diff options
Diffstat (limited to 'src/mbgl/shaders/symbol_sdf.cpp')
-rw-r--r-- | src/mbgl/shaders/symbol_sdf.cpp | 610 |
1 files changed, 317 insertions, 293 deletions
diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp index b584c00315..b58f6ef2ba 100644 --- a/src/mbgl/shaders/symbol_sdf.cpp +++ b/src/mbgl/shaders/symbol_sdf.cpp @@ -1,304 +1,328 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/symbol_sdf.hpp> +#include <mbgl/util/compression.hpp> + +#include <cstdint> namespace mbgl { namespace shaders { const char* symbol_sdf::name = "symbol_sdf"; -const char* symbol_sdf::vertexSource = R"MBGL_SHADER( -const float PI = 3.141592653589793; - -attribute vec4 a_pos_offset; -attribute vec4 a_data; -attribute vec3 a_projected_pos; -attribute float a_fade_opacity; - -// contents of a_size vary based on the type of property value -// used for {text,icon}-size. -// For constants, a_size is disabled. -// For source functions, we bind only one value per vertex: the value of {text,icon}-size evaluated for the current feature. -// For composite functions: -// [ text-size(lowerZoomStop, feature), -// text-size(upperZoomStop, feature) ] -uniform bool u_is_size_zoom_constant; -uniform bool u_is_size_feature_constant; -uniform highp float u_size_t; // used to interpolate between zoom stops when size is a composite function -uniform highp float u_size; // used when size is both zoom and feature constant - - -#ifndef HAS_UNIFORM_u_fill_color -uniform lowp float a_fill_color_t; -attribute highp vec4 a_fill_color; -varying highp vec4 fill_color; -#else -uniform highp vec4 u_fill_color; -#endif - - -#ifndef HAS_UNIFORM_u_halo_color -uniform lowp float a_halo_color_t; -attribute highp vec4 a_halo_color; -varying highp vec4 halo_color; -#else -uniform highp vec4 u_halo_color; -#endif - - -#ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; -attribute lowp vec2 a_opacity; -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -#ifndef HAS_UNIFORM_u_halo_width -uniform lowp float a_halo_width_t; -attribute lowp vec2 a_halo_width; -varying lowp float halo_width; -#else -uniform lowp float u_halo_width; -#endif - - -#ifndef HAS_UNIFORM_u_halo_blur -uniform lowp float a_halo_blur_t; -attribute lowp vec2 a_halo_blur; -varying lowp float halo_blur; -#else -uniform lowp float u_halo_blur; -#endif - - -uniform mat4 u_matrix; -uniform mat4 u_label_plane_matrix; -uniform mat4 u_gl_coord_matrix; - -uniform bool u_is_text; -uniform bool u_pitch_with_map; -uniform highp float u_pitch; -uniform bool u_rotate_symbol; -uniform