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path: root/src/mbgl/shaders/symbol_icon.cpp
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Diffstat (limited to 'src/mbgl/shaders/symbol_icon.cpp')
-rw-r--r--src/mbgl/shaders/symbol_icon.cpp321
1 files changed, 183 insertions, 138 deletions
diff --git a/src/mbgl/shaders/symbol_icon.cpp b/src/mbgl/shaders/symbol_icon.cpp
index c037c81005..bfbb150951 100644
--- a/src/mbgl/shaders/symbol_icon.cpp
+++ b/src/mbgl/shaders/symbol_icon.cpp
@@ -1,149 +1,194 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/symbol_icon.hpp>
+#include <mbgl/util/compression.hpp>
+
+#include <cstdint>
namespace mbgl {
namespace shaders {
const char* symbol_icon::name = "symbol_icon";
-const char* symbol_icon::vertexSource = R"MBGL_SHADER(
-const float PI = 3.141592653589793;
-
-attribute vec4 a_pos_offset;
-attribute vec4 a_data;
-attribute vec3 a_projected_pos;
-attribute float a_fade_opacity;
-
-uniform bool u_is_size_zoom_constant;
-uniform bool u_is_size_feature_constant;
-uniform highp float u_size_t; // used to interpolate between zoom stops when size is a composite function
-uniform highp float u_size; // used when size is both zoom and feature constant
-uniform highp float u_camera_to_center_distance;
-uniform highp float u_pitch;
-uniform bool u_rotate_symbol;
-uniform highp float u_aspect_ratio;
-uniform float u_fade_change;
-
-
-#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
-attribute lowp vec2 a_opacity;
-varying lowp float opacity;
-#else
-uniform lowp float u_opacity;
-#endif
-
-
-uniform mat4 u_matrix;
-uniform mat4 u_label_plane_matrix;
-uniform mat4 u_gl_coord_matrix;
-
-uniform bool u_is_text;
-uniform bool u_pitch_with_map;
-
-uniform vec2 u_texsize;
-
-varying vec2 v_tex;
-varying float v_fade_opacity;
-
-void main() {
-
-#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
-#else
- lowp float opacity = u_opacity;
-#endif
-
-
- vec2 a_pos = a_pos_offset.xy;
- vec2 a_offset = a_pos_offset.zw;
-
- vec2 a_tex = a_data.xy;
- vec2 a_size = a_data.zw;
-
- highp float segment_angle = -a_projected_pos[2];
-
- float size;
- if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {
- size = mix(a_size[0], a_size[1], u_size_t) / 10.0;
- } else if (u_is_size_zoom_constant && !u_is_size_feature_constant) {
- size = a_size[0] / 10.0;
- } else if (!u_is_size_zoom_constant && u_is_size_feature_constant) {
- size = u_size;
- } else {
- size = u_size;
- }
-
- vec4 projectedPoint = u_matrix * vec4(a_pos, 0, 1);
- highp float camera_to_anchor_distance = projectedPoint.w;
- // See comments in symbol_sdf.vertex
- highp float distance_ratio = u_pitch_with_map ?
