diff options
Diffstat (limited to 'src/mbgl/shaders/hillshade_prepare.cpp')
-rw-r--r-- | src/mbgl/shaders/hillshade_prepare.cpp | 249 |
1 files changed, 160 insertions, 89 deletions
diff --git a/src/mbgl/shaders/hillshade_prepare.cpp b/src/mbgl/shaders/hillshade_prepare.cpp index 8d0571f6a4..d45942b476 100644 --- a/src/mbgl/shaders/hillshade_prepare.cpp +++ b/src/mbgl/shaders/hillshade_prepare.cpp @@ -1,100 +1,171 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/hillshade_prepare.hpp> +#include <mbgl/util/compression.hpp> + +#include <cstdint> namespace mbgl { namespace shaders { const char* hillshade_prepare::name = "hillshade_prepare"; -const char* hillshade_prepare::vertexSource = R"MBGL_SHADER( -uniform mat4 u_matrix; - -attribute vec2 a_pos; -attribute vec2 a_texture_pos; - -varying vec2 v_pos; - -void main() { - gl_Position = u_matrix * vec4(a_pos, 0, 1); - v_pos = (a_texture_pos / 8192.0) / 2.0 + 0.25; -} - -)MBGL_SHADER"; -const char* hillshade_prepare::fragmentSource = R"MBGL_SHADER( -#ifdef GL_ES -precision highp float; -#endif - -uniform sampler2D u_image; -varying vec2 v_pos; -uniform vec2 u_dimension; -uniform float u_zoom; -uniform float u_maxzoom; - -float getElevation(vec2 coord, float bias) { - // Convert encoded elevation value to meters - vec4 data = texture2D(u_image, coord) * 255.0; - return (data.r + data.g * 256.0 + data.b * 256.0 * 256.0) / 4.0; -} - -void main() { - vec2 epsilon = 1.0 / u_dimension; - - // queried pixels: - // +-----------+ - // | | | | - // | a | b | c | - // | | | | - // +-----------+ - // | | | | - // | d | e | f | - // | | | | - // +-----------+ - // | | | | - // | g | h | i | - // | | | | - // +-----------+ - - float a = getElevation(v_pos + vec2(-epsilon.x, -epsilon.y), 0.0); - float b = getElevation(v_pos + vec2(0, -epsilon.y), 0.0); - float c = getElevation(v_pos + vec2(epsilon.x, -epsilon.y), 0.0); - float d = getElevation(v_pos + vec2(-epsilon.x, 0), 0.0); - float e = getElevation(v_pos, 0.0); - float f = getElevation(v_pos + vec2(epsilon.x, 0), 0.0); - float g = getElevation(v_pos + vec2(-epsilon.x, epsilon.y), 0.0); - float h = getElevation(v_pos + vec2(0, epsilon.y), 0.0); - float i = getElevation(v_pos + vec2(epsilon.x, epsilon.y), 0.0); - - // here we divide the x and y slopes by 8 * pixel size - // where pixel size (aka meters/pixel) is: - // circumference of the world / (pixels per tile * number of tiles) - // which is equivalent to: 8 * 40075016.6855785 / (512 * pow(2, u_zoom)) - // which can be reduced to: pow(2, 19.25619978527 - u_zoom) - // we want to vertically exaggerate the hillshading though, because otherwise - // it is barely noticeable at low zooms. to do this, we multiply this by some - // scale factor pow(2, (u_zoom - u_maxzoom) * a) where a is an arbitrary value - // Here we use a=0.3 which works out to the expression below. see - // nickidlugash's awesome breakdown for more info - // https://github.com/mapbox/mapbox-gl-js/pull/5286#discussion_r148419556 - float exaggeration = u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3; - - vec2 deriv = vec2( - (c + f + f + i) - (a + d + d + g), - (g + h + h + i) - (a + b + b + c) - ) / pow(2.0, (u_zoom - u_maxzoom) * exaggeration + 19.2562 - u_zoom); - - gl_FragColor = clamp(vec4( - deriv.x / 2.0 + 0.5, - deriv.y / 2.0 + 0.5, - 1.0, - 1.0), 0.0, 1.0); - -#ifdef OVERDRAW_INSPECTOR - gl_FragColor = vec4(1.0); -#endif -} - -)MBGL_SHADER"; +const char* hillshade_prepare::vertexSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x65, 0x4d, 0x51, 0x0a, 0xc2, 0x30, + 0x14, 0xfb, 0xef, 0x29, 0xf2, 0xb9, 0xe9, 0x98, + 0x5b, 0x99, 0xa0, 0x14, 0xef, 0xe0, 0x0d, 0x46, + 0xd5, 0x3a, 0x1e, 0xb8, 0x76, 0x74, 0xed, 0x98, + 0x88, 0x77, 0xf7, 0xd9, 0xa1, 0x20, 0xbe, 0x9f, + 0x84, 0x24, 0x2f, 0x89, 0x96, 0xae, 0xce, 0xf7, + 0xe8, 0x75, 0x68, 0x10, 0x5b, 0x06, 0x4f, 0xb3, + 0x12, 0x42, 0x07, 0x26, 0xa7, 0x18, 0x0c, 0x26, + 0x73, 0x96, 0xd0, 0xed, 0xe0, 0x46, 0xf5, 0xaf, + 0x06, 0x33, 0x87, 0xe8, 0xcd, 0xe2, 0x8a, 0x49, + 0xfb, 0x3b, 0xd9, 0x6e, 0x31, 0xa7, 0x8f, 0xe8, + 0xe8, 0xc2, 0xf5, 0x64, 0xb3, 0x1c, 0x0f, 0x01, + 0xbe, 0xee, 0xd6, 0x1e, 0xdd, 0x48, 0x81, 0x9c, + 0xc5, 0xe1, 0x3b, 0x8a, 0xd5, 0xfb, 0xaf, 0xc9, + 0xd2, 0x54, 0x81, 0xaa, 0x40, 0x9d, 0xab, 0x94, + 0x4f, 0x4d, 0x9c, 0xcc, 0x7e, 0xf6, 0xb0, 0xc1, + 0xae, 0xde, 0xcb, 0xb2, 0xca, 0x99, 0x31, 0x60, + 0x8d, 0xaa, 0x94, 0x5b, 