highp float u_aspect_ratio; -uniform highp float u_camera_to_center_distance; -uniform float u_fade_change; - -uniform vec2 u_texsize; - -varying vec2 v_data0; -varying vec3 v_data1; - -void main() { - -#ifndef HAS_UNIFORM_u_fill_color - fill_color = unpack_mix_vec4(a_fill_color, a_fill_color_t); -#else - highp vec4 fill_color = u_fill_color; -#endif - - -#ifndef HAS_UNIFORM_u_halo_color - halo_color = unpack_mix_vec4(a_halo_color, a_halo_color_t); -#else - highp vec4 halo_color = u_halo_color; -#endif - - -#ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); -#else - lowp float opacity = u_opacity; -#endif - - -#ifndef HAS_UNIFORM_u_halo_width - halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t); -#else - lowp float halo_width = u_halo_width; -#endif - - -#ifndef HAS_UNIFORM_u_halo_blur - halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t); -#else - lowp float halo_blur = u_halo_blur; -#endif - - - vec2 a_pos = a_pos_offset.xy; - vec2 a_offset = a_pos_offset.zw; - - vec2 a_tex = a_data.xy; - vec2 a_size = a_data.zw; - - highp float segment_angle = -a_projected_pos[2]; - float size; - - if (!u_is_size_zoom_constant && !u_is_size_feature_constant) { - size = mix(a_size[0], a_size[1], u_size_t) / 10.0; - } else if (u_is_size_zoom_constant && !u_is_size_feature_constant) { - size = a_size[0] / 10.0; - } else if (!u_is_size_zoom_constant && u_is_size_feature_constant) { - size = u_size; - } else { - size = u_size; - } - - vec4 projectedPoint = u_matrix * vec4(a_pos, 0, 1); - highp float camera_to_anchor_distance = projectedPoint.w; - // If the label is pitched with the map, layout is done in pitched space, - // which makes labels in the distance smaller relative to viewport space. - // We counteract part of that effect by multiplying by the perspective ratio. - // If the label isn't pitched with the map, we do layout in viewport space, - // which makes labels in the distance larger relative to the features around - // them. We counteract part of that effect by dividing by the perspective ratio. - highp float distance_ratio = u_pitch_with_map ? - camera_to_anchor_distance / u_camera_to_center_distance : - u_camera_to_center_distance / camera_to_anchor_distance; - highp float perspective_ratio = clamp( - 0.5 + 0.5 * distance_ratio, - 0.0, // Prevents oversized near-field symbols in pitched/overzoomed tiles - 4.0); - - size *= perspective_ratio; - - float fontScale = u_is_text ? size / 24.0 : size; - - highp float symbol_rotation = 0.0; - if (u_rotate_symbol) { - // Point labels