diff options
Diffstat (limited to 'src/mbgl/shaders/fill_outline_pattern.cpp')
-rw-r--r-- | src/mbgl/shaders/fill_outline_pattern.cpp | 213 |
1 files changed, 117 insertions, 96 deletions
diff --git a/src/mbgl/shaders/fill_outline_pattern.cpp b/src/mbgl/shaders/fill_outline_pattern.cpp index 11cddb7d07..b1a19afee5 100644 --- a/src/mbgl/shaders/fill_outline_pattern.cpp +++ b/src/mbgl/shaders/fill_outline_pattern.cpp @@ -1,107 +1,128 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/fill_outline_pattern.hpp> +#include <mbgl/util/compression.hpp> + +#include <cstdint> namespace mbgl { namespace shaders { const char* fill_outline_pattern::name = "fill_outline_pattern"; -const char* fill_outline_pattern::vertexSource = R"MBGL_SHADER( -uniform mat4 u_matrix; -uniform vec2 u_world; -uniform vec2 u_pattern_size_a; -uniform vec2 u_pattern_size_b; -uniform vec2 u_pixel_coord_upper; -uniform vec2 u_pixel_coord_lower; -uniform float u_scale_a; -uniform float u_scale_b; -uniform float u_tile_units_to_pixels; - -attribute vec2 a_pos; - -varying vec2 v_pos_a; -varying vec2 v_pos_b; -varying vec2 v_pos; - - -#ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; -attribute lowp vec2 a_opacity; -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -void main() { - -#ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); -#else - lowp float opacity = u_opacity; -#endif - - - gl_Position = u_matrix * vec4(a_pos, 0, 1); - - v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, a_pos); - v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, a_pos); - - v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world; -} - -)MBGL_SHADER"; -const char* fill_outline_pattern::fragmentSource = R"MBGL_SHADER( -uniform vec2 u_pattern_tl_a; -uniform vec2 u_pattern_br_a; -uniform vec2 u_pattern_tl_b; -uniform vec2 u_pattern_br_b; -uniform vec2 u_texsize; -uniform float u_mix; - -uniform sampler2D u_image; - -varying vec2 v_pos_a; -varying vec2 v_pos_b; -varying vec2 v_pos; - - -#ifndef HAS_UNIFORM_u_opacity -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -void main() { - -#ifdef HAS_UNIFORM_u_opacity - lowp float opacity = u_opacity; -#endif - - - vec2 imagecoord = mod(v_pos_a, 1.0); - vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord); - vec4 color1 = texture2D(u_image, pos); - - vec2 imagecoord_b = mod(v_pos_b, 1.0); - vec2 pos2 = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, imagecoord_b); - vec4 color2 = texture2D(u_image, pos2); - - // find distance to outline for alpha interpolation - - float dist = length(v_pos - gl_FragCoord.xy); - float alpha = 1.0 - smoothstep(0.0, 1.0, dist); - - - gl_FragColor = mix(color1, color2, u_mix) * alpha * opacity; - -#ifdef