0x25, 0x9e, 0xe2, 0x05, + 0x6f, 0x64, 0x43, 0x2f + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); +const char* hillshade_prepare::fragmentSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0xad, 0x56, 0x6d, 0x6f, 0xdb, 0x36, + 0x10, 0xfe, 0xee, 0x5f, 0x71, 0x40, 0x3e, 0x4c, + 0x5e, 0x1c, 0x59, 0x56, 0xad, 0xbc, 0x2e, 0x18, + 0x86, 0x24, 0xdd, 0x06, 0x0c, 0xeb, 0x90, 0x0e, + 0xdb, 0x47, 0x83, 0x12, 0x4f, 0x12, 0x17, 0x4a, + 0x54, 0x49, 0xc9, 0x2f, 0xdd, 0xfa, 0xdf, 0x77, + 0xa4, 0x28, 0x2b, 0x69, 0xbc, 0x34, 0x05, 0x26, + 0xe0, 0x20, 0xfb, 0x78, 0xf7, 0xdc, 0x2b, 0xef, + 0x74, 0x24, 0x72, 0x8e, 0x39, 0xfc, 0xf8, 0xcb, + 0xea, 0xee, 0xfd, 0xa4, 0xd1, 0x98, 0x09, 0x23, + 0x54, 0x0d, 0xa5, 0x28, 0xca, 0x06, 0x72, 0xa9, + 0x58, 0x7b, 0x35, 0x39, 0xc2, 0x9a, 0x8b, 0x7c, + 0x32, 0xe9, 0x6a, 0x91, 0x2b, 0x5d, 0x81, 0x61, + 0x55, 0x23, 0x51, 0xc7, 0xb7, 0xd0, 0xad, 0x44, + 0xc5, 0x0a, 0xbc, 0x9a, 0xac, 0x99, 0xde, 0x89, + 0xba, 0x80, 0x35, 0x66, 0x31, 0xac, 0x57, 0x8d, + 0x32, 0x57, 0x7b, 0x71, 0xc7, 0xeb, 0x56, 0x5c, + 0x54, 0x58, 0x5b, 0xf0, 0xf1, 0xc4, 0xe1, 0xd3, + 0xd1, 0x47, 0xa5, 0xaa, 0xe7, 0xdc, 0x8a, 0x6d, + 0xfb, 0x83, 0x49, 0xcf, 0x29, 0xb0, 0xbd, 0x93, + 0xb8, 0x66, 0x2d, 0x61, 0x04, 0x0e, 0x34, 0x53, + 0x4a, 0xf3, 0x99, 0x57, 0x48, 0x05, 0x33, 0x53, + 0xf8, 0x7b, 0x02, 0xf4, 0xcc, 0xe7, 0x70, 0xa3, + 0xea, 0x35, 0xea, 0x16, 0xb0, 0xce, 0x14, 0x47, + 0x0e, 0x38, 0xa8, 0xc2, 0x9a, 0xc9, 0x0e, 0xa1, + 0x55, 0x50, 0x61, 0x8b, 0xda, 0x38, 0x05, 0x82, + 0x5b, 0x02, 0x67, 0x2d, 0x83, 0x6b, 0x68, 0x71, + 0xdb, 0x76, 0x1a, 0xe3, 0xdb, 0xc0, 0x87, 0x37, + 0xeb, 0x0d, 0x4d, 0xe1, 0x5b, 0x88, 0x93, 0x24, + 0x8c, 0xae, 0x9c, 0x8a, 0x46, 0x92, 0xaa, 0x21, + 0xb0, 0x5a, 0xa1, 0x86, 0x63, 0xa7, 0x1e, 0x16, + 0x4e, 0xe8, 0x34, 0x8c, 0x06, 0x46, 0xba, 0x67, + 0xf8, 0xf7, 0x14, 0xe6, 0xb0, 0xb4, 0x20, 0x9f, + 0x26, 0x93, 0xb5, 0x12, 0x1c, 0x2a, 0x26, 0xea, + 0x60, 0xf0, 0xdc, 0xc5, 0x85, 0x8d, 0x11, 0x92, + 0x3c, 0xbd, 0x86, 0x05, 0xe9, 0xcd, 0x9f, 0x26, + 0x6f, 0x08, 0xf0, 0x43, 0x87, 0x5a, 0x50, 0x60, + 0x8d, 0xd8, 0xa2, 0x34, 0x97, 0x03, 0xfb, 0xf8, + 0x64, 0x7c, 0x8e, 0x07, 0xe6, 0x3f, 0xf4, 0xda, + 0xd3, 0xc8, 0x64, 0x44, 0x29, 0x51, 0xf6, 0x98, + 