with 'rotation-alignment: map' are horizontal with respect to tile units - // To figure out that angle in projected space, we draw a short horizontal line in tile - // space, project it, and measure its angle in projected space. - vec4 offsetProjectedPoint = u_matrix * vec4(a_pos + vec2(1, 0), 0, 1); - - vec2 a = projectedPoint.xy / projectedPoint.w; - vec2 b = offsetProjectedPoint.xy / offsetProjectedPoint.w; - - symbol_rotation = atan((b.y - a.y) / u_aspect_ratio, b.x - a.x); - } - - highp float angle_sin = sin(segment_angle + symbol_rotation); - highp float angle_cos = cos(segment_angle + symbol_rotation); - mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos); - - vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0); - gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0); - float gamma_scale = gl_Position.w; - - vec2 tex = a_tex / u_texsize; - vec2 fade_opacity = unpack_opacity(a_fade_opacity); - float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change; - float interpolated_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change)); - - v_data0 = vec2(tex.x, tex.y); - v_data1 = vec3(gamma_scale, size, interpolated_fade_opacity); -} - -)MBGL_SHADER"; -const char* symbol_sdf::fragmentSource = R"MBGL_SHADER( -#define SDF_PX 8.0 -#define EDGE_GAMMA 0.105/DEVICE_PIXEL_RATIO - -uniform bool u_is_halo; - -#ifndef HAS_UNIFORM_u_fill_color -varying highp vec4 fill_color; -#else -uniform highp vec4 u_fill_color; -#endif - - -#ifndef HAS_UNIFORM_u_halo_color -varying highp vec4 halo_color; -#else -uniform highp vec4 u_halo_color; -#endif - - -#ifndef HAS_UNIFORM_u_opacity -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -#ifndef HAS_UNIFORM_u_halo_width -varying lowp float halo_width; -#else -uniform lowp float u_halo_width; -#endif - - -#ifndef HAS_UNIFORM_u_halo_blur -varying lowp float halo_blur; -#else -uniform lowp float u_halo_blur; -#endif - - -uniform sampler2D u_texture; -uniform highp float u_gamma_scale; -uniform bool u_is_text; - -varying vec2 v_data0; -varying vec3 v_data1; - -void main() { - -#ifdef HAS_UNIFORM_u_fill_color - highp vec4 fill_color = u_fill_color; -#endif - - -#ifdef HAS_UNIFORM_u_halo_color - highp vec4 halo_color = u_halo_color; -#endif - - -#ifdef HAS_UNIFORM_u_opacity - lowp float opacity = u_opacity; -#endif - - -#ifdef HAS_UNIFORM_u_halo_width - lowp float halo_width = u_halo_width; -#endif - - -#ifdef HAS_UNIFORM_u_halo_blur - lowp float halo_blur = u_halo_blur; -#endif - - - vec2 tex = v_data0.xy; - float gamma_scale = v_data1.x; - float