diff options
Diffstat (limited to 'src/mbgl/shaders/fill_extrusion_pattern.cpp')
-rw-r--r-- | src/mbgl/shaders/fill_extrusion_pattern.cpp | 305 |
1 files changed, 158 insertions, 147 deletions
diff --git a/src/mbgl/shaders/fill_extrusion_pattern.cpp b/src/mbgl/shaders/fill_extrusion_pattern.cpp index 466d0e04fe..d2e3e6d51a 100644 --- a/src/mbgl/shaders/fill_extrusion_pattern.cpp +++ b/src/mbgl/shaders/fill_extrusion_pattern.cpp @@ -1,158 +1,169 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/fill_extrusion_pattern.hpp> +#include <mbgl/util/compression.hpp> + +#include <cstdint> namespace mbgl { namespace shaders { const char* fill_extrusion_pattern::name = "fill_extrusion_pattern"; -const char* fill_extrusion_pattern::vertexSource = R"MBGL_SHADER( -uniform mat4 u_matrix; -uniform vec2 u_pattern_size_a; -uniform vec2 u_pattern_size_b; -uniform vec2 u_pixel_coord_upper; -uniform vec2 u_pixel_coord_lower; -uniform float u_scale_a; -uniform float u_scale_b; -uniform float u_tile_units_to_pixels; -uniform float u_height_factor; - -uniform vec3 u_lightcolor; -uniform lowp vec3 u_lightpos; -uniform lowp float u_lightintensity; - -attribute vec2 a_pos; -attribute vec4 a_normal_ed; - -varying vec2 v_pos_a; -varying vec2 v_pos_b; -varying vec4 v_lighting; -varying float v_directional; - - -#ifndef HAS_UNIFORM_u_base -uniform lowp float a_base_t; -attribute lowp vec2 a_base; -varying lowp float base; -#else -uniform lowp float u_base; -#endif - - -#ifndef HAS_UNIFORM_u_height -uniform lowp float a_height_t; -attribute lowp vec2 a_height; -varying lowp float height; -#else -uniform lowp float u_height; -#endif - - -void main() { - -#ifndef HAS_UNIFORM_u_base - base = unpack_mix_vec2(a_base, a_base_t); -#else - lowp float base = u_base; -#endif - - -#ifndef HAS_UNIFORM_u_height - height = unpack_mix_vec2(a_height, a_height_t); -#else - lowp float height = u_height; -#endif - - - vec3 normal = a_normal_ed.xyz; - float edgedistance = a_normal_ed.w; - - base = max(0.0, base); - height = max(0.0, height); - - float t = mod(normal.x, 2.0); - float z = t > 0.0 ? height : base; - - gl_Position = u_matrix * vec4(a_pos, z, 1); - - vec2 pos = normal.x == 1.0 && normal.y == 0.0 && normal.z == 16384.0 - ? a_pos // extrusion top - : vec2(edgedistance, z * u_height_factor); // extrusion