- camera_to_anchor_distance / u_camera_to_center_distance :
- u_camera_to_center_distance / camera_to_anchor_distance;
- highp float perspective_ratio = clamp(
- 0.5 + 0.5 * distance_ratio,
- 0.0, // Prevents oversized near-field symbols in pitched/overzoomed tiles
- 4.0);
-
- size *= perspective_ratio;
-
- float fontScale = u_is_text ? size / 24.0 : size;
-
- highp float symbol_rotation = 0.0;
- if (u_rotate_symbol) {
- // See comments in symbol_sdf.vertex
- vec4 offsetProjectedPoint = u_matrix * vec4(a_pos + vec2(1, 0), 0, 1);
-
- vec2 a = projectedPoint.xy / projectedPoint.w;
- vec2 b = offsetProjectedPoint.xy / offsetProjectedPoint.w;
-
- symbol_rotation = atan((b.y - a.y) / u_aspect_ratio, b.x - a.x);
- }
-
- highp float angle_sin = sin(segment_angle + symbol_rotation);
- highp float angle_cos = cos(segment_angle + symbol_rotation);
- mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
-
- vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
- gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
-
- v_tex = a_tex / u_texsize;
- vec2 fade_opacity = unpack_opacity(a_fade_opacity);
- float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change;
- v_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change));
-}
-
-)MBGL_SHADER";
-const char* symbol_icon::fragmentSource = R"MBGL_SHADER(
-uniform sampler2D u_texture;
-
-
-#ifndef HAS_UNIFORM_u_opacity
-varying lowp float opacity;
-#else
-uniform lowp float u_opacity;
-#endif
-
-
-varying vec2 v_tex;
-varying float v_fade_opacity;
-
-void main() {
-
-#ifdef HAS_UNIFORM_u_opacity
- lowp float opacity = u_opacity;
-#endif
-
-
- lowp float alpha = opacity * v_fade_opacity;
- gl_FragColor = texture2D(u_texture, v_tex) * alpha;
-
-#ifdef OVERDRAW_INSPECTOR
- gl_FragColor = vec4(1.0);
-#endif
-}
-
-)MBGL_SHADER";
+const char* symbol_icon::vertexSource = [] () {
+ static const uint8_t compressed[] = {
+ 0x78, 0xda, 0xad, 0x57, 0x4b, 0x8f, 0xdb, 0x36,
+ 0x10, 0xbe, 0xfb, 0x57, 0x4c, 0x10, 0x20, 0x90,
+ 0xbc, 0x7e, 0xdb, 0x9b, 0x76, 0x63, 0x6c, 0x17,
+ 0xbd, 0x14, 0xcd, 0x21, 0xad, 0xd1, 0x45, 0x4f,
+ 0x8b, 0x80, 0xa0, 0x25, 0xca, 0x66, 0x2b, 0x89,