size = v_data1.y; - float fade_opacity = v_data1[2]; - - float fontScale = u_is_text ? size / 24.0 : size; - - lowp vec4 color = fill_color; - highp float gamma = EDGE_GAMMA / (fontScale * u_gamma_scale); - lowp float buff = (256.0 - 64.0) / 256.0; - if (u_is_halo) { - color = halo_color; - gamma = (halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (fontScale * u_gamma_scale); - buff = (6.0 - halo_width / fontScale) / SDF_PX; - } - - lowp float dist = texture2D(u_texture, tex).a; - highp float gamma_scaled = gamma * gamma_scale; - highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist); - - gl_FragColor = color * (alpha * opacity * fade_opacity); - -#ifdef OVERDRAW_INSPECTOR - gl_FragColor = vec4(1.0); -#endif -} - -)MBGL_SHADER"; +const char* symbol_sdf::vertexSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0xad, 0x58, 0x4d, 0x8f, 0xdb, 0x36, + 0x10, 0xbd, 0xfb, 0x57, 0x4c, 0x10, 0x20, 0xb1, + 0x37, 0x5a, 0x79, 0xbd, 0x1f, 0x6d, 0xb3, 0x46, + 0x1a, 0xf4, 0x52, 0x34, 0x87, 0xb6, 0x8b, 0xa6, + 0x45, 0x81, 0x06, 0x81, 0x40, 0x4b, 0x94, 0xcd, + 0x46, 0x12, 0x05, 0x89, 0x5a, 0xdb, 0x1b, 0xe4, + 0xbf, 0x77, 0x86, 0x94, 0x28, 0x4a, 0x96, 0xe4, + 0x04, 0xe8, 0x1e, 0xbc, 0x96, 0xe6, 0x71, 0xf8, + 0x86, 0x1c, 0xbe, 0x19, 0x3a, 0x94, 0x59, 0xa9, + 0x20, 0x4e, 0x24, 0x53, 0xf0, 0xf0, 0x0e, 0xde, + 0xc0, 0x8d, 0xbf, 0xba, 0x5d, 0xdd, 0xbd, 0xbe, + 0xfe, 0xee, 0xee, 0xe6, 0xee, 0x87, 0xd7, 0xdf, + 0xbf, 0xbe, 0x59, 0xcf, 0x66, 0x4c, 0xa9, 0x42, + 0x6c, 0x2a, 0xc5, 0xe1, 0x91, 0x87, 0xb7, 0xc0, + 0x82, 0x5c, 0x96, 0x81, 0x8c, 0xe3, 0x92, 0xab, + 0xf5, 0xa9, 0x31, 0x62, 0x8a, 0xf5, 0x5e, 0xdf, + 0xd0, 0x98, 0x42, 0xfe, 0xcb, 0x43, 0xc5, 0x23, + 0x1a, 0xed, 0xda, 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0x05, 0x39, 0x43, 0x80, 0x24, + 0xba, 0x18, 0x2b, 0x8f, 0x63, 0x0c, 0x07, 0x36, + 0x47, 0x48, 0xab, 0x44, 0x89, 0x3c, 0xd1, 0x05, + 0x0a, 0x1f, 0x69, 0x2e, 0xbc, 0xb8, 0xe8, 0xea, + 0x49, 0xde, 0x75, 0x01, 0xf5, 0x47, 0xa2, 0xcd, + 0x5e, 0xaa, 0x91, 0x80, 0xf1, 0xd2, 0x16, 0x49, + 0x1b, 0x76, 0xd6, 0x63, 0xf8, 0x2d, 0xf1, 0x26, + 0xac, 0xd8, 0xf6, 0xc2, 0x25, 0x7b, 0x9d, 0x4a, + 0x78, 0x53, 0x29, 0x30, 0xc4, 0xa8, 0x71, 0x88, + 0xa6, 0xd4, 0xff, 0xba, 0xc0, 0x23, 0xf1, 0x28, + 0xa2, 0xf3, 0x51, 0xbb, 0x19, 0xd2, 0x90, 0x32, + 0x6d, 0x85, 0x4e, 0xb0, 0x6e, 0x23, 0x03, 0x6f, + 0x6d, 0xae, 0x8e, 0x67, 0xd3, 0x72, 0xaa, 0xf5, + 0x80, 0x7b, 0xeb, 0x61, 0x0a, 0xb5, 0x1c, 0xf7, + 0x7f, 0x9a, 0xd8, 0x4e, 0x64, 0x96, 0x79, 0x98, + 0xb0, 0x34, 0x9f, 0xdb, 0xb9, 0xae, 0xfc, 0x3b, + 0x78, 0xa5, 