0x79, 0x40, 0xf2, 0x6b, 0x30, 0x39, 0x11, 0x12, + 0xe5, 0xff, 0x23, 0x66, 0x41, 0x54, 0x12, 0x89, + 0xaf, 0xc2, 0x74, 0xdc, 0xbe, 0x37, 0x6c, 0x59, + 0x9f, 0xb6, 0x8f, 0x6d, 0x51, 0x2a, 0x91, 0x4d, + 0x77, 0x70, 0xe2, 0xf3, 0x1d, 0x6e, 0x67, 0xb0, + 0xff, 0xbd, 0x9b, 0xce, 0x20, 0xa2, 0x6a, 0x5d, + 0x3d, 0x82, 0x49, 0x5f, 0x84, 0x89, 0xbe, 0xa0, + 0x9d, 0xbd, 0xa8, 0xfd, 0x5a, 0x1f, 0xf8, 0xab, + 0x43, 0x89, 0x0e, 0x68, 0xe3, 0x41, 0xed, 0xe7, + 0x72, 0xf9, 0x6b, 0x7d, 0x3d, 0x64, 0xa4, 0x78, + 0xb5, 0x8b, 0x2f, 0x05, 0x5a, 0x7e, 0x29, 0xd9, + 0x2f, 0x29, 0x8b, 0xd7, 0xfa, 0xff, 0x1c, 0x64, + 0x68, 0xa6, 0x12, 0x35, 0xc2, 0x06, 0x81, 0x8b, + 0xb5, 0xe0, 0x34, 0x2f, 0x4a, 0x84, 0x2d, 0xb0, + 0x9a, 0xc3, 0x0e, 0x8c, 0x54, 0x0d, 0x1a, 0x48, + 0x77, 0x70, 0x4e, 0xb7, 0xda, 0x5d, 0x40, 0x30, + 0xe2, 0x23, 0x0e, 0xaa, 0x1b, 0xa7, 0x3b, 0xf2, + 0x21, 0x60, 0x0f, 0xcc, 0x8f, 0x9b, 0xb9, 0x63, + 0x4f, 0x41, 0x8c, 0x57, 0x36, 0x13, 0x3a, 0xeb, + 0xaa, 0x9c, 0x74, 0xea, 0x0c, 0x41, 0xe5, 0xce, + 0xd6, 0x46, 0x69, 0xc9, 0xe9, 0xee, 0x07, 0xfd, + 0xfd, 0x86, 0x06, 0x35, 0xb4, 0x42, 0x22, 0x19, + 0xac, 0xbb, 0x2a, 0xa5, 0x7f, 0x56, 0x90, 0x18, + 0x66, 0x3a, 0x9a, 0x15, 0x59, 0x49, 0xc0, 0x80, + 0x1f, 0x3a, 0x41, 0x53, 0x0e, 0xeb, 0x96, 0xc6, + 0xdc, 0xa5, 0x73, 0x72, 0x19, 0x45, 0x67, 0x49, + 0xb4, 0x38, 0x0d, 0x4f, 0xcf, 0x93, 0xe4, 0xec, + 0x3c, 0xb1, 0xc8, 0xc9, 0x22, 0xb6, 0xee, 0xab, + 0x4d, 0x10, 0xcf, 0xfc, 0x14, 0x9e, 0x7e, 0x06, + 0x96, 0xb1, 0x1a, 0x52, 0xa4, 0x59, 0xc7, 0xbb, + 0x8c, 0x66, 0x8d, 0x45, 0xf3, 0xf2, 0x8b, 0x8b, + 0x90, 0xc6, 0xd9, 0xe2, 0xe2, 0x82, 0xc0, 0xe2, + 0x33, 0x38, 0x19, 0x00, 0xf6, 0xfa, 0x14, 0x02, + 0x73, 0x0e, 0x80, 0x9d, 0xc3, 0x22, 0x63, 0x52, + 0xee, 0x00, 0xb7, 0xac, 0x28, 0x50, 0xb3, 0xb6, + 0x4f, 0x68, 0x29, 0xa4, 0x34, 0x25, 0xe3, 0x76, + 0x75, 0xb4, 0xa5, 0xea, 0x8a, 0x72, 0x46, 0xe6, + 0x32, 0xd6, 0x19, 0xca, 0x03, 0x09, 0xe8, 0x8d, + 0x30, 0xfb, 0xac, 0x8a, 0xd6, 0xc6, 0x96, 0x32, + 0x8d, 0x04, 0x54, 0x2b, 0x82, 0x44, 0x96, 0x52, + 0x42, 0xa8, 0xdc, 0x52, 0x6d, 0xc0, 0x5a, 0x37, + 0xa1, 0xb5, 0xc7, 0x15, 0x81, 0x09, 0xea, 0x6a, + 0xf2, 0xa1, 0xea, 0x64, 0x2b, 0x1a, 0x52, 0xb0, + 0x1c, 0x5b, 0x31, 0xa3, 0xaa, 0x3d, 