OVERDRAW_INSPECTOR - gl_FragColor = vec4(1.0); -#endif -} - -)MBGL_SHADER"; +const char* fill_outline_pattern::vertexSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0xad, 0x93, 0xbd, 0x6e, 0x83, 0x30, + 0x14, 0x85, 0x77, 0x9e, 0xc2, 0x52, 0x17, 0xd2, + 0x22, 0x9a, 0x44, 0xd9, 0xa2, 0x0e, 0x5d, 0xaa, + 0x76, 0xe8, 0x8f, 0x5a, 0x75, 0xbe, 0x32, 0x60, + 0xa2, 0xab, 0x12, 0x1b, 0x19, 0x9b, 0x90, 0x56, + 0x7d, 0xf7, 0x5e, 0x03, 0x01, 0x52, 0x68, 0xb2, + 0x94, 0x05, 0x74, 0xee, 0x31, 0xe7, 0xb3, 0x39, + 0x58, 0x89, 0xa9, 0xd2, 0x5b, 0xb6, 0xe5, 0x66, + 0xc5, 0x2c, 0xd0, 0x4d, 0x63, 0xb5, 0xf6, 0x6c, + 0x2b, 0x97, 0x22, 0x5e, 0x92, 0xbc, 0x53, 0x3a, + 0x4b, 0x46, 0x6a, 0xce, 0x8d, 0x11, 0x5a, 0x42, + 0x81, 0x9f, 0x02, 0xf8, 0xe9, 0x71, 0x34, 0x1e, + 0x63, 0x25, 0x32, 0x88, 0x95, 0xd2, 0x09, 0xd8, + 0x3c, 0x17, 0xfa, 0xa4, 0x23, 0x53, 0xbb, 0xa1, + 0x23, 0xcd, 0x14, 0x37, 0x64, 0x29, 0x62, 0x9e, + 0x1d, 0x65, 0x1f, 0x0f, 0xa2, 0xf1, 0xc0, 0x20, + 0xe9, 0x24, 0x9a, 0x02, 0x8c, 0x6a, 0x22, 0x8a, + 0xb5, 0xe7, 0x11, 0xab, 0xc6, 0xc8, 0x1a, 0xd1, + 0x84, 0x73, 0xc8, 0x95, 0x93, 0x4b, 0xae, 0xf7, + 0x28, 0x37, 0x8d, 0x58, 0x3a, 0xd1, 0x85, 0x4d, + 0xa8, 0xd1, 0x94, 0x4a, 0x2f, 0xf0, 0x2e, 0x30, + 0x95, 0x89, 0x48, 0xd9, 0xfd, 0xed, 0x1b, 0xbc, + 0x3f, 0x3d, 0xdc, 0x3d, 0xbf, 0x3e, 0x82, 0x05, + 0x95, 0xf3, 0x18, 0xcd, 0xbe, 0xa3, 0xa3, 0xed, + 0xe5, 0x2d, 0x22, 0x3f, 0x0c, 0xc1, 0xac, 0x07, + 0x58, 0xb5, 0xa3, 0x65, 0x6b, 0x0d, 0x7d, 0xe4, + 0x60, 0x79, 0x37, 0xbb, 0xa0, 0x8d, 0x89, 0xa9, + 0x00, 0x0b, 0x03, 0x8f, 0x4c, 0x30, 0x25, 0xca, + 0x52, 0x61, 0x42, 0x1d, 0x40, 0xe9, 0xcf, 0xd8, + 0x97, 0xc7, 0xe8, 0x3a, 0x03, 0xee, 0x2c, 0xed, + 0x33, 0xbb, 0x61, 0x56, 0xd2, 0xe3, 0x07, 0x6c, + 0xb1, 0x02, 0x87, 0xe8, 0x77, 0x88, 0xc1, 0x70, + 0x3b, 0xb3, 0x03, 0x94, 0x5b, 0x3c, 0x46, 0x76, + 0xef, 0x99, 0x40, 0x73, 0xe6, 0x4d, 0x06, 0x2f, + 0xaa, 0x40, 0x83, 0x4a, 0xd6, 0xae, 0xa6, 0xa6, + 0xec, 0xd2, 0x1d, 0xc8, 0xca, 0xaf, 0x3f, 0x56, + 0xc0, 0xe6, 0x01, 0x5b, 0x50, 0x44, 0xbd, 0xa0, + 0xfd, 0x54, 0x64, 0xde, 0x08, 0xd3, 0x35, 0x91, + 0x34, 0x7f, 0xa2, 0x78, 0xc1, 0x54, 0xd7, 0x82, + 0xbe, 0x5d, 0x94, 0xf3, 0xbb, 0xec, 0xc1, 0x1f, + 0x4d, 0x0a, 0x9a, 0xe6, 0x10, 0x46, 0x4f, 0x11, + 0xfd, 0x0b, 0x45, 0x34, 0xa6, 0x88, 0xce, 0x53, + 0xf4, 0x18, 0x04, 0xe1, 0x0f, 0x8e, 0x31, 0xac, + 0xf6, 0xec, 0x7a, 0x78, 0xae, 0xe1, 0x8e, 0x5d, + 0xb1, 0x45, 0x38, 0x9f, 0x91, 0xbc, 0x0c, 0xe7, + 0x75, 0x5a, 0xfb, 0xdb, 0x7f, 0x7b, 0x3f, 0xaa, + 0x6d, 0x77, 0x06 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); +const char* fill_outline_pattern::fragmentSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x7d, 0x53, 0x4b, 0x6f, 0xdb, 0x30, + 0x0c, 0xbe, 0xfb, 0x57, 0x10, 0xe8, 0xc5, 0x29, + 0xbc, 