0x3f, 0x2f, 0x7a, 0x51, 0x7a, 0x0e, + 0x06, 0x0f, 0x0e, 0xae, 0xf1, 0x43, 0xc1, 0x1f, + 0xcd, 0x2f, 0x05, 0x78, 0xff, 0xa6, 0x93, 0x18, + 0x41, 0xc6, 0x59, 0x71, 0x19, 0x0b, 0x9e, 0x60, + 0x42, 0xeb, 0xb6, 0xac, 0x74, 0x72, 0x7c, 0x49, + 0x38, 0x52, 0x05, 0xba, 0x86, 0x8a, 0x84, 0x97, + 0xd6, 0xe3, 0xad, 0x7f, 0xb5, 0xa8, 0x35, 0x53, + 0x1f, 0xed, 0x8b, 0x37, 0xa7, 0x5c, 0x6b, 0xbb, + 0x89, 0x24, 0x96, 0x99, 0x7a, 0x1f, 0xb2, 0xc4, + 0xa8, 0x40, 0xdd, 0x5c, 0xc2, 0x5b, 0x33, 0x7a, + 0x09, 0xd7, 0xe8, 0x10, 0xee, 0x5d, 0x29, 0xee, + 0x08, 0xba, 0x66, 0x66, 0xda, 0x47, 0xbc, 0xce, + 0xa2, 0x0b, 0xab, 0x64, 0x46, 0x2c, 0x3b, 0x8d, + 0xa5, 0xab, 0x4d, 0x14, 0xb4, 0x96, 0x94, 0x3a, + 0x47, 0x75, 0xae, 0xbf, 0x6c, 0x1c, 0x5d, 0xb2, + 0x44, 0x6c, 0x33, 0xaa, 0x15, 0xf7, 0x94, 0xfc, + 0x2f, 0x31, 0x25, 0xf1, 0x56, 0x27, 0x0b, 0xf1, + 0x84, 0x6c, 0x59, 0x62, 0xd0, 0x98, 0xaa, 0x14, + 0x96, 0x4e, 0x5f, 0x5c, 0x03, 0xac, 0xa9, 0x42, + 0x95, 0xee, 0x04, 0x7f, 0x4a, 0xec, 0xc3, 0xb6, + 0x74, 0x3f, 0xa6, 0x23, 0xa3, 0x73, 0xd5, 0x54, + 0x1e, 0x5a, 0xc8, 0x46, 0x7d, 0xea, 0xe3, 0xa3, + 0x8f, 0x57, 0xc1, 0xf6, 0x78, 0x4d, 0x2f, 0x77, + 0x74, 0xaa, 0x9c, 0xd9, 0x12, 0x61, 0x04, 0x86, + 0x66, 0x71, 0xfd, 0xd7, 0x23, 0x6b, 0x57, 0x20, + 0x94, 0xa7, 0x2f, 0xe5, 0x29, 0x67, 0x25, 0x4d, + 0x8a, 0x6c, 0x46, 0xe7, 0xf3, 0xad, 0x1f, 0x2d, + 0xb3, 0xa6, 0xdc, 0x3e, 0x7c, 0x95, 0xd8, 0x62, + 0x52, 0xe9, 0x96, 0x61, 0x85, 0xaa, 0xbb, 0xb0, + 0xca, 0xeb, 0xfa, 0xc3, 0x6a, 0x7c, 0xaa, 0xaf, + 0x87, 0x23, 0xee, 0xe6, 0xb0, 0xe6, 0xda, 0x61, + 0x1b, 0x1c, 0x36, 0x44, 0xc5, 0x0c, 0x1e, 0xb4, + 0xec, 0x9d, 0xa9, 0x4f, 0xb3, 0x01, 0x3b, 0x81, + 0x6c, 0x3e, 0xdf, 0xf8, 0x47, 0xb8, 0x04, 0xe6, + 0x1f, 0x17, 0xfa, 0xa0, 0xba, 0xf7, 0x08, 0x0f, + 0x36, 0xfe, 0x41, 0x1b, 0x0f, 0x8b, 0x4e, 0xf5, + 0x71, 0xb3, 0x4c, 0x2f, 0x22, 0x16, 0x28, 0xf2, + 0x88, 0x9f, 0xf3, 0x6e, 0x1b, 0xf1, 0xaa, 0x3f, + 0xef, 0x40, 0x1d, 0x32, 0x1e, 0x42, 0xdd, 0x05, + 0xe1, 0xe7, 0x57, 0x7a, 0xc0, 0xc5, 0xbf, 0x86, + 0xe6, 0x5d, 0xb3, 0x15, 0x6f, 0xf4, 0xeb, 0xb9, + 0xf5, 0xe8, 0xc1, 0xe5, 0x0a, 0x8f, 0xc8, 0x45, + 0xcb, 0xd2, 0x3b, 0xfd, 0x8a, 0xb8, 0xc5, 0x7a, + 0xa8, 0xac, 0xd6, 0x9d, 0xd9, 0xd0, 0xcd, 0xd0, + 0xd9, 0x74, 0x17, 0x8d, 0x7b, 0xe1, 0x19, 0xdd, + 0x58, 0xe9, 0xa3, 0x4e, 0x3e, 0xf1, 0xce, 0xf8, + 0x40, 0x3f, 0x2c, 0x99, 0x45, 0x3f, 0xb9, 0x43, + 0x36, 0x9e, 0xfa, 0x7e, 0xdc, 0x84, 0xd0, 0xaf, + 0xf6, 0xb8, 0x14, 0xfd, 0x78, 0x2f, 0x60, 0x6e, + 0xbb, 0xc3, 0x25, 0xdc, 0x5c, 0xeb, 0x58, 0xad, + 0x68, 0x2c, 0x4e, 0xb8, 0x98, 0x05, 0xdf, 0xb2, + 0x34, 