+ 0x82, 0x44, 0xf9, 0xb1, 0x45, 0xfe, 0x7b, 0x87,
+ 0xa4, 0x4c, 0x51, 0x92, 0xe5, 0x6c, 0x81, 0xfa,
+ 0x20, 0xcb, 0xe4, 0xbc, 0xe7, 0x9b, 0x8f, 0x74,
+ 0x20, 0xd2, 0x42, 0x42, 0x14, 0x0b, 0x2a, 0x61,
+ 0xf3, 0x19, 0x1e, 0x61, 0x39, 0x99, 0xaf, 0xe6,
+ 0xf7, 0x0f, 0x8b, 0x8f, 0xf7, 0xcb, 0xfb, 0x1f,
+ 0x1f, 0x7e, 0x78, 0x58, 0xae, 0x07, 0x03, 0x2a,
+ 0x65, 0xce, 0xb7, 0xa5, 0x64, 0x70, 0x60, 0xc1,
+ 0x0a, 0x28, 0xc9, 0x44, 0x41, 0x44, 0x14, 0x15,
+ 0x4c, 0xae, 0xbb, 0x9b, 0x21, 0x95, 0xb4, 0xb5,
+ 0xbc, 0x54, 0x3a, 0xb9, 0xf8, 0x8b, 0x05, 0x92,
+ 0x85, 0x4a, 0xdb, 0xdd, 0x37, 0xce, 0x29, 0x89,
+ 0x68, 0xc8, 0x88, 0xc8, 0x68, 0xc0, 0xe5, 0x19,
+ 0x9d, 0x96, 0x29, 0x8f, 0x44, 0x9e, 0xc0, 0x56,
+ 0x88, 0x18, 0x4a, 0xc2, 0x0b, 0x52, 0xf0, 0x57,
+ 0x46, 0x5e, 0x85, 0x48, 0x48, 0xa0, 0xa2, 0xa6,
+ 0x29, 0x7a, 0xef, 0x91, 0x8a, 0x18, 0x95, 0x65,
+ 0xce, 0xae, 0x08, 0xee, 0xf9, 0x6e, 0x9f, 0x55,
+ 0x3e, 0x4b, 0x23, 0x2c, 0xd7, 0x30, 0x9d, 0x42,
+ 0x59, 0xb0, 0x10, 0xa4, 0x00, 0x9e, 0x4a, 0x96,
+ 0x67, 0x22, 0xa6, 0x18, 0xda, 0x96, 0xc9, 0x23,
+ 0x63, 0x29, 0x28, 0xa7, 0x50, 0x48, 0x91, 0x15,
+ 0x70, 0xdc, 0xe3, 0x6f, 0xa5, 0x06, 0xbc, 0x00,
+ 0x0a, 0x81, 0x48, 0x30, 0x1d, 0xae, 0xd2, 0x28,
+ 0xd3, 0x40, 0x72, 0x91, 0xde, 0xf0, 0x54, 0xfb,
+ 0x69, 0x58, 0xd9, 0x0a, 0xb9, 0x37, 0x2e, 0x68,
+ 0x1a, 0x42, 0x15, 0x3a, 0x5c, 0x42, 0xef, 0xb1,
+ 0x17, 0xd0, 0x84, 0xe5, 0x94, 0x48, 0x41, 0x02,
+ 0xa6, 0x22, 0x26, 0x21, 0x57, 0xe2, 0x01, 0xeb,
+ 0x4b, 0x35, 0xe3, 0x32, 0xd8, 0x77, 0x0a, 0x96,
+ 0x0b, 0x89, 0x89, 0x92, 0xe2, 0x9c, 0x6c, 0x45,
+ 0xdc, 0xa7, 0x4a, 0x8b, 0x0c, 0x3b, 0x47, 0x72,
+ 0x8a, 0xf9, 0xd5, 0x32, 0x97, 0x5d, 0xdd, 0xb7,
+ 0x60, 0x4f, 0xd3, 0x1d, 0xfa, 0x1e, 0x0c, 0xde,
+ 0xf3, 0x28, 0x0d, 0x59, 0x04, 0xbf, 0xfe, 0xfc,
+ 0x4c, 0xfe, 0xfc, 0xed, 0xf3, 0x2f, 0xbf, 0xff,
+ 0xf1, 0x85, 0x94, 0x97, 0xbe, 0x5a, 0xe5, 0x58,
+ 0x1c, 0x33, 0xdb, 0xf9, 0x6a, 0x93, 0x34, 0xd0,
+ 0xa4, 0x25, 0x10, 0x3b, 0x8b, 0x5a, 0x60, 0x3d,
+ 0x38, 0xd0, 0xfc, 0xcc, 0xd3, 0x9d, 0xab, 0x6e,
+ 0xf7, 0xde, 0xb3, 0xb8, 0x60, 0xd7, 0x1c, 0x94,
+ 0xc4, 0x91, 0x49, 0x43, 0x1e, 0x0d, 0x6a, 0x74,
