayer, PropertyValue<TranslateAnchorType>, &CircleLayer::setCircleTranslateAnchor>; + result["circle-translate-anchor"] = &setProperty<CircleLayer, PropertyValue<TranslateAnchorType>, &CircleLayer::setCircleTranslateAnchor, false, false>; result["circle-translate-anchor-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleTranslateAnchorTransition>; - result["circle-pitch-scale"] = &setProperty<CircleLayer, PropertyValue<CirclePitchScaleType>, &CircleLayer::setCirclePitchScale>; + result["circle-pitch-scale"] = &setProperty<CircleLayer, PropertyValue<CirclePitchScaleType>, &CircleLayer::setCirclePitchScale, false, false>; result["circle-pitch-scale-transition"] = &setTransition<CircleLayer, &CircleLayer::setCirclePitchScaleTransition>; - result["circle-pitch-alignment"] = &setProperty<CircleLayer, PropertyValue<AlignmentType>, &CircleLayer::setCirclePitchAlignment>; + result["circle-pitch-alignment"] = &setProperty<CircleLayer, PropertyValue<AlignmentType>, &CircleLayer::setCirclePitchAlignment, false, false>; result["circle-pitch-alignment-transition"] = &setTransition<CircleLayer, &CircleLayer::setCirclePitchAlignmentTransition>; - result["circle-stroke-width"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleStrokeWidth>; + result["circle-stroke-width"] = &setProperty<CircleLayer, PropertyValue<float>, &CircleLayer::setCircleStrokeWidth, true, false>; result["circle-stroke-width-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeWidthTransition>; - result["circle-stroke-color"] = &setProperty<CircleLayer, DataDrivenPropertyValue<Color>, &CircleLayer::setCircleStrokeColor>; + result["circle-stroke-color"] = &setProperty<CircleLayer, PropertyValue<Color>, &CircleLayer::setCircleStrokeColor, true, false>; result["circle-stroke-color-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeColorTransition>; - result["circle-stroke-opacity"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleStrokeOpacity>; + result["circle-stroke-opacity"] = &setProperty<CircleLayer, PropertyValue<float>, &CircleLayer::setCircleStrokeOpacity, true, false>; result["circle-stroke-opacity-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeOpacityTransition>; - result["heatmap-radius"] = &setProperty<HeatmapLayer, DataDrivenPropertyValue<float>, &HeatmapLayer::setHeatmapRadius>; + result["heatmap-radius"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapRadius, true, false>; result["heatmap-radius-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapRadiusTransition>; - result["heatmap-weight"] = &setProperty<HeatmapLayer, DataDrivenPropertyValue<float>, &HeatmapLayer::setHeatmapWeight>; + result["heatmap-weight"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapWeight, true, false>; result["heatmap-weight-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapWeightTransition>; - result["heatmap-intensity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapIntensity>; + result["heatmap-intensity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapIntensity, false, false>; result["heatmap-intensity-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapIntensityTransition>; - result["heatmap-color"] = &setProperty<HeatmapLayer, ColorRampPropertyValue, &HeatmapLayer::setHeatmapColor>; + result["heatmap-color"] = &setProperty<HeatmapLayer, ColorRampPropertyValue, &HeatmapLayer::setHeatmapColor, false, false>; result["heatmap-color-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapColorTransition>; - result["heatmap-opacity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapOpacity>; + result["heatmap-opacity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapOpacity, false, false>; result["heatmap-opacity-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapOpacityTransition>; - result["fill-extrusion-opacity"] = &setProperty<FillExtrusionLayer, PropertyValue<float>, &FillExtrusionLayer::setFillExtrusionOpacity>; + result["fill-extrusion-opacity"] = &setProperty<FillExtrusionLayer, PropertyValue<float>, &FillExtrusionLayer::setFillExtrusionOpacity, false, false>; result["fill-extrusion-opacity-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionOpacityTransition>; - result["fill-extrusion-color"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<Color>, &FillExtrusionLayer::setFillExtrusionColor>; + result["fill-extrusion-color"] = &setProperty<FillExtrusionLayer, PropertyValue<Color>, &FillExtrusionLayer::setFillExtrusionColor, true, false>; result["fill-extrusion-color-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionColorTransition>; - result["fill-extrusion-translate"] = &setProperty<FillExtrusionLayer, PropertyValue<std::array<float, 