0x24, 0x35, 0x76, 0x0b, 0x7a, 0x28, 0x9a, + 0x16, 0xeb, 0x61, 0xcd, 0x90, 0xee, 0x71, 0x14, + 0x64, 0x5b, 0x76, 0x04, 0xc8, 0xa2, 0x21, 0xcb, + 0x59, 0xb2, 0x61, 0xff, 0x7d, 0x94, 0xa5, 0xda, + 0xcb, 0xe2, 0xc4, 0x47, 0xf2, 0x7b, 0x91, 0x94, + 0x3b, 0x2d, 0x4b, 0x34, 0x35, 0xec, 0x45, 0x9e, + 0x42, 0xc7, 0x1a, 0x6e, 0xad, 0x30, 0x9a, 0x59, + 0xc5, 0xf8, 0x2a, 0xea, 0xa6, 0x9b, 0x99, 0xb9, + 0xd2, 0x24, 0x66, 0x76, 0x8d, 0x79, 0xde, 0xb4, + 0xe2, 0xd0, 0xca, 0x5f, 0x62, 0xac, 0x97, 0x0a, + 0xb9, 0xa5, 0x46, 0x2d, 0x0f, 0xab, 0x68, 0xa8, + 0xb6, 0xbc, 0x6e, 0x94, 0x30, 0xe9, 0x9a, 0x3a, + 0xb2, 0xe6, 0x15, 0x11, 0xa2, 0x3d, 0x37, 0x47, + 0xa9, 0x2b, 0xaf, 0xb4, 0x67, 0x0d, 0xb6, 0x2e, + 0xd9, 0x44, 0x35, 0x9b, 0xaa, 0x92, 0x40, 0x74, + 0x23, 0x4b, 0x5d, 0x88, 0x12, 0x3e, 0x3d, 0xbc, + 0xb1, 0x6f, 0xaf, 0x2f, 0xcf, 0x9b, 0xed, 0x67, + 0xd6, 0x31, 0x6c, 0x78, 0x2e, 0xed, 0x71, 0xe0, + 0x28, 0xfc, 0xd9, 0x84, 0x58, 0xa1, 0xb5, 0x8a, + 0x6e, 0x84, 0x6a, 0xc5, 0x90, 0xee, 0x1f, 0xc4, + 0x40, 0x77, 0x18, 0x5d, 0xc8, 0x92, 0x6c, 0xf6, + 0x28, 0x0b, 0xa8, 0xb9, 0xd4, 0xf1, 0x0c, 0x7e, + 0x47, 0x40, 0x9f, 0x73, 0xbe, 0x6c, 0xec, 0x10, + 0xe7, 0xa6, 0x70, 0x3f, 0x29, 0xee, 0xc0, 0xfd, + 0x54, 0xfd, 0x5a, 0x72, 0x44, 0x53, 0x10, 0xb2, + 0xc6, 0x22, 0x0e, 0x2b, 0x49, 0xe0, 0x6e, 0xbe, + 0x9c, 0xad, 0x46, 0x20, 0x55, 0x1d, 0x42, 0x1e, + 0xe2, 0xd3, 0x93, 0xc3, 0x62, 0xbc, 0x47, 0xf2, + 0xdf, 0xc5, 0x4f, 0x7b, 0xa3, 0xd5, 0xa8, 0xfb, + 0x11, 0x72, 0x54, 0x68, 0xee, 0x48, 0x9a, 0x70, + 0xb6, 0x33, 0x22, 0x5d, 0xc7, 0xe1, 0x58, 0x89, + 0xf3, 0x24, 0xe8, 0x54, 0x58, 0x96, 0x9d, 0xc4, + 0xcd, 0xa6, 0xe2, 0xa6, 0x53, 0x79, 0xb3, 0x2b, + 0x79, 0xb3, 0x4b, 0x79, 0x59, 0x76, 0x96, 0x38, + 0xbd, 0x98, 0x38, 0x7d, 0x8f, 0xbc, 0x58, 0x40, + 0x29, 0x75, 0x01, 0x85, 0x6c, 0x2d, 0xd7, 0xb9, + 0x00, 0x8b, 0x80, 0x9d, 0x55, 0x52, 0x0b, 0xa0, + 0x07, 0x00, 0x5c, 0x35, 0x3b, 0x0e, 0x52, 0x93, + 0x7d, 0x83, 0x8a, 0x5b, 0x89, 0xda, 0x13, 0xfd, + 0x01, 0x1d, 0x8d, 0x4c, 0x94, 0xd0, 0x95, 0xdd, + 0xf9, 0x39, 0xe1, 0x03, 0x54, 0x8a, 0x3d, 0x1b, + 0x5e, 0x3d, 0xba, 0x58, 0xf3, 0xc3, 0x31, 0xe4, + 0xf2, 0x0c, 0x2f, 0x78, 0xef, 0x56, 0x41, 0xc8, + 0xb6, 0x46, 0xb4, 0xbb, 0xd6, 0x8a, 0x26, 0x5e, + 0xce, 0x97, 0xfd, 0x82, 0x92, 0x5e, 0xd4, 0xe5, + 0xeb, 0x59, 0x83, 0x16, 0xcd, 0x13, 0x76, 0xe5, + 0xaf, 0x91, 0x84, 0x19, 0x13, 0xff, 0x47, 0xcd, + 0xe0, 0x36, 0x68, 0xdf, 0x8e, 0x6f, 0xf9, 0xfd, + 0x31, 0x6e, 0xbe, 0x3f, 0x6d, 0xd7, 0xdb, 0x87, + 0x1f, 0xec, 0xe5, 0xf5, 0xed, 0xcb, 0xd3, 0xe3, + 0xd7, 0xcd, 0x76, 0x4a, 0xdb, 0x2d, 0x2e, 0xf6, + 0x27, 0x0a, 0x6f, 0xf0, 0x4f, 0xf4, 0x17, 0x5b, + 0x20, 0x6a, 0x67 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); } // namespace shaders } // namespace mbgl |