+ 0x25, 0x54, 0xae, 0x50, 0x00, 0xbf, 0x72, 0x7e,
+ 0x5a, 0xb7, 0x97, 0x63, 0xba, 0x65, 0x31, 0xc9,
+ 0x62, 0x9a, 0xb2, 0x3e, 0x91, 0x5d, 0x8c, 0x20,
+ 0x13, 0x79, 0x68, 0xf7, 0xaf, 0x40, 0x52, 0xb2,
+ 0x53, 0x17, 0xaa, 0xba, 0x1f, 0xe4, 0xc8, 0xe5,
+ 0x1e, 0x55, 0x33, 0x47, 0x4f, 0xe7, 0x5c, 0x2a,
+ 0x25, 0x8d, 0x99, 0x81, 0x4d, 0x5a, 0x6f, 0x1c,
+ 0xd4, 0x46, 0x5d, 0x08, 0x93, 0xe1, 0xa1, 0x3d,
+ 0x3c, 0x07, 0xc1, 0x43, 0x8c, 0x90, 0xa7, 0x9e,
+ 0x0f, 0xff, 0x0c, 0x00, 0x3f, 0xdf, 0xe9, 0x8b,
+ 0x12, 0xa9, 0xde, 0x91, 0x04, 0xca, 0x14, 0x5f,
+ 0xff, 0x26, 0x09, 0x3f, 0x11, 0xe5, 0xd4, 0xb3,
+ 0x1d, 0x18, 0xb9, 0xdd, 0xf2, 0x2f, 0x35, 0x57,
+ 0xca, 0xdd, 0x8e, 0x28, 0x3b, 0x57, 0x2a, 0xaf,
+ 0x84, 0xab, 0xb6, 0xe2, 0xe4, 0xa0, 0x90, 0x4b,
+ 0x27, 0x93, 0x13, 0x8a, 0x3a, 0x12, 0x66, 0xb5,
+ 0x2d, 0xf4, 0x7a, 0x5c, 0x37, 0xec, 0x60, 0x45,
+ 0xb4, 0x88, 0x62, 0x9e, 0xb6, 0x05, 0x3d, 0x64,
+ 0x76, 0xd3, 0x6a, 0xba, 0x00, 0x2f, 0xd8, 0x2e,
+ 0xc1, 0x19, 0x22, 0x88, 0xe0, 0x58, 0xc9, 0x8e,
+ 0x5b, 0x64, 0xf5, 0xb2, 0xf8, 0x5a, 0x69, 0x55,
+ 0xf2, 0xba, 0x2d, 0xea, 0x37, 0x8f, 0xc0, 0x7b,
+ 0xd7, 0xc3, 0x4d, 0xf0, 0xe1, 0x03, 0xbc, 0xeb,
+ 0x67, 0xa4, 0x4b, 0x5f, 0xd4, 0xa7, 0x8a, 0x11,
+ 0xcb, 0xed, 0x99, 0x80, 0x5f, 0x66, 0x5f, 0x47,
+ 0x55, 0xec, 0x2f, 0x73, 0x7c, 0xbd, 0x10, 0x95,
+ 0x0f, 0x53, 0x98, 0xcf, 0x26, 0x33, 0xe3, 0xfd,
+ 0x1b, 0xa8, 0xea, 0xeb, 0x20, 0xfe, 0xb7, 0x18,
+ 0xac, 0xff, 0x3e, 0x4f, 0xb7, 0xd2, 0xfd, 0x4f,
+ 0x9e, 0x2a, 0x4a, 0x74, 0xed, 0xdf, 0x96, 0xb1,
+ 0x2d, 0x5f, 0x81, 0x6d, 0xcf, 0x46, 0x20, 0x5d,
+ 0x6b, 0x41, 0x33, 0x7e, 0x30, 0xd4, 0x02, 0x9e,
+ 0x86, 0xcb, 0x08, 0x66, 0x23, 0x98, 0xfb, 0xeb,
+ 0x4e, 0xc3, 0x6b, 0xee, 0x44, 0xc2, 0xdc, 0x8b,
+ 0x9a, 0x3b, 0xd1, 0x52, 0xd3, 0xf4, 0xe4, 0x68,
+ 0xb4, 0x91, 0xb7, 0x9f, 0x99, 0xe2, 0xe4, 0x44,
+ 0x21, 0xa5, 0xc0, 0x43, 0x02, 0x0c, 0x65, 0x92,
+ 0x22, 0x8c, 0x26, 0x07, 0x96, 0x23, 0x04, 0x3b,
+ 0x6e, 0x2e, 0x56, 0x0d, 0x71, 0xea, 0x28, 0x9b,
+ 0x43, 0x0f, 0x4f, 0x36, 0xe1, 0xfe, 0x90, 0xa6,
+ 0xb7, 0xc8, 0x1e, 0x3e, 0x59, 0x0b, 0xb7, 0xa4,
+ 0xa6, 0xfd, 0xf6, 0xbb, 0xd5, 0xc9, 0x58, 0xae,
