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path: root/src/mbgl/shaders/symbol_sdf.cpp
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Diffstat (limited to 'src/mbgl/shaders/symbol_sdf.cpp')
-rw-r--r--src/mbgl/shaders/symbol_sdf.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp
index e0ee57b6d4..7cbc9babf5 100644
--- a/src/mbgl/shaders/symbol_sdf.cpp
+++ b/src/mbgl/shaders/symbol_sdf.cpp
@@ -14,11 +14,11 @@ attribute vec2 a_texture_pos;
attribute vec4 a_data;
uniform lowp float a_fill_color_t;
-attribute lowp vec4 a_fill_color;
-varying lowp vec4 fill_color;
+attribute highp vec4 a_fill_color;
+varying highp vec4 fill_color;
uniform lowp float a_halo_color_t;
-attribute lowp vec4 a_halo_color;
-varying lowp vec4 halo_color;
+attribute highp vec4 a_halo_color;
+varying highp vec4 halo_color;
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
@@ -119,8 +119,8 @@ const char* symbol_sdf::fragmentSource = R"MBGL_SHADER(
#define EDGE_GAMMA 0.105/DEVICE_PIXEL_RATIO
uniform bool u_is_halo;
-varying lowp vec4 fill_color;
-varying lowp vec4 halo_color;
+varying highp vec4 fill_color;
+varying highp vec4 halo_color;
varying lowp float opacity;
varying lowp float halo_width;
varying lowp float halo_blur;