diff options
Diffstat (limited to 'src/mbgl/sprite/sprite_atlas.cpp')
-rw-r--r-- | src/mbgl/sprite/sprite_atlas.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mbgl/sprite/sprite_atlas.cpp b/src/mbgl/sprite/sprite_atlas.cpp index b17bb7c2ec..198b0a6c57 100644 --- a/src/mbgl/sprite/sprite_atlas.cpp +++ b/src/mbgl/sprite/sprite_atlas.cpp @@ -282,7 +282,7 @@ void SpriteAtlas::copy(const Holder& holder, const SpritePatternMode mode) { dirtyFlag = true; } -void SpriteAtlas::upload(gl::Context& context, uint32_t unit) { +void SpriteAtlas::upload(gl::Context& context, gl::TextureUnit unit) { if (dirtyFlag) { bind(false, context, unit); } @@ -316,7 +316,7 @@ void SpriteAtlas::updateDirty() { dirtySprites.clear(); } -void SpriteAtlas::bind(bool linear, gl::Context& context, uint32_t unit) { +void SpriteAtlas::bind(bool linear, gl::Context& context, gl::TextureUnit unit) { if (!data) { return; // Empty atlas } @@ -325,9 +325,9 @@ void SpriteAtlas::bind(bool linear, gl::Context& context, uint32_t unit) { texture = context.createTexture(); context.activeTexture = unit; context.texture[unit] = *texture; -#ifndef GL_ES_VERSION_2_0 +#if not MBGL_USE_GLES2 MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); -#endif +#endif // MBGL_USE_GLES2 // We are using clamp to edge here since OpenGL ES doesn't allow GL_REPEAT on NPOT textures. // We use those when the pixelRatio isn't a power of two, e.g. on iPhone 6 Plus. MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); @@ -379,10 +379,10 @@ void SpriteAtlas::bind(bool linear, gl::Context& context, uint32_t unit) { dirtyFlag = false; -#ifndef GL_ES_VERSION_2_0 +#if not MBGL_USE_GLES2 // platform::showColorDebugImage("Sprite Atlas", reinterpret_cast<const char*>(data.get()), // pixelWidth, pixelHeight, pixelWidth, pixelHeight); -#endif +#endif // MBGL_USE_GLES2 } } |