+ 0xf9, 0x9e, 0x1f, 0xea, 0xc8, 0x83, 0x98, 0x26,
+ 0x99, 0x67, 0x7d, 0xa9, 0xcf, 0x6c, 0x72, 0x0f,
+ 0x77, 0xfa, 0x39, 0x6c, 0x65, 0x3a, 0x6a, 0xc9,
+ 0x61, 0x17, 0xb0, 0x7e, 0x9b, 0x9c, 0x1d, 0x74,
+ 0xed, 0x04, 0x96, 0x4b, 0xb5, 0x35, 0x84, 0x94,
+ 0xd1, 0x7c, 0x1c, 0x71, 0x16, 0x87, 0x55, 0x35,
+ 0x75, 0x61, 0x75, 0x8d, 0x58, 0x38, 0x55, 0x72,
+ 0x0a, 0x62, 0xea, 0x58, 0xe6, 0x31, 0x2b, 0x1a,
+ 0x56, 0x57, 0x93, 0x99, 0x5f, 0x0d, 0xa5, 0xc6,
+ 0xca, 0xf0, 0xb1, 0x1b, 0x77, 0x63, 0x68, 0x23,
+ 0x91, 0xca, 0xe7, 0x80, 0xc6, 0x06, 0x56, 0x15,
+ 0x29, 0xc3, 0x93, 0xd1, 0x9e, 0xc2, 0x02, 0x0d,
+ 0xc2, 0xa7, 0x6a, 0xb4, 0xbb, 0x0c, 0x61, 0x7a,
+ 0xad, 0x0f, 0x4b, 0x3c, 0xe2, 0xd1, 0x84, 0x1d,
+ 0x0d, 0x33, 0x7d, 0x8d, 0x63, 0xd4, 0x05, 0xfb,
+ 0x9b, 0x81, 0x63, 0xb1, 0x6d, 0x38, 0x6e, 0xf3,
+ 0x26, 0x84, 0x63, 0x03, 0x34, 0x3f, 0xcf, 0x11,
+ 0xea, 0xbe, 0x85, 0xbb, 0x6b, 0x0f, 0x29, 0xb0,
+ 0x0b, 0xea, 0xd3, 0x19, 0x33, 0xbe, 0x0e, 0x74,
+ 0xab, 0xb6, 0x45, 0xb5, 0x6b, 0xa1, 0x18, 0xe5,
+ 0xab, 0x3b, 0x47, 0xc7, 0x75, 0xb7, 0x62, 0x48,
+ 0xbf, 0xa9, 0xe7, 0x6d, 0x27, 0x67, 0x18, 0x03,
+ 0x9d, 0x9c, 0x7d, 0x0d, 0x6c, 0xf7, 0x66, 0x31,
+ 0x82, 0xed, 0xe4, 0xa4, 0x37, 0x4f, 0x7e, 0x63,
+ 0xe4, 0xdd, 0x4e, 0x68, 0x8e, 0x46, 0x56, 0x50,
+ 0x16, 0xf1, 0xe9, 0x35, 0xb9, 0xfb, 0xae, 0xed,
+ 0xf7, 0xca, 0xf0, 0x1b, 0x0b, 0x81, 0x3e, 0x7a,
+ 0xf0, 0xf9, 0x46, 0x0b, 0x58, 0xfc, 0x05, 0x5c,
+ 0xd6, 0x2e, 0xad, 0x78, 0xd4, 0xcb, 0x9e, 0xb5,
+ 0x38, 0x82, 0xf1, 0x1c, 0x61, 0x34, 0xac, 0xa3,
+ 0x1c, 0x75, 0x5f, 0x51, 0xce, 0x5f, 0x5f, 0xe3,
+ 0xb2, 0xea, 0x38, 0xbc, 0x76, 0xeb, 0x70, 0x9a,
+ 0xee, 0x4a, 0x63, 0x2f, 0x46, 0x66, 0xbe, 0xe6,
+ 0x7a, 0x1c, 0x94, 0x4d, 0xbc, 0x8f, 0x6c, 0xd4,
+ 0x85, 0xd4, 0x14, 0xbd, 0x73, 0x3f, 0xb9, 0x58,
+ 0x6a, 0xdb, 0x71, 0x01, 0xa1, 0x97, 0x8e, 0x58,
+ 0x8a, 0x76, 0xbe, 0x43, 0xf0, 0xec, 0x91, 0x3c,
+ 0x85, 0xe5, 0x42, 0xe7, 0x6a, 0x07, 0xcb, 0x6f,
+ 0xc4, 0x62, 0x12, 0xb4, 0x47, 0xb3, 0xfa, 0x9e,
+ 0xba, 0xb7, 0x1a, 0x0b, 0x34, 0xf7, 0xe6, 0x52,
+ 0x5f, 0x3d, 0xaa, 0x05, 0xaf, 0xf9, 0xb7, 0xa0,
+ 0xca, 0xb1, 0x9a, 0xe8, 0xfa, 0xde, 0x89, 0x7a,
+ 0xae, 0x18, 0x9e, 0x99, 0xf0, 0x93, 0xa6, 0xa6,