0xc5, 0x0e, 0xa7, 0xd6, 0x15, 0x87, 0x9f, + 0xdf, 0xe9, 0x28, 0x9b, 0x7e, 0x92, 0xfe, 0x2f, + 0xdd, 0x6b, 0x9f, 0x45, 0xb8, 0xbf, 0xaa, 0xb6, + 0x7d, 0x73, 0xfd, 0x62, 0xde, 0xfd, 0xd5, 0xb5, + 0xc3, 0xc0, 0xb9, 0x5e, 0xe2, 0x38, 0x17, 0x86, + 0x8d, 0x1e, 0xfc, 0xa8, 0x85, 0xf9, 0x6d, 0xf7, + 0x1a, 0x8a, 0x3a, 0x77, 0xd9, 0xbb, 0x97, 0xb6, + 0xfe, 0x9c, 0x9f, 0xfa, 0xa2, 0xa0, 0xc7, 0x2a, + 0x65, 0x87, 0xb9, 0x5e, 0x86, 0x14, 0xb3, 0x73, + 0x45, 0x5f, 0x3a, 0xf3, 0x61, 0x8f, 0xf7, 0xca, + 0xe5, 0xb3, 0xb0, 0xb9, 0x60, 0xae, 0xb3, 0xe8, + 0x41, 0x9f, 0x68, 0x8c, 0xde, 0x3f, 0x78, 0xb4, + 0x28, 0x7e, 0x13, 0x4b, 0x7d, 0xb5, 0x35, 0x88, + 0x9b, 0xb9, 0xb3, 0xac, 0x9e, 0xd6, 0x64, 0x6f, + 0x9c, 0x17, 0x7a, 0xf8, 0x32, 0xfb, 0x0f, 0x8f, + 0x42, 0xd8, 0x87 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); +const char* symbol_sdf::fragmentSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x8d, 0x55, 0x6b, 0x6f, 0xda, 0x30, + 0x14, 0xfd, 0x9e, 0x5f, 0x71, 0x25, 0xbe, 0x24, + 0x69, 0x1b, 0x1e, 0x6b, 0xab, 0x6d, 0xd1, 0x34, + 0x21, 0x08, 0x1d, 0x52, 0x29, 0x08, 0xba, 0xae, + 0xd2, 0x34, 0x59, 0x86, 0x24, 0x60, 0xc9, 0xc4, + 0x28, 0x0f, 0x4a, 0x37, 0xf5, 0xbf, 0xcf, 0xce, + 0xcb, 0x4e, 0x4a, 0xa0, 0xf9, 0x86, 0xef, 0xb9, + 0xe7, 0xdc, 0xc7, 0xb1, 0x69, 0xb9, 0x9e, 0x4f, + 0x02, 0x0f, 0x16, 0xc3, 0x11, 0x9a, 0x3d, 0xc3, + 0x67, 0xab, 0xa3, 0xb5, 0xf2, 0x23, 0x67, 0x78, + 0xe7, 0xa0, 0xbb, 0xfe, 0x64, 0xd2, 0x87, 0x8e, + 0xd5, 0xed, 0xdc, 0xb4, 0x87, 0xce, 0xd3, 0x78, + 0xe0, 0xa0, 0xd9, 0xf8, 0xd9, 0xb9, 0x47, 0xf3, + 0xfe, 0xe3, 0x78, 0xaa, 0x69, 0x49, 0x40, 0x7c, + 0x16, 0x6e, 0x61, 0xc9, 0x18, 0x85, 0x04, 0x91, + 0x08, 0x6d, 0x30, 0x65, 0xb6, 0xa6, 0xb5, 0x88, + 0x1f, 0x70, 0x22, 0xf8, 0xd1, 0x5f, 0xa0, 0x9f, + 0x0f, 0xe3, 0xd1, 0x74, 0x3e, 0x41, 0x09, 0xf2, + 0x09, 0xa5, 0x68, 0xc5, 0x28, 0x0b, 0xb5, 0x3d, + 0x0e, 0x5f, 0x49, 0xb0, 0x86, 0x0d, 0x59, 0x6f, + 0x76, 0xb0, 0xf7, 0x56, 0xd7, 0x20, 0xa3, 0xb6, + 0xd6, 0xf2, 0x68, 0xe4, 0x95, 0xf4, 0x0a, 0x48, + 0x25, 0x11, 0xb0, 0xc0, 0x25, 0xbe, 0xd6, 0xa4, + 0x27, 0x8a, 0x69, 0xd6, 0x93, 0xd1, 0x93, 0x7a, + 0x55, 0xd8, 0x49, 0x3d, 0xb6, 0xc3, 0x2b, 0x12, + 0xbf, 0x96, 0x62, 0x94, 0xbd, 0xec, 0xc0, 0xa7, + 0x0c, 0xc7, 0x90, 0x87, 0xea, 0x4a, 0x0a, 0xa2, + 0x4c, 0xff, 0x58, 0x5b, 0x2f, 0xc4, 0x8d, 0x37, + 0xc7, 0x94, 0x64, 0xf4, 0xa4, 0x58, 0x15, 0x76, + 0x5e, 0x6f, 0x49, 0x93, 0xb0, 0x51, 0x4e, 0x04, + 0xcf, 0xab, 0x15, 0xa8, 0x5c, 0xac, 0x00, 0x46, + 0x78, 0xbb, 0xa3, 0x5e, 0xd8, 0x1b, 0x72, 0x5c, + 0xec, 0x1d, 0xe2, 0x24, 0xf4, 0xec, 0xda, 0x2a, + 