side - - v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, pos); - v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, pos); - - v_lighting = vec4(0.0, 0.0, 0.0, 1.0); - float directional = clamp(dot(normal / 16383.0, u_lightpos), 0.0, 1.0); - directional = mix((1.0 - u_lightintensity), max((0.5 + u_lightintensity), 1.0), directional); - - if (normal.y != 0.0) { - directional *= clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0); - } - - v_lighting.rgb += clamp(directional * u_lightcolor, mix(vec3(0.0), vec3(0.3), 1.0 - u_lightcolor), vec3(1.0)); -} - -)MBGL_SHADER"; -const char* fill_extrusion_pattern::fragmentSource = R"MBGL_SHADER( -uniform vec2 u_pattern_tl_a; -uniform vec2 u_pattern_br_a; -uniform vec2 u_pattern_tl_b; -uniform vec2 u_pattern_br_b; -uniform vec2 u_texsize; -uniform float u_mix; - -uniform sampler2D u_image; - -varying vec2 v_pos_a; -varying vec2 v_pos_b; -varying vec4 v_lighting; - - -#ifndef HAS_UNIFORM_u_base -varying lowp float base; -#else -uniform lowp float u_base; -#endif - - -#ifndef HAS_UNIFORM_u_height -varying lowp float height; -#else -uniform lowp float u_height; -#endif - - -void main() { - -#ifdef HAS_UNIFORM_u_base - lowp float base = u_base; -#endif - - -#ifdef HAS_UNIFORM_u_height - lowp float height = u_height; -#endif - - - vec2 imagecoord = mod(v_pos_a, 1.0); - vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord); - vec4 color1 = texture2D(u_image, pos); - - vec2 imagecoord_b = mod(v_pos_b, 1.0); - vec2 pos2 = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, imagecoord_b); - vec4 color2 = texture2D(u_image, pos2); - - vec4 mixedColor = mix(color1, color2, u_mix); - - gl_FragColor = mixedColor * v_lighting; - -#ifdef OVERDRAW_INSPECTOR - gl_FragColor = vec4(1.0); -#endif -} - -)MBGL_SHADER"; +const char* fill_extrusion_pattern::vertexSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0xad, 0x55, 0xc9, 0x6e, 0xdb, 0x30, + 0x10, 0xbd, 0xfb, 0x2b, 0x58, 0x04, 0x08, 0xa8, + 0x44, 0x75, 0x9c, 0xd8, 0x69, 0xd3, 0x18, 0x69, + 0xd0, 0x4b, 0xd1, 0x1e, 0xba, 0xa0, 0x45, 0xcf, + 0x04, 0x25, 0x51, 0x0a, 0x51, 0x59, 0x14, 0x24, + 0xca, 0x91, 0x5d, 0xe4, 0xdf, 0x3b, 0xdc, 0x2c, + 0x6a, 0xb1, 0x7b, 0xa9, 0x0f, 0xb6, 0x3c, 0x6f, + 0x96, 0xc7, 0xc7, 0x99, 0x51, 0x53, 0xf0, 0x54, + 0x54, 0x1b, 