+ 0xa7, 0xe6, 0xfd, 0x14, 0x27, 0x7c, 0xdc, 0xba,
+ 0xb0, 0x9a, 0x30, 0x5b, 0x41, 0x24, 0xf4, 0xe4,
+ 0xe9, 0x5c, 0x12, 0x84, 0xd8, 0x5c, 0xbd, 0x34,
+ 0xcc, 0xe3, 0xe9, 0x78, 0xe7, 0xba, 0xf7, 0x31,
+ 0xae, 0x6f, 0x83, 0x7f, 0x01, 0xca, 0xcb, 0x70,
+ 0xe8
+ };
+ static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
+ return decompressed.c_str();
+}();
+const char* symbol_icon::fragmentSource = [] () {
+ static const uint8_t compressed[] = {
+ 0x78, 0xda, 0x75, 0x90, 0xcb, 0x6e, 0xc2, 0x30,
+ 0x10, 0x45, 0xf7, 0xf3, 0x15, 0x23, 0xb1, 0x49,
+ 0xaa, 0xaa, 0xa2, 0x51, 0x77, 0x51, 0x17, 0x88,
+ 0x80, 0x60, 0x51, 0x82, 0x42, 0x1f, 0x4b, 0xcb,
+ 0x22, 0x76, 0x6a, 0xc9, 0xb1, 0x23, 0x13, 0x9b,
+ 0xa2, 0xaa, 0xff, 0x5e, 0xbb, 0x24, 0x29, 0xe2,
+ 0xe1, 0xa5, 0x7d, 0xee, 0xf5, 0x99, 0xb1, 0x4a,
+ 0x70, 0x6d, 0x6a, 0xdc, 0xd1, 0xba, 0x91, 0xcc,
+ 0x24, 0x19, 0x5a, 0xd2, 0xb2, 0xaf, 0xd6, 0x1a,
+ 0x96, 0x02, 0xc0, 0x48, 0x70, 0x55, 0x32, 0x8e,
+ 0x8b, 0xc9, 0x86, 0xbc, 0xad, 0x96, 0xf3, 0xbc,
+ 0x78, 0x21, 0x96, 0xe8, 0x86, 0x6e, 0x45, 0x7b,
+ 0x00, 0x47, 0xcd, 0x41, 0xa8, 0x0a, 0xa5, 0xde,
+ 0x37, 0xc8, 0xa5, 0xa6, 0x2d, 0x76, 0x4f, 0x29,
+ 0x8c, 0x98, 0xdc, 0x31, 0xb0, 0x5d, 0xfd, 0x09,
+ 0x31, 0xc4, 0x03, 0xa3, 0x4a, 0xc1, 0xfd, 0x37,
+ 0x7d, 0x91, 0x63, 0xdb, 0x04, 0x5d, 0x10, 0x48,
+ 0x87, 0xbb, 0x63, 0xca, 0x11, 0x4e, 0x4b, 0xf6,
+ 0x1f, 0x05, 0xa7, 0x45, 0x89, 0x35, 0x15, 0x2a,
+ 0x8a, 0xf1, 0x1b, 0xd0, 0x9f, 0x20, 0x7b, 0xdb,
+ 0x35, 0x10, 0x97, 0x9e, 0xf8, 0x7c, 0xd5, 0xe7,
+ 0x0c, 0xa6, 0xb2, 0xf9, 0xa4, 0x1e, 0xed, 0x43,
+ 0x77, 0x17, 0x3a, 0x21, 0x50, 0x49, 0x32, 0x37,
+ 0xb4, 0x9a, 0x6a, 0xa9, 0x8d, 0x87, 0xbb, 0x2d,
+ 0x26, 0x59, 0x34, 0x6c, 0xf4, 0xfe, 0x38, 0x5b,
+ 0xec, 0x0b, 0xfe, 0x2a, 0x53, 0xe8, 0x9d, 0xf3,
+ 0xf7, 0x59, 0x91, 0x15, 0x93, 0x0f, 0xb2, 0x5c,
+ 0x6d, 0xd6, 0xb3, 0xe9, 0x6b, 0x5e, 0x5c, 0xab,
+ 0xf4, 0xeb, 0x79, 0x8a, 0x1e, 0x1f, 0xc6, 0xf1,
+ 0xa0, 0xfa, 0x03, 0xbf, 0x04, 0x34, 0x94, 0x99
+ };
+ static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
+ return decompressed.c_str();
+}();
} // namespace shaders
} // namespace mbgl