diff options
Diffstat (limited to 'src/mbgl/shaders/line.cpp')
-rw-r--r-- | src/mbgl/shaders/line.cpp | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/src/mbgl/shaders/line.cpp b/src/mbgl/shaders/line.cpp index 1eb92c4b71..26dda5e73c 100644 --- a/src/mbgl/shaders/line.cpp +++ b/src/mbgl/shaders/line.cpp @@ -41,6 +41,7 @@ varying highp vec4 color; uniform highp vec4 u_color; #endif + #ifndef HAS_UNIFORM_u_blur uniform lowp float a_blur_t; attribute lowp vec2 a_blur; @@ -49,6 +50,7 @@ varying lowp float blur; uniform lowp float u_blur; #endif + #ifndef HAS_UNIFORM_u_opacity uniform lowp float a_opacity_t; attribute lowp vec2 a_opacity; @@ -57,6 +59,7 @@ varying lowp float opacity; uniform lowp float u_opacity; #endif + #ifndef HAS_UNIFORM_u_gapwidth uniform lowp float a_gapwidth_t; attribute mediump vec2 a_gapwidth; @@ -64,6 +67,7 @@ attribute mediump vec2 a_gapwidth; uniform mediump float u_gapwidth; #endif + #ifndef HAS_UNIFORM_u_offset uniform lowp float a_offset_t; attribute lowp vec2 a_offset; @@ -71,6 +75,7 @@ attribute lowp vec2 a_offset; uniform lowp float u_offset; #endif + #ifndef HAS_UNIFORM_u_width uniform lowp float a_width_t; attribute mediump vec2 a_width; @@ -78,44 +83,51 @@ attribute mediump vec2 a_width; uniform mediump float u_width; #endif -void main() { +void main() { + #ifndef HAS_UNIFORM_u_color color = unpack_mix_vec4(a_color, a_color_t); #else highp vec4 color = u_color; #endif + #ifndef HAS_UNIFORM_u_blur blur = unpack_mix_vec2(a_blur, a_blur_t); #else lowp float blur = u_blur; #endif + #ifndef HAS_UNIFORM_u_opacity opacity = unpack_mix_vec2(a_opacity, a_opacity_t); #else lowp float opacity = u_opacity; #endif + #ifndef HAS_UNIFORM_u_gapwidth mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif + #ifndef HAS_UNIFORM_u_offset lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); #else lowp float offset = u_offset; #endif + #ifndef HAS_UNIFORM_u_width mediump float width = unpack_mix_vec2(a_width, a_width_t); #else mediump float width = u_width; #endif + vec2 a_extrude = a_data.xy - 128.0; float a_direction = mod(a_data.z, 4.0) - 1.0; @@ -172,36 +184,42 @@ varying highp vec4 color; uniform highp vec4 u_color; #endif + #ifndef HAS_UNIFORM_u_blur varying lowp float blur; #else uniform lowp float u_blur; #endif + #ifndef HAS_UNIFORM_u_opacity varying lowp float opacity; #else uniform lowp float u_opacity; #endif + varying vec2 v_width2; varying vec2 v_normal; varying float v_gamma_scale; void main() { - + #ifdef HAS_UNIFORM_u_color highp vec4 color = u_color; #endif + #ifdef HAS_UNIFORM_u_blur lowp float blur = u_blur; #endif + #ifdef HAS_UNIFORM_u_opacity lowp float opacity = u_opacity; #endif + // Calculate the distance of the pixel from the line in pixels. float dist = length(v_normal) * v_width2.s; |