0xb4, 0xa1, 0x72, 0x85, 0x1a, 0x02, + 0x3f, 0x15, 0x6f, 0xd7, 0xb3, 0xc6, 0x9a, 0xb7, + 0x2c, 0xbe, 0x01, 0x73, 0x49, 0xa5, 0x64, 0x55, + 0x41, 0x6a, 0xbe, 0x67, 0x84, 0x9e, 0x86, 0xa3, + 0x31, 0xcc, 0x5b, 0x96, 0x93, 0x58, 0x88, 0x2a, + 0x21, 0x4d, 0x59, 0xb2, 0xea, 0xa4, 0x47, 0x2e, + 0x9e, 0x7d, 0x8f, 0x34, 0x17, 0x54, 0x82, 0x4b, + 0x1d, 0xd3, 0xbc, 0x57, 0xbb, 0x0f, 0x44, 0x63, + 0x40, 0x72, 0xb0, 0x83, 0x51, 0xd6, 0x44, 0x0a, + 0x53, 0xa2, 0x1e, 0x7b, 0x3d, 0x31, 0x9e, 0x3d, + 0x49, 0x92, 0xd2, 0x58, 0x0a, 0x28, 0xeb, 0x33, + 0x5b, 0x02, 0x9c, 0x2b, 0x34, 0x16, 0xb9, 0xf0, + 0x28, 0x01, 0xc3, 0xb2, 0x87, 0x97, 0xa2, 0x1e, + 0xa0, 0x2e, 0xbb, 0x86, 0x79, 0x21, 0x59, 0x51, + 0x73, 0xb9, 0x83, 0xf4, 0xa0, 0x54, 0xc5, 0xa3, + 0x46, 0x32, 0x73, 0x74, 0x4a, 0x74, 0x6c, 0xcf, + 0xba, 0x02, 0x6b, 0x01, 0x99, 0x68, 0x4e, 0x58, + 0x02, 0x21, 0x5b, 0x5a, 0xed, 0x78, 0x91, 0x99, + 0x80, 0xad, 0x0a, 0x50, 0x32, 0x4c, 0x58, 0xa3, + 0x9e, 0x75, 0x05, 0x56, 0x5b, 0x3e, 0xeb, 0x00, + 0x43, 0x6c, 0x4b, 0x12, 0x5e, 0xb1, 0x58, 0x72, + 0x51, 0xd0, 0x1c, 0x4a, 0xcc, 0xce, 0x78, 0x5a, + 0x24, 0x2c, 0x45, 0x9f, 0x3e, 0xfc, 0x24, 0xbf, + 0xbe, 0x7e, 0xfe, 0xf8, 0xed, 0xc7, 0x17, 0xd2, + 0x90, 0x88, 0xd6, 0x6c, 0xea, 0x5c, 0x54, 0x23, + 0x44, 0xfa, 0xc4, 0x9d, 0x28, 0x37, 0x16, 0xed, + 0x4a, 0x7a, 0x81, 0x06, 0x38, 0x83, 0x8b, 0x60, + 0xd3, 0x7a, 0x39, 0x87, 0x22, 0xe1, 0xe9, 0x51, + 0x5a, 0xe6, 0xca, 0xa6, 0x89, 0xd9, 0xeb, 0x3c, + 0x4a, 0xcd, 0xe0, 0x93, 0xe4, 0x1c, 0x74, 0x82, + 0x5e, 0xe7, 0x62, 0x09, 0x6e, 0x05, 0x4f, 0x60, + 0x76, 0x78, 0x81, 0x03, 0xf4, 0x67, 0x86, 0xe0, + 0x73, 0x4a, 0x4a, 0x85, 0xab, 0x07, 0xf4, 0x80, + 0x9a, 0xa2, 0xa4, 0xf1, 0x6f, 0xb2, 0xe1, 0x2d, + 0x51, 0xcc, 0xb0, 0x11, 0x2d, 0x3c, 0x48, 0x1b, + 0x38, 0x1e, 0x2a, 0x66, 0xa0, 0xa0, 0x0a, 0x1f, + 0x28, 0x75, 0xa2, 0xb2, 0x55, 0x4b, 0x79, 0x98, + 0xc7, 0xc9, 0xea, 0x06, 0x0a, 0x3d, 0x05, 0x8f, + 0x31, 0xe8, 0x92, 0x8c, 0xe5, 0x50, 0xae, 0x7a, + 0x30, 0x4c, 0xff, 0x82, 0x93, 0xd7, 0xca, 0xf3, + 0x76, 0xb7, 0x5f, 0x6b, 0x17, 0x93, 0x88, 0x25, + 0x19, 0x4b, 0x78, 0x2d, 0x69, 0x11, 0xb3, 0x81, + 0xe7, 0xf3, 0x7a, 0xe6, 0x8b, 0xb5, 0xa1, 0x2d, + 0x5e, 0xcc, 0x17, 0xa1, 0xfe, 0x1f, 0xac, 0xfb, + 0x67, 0x39, 0x80, 0xc6, 0x12, 0xd8, 0x50, 0x53, + 0x43, 0x3b, 0x88, 0x04, 0x9b, 0xd4, 0xf3, 0x36, + 0x44, 0x37, 