diff options
Diffstat (limited to 'src/mbgl/shaders/line.cpp')
-rw-r--r-- | src/mbgl/shaders/line.cpp | 80 |
1 files changed, 77 insertions, 3 deletions
diff --git a/src/mbgl/shaders/line.cpp b/src/mbgl/shaders/line.cpp index e101cf6ee1..dce6046257 100644 --- a/src/mbgl/shaders/line.cpp +++ b/src/mbgl/shaders/line.cpp @@ -33,26 +33,76 @@ varying vec2 v_normal; varying vec2 v_width2; varying float v_gamma_scale; + +#ifndef HAS_UNIFORM_u_color uniform lowp float a_color_t; attribute highp vec4 a_color; varying highp vec4 color; +#else +uniform highp vec4 u_color; +#endif + +#ifndef HAS_UNIFORM_u_blur uniform lowp float a_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; +#else +uniform lowp float u_blur; +#endif + +#ifndef HAS_UNIFORM_u_opacity uniform lowp float a_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; +#else +uniform lowp float u_opacity; +#endif + +#ifndef HAS_UNIFORM_u_gapwidth uniform lowp float a_gapwidth_t; attribute mediump vec2 a_gapwidth; +#else +uniform mediump float u_gapwidth; +#endif + +#ifndef HAS_UNIFORM_u_offset uniform lowp float a_offset_t; attribute lowp vec2 a_offset; +#else +uniform lowp float u_offset; +#endif void main() { + +#ifndef HAS_UNIFORM_u_color color = unpack_mix_vec4(a_color, a_color_t); +#else + highp vec4 color = u_color; +#endif + +#ifndef HAS_UNIFORM_u_blur blur = unpack_mix_vec2(a_blur, a_blur_t); +#else + lowp float blur = u_blur; +#endif + +#ifndef HAS_UNIFORM_u_opacity opacity = unpack_mix_vec2(a_opacity, a_opacity_t); +#else + lowp float opacity = u_opacity; +#endif + +#ifndef HAS_UNIFORM_u_gapwidth mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); +#else + mediump float gapwidth = u_gapwidth; +#endif + +#ifndef HAS_UNIFORM_u_offset lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); +#else + lowp float offset = u_offset; +#endif vec2 a_extrude = a_data.xy - 128.0; float a_direction = mod(a_data.z, 4.0) - 1.0; @@ -103,18 +153,42 @@ void main() { )MBGL_SHADER"; const char* line::fragmentSource = R"MBGL_SHADER( + +#ifndef HAS_UNIFORM_u_color varying highp vec4 color; +#else +uniform highp vec4 u_color; +#endif + +#ifndef HAS_UNIFORM_u_blur varying lowp float blur; +#else +uniform lowp float u_blur; +#endif + +#ifndef HAS_UNIFORM_u_opacity varying lowp float opacity; +#else +uniform lowp float u_opacity; +#endif varying vec2 v_width2; varying vec2 v_normal; varying float v_gamma_scale; void main() { - - - + +#ifdef HAS_UNIFORM_u_color + highp vec4 color = u_color; +#endif + +#ifdef HAS_UNIFORM_u_blur + lowp float blur = u_blur; +#endif + +#ifdef HAS_UNIFORM_u_opacity + lowp float opacity = u_opacity; +#endif // Calculate the distance of the pixel from the line in pixels. float dist = length(v_normal) * v_width2.s; |