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Diffstat (limited to 'src/mbgl/shaders/raster.cpp')
-rw-r--r--src/mbgl/shaders/raster.cpp211
1 files changed, 132 insertions, 79 deletions
diff --git a/src/mbgl/shaders/raster.cpp b/src/mbgl/shaders/raster.cpp
index 98291bfec6..e28cb5b726 100644
--- a/src/mbgl/shaders/raster.cpp
+++ b/src/mbgl/shaders/raster.cpp
@@ -1,90 +1,143 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/raster.hpp>
+#include <mbgl/util/compression.hpp>
+
+#include <cstdint>
namespace mbgl {
namespace shaders {
const char* raster::name = "raster";
-const char* raster::vertexSource = R"MBGL_SHADER(
-uniform mat4 u_matrix;
-uniform vec2 u_tl_parent;
-uniform float u_scale_parent;
-uniform float u_buffer_scale;
-
-attribute vec2 a_pos;
-attribute vec2 a_texture_pos;
-
-varying vec2 v_pos0;
-varying vec2 v_pos1;
-
-void main() {
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
- // We are using Int16 for texture position coordinates to give us enough precision for
- // fractional coordinates. We use 8192 to scale the texture coordinates in the buffer
- // as an arbitrarily high number to preserve adequate precision when rendering.
- // This is also the same value as the EXTENT we are using for our tile buffer pos coordinates,
- // so math for modifying either is consistent.
- v_pos0 = (((a_texture_pos / 8192.0) - 0.5) / u_buffer_scale ) + 0.5;
- v_pos1 = (v_pos0 * u_scale_parent) + u_tl_parent;
-}
-
-)MBGL_SHADER";
-const char* raster::fragmentSource = R"MBGL_SHADER(
-uniform float u_fade_t;
-uniform float u_opacity;
-uniform sampler2D u_image0;
-uniform sampler2D u_image1;
-varying vec2 v_pos0;
-varying vec2 v_pos1;
-
-uniform float u_brightness_low;
-uniform float u_brightness_high;
-
-uniform float u_saturation_factor;
-uniform float u_contrast_factor;
-uniform vec3 u_spin_weights;
-
-void main() {
-
- // read and cross-fade colors from the main and parent tiles
- vec4 color0 = texture2D(u_image0, v_pos0);
- vec4 color1 = texture2D(u_image1, v_pos1);
- if (color0.a > 0.0) {
- color0.rgb = color0.rgb / color0.a;
- }
- if (color1.a > 0.0) {
- color1.rgb = color1.rgb / color1.a;
- }
- vec4 color = mix(color0, color1, u_fade_t);
- color.a *= u_opacity;
- vec3 rgb = color.rgb;
-
- // spin
- rgb = vec3(