0xf3, 0x45, 0xe0, 0xb3, 0xd8, 0x83, + 0x87, 0x44, 0xef, 0x11, 0xa4, 0x40, 0x8f, 0x2e, + 0xeb, 0xbd, 0xed, 0x54, 0xed, 0x97, 0xe5, 0xe4, + 0xbb, 0x80, 0xf1, 0x85, 0x61, 0xd1, 0xa7, 0x36, + 0x3b, 0x12, 0x5d, 0xe8, 0x21, 0xc3, 0x7a, 0x82, + 0x43, 0xb4, 0x0f, 0xd1, 0xb5, 0x2b, 0xad, 0x5b, + 0x0d, 0xac, 0xe0, 0xed, 0xea, 0xa2, 0x87, 0x07, + 0x74, 0x0d, 0x15, 0xce, 0xcf, 0x9d, 0x69, 0xa7, + 0x4c, 0x8b, 0x9e, 0x69, 0xaf, 0xbd, 0xde, 0x2c, + 0xef, 0x56, 0xf3, 0x85, 0x4e, 0xa4, 0x3e, 0x8f, + 0x66, 0x47, 0xa0, 0xab, 0x2b, 0xc4, 0x5a, 0x59, + 0x35, 0xb5, 0xa2, 0x21, 0x45, 0x79, 0x70, 0xb8, + 0xd7, 0xf5, 0xb0, 0xaf, 0x26, 0xd0, 0x01, 0x7a, + 0x83, 0xdd, 0x16, 0xac, 0xfb, 0x39, 0x6a, 0x9e, + 0x30, 0xcb, 0xd7, 0xec, 0x14, 0xa0, 0x9b, 0x31, + 0x79, 0x58, 0xe6, 0x60, 0xc3, 0x13, 0xbb, 0x3b, + 0x9c, 0x5a, 0xd7, 0x61, 0xb7, 0xa0, 0x75, 0xe1, + 0xfe, 0xfb, 0x22, 0x3c, 0xb2, 0x8c, 0x43, 0x25, + 0x92, 0xbd, 0x0c, 0xbb, 0xc1, 0xfe, 0x0b, 0x87, + 0x68, 0xcc, 0x21, 0xfa, 0x17, 0x07, 0x4b, 0xc2, + 0x2d, 0x4c, 0xe0, 0xa1, 0x6f, 0x57, 0x37, 0x56, + 0xf7, 0x75, 0x3d, 0x68, 0x1e, 0x6f, 0x8b, 0x42, + 0x44, 0x9c, 0xd3, 0x4d, 0x89, 0x13, 0x21, 0x6d, + 0xbb, 0xa1, 0x2b, 0x7d, 0x9b, 0x4b, 0x15, 0xd9, + 0xbd, 0x29, 0x82, 0x51, 0xae, 0x7e, 0x16, 0x18, + 0x4a, 0x8c, 0x55, 0xaf, 0xbc, 0x1e, 0xbd, 0x3f, + 0x20, 0x54, 0x75, 0x3b, 0xb0, 0xba, 0x45, 0x97, + 0x53, 0xa8, 0xca, 0x19, 0xfa, 0xf9, 0xdc, 0xc9, + 0x78, 0x8a, 0xf0, 0xa1, 0xf1, 0x5e, 0xe9, 0xc6, + 0x73, 0x0b, 0x6b, 0xc8, 0xe0, 0xc2, 0x1d, 0x04, + 0x4b, 0x28, 0xa2, 0x27, 0x0e, 0xf4, 0x2c, 0xc5, + 0x33, 0xb6, 0xc3, 0x01, 0xa7, 0xba, 0xb5, 0x92, + 0xdc, 0x2a, 0x46, 0x5c, 0xcd, 0xdf, 0x5b, 0xf5, + 0xf7, 0xdd, 0x9d, 0xa6, 0x30, 0xcd, 0xbc, 0x3b, + 0xef, 0xcb, 0x50, 0xed, 0x79, 0x95, 0x45, 0xe8, + 0xf2, 0x20, 0xa0, 0x4f, 0xa6, 0xf7, 0x0a, 0x36, + 0xc5, 0xd4, 0x82, 0x51, 0x17, 0x03, 0x39, 0xed, + 0xe3, 0x32, 0x18, 0xd4, 0xd5, 0xde, 0x0e, 0x57, + 0x85, 0xa1, 0xf2, 0xcb, 0xec, 0x2f, 0xc0, 0xf5, + 0xee, 0x94 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); +const char* fill_extrusion_pattern::fragmentSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x7d, 0x93, 0xcb, 0x6e, 0x83, 0x30, + 0x10, 0x45, 0xf7, 0x7c, 0x85, 0xa5, 0x6c, 0x48, + 0x85, 0xda, 0x06, 0x65, 0x87, 0xba, 0x88, 0xf2, + 0x50, 0xb3, 0x68, 0x52, 0x91, 0x3e, 0x96, 0x96, + 0x1d, 