diff options
Diffstat (limited to 'src/mbgl/shaders/line.cpp')
-rw-r--r-- | src/mbgl/shaders/line.cpp | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/src/mbgl/shaders/line.cpp b/src/mbgl/shaders/line.cpp index bd3256ad3b..dc4aa774dc 100644 --- a/src/mbgl/shaders/line.cpp +++ b/src/mbgl/shaders/line.cpp @@ -34,32 +34,27 @@ varying vec2 v_width2; varying float v_gamma_scale; uniform lowp float a_color_t; -attribute lowp vec4 a_color_min; -attribute lowp vec4 a_color_max; +attribute lowp vec4 a_color; varying lowp vec4 color; uniform lowp float a_blur_t; -attribute lowp float a_blur_min; -attribute lowp float a_blur_max; +attribute lowp vec2 a_blur; varying lowp float blur; uniform lowp float a_opacity_t; -attribute lowp float a_opacity_min; -attribute lowp float a_opacity_max; +attribute lowp vec2 a_opacity; varying lowp float opacity; uniform lowp float a_gapwidth_t; -attribute mediump float a_gapwidth_min; -attribute mediump float a_gapwidth_max; +attribute mediump vec2 a_gapwidth; varying mediump float gapwidth; uniform lowp float a_offset_t; -attribute lowp float a_offset_min; -attribute lowp float a_offset_max; +attribute lowp vec2 a_offset; varying lowp float offset; void main() { - color = mix(a_color_min, a_color_max, a_color_t); - blur = mix(a_blur_min, a_blur_max, a_blur_t); - opacity = mix(a_opacity_min, a_opacity_max, a_opacity_t); - gapwidth = mix(a_gapwidth_min, a_gapwidth_max, a_gapwidth_t); - offset = mix(a_offset_min, a_offset_max, a_offset_t); + color = unpack_mix_vec4(a_color, a_color_t); + blur = unpack_mix_vec2(a_blur, a_blur_t); + opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + offset = unpack_mix_vec2(a_offset, a_offset_t); vec2 a_extrude = a_data.xy - 128.0; float a_direction = mod(a_data.z, 4.0) - 1.0; |