- dot(rgb, u_spin_weights.xyz),
- dot(rgb, u_spin_weights.zxy),
- dot(rgb, u_spin_weights.yzx));
-
- // saturation
- float average = (color.r + color.g + color.b) / 3.0;
- rgb += (average - rgb) * u_saturation_factor;
-
- // contrast
- rgb = (rgb - 0.5) * u_contrast_factor + 0.5;
-
- // brightness
- vec3 u_high_vec = vec3(u_brightness_low, u_brightness_low, u_brightness_low);
- vec3 u_low_vec = vec3(u_brightness_high, u_brightness_high, u_brightness_high);
-
- gl_FragColor = vec4(mix(u_high_vec, u_low_vec, rgb) * color.a, color.a);
-
-#ifdef OVERDRAW_INSPECTOR
- gl_FragColor = vec4(1.0);
-#endif
-}
-
-)MBGL_SHADER";
+const char* raster::vertexSource = [] () {
+ static const uint8_t compressed[] = {
+ 0x78, 0xda, 0x75, 0x92, 0xcb, 0x4e, 0xc3, 0x40,
+ 0x0c, 0x45, 0xf7, 0xf9, 0x0a, 0x2f, 0x13, 0x28,
+ 0x6d, 0x83, 0x00, 0x81, 0x22, 0x96, 0x5d, 0xb0,
+ 0x41, 0x2c, 0x2a, 0xc1, 0xae, 0x9a, 0x26, 0x4e,
+ 0x63, 0x69, 0x32, 0x53, 0xe6, 0x51, 0x40, 0x88,
+ 0x7f, 0xc7, 0x4e, 0x9a, 0x36, 0xe5, 0x91, 0x4d,
+ 0x24, 0x3f, 0xce, 0xbd, 0xb6, 0x27, 0x1a, 0xaa,
+ 0xad, 0x6b, 0xa1, 0x55, 0xe1, 0x0a, 0xe2, 0x8a,
+ 0x7f, 0x8e, 0xde, 0x8b, 0x24, 0xee, 0xc3, 0x3b,
+ 0x2c, 0x2f, 0x39, 0x1c, 0xf4, 0x6a, 0xab, 0x1c,
+ 0x9a, 0x70, 0xcc, 0xd4, 0xda, 0xaa, 0xc0, 0x29,
+ 0x5f, 0x2a, 0x8d, 0xff, 0x66, 0xd7, 0xb1, 0xae,
+ 0xd1, 0xf5, 0x45, 0x45, 0x92, 0xa8, 0xc0, 0xf8,
+ 0x75, 0x0c, 0xd8, 0x83, 0xd5, 0x6a, 0x6b, 0x7d,
+ 0xf1, 0x3b, 0x1a, 0xf0, 0x3d, 0x44, 0x87, 0x7d,
+ 0x36, 0xd9, 0x29, 0xf7, 0x41, 0x66, 0xd3, 0x27,
+ 0x77, 0x12, 0x9c, 0x17, 0x7f, 0x04, 0x73, 0x29,
+ 0xb5, 0x54, 0xf1, 0x28, 0x64, 0xd2, 0x0c, 0x3e,
+ 0x13, 0xe0, 0x6f, 0xa3, 0x57, 0x4f, 0xd6, 0x53,
+ 0x20, 0x6b, 0xe0, 0xfe, 0x30, 0x20, 0x9c, 0x49,
+ 0xe3, 0x55, 0xda, 0x19, 0x98, 0xc0, 0x7c, 0x02,
+ 0x79, 0x56, 0x74, 0xf5, 0xb3, 0x19, 0x3c, 0x23,
+ 0xf0, 0x34, 0x10, 0xbd, 0xf0, 0x1f, 0x4c, 0xc8,
+ 0x6f, 0x80, 0x67, 0x82, 0xbd, 0x29, 0xd8, 0x0e,
+ 0xb8, 0xd2, 0x5a, 0x57, 0x91, 0x51, 0x01, 0x3d,
+ 0x04, 0x0b, 0x1b, 0xda, 0x49, 0x13, 0xa0, 0xb1,
+ 0x71, 0xd3, 0xc0, 0xd6, 0x61, 0x49, 0x5e, 0xea,
+ 0xb8, 0x79, 0x40, 0xd7, 0x4e, 0x95, 0xd2, 0xab,
+ 0xf4, 0xb8, 0x7b, 0x2a, 0x92, 0xd1, 0x23, 0xdc,
+ 0xe6, 0x77, 0x97, 0x82, 0xea, 0xd6, 0x05, 0xa1,
+ 0xc1, 0x83, 0xe8, 0x58, 0x8b, 0x4c, 0x97, 0xea,