0xa2, 0x21, + 0xa7, 0x10, 0x72, 0x96, 0xb5, 0x4a, 0x0f, 0x71, + 0x05, 0x7d, 0x1c, 0x2e, 0x20, 0xbf, 0x81, 0xec, + 0xe0, 0x67, 0x53, 0x5f, 0x55, 0x66, 0x9d, 0xa0, + 0xac, 0x30, 0x9d, 0x8a, 0x56, 0xd3, 0xda, 0xeb, + 0xf7, 0xc9, 0x00, 0xf9, 0x93, 0xef, 0x1a, 0x1b, + 0x01, 0xbb, 0x8e, 0xc2, 0x37, 0x3e, 0x91, 0x54, + 0xce, 0x07, 0x03, 0xaa, 0x73, 0x09, 0xb1, 0xa1, + 0xe3, 0x96, 0xb6, 0xad, 0x71, 0xcb, 0x36, 0x45, + 0xf2, 0x3f, 0x04, 0x83, 0x08, 0x03, 0x4c, 0x2d, + 0xb2, 0x07, 0xc1, 0x65, 0x57, 0x30, 0x53, 0x7e, + 0x43, 0xf6, 0x36, 0x68, 0xfd, 0x86, 0x54, 0x23, + 0x7b, 0xe0, 0x6a, 0x53, 0x03, 0x6d, 0x4a, 0xa8, + 0x14, 0xd9, 0x12, 0x75, 0xae, 0xf6, 0x2d, 0xdb, + 0xb6, 0x8d, 0xb9, 0x9c, 0xcf, 0x0b, 0xd1, 0x96, + 0x5d, 0x1a, 0x66, 0xaa, 0x9a, 0x57, 0xac, 0x49, + 0xd5, 0xd6, 0xbf, 0x4e, 0x0a, 0x79, 0xf2, 0x17, + 0x75, 0x60, 0x27, 0xe5, 0x3c, 0x89, 0xcf, 0x4f, + 0x8f, 0xb8, 0x30, 0x59, 0xe7, 0x9c, 0x58, 0xe9, + 0xc5, 0xf2, 0x7c, 0xb9, 0xb8, 0x48, 0x92, 0xd3, + 0xc7, 0xe3, 0x62, 0x28, 0x97, 0x70, 0xdb, 0xc8, + 0xa7, 0xe6, 0x3b, 0x88, 0x69, 0x2d, 0x7d, 0x4f, + 0xf7, 0x65, 0x09, 0x97, 0x23, 0x73, 0x19, 0x26, + 0x8e, 0xf9, 0x26, 0x21, 0x2e, 0xbd, 0xfc, 0x55, + 0x72, 0x1b, 0x8d, 0xd3, 0xae, 0x5a, 0x13, 0x82, + 0xbb, 0x7e, 0x8e, 0x6d, 0x9f, 0x20, 0xa3, 0x1b, + 0x99, 0x7b, 0x12, 0x53, 0xca, 0x79, 0xc0, 0xec, + 0xde, 0xf4, 0x54, 0x4c, 0x67, 0xa3, 0x68, 0x41, + 0x8c, 0xd2, 0xd3, 0x28, 0x9a, 0x7a, 0xca, 0xfa, + 0xbe, 0xb3, 0xbb, 0xb5, 0x2f, 0x64, 0x18, 0xfd, + 0x67, 0x29, 0x9f, 0x04, 0x75, 0xec, 0x1b, 0x39, + 0x1e, 0x3b, 0xd8, 0xfb, 0x5d, 0xc8, 0xd5, 0x5b, + 0xcd, 0x8a, 0x1b, 0x25, 0x29, 0xd5, 0xd7, 0x90, + 0x49, 0xfa, 0xea, 0xb1, 0x9f, 0x1d, 0xcb, 0xd1, + 0x7f, 0x17, 0x55, 0xb8, 0x25, 0xa3, 0xb1, 0x5b, + 0xf8, 0x51, 0x98, 0xcc, 0x3e, 0x3b, 0xdc, 0x1d, + 0x3e, 0xa4, 0xbd, 0xfe, 0xe4, 0x4f, 0x3f, 0x7d, + 0x66, 0xee, 0x27, 0xd9, 0x3f, 0xea, 0xbf, 0xca, + 0xde, 0xfd, 0x71, 0x77, 0x7f, 0x7b, 0xff, 0xc3, + 0x9f, 0xab, 0x9f, 0x7f, 0x7d, 0xff, 0xdb, 0xdd, + 0xcd, 0xef, 0xef, 0xee, 0x0f, 0x79, 0xe6, 0x7c, + 0xea, 0x15, 0xfd, 0x97, 0xda, 0xa7, 0xc9, 0xbf, + 0xfe, 0xd0, 0xd7, 0x60 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); } // namespace shaders } // namespace mbgl |