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Diffstat (limited to 'src/mbgl/sprite/sprite_atlas.hpp')
-rw-r--r--src/mbgl/sprite/sprite_atlas.hpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mbgl/sprite/sprite_atlas.hpp b/src/mbgl/sprite/sprite_atlas.hpp
index b4ee5ae48c..3a0aea2dad 100644
--- a/src/mbgl/sprite/sprite_atlas.hpp
+++ b/src/mbgl/sprite/sprite_atlas.hpp
@@ -1,7 +1,6 @@
#pragma once
#include <mbgl/geometry/binpack.hpp>
-#include <mbgl/gl/gl.hpp>
#include <mbgl/gl/object.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/optional.hpp>
@@ -83,14 +82,14 @@ public:
SpritePatternMode mode = SpritePatternMode::Single);
// Binds the atlas texture to the GPU, and uploads data if it is out of date.
- void bind(bool linear, gl::Context&, uint32_t unit);
+ void bind(bool linear, gl::Context&, gl::TextureUnit unit);
// Updates sprites in the atlas texture that may have changed.
void updateDirty();
// Uploads the texture to the GPU to be available when we need it. This is a lazy operation;
// the texture is only bound when the data is out of date (=dirty).
- void upload(gl::Context&, uint32_t unit);
+ void upload(gl::Context&, gl::TextureUnit unit);
dimension getWidth() const { return width; }
dimension getHeight() const { return height; }
@@ -105,7 +104,7 @@ private:
void _setSprite(const std::string&, const std::shared_ptr<const SpriteImage>& = nullptr);
void emitSpriteLoadedIfComplete();
- const GLsizei width, height;
+ const uint16_t width, height;
const dimension pixelWidth, pixelHeight;
const float pixelRatio;