2>>, &FillExtrusionLayer::setFillExtrusionTranslate>; + result["fill-extrusion-translate"] = &setProperty<FillExtrusionLayer, PropertyValue<std::array<float, 2>>, &FillExtrusionLayer::setFillExtrusionTranslate, false, false>; result["fill-extrusion-translate-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionTranslateTransition>; - result["fill-extrusion-translate-anchor"] = &setProperty<FillExtrusionLayer, PropertyValue<TranslateAnchorType>, &FillExtrusionLayer::setFillExtrusionTranslateAnchor>; + result["fill-extrusion-translate-anchor"] = &setProperty<FillExtrusionLayer, PropertyValue<TranslateAnchorType>, &FillExtrusionLayer::setFillExtrusionTranslateAnchor, false, false>; result["fill-extrusion-translate-anchor-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionTranslateAnchorTransition>; - result["fill-extrusion-pattern"] = &setProperty<FillExtrusionLayer, PropertyValue<std::string>, &FillExtrusionLayer::setFillExtrusionPattern>; + result["fill-extrusion-pattern"] = &setProperty<FillExtrusionLayer, PropertyValue<std::string>, &FillExtrusionLayer::setFillExtrusionPattern, false, false>; result["fill-extrusion-pattern-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionPatternTransition>; - result["fill-extrusion-height"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<float>, &FillExtrusionLayer::setFillExtrusionHeight>; + result["fill-extrusion-height"] = &setProperty<FillExtrusionLayer, PropertyValue<float>, &FillExtrusionLayer::setFillExtrusionHeight, true, false>; result["fill-extrusion-height-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionHeightTransition>; - result["fill-extrusion-base"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<float>, &FillExtrusionLayer::setFillExtrusionBase>; + result["fill-extrusion-base"] = &setProperty<FillExtrusionLayer, PropertyValue<float>, &FillExtrusionLayer::setFillExtrusionBase, true, false>; result["fill-extrusion-base-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionBaseTransition>; - result["raster-opacity"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterOpacity>; + result["raster-opacity"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterOpacity, false, false>; result["raster-opacity-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterOpacityTransition>; - result["raster-hue-rotate"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterHueRotate>; + result["raster-hue-rotate"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterHueRotate, false, false>; result["raster-hue-rotate-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterHueRotateTransition>; - result["raster-brightness-min"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterBrightnessMin>; + result["raster-brightness-min"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterBrightnessMin, false, false>; result["raster-brightness-min-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterBrightnessMinTransition>; - result["raster-brightness-max"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterBrightnessMax>; + result["raster-brightness-max"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterBrightnessMax, false, false>; result["raster-brightness-max-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterBrightnessMaxTransition>; - result["raster-saturation"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterSaturation>; + result["raster-saturation"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterSaturation, false, false>; result["raster-saturation-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterSaturationTransition>; - result["raster-contrast"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterContrast>; + result["raster-contrast"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterContrast, false, false>; result["raster-contrast-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterContrastTransition>; - result["raster-resampling"] = &setProperty<RasterLayer, PropertyValue<RasterResamplingType>, &RasterLayer::setRasterResampling>; + result["raster-resampling"] = &setProperty<RasterLayer, PropertyValue<RasterResamplingType>, &RasterLayer::setRasterResampling, false, false>; result["raster-resampling-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterResamplingTransition>; - result["raster-fade-duration"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterFadeDuration>; + result["raster-fade-duration"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterFadeDuration, false, false>; result["raster-fade-duration-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterFadeDurationTransition>; - result["hillshade-illumination-direction"] = &setProperty<HillshadeLayer, PropertyValue<float>, &HillshadeLayer::setHillshadeIlluminationDirection>; + result["hillshade-illumination-direction"] = &setProperty<HillshadeLayer, PropertyValue<float>, &HillshadeLayer::setHillshadeIlluminationDirection, false, false>; result["hillshade-illumination-direction-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeIlluminationDirectionTransition>; - result["hillshade-illumination-anchor"] = &setProperty<HillshadeLayer, PropertyValue<HillshadeIlluminationAnchorType>, &HillshadeLayer::setHillshadeIlluminationAnchor>; + result["hillshade-illumination-anchor"] = &setProperty<HillshadeLayer, PropertyValue<HillshadeIlluminationAnchorType>, &HillshadeLayer::setHillshadeIlluminationAnchor, false, false>; result["hillshade-illumination-anchor-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeIlluminationAnchorTransition>; - result["hillshade-exaggeration"] = &setProperty<HillshadeLayer, PropertyValue<float>, &HillshadeLayer::setHillshadeExaggeration>; + result["hillshade-exaggeration"] = &setProperty<HillshadeLayer, PropertyValue<float>, &HillshadeLayer::setHillshadeExaggeration, false, false>; result["hillshade-exaggeration-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeExaggerationTransition>; - result["hillshade-shadow-color"] = &setProperty<HillshadeLayer, PropertyValue<Color>, &HillshadeLayer::setHillshadeShadowColor>; + result["hillshade-shadow-color"] = &setProperty<HillshadeLayer, PropertyValue<Color>, &HillshadeLayer::setHillshadeShadowColor, false, false>; result["hillshade-shadow-color-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeShadowColorTransition>; - result["hillshade-highlight-color"] = &setProperty<HillshadeLayer, PropertyValue<Color>, &HillshadeLayer::setHillshadeHighlightColor>; + result["hillshade-highlight-color"] = &setProperty<HillshadeLayer, PropertyValue<Color>, &HillshadeLayer::setHillshadeHighlightColor, false, false>; result["hillshade-highlight-color-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeHighlightColorTransition>; - result["hillshade-accent-color"] = &setProperty<HillshadeLayer, PropertyValue<Color>, &HillshadeLayer::setHillshadeAccentColor>; + result["hillshade-accent-color"] = &setProperty<HillshadeLayer, PropertyValue<Color>, &HillshadeLayer::setHillshadeAccentColor, false, false>; result["hillshade-accent-color-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeAccentColorTransition>; - result["background-color"] = &setProperty<BackgroundLayer, PropertyValue<Color>, &BackgroundLayer::setBackgroundColor>; + result["background-color"] = &setProperty<BackgroundLayer, PropertyValue<Color>, &BackgroundLayer::setBackgroundColor, false, false>; result["background-color-transition"] = &setTransition<BackgroundLayer, &BackgroundLayer::setBackgroundColorTransition>; - result["background-pattern"] = &setProperty<BackgroundLayer, PropertyValue<std::string>, &BackgroundLayer::setBackgroundPattern>; + result["background-pattern"] = &setProperty<BackgroundLayer, PropertyValue<std::string>, &BackgroundLayer::setBackgroundPattern, false, false>; result["background-pattern-transition"] = &setTransition<BackgroundLayer, &BackgroundLayer::setBackgroundPatternTransition>; - result["background-opacity"] = &setProperty<BackgroundLayer, PropertyValue<float>, &BackgroundLayer::setBackgroundOpacity>; + result["background-opacity"] = &setProperty<BackgroundLayer, PropertyValue<float>, &BackgroundLayer::setBackgroundOpacity, false, false>; result["background-opacity-transition"] = &setTransition<BackgroundLayer, &BackgroundLayer::setBackgroundOpacityTransition>; return result; |