+ 0x57, 0x3b, 0x90, 0x95, 0x07, 0x65, 0xd8, 0xf7,
+ 0x9a, 0x82, 0x53, 0x8e, 0xf4, 0x07, 0x34, 0xc4,
+ 0x2e, 0x4c, 0x6c, 0xd7, 0xe8, 0x84, 0xc9, 0x7e,
+ 0x3c, 0x3a, 0xb6, 0xa8, 0x2a, 0x7c, 0x8d, 0x0c,
+ 0x1a, 0x39, 0x7c, 0x6b, 0xd0, 0x00, 0x1f, 0xb0,
+ 0x42, 0xc7, 0x33, 0x4f, 0x07, 0xe6, 0xb2, 0x21,
+ 0x56, 0x63, 0xb0, 0xf6, 0xb6, 0x93, 0xf4, 0xaa,
+ 0xe5, 0x1b, 0x29, 0x1d, 0x51, 0xf4, 0x24, 0xb2,
+ 0x78, 0x59, 0x2e, 0x1e, 0x97, 0xf0, 0x36, 0x5e,
+ 0x99, 0x2c, 0xcb, 0x46, 0x16, 0x25, 0x3d, 0xb8,
+ 0x94, 0xa5, 0x8d, 0x67, 0x98, 0x0c, 0x12, 0x0c,
+ 0xe6, 0x8b, 0x34, 0x5d, 0x4f, 0x6b, 0x2b, 0xaa,
+ 0xbb, 0xa3, 0x22, 0x31, 0xdb, 0x89, 0x74, 0x69,
+ 0x8d, 0x27, 0x1f, 0xf8, 0x6d, 0xf5, 0xae, 0xfa,
+ 0xf3, 0xf3, 0x25, 0xd3, 0x34, 0x3d, 0x79, 0x27,
+ 0x30, 0xeb, 0xb6, 0x37, 0x9d, 0x67, 0x70, 0x01,
+ 0xf3, 0xe9, 0x75, 0xc6, 0x81, 0xd3, 0xe7, 0x07,
+ 0x19, 0x9c, 0x4b, 0xa6, 0x38, 0x82, 0x72, 0x01,
+ 0xed, 0x91, 0x67, 0x3f, 0xde, 0xb2, 0x54, 0x9f,
+ 0x3c, 0xfc, 0xaf, 0xe4, 0x1b, 0x93, 0x50, 0x12,
+ 0x27
+ };
+ static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
+ return decompressed.c_str();
+}();
+const char* raster::fragmentSource = [] () {
+ static const uint8_t compressed[] = {
+ 0x78, 0xda, 0x8d, 0x53, 0x4d, 0x6f, 0x9c, 0x30,
+ 0x10, 0xbd, 0xf3, 0x2b, 0x46, 0xca, 0x05, 0x12,
+ 0x87, 0x85, 0xdd, 0xf6, 0x84, 0x52, 0x29, 0xca,
+ 0x26, 0x52, 0x2f, 0x4d, 0xb5, 0xad, 0xda, 0x23,
+ 0xf2, 0x82, 0x61, 0x2d, 0x01, 0x5e, 0xd9, 0x86,
+ 0xec, 0x6e, 0x95, 0xff, 0xde, 0x31, 0x98, 0x8f,
+ 0xec, 0x47, 0x12, 0x4e, 0xc3, 0xcc, 0xf3, 0x7b,
+ 0x33, 0xcf, 0xe3, 0xba, 0xe2, 0x99, 0x90, 0x25,
+ 0x64, 0x85, 0xa0, 0x1a, 0xea, 0x38, 0xa3, 0x29,
+ 0x8b, 0x75, 0xe4, 0xd4, 0x47, 0x79, 0xb1, 0xa5,
+ 0x09, 0xd7, 0xfb, 0xb1, 0xa0, 0x68, 0xb9, 0x2d,
+ 0x98, 0x9c, 0x2f, 0xb1, 0xc8, 0x4b, 0x9a, 0xb3,
+ 0xe0, 0x9d, 0x5a, 0x18, 0x39, 0x0d, 0x95, 0x7b,
+ 0x5e, 0xe5, 0xd0, 0xb0, 0x64, 0x0e, 0x4d, 0xbc,
+ 0x15, 0x2a, 0x38, 0x97, 0x44, 0xe4, 0x89, 0xf6,
+ 0x5a, 0xf2, 0x7c, 0xa3, 0x2b, 0xa6, 0x54, 0x5c,
+ 0x88, 0x97, 0xe8, 0xbd, 0xfa, 0x06, 0xa3, 0x33,
+ 0x0c, 0x8a, 0xea, 0x5a, 0x52, 0xcd, 0x45, 0x85,
+ 0x03, 0x26, 0x5a, 0xc8, 0x53, 0x92, 0x44, 0x54,
+ 0x5a, 0x52, 0xa5, 0x4f, 0x00, 0xd8, 0xdb, 0xc2,
+ 0x50, 0x6c, 0x79, 0x15, 0xbf, 0x30, 0xa3, 0xa4,
+ 0x50, 0xa1, 0x11, 0x3c, 0x85, 0x92, 0xf2, 0xca,