0x0c, 0xb1, 0x64, 0x30, 0x32, 0x8f, 0xa6, + 0xad, 0xfa, 0xef, 0xb5, 0x63, 0x27, 0x84, 0x60, + 0x60, 0xc7, 0xdc, 0x3b, 0x77, 0x8e, 0xf1, 0x50, + 0x65, 0x34, 0xe6, 0x22, 0x05, 0x35, 0xd9, 0xfb, + 0xa0, 0x82, 0x39, 0x2a, 0x4b, 0x22, 0x32, 0x58, + 0x32, 0x88, 0x02, 0xa7, 0xb2, 0x8b, 0x58, 0x0c, + 0x88, 0xb2, 0x13, 0x0f, 0x75, 0x76, 0xc5, 0x92, + 0x1c, 0x0b, 0xfa, 0x43, 0x9a, 0x7a, 0xcc, 0x38, + 0x2a, 0xa5, 0x90, 0xd2, 0x63, 0xe0, 0x5c, 0xaa, + 0x05, 0x4a, 0x73, 0x46, 0x84, 0xbf, 0x90, 0x0a, + 0x4d, 0x51, 0x22, 0x1b, 0x9c, 0x1a, 0x89, 0x6f, + 0x9a, 0x25, 0x3a, 0xa9, 0x86, 0x39, 0x2f, 0x14, + 0x99, 0xa5, 0x8a, 0x5b, 0xd5, 0xa9, 0xac, 0x32, + 0x9a, 0x1c, 0x4a, 0xf9, 0x2e, 0x53, 0x9c, 0x11, + 0x8d, 0xb3, 0x88, 0xc4, 0xe0, 0x79, 0xb6, 0x83, + 0xef, 0x9b, 0xf5, 0x6a, 0x1b, 0xbe, 0xc0, 0x0a, + 0x62, 0x54, 0x90, 0x4b, 0x17, 0xe3, 0x5f, 0xb9, + 0x01, 0x53, 0xf5, 0xc0, 0x19, 0x11, 0x26, 0xe5, + 0x33, 0xdc, 0x95, 0xac, 0x1b, 0x95, 0x21, 0x8b, + 0x68, 0xdc, 0x9b, 0x7e, 0x20, 0x0a, 0xc0, 0x96, + 0xaf, 0x95, 0xc1, 0x09, 0x8d, 0xc5, 0xcc, 0xa8, + 0x39, 0x8d, 0x40, 0x8a, 0x68, 0xe6, 0x8e, 0xc1, + 0xaf, 0x03, 0xe4, 0xa3, 0xc6, 0xf6, 0x9c, 0x49, + 0xc9, 0x37, 0xe7, 0x01, 0x4f, 0x1d, 0xee, 0xfe, + 0x10, 0x83, 0x7e, 0x13, 0xa3, 0xab, 0xa7, 0xa0, + 0x0e, 0x9e, 0xb2, 0x9e, 0x6e, 0xe3, 0x74, 0x71, + 0x7b, 0xce, 0x45, 0x24, 0x8d, 0x29, 0x8f, 0x5c, + 0x73, 0x69, 0x1e, 0x98, 0xdc, 0x3f, 0x8e, 0x83, + 0xc6, 0x28, 0xab, 0xca, 0x41, 0x8f, 0x6e, 0x7b, + 0x29, 0xc1, 0x43, 0xb3, 0x31, 0xde, 0xcd, 0x4e, + 0xb6, 0xb5, 0x66, 0x54, 0x93, 0x3b, 0x05, 0x7b, + 0xce, 0xb8, 0x98, 0xc8, 0x68, 0xe9, 0x2b, 0x2b, + 0x41, 0xfc, 0x85, 0x6b, 0xd6, 0xc9, 0x53, 0x33, + 0xa5, 0xd5, 0x06, 0x0b, 0x71, 0x0b, 0x17, 0xdb, + 0x70, 0x7d, 0x1b, 0x2f, 0x1e, 0xe0, 0xc5, 0x7d, + 0xbc, 0x10, 0x77, 0x88, 0xfd, 0x5e, 0x62, 0xff, + 0x0a, 0x79, 0xaa, 0x00, 0x48, 0x34, 0x57, 0x1d, + 0x86, 0x46, 0x9f, 0xd7, 0x33, 0x29, 0x9e, 0xfe, + 0xab, 0xce, 0x2d, 0x09, 0x83, 0x2b, 0x81, 0x92, + 0x2b, 0xff, 0xb9, 0xf9, 0xae, 0xfd, 0x87, 0x98, + 0x35, 0xd8, 0x7e, 0x2c, 0xc3, 0x45, 0x38, 0xfb, + 0x84, 0xeb, 0xcd, 0xee, 0x75, 0x39, 0x7f, 0xdb, + 0x86, 0xb6, 0x18, 0x05, 0xe2, 0xea, 0xef, 0x63, + 0x16, 0xe0, 0xcf, 0xf9, 0x07, 0xbd, 0xf2, 0x75, + 0x6c + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); } // namespace shaders } // namespace mbgl |