0x0a, 0x9a, 0x35, 0xde, 0x6e, 0x31, 0x8a, 0x56, + 0x98, 0x2a, 0x10, 0x69, 0x3e, 0x91, 0xcd, 0xcd, + 0x57, 0x54, 0xc9, 0x17, 0xd8, 0x83, 0x3d, 0x72, + 0x71, 0x8c, 0x3b, 0xb6, 0x7a, 0xfa, 0x29, 0x3f, + 0xed, 0x0a, 0x30, 0x23, 0x2e, 0x6c, 0x31, 0x09, + 0x74, 0x03, 0xfe, 0x69, 0xc0, 0x3f, 0x31, 0x85, + 0x93, 0xde, 0x15, 0xa0, 0xa3, 0xbe, 0x85, 0x6f, + 0x0d, 0xfe, 0x6c, 0xa6, 0x55, 0x2c, 0x5a, 0xa3, + 0x95, 0x91, 0x94, 0xf6, 0x98, 0x0d, 0x9b, 0x69, + 0x0b, 0x27, 0x0a, 0xc4, 0x7b, 0x17, 0xa6, 0x84, + 0xef, 0xdc, 0x76, 0xa6, 0xc8, 0xcc, 0x70, 0x35, + 0x42, 0x19, 0x91, 0x45, 0xd6, 0x4c, 0x75, 0x86, + 0x36, 0xf5, 0xd5, 0x31, 0x56, 0x11, 0x90, 0xa4, + 0x35, 0xef, 0x88, 0x84, 0x74, 0xbd, 0x7c, 0xe5, + 0x1c, 0x94, 0x2f, 0xd9, 0x3a, 0xf0, 0x76, 0x44, + 0x28, 0xa3, 0x51, 0xdc, 0x52, 0x62, 0xba, 0xd6, + 0x41, 0x85, 0x44, 0xe4, 0xaf, 0x1a, 0xab, 0xa4, + 0xfb, 0xd8, 0xf5, 0x90, 0x9c, 0x58, 0x8e, 0xf9, + 0xdd, 0xfb, 0x63, 0x6b, 0x2a, 0x8a, 0x05, 0xf1, + 0x22, 0x97, 0x28, 0x4d, 0x08, 0xdf, 0x33, 0xe6, + 0x36, 0xf4, 0xae, 0xad, 0x0e, 0x7c, 0x4d, 0x7f, + 0xe5, 0x69, 0x69, 0x9f, 0xe9, 0x86, 0x8b, 0xe5, + 0xaa, 0x8e, 0x91, 0x26, 0x50, 0x7a, 0xe0, 0x18, + 0xe5, 0x39, 0x6e, 0x83, 0x2e, 0x45, 0xcd, 0xea, + 0xad, 0x30, 0xec, 0xfa, 0x2c, 0x97, 0x89, 0xef, + 0xf3, 0x7c, 0xbd, 0x77, 0x73, 0xcb, 0x2b, 0xb9, + 0x82, 0x5b, 0x5e, 0x90, 0x21, 0x0a, 0x13, 0xbf, + 0x33, 0x34, 0xf1, 0x41, 0x2f, 0x1f, 0xef, 0xe2, + 0x16, 0x88, 0xaf, 0x28, 0x50, 0xf5, 0x5e, 0x11, + 0x2b, 0x0a, 0xd3, 0xe5, 0xb2, 0x4c, 0xe8, 0x5a, + 0xdd, 0x2f, 0x9c, 0x3b, 0xff, 0x3b, 0xb9, 0x50, + 0xaa, 0x36, 0x3e, 0x52, 0xb6, 0xf8, 0x8a, 0x7a, + 0xb3, 0x6a, 0x15, 0x7f, 0xb5, 0xe5, 0xa8, 0x8d, + 0x52, 0x23, 0xcb, 0x7b, 0xd3, 0xea, 0x5d, 0xbb, + 0x24, 0x8a, 0x39, 0x4b, 0xfe, 0x9c, 0xf4, 0x86, + 0x7a, 0xf9, 0xb4, 0x5c, 0x8a, 0x43, 0xc3, 0xc2, + 0x0d, 0xa3, 0xce, 0xea, 0x71, 0x79, 0x6e, 0xd6, + 0xa0, 0x09, 0x95, 0x37, 0xa7, 0x9e, 0x83, 0xe9, + 0x6e, 0x23, 0xa6, 0x10, 0x6d, 0x19, 0x8b, 0x37, + 0x51, 0xec, 0xed, 0xf4, 0xb4, 0x81, 0xab, 0x0a, + 0xdb, 0x65, 0xd6, 0xd5, 0x45, 0xed, 0x50, 0x14, + 0x69, 0xe4, 0xae, 0x58, 0x53, 0x34, 0x0a, 0xf1, + 0x7a, 0x90, 0x4f, 0x3c, 0x9b, 0xbc, 0x09, 0x7a, + 0x26, 0x60, 0x96, 0x37, 0xd7, 0xac, 0xd8, 0xd2, + 0xc8, 0xfe, 0x6a, 0xc5, 0xd5, 0x9a, 0x3e, 0x39, + 0xf3, 0xe1, 0xbc, 0xff, 0x0b, 0x8d, 0x1f, 0x16, + 0x33, 0x67, 0xf0, 0x38, 0x9d, 0x1f, 0xe3, 0x15, + 0xbe, 0xd3, 0xbb, 0xdc, 0x01, 0xe5, 0x5d, 0x7a, + 0xd3, 0xfe, 0x03, 0xa2, 0x37, 0x95, 0x61 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); } // namespace shaders } // namespace mbgl |