+ 0xf5, 0xe0, 0x9f, 0xe3, 0x00, 0x7e, 0xb3, 0x19,
+ 0x48, 0x46, 0x53, 0xa0, 0x55, 0x0a, 0x89, 0x14,
+ 0x4a, 0xdd, 0x1a, 0x33, 0x21, 0x11, 0x85, 0x90,
+ 0x0a, 0x32, 0x29, 0x4a, 0xd0, 0x1b, 0xd6, 0x1e,
+ 0x6a, 0x31, 0x5b, 0x2a, 0x59, 0xa5, 0x41, 0xf3,
+ 0x82, 0xa9, 0x96, 0x00, 0x95, 0xbe, 0x74, 0xf0,
+ 0x00, 0xee, 0x40, 0xb3, 0x1d, 0x36, 0xcd, 0xe6,
+ 0x4b, 0xb7, 0x37, 0x98, 0x58, 0xdf, 0xbc, 0xe8,
+ 0x08, 0x1e, 0x9e, 0x83, 0x87, 0x16, 0x1e, 0x5a,
+ 0x38, 0xcf, 0xc0, 0xed, 0xc8, 0x7d, 0x0a, 0xdf,
+ 0x20, 0xf0, 0x03, 0xd3, 0x39, 0xd8, 0xcf, 0x56,
+ 0x64, 0xbe, 0x46, 0xae, 0xc9, 0xcf, 0xac, 0xff,
+ 0xa1, 0x1d, 0xcb, 0xeb, 0x5b, 0xae, 0xf0, 0x22,
+ 0x57, 0x38, 0xe5, 0x0a, 0xa7, 0x5c, 0xe1, 0x5b,
+ 0xae, 0x71, 0x0c, 0x44, 0x97, 0x7c, 0x67, 0x9b,
+ 0x24, 0x16, 0x4c, 0x86, 0xa5, 0xb4, 0x73, 0xb4,
+ 0x69, 0x94, 0xbd, 0xbe, 0x9b, 0xae, 0xa5, 0x65,
+ 0x5a, 0xc0, 0x44, 0xd5, 0x88, 0x46, 0xc3, 0xdd,
+ 0x98, 0x0b, 0x6c, 0xe3, 0x0e, 0x61, 0xc0, 0xee,
+ 0xd0, 0x72, 0x2a, 0xb4, 0x8b, 0x79, 0x72, 0x74,
+ 0xd1, 0xfe, 0x6e, 0x7f, 0xf0, 0xc8, 0x87, 0xa8,
+ 0xc3, 0x6e, 0xff, 0x09, 0xd4, 0xfe, 0xb0, 0xf3,
+ 0xbc, 0x49, 0x3f, 0xc3, 0x4e, 0xb6, 0x99, 0x6e,
+ 0x0f, 0x69, 0xc3, 0x24, 0xde, 0x1d, 0xf6, 0xe7,
+ 0xda, 0x11, 0xe0, 0xc6, 0x0e, 0x93, 0x0f, 0xd1,
+ 0xda, 0x43, 0x2b, 0x17, 0x7e, 0x10, 0x0d, 0xe3,
+ 0xdc, 0x20, 0xbe, 0x3f, 0x7a, 0x6b, 0x32, 0x1e,
+ 0x5c, 0x9f, 0x5f, 0xfb, 0x5e, 0xbd, 0x5f, 0xf7,
+ 0x89, 0x23, 0xa6, 0x69, 0x3c, 0x1d, 0xf8, 0x5f,
+ 0xbb, 0xd3, 0x47, 0x2f, 0x02, 0xe5, 0xb1, 0x34,
+ 0x32, 0x8c, 0xaf, 0x6e, 0x34, 0xbf, 0x6e, 0x1f,
+ 0x60, 0x8c, 0x71, 0xef, 0xf0, 0xf1, 0xeb, 0x25,
+ 0xf0, 0x71, 0xc6, 0x8b, 0xa6, 0x8c, 0x98, 0xb8,
+ 0x48, 0x68, 0xd4, 0x08, 0x7c, 0x26, 0xd5, 0x1b,
+ 0x9f, 0x17, 0xf1, 0x13, 0xda, 0xf4, 0x60, 0xf7,
+ 0xcd, 0x2c, 0x9f, 0x6b, 0x96, 0x6e, 0xec, 0x9c,
+ 0x8c, 0x9a, 0xa4, 0xb7, 0xd2, 0xee, 0x1c, 0xe9,
+ 0x03, 0xc3, 0x76, 0xc5, 0xb3, 0x94, 0x65, 0xf0,
+ 0xfc, 0xe7, 0x71, 0xb5, 0x5c, 0xdd, 0xff, 0x8d,
+ 0xbf, 0xff, 0xf8, 0xf5, 0xf3, 0xf1, 0xe1, 0xf7,
+ 0xf3, 0xea, 0xa2, 0x4e, 0xe8, 0x9b, 0xa7, 0x7b,
+ 0xc5, 0xaa, 0x94, 0x67, 0xce, 0xab, 0xf3, 0x1f,
+ 0x04, 0xbd, 0xc0, 0x04
+ };
+ static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
+ return decompressed.c_str();
+}();
} // namespace shaders
} // namespace mbgl