diff options
Diffstat (limited to 'src/mbgl/shaders/line_pattern.cpp')
-rw-r--r-- | src/mbgl/shaders/line_pattern.cpp | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/mbgl/shaders/line_pattern.cpp b/src/mbgl/shaders/line_pattern.cpp index 222042a13c..9eee9192d4 100644 --- a/src/mbgl/shaders/line_pattern.cpp +++ b/src/mbgl/shaders/line_pattern.cpp @@ -44,6 +44,7 @@ varying lowp float blur; uniform lowp float u_blur; #endif + #ifndef HAS_UNIFORM_u_opacity uniform lowp float a_opacity_t; attribute lowp vec2 a_opacity; @@ -52,6 +53,7 @@ varying lowp float opacity; uniform lowp float u_opacity; #endif + #ifndef HAS_UNIFORM_u_offset uniform lowp float a_offset_t; attribute lowp vec2 a_offset; @@ -59,6 +61,7 @@ attribute lowp vec2 a_offset; uniform lowp float u_offset; #endif + #ifndef HAS_UNIFORM_u_gapwidth uniform lowp float a_gapwidth_t; attribute mediump vec2 a_gapwidth; @@ -66,6 +69,7 @@ attribute mediump vec2 a_gapwidth; uniform mediump float u_gapwidth; #endif + #ifndef HAS_UNIFORM_u_width uniform lowp float a_width_t; attribute mediump vec2 a_width; @@ -73,38 +77,44 @@ attribute mediump vec2 a_width; uniform mediump float u_width; #endif -void main() { +void main() { + #ifndef HAS_UNIFORM_u_blur blur = unpack_mix_vec2(a_blur, a_blur_t); #else lowp float blur = u_blur; #endif + #ifndef HAS_UNIFORM_u_opacity opacity = unpack_mix_vec2(a_opacity, a_opacity_t); #else lowp float opacity = u_opacity; #endif + #ifndef HAS_UNIFORM_u_offset lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); #else lowp float offset = u_offset; #endif + #ifndef HAS_UNIFORM_u_gapwidth mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif + #ifndef HAS_UNIFORM_u_width mediump float width = unpack_mix_vec2(a_width, a_width_t); #else mediump float width = u_width; #endif + vec2 a_extrude = a_data.xy - 128.0; float a_direction = mod(a_data.z, 4.0) - 1.0; float a_linesofar = (floor(a_data.z / 4.0) + a_data.w * 64.0) * LINE_DISTANCE_SCALE; @@ -178,22 +188,26 @@ varying lowp float blur; uniform lowp float u_blur; #endif + #ifndef HAS_UNIFORM_u_opacity varying lowp float opacity; #else uniform lowp float u_opacity; #endif -void main() { +void main() { + #ifdef HAS_UNIFORM_u_blur lowp float blur = u_blur; #endif + #ifdef HAS_UNIFORM_u_opacity lowp float opacity = u_opacity; #endif + // Calculate the distance of the pixel from the line in pixels. float dist = length(v_normal) * v_width2.s; |