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path: root/src/mbgl/shaders/fill_extrusion.cpp
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Diffstat (limited to 'src/mbgl/shaders/fill_extrusion.cpp')
-rw-r--r--src/mbgl/shaders/fill_extrusion.cpp321
1 files changed, 168 insertions, 153 deletions
diff --git a/src/mbgl/shaders/fill_extrusion.cpp b/src/mbgl/shaders/fill_extrusion.cpp
index 5bb2b9cd07..cff544acc1 100644
--- a/src/mbgl/shaders/fill_extrusion.cpp
+++ b/src/mbgl/shaders/fill_extrusion.cpp
@@ -1,164 +1,179 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/fill_extrusion.hpp>
+#include <mbgl/util/compression.hpp>
+
+#include <cstdint>
namespace mbgl {
namespace shaders {
const char* fill_extrusion::name = "fill_extrusion";
-const char* fill_extrusion::vertexSource = R"MBGL_SHADER(
-uniform mat4 u_matrix;
-uniform vec3 u_lightcolor;
-uniform lowp vec3 u_lightpos;
-uniform lowp float u_lightintensity;
-
-attribute vec2 a_pos;
-attribute vec4 a_normal_ed;
-
-varying vec4 v_color;
-
-
-#ifndef HAS_UNIFORM_u_base
-uniform lowp float a_base_t;
-attribute lowp vec2 a_base;
-varying lowp float base;
-#else
-uniform lowp float u_base;
-#endif
-
-
-#ifndef HAS_UNIFORM_u_height
-uniform lowp float a_height_t;
-attribute lowp vec2 a_height;
-varying lowp float height;
-#else
-uniform lowp float u_height;
-#endif
-
-
-
-#ifndef HAS_UNIFORM_u_color
-uniform lowp float a_color_t;
-attribute highp vec4 a_color;
-varying highp vec4 color;
-#else
-uniform highp vec4 u_color;
-#endif
-
-
-void main() {
-
-#ifndef HAS_UNIFORM_u_base
- base = unpack_mix_vec2(a_base, a_base_t);
-#else
- lowp float base = u_base;
-#endif
-
-
-#ifndef HAS_UNIFORM_u_height
- height = unpack_mix_vec2(a_height, a_height_t);
-#else
- lowp float height = u_height;
-#endif
-
-
-#ifndef HAS_UNIFORM_u_color
- color = unpack_mix_vec4(a_color, a_color_t);
-#else
- highp vec4 color = u_color;
-#endif
-
-
- vec3 normal = a_normal_ed.xyz;
-
- base = max(0.0, base);
- height = max(0.0, height);
-
- float t = mod(normal.x, 2.0);
-
- gl_Position = u_matrix * vec4(a_pos, t > 0.0 ? height : base, 1);
-
- // Relative luminance (how dark/bright is the surface color?)
- float colorvalue = color.r * 0.2126 + color.g * 0.7152 + color.b * 0.0722;
-
- v_color = vec4(0.0, 0.0, 0.0, 1.0);
-
- // Add slight ambient lighting so no extrusions are totally black
- vec4 ambientlight = vec4(0.03, 0.03, 0.03, 1.0);
- color += ambientlight;
-
- // Calculate cos(theta), where theta is the angle between surface normal and diffuse light ray
- float directional = clamp(dot(normal / 16384.0, u_lightpos), 0.0, 1.0);
-
- // Adjust directional so that
- // the range of values for highlight/shading is narrower
- // with lower light intensity
- // and with lighter/brighter surface colors
- directional = mix((1.0 - u_lightintensity), max((1.0 - colorvalue + u_lightintensity), 1.0), directional);
-
- // Add gradient along z axis of side surfaces
- if (normal.y != 0.0) {
- directional *= clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0);
- }
-
- // Assign final color based on surface + ambient light color, diffuse light directional, and light color
- // with lower bounds adjusted to hue of light
- // so that shading is tinted with the complementary (opposite) color to the light color
- v_color.r += clamp(color.r * directional * u_lightcolor.r, mix(0.0, 0.3, 1.0 - u_lightcolor.r), 1.0);
- v_color.g += clamp(color.g * directional * u_lightcolor.g, mix(0.0, 0.3, 1.0 - u_lightcolor.g), 1.0);
- v_color.b += clamp(color.b * directional * u_lightcolor.b, mix(0.0, 0.3, 1.0 - u_lightcolor.b), 1.0);
-}
-
-)MBGL_SHADER";
-const char* fill_extrusion::fragmentSource = R"MBGL_SHADER(
-varying vec4 v_color;
-
-#ifndef HAS_UNIFORM_u_base
-varying lowp float base;
-#else
-uniform lowp float u_base;
-#endif
-
-
-#ifndef HAS_UNIFORM_u_height
-varying lowp float height;
-#else
-uniform lowp float u_height;
-#endif
-
-
-#ifndef HAS_UNIFORM_u_color
-varying highp vec4 color;
-#else
-uniform highp vec4 u_color;
-#endif
-
-
-void main() {
-
-#ifdef HAS_UNIFORM_u_base
- lowp float base = u_base;
-#endif
-
-
-#ifdef HAS_UNIFORM_u_height
- lowp float height = u_height;
-#endif
-
-
-#ifdef HAS_UNIFORM_u_color
- highp vec4 color = u_color;
-#endif
-
-
- gl_FragColor = v_color;
-
-#ifdef OVERDRAW_INSPECTOR
- gl_FragColor = vec4(1.0);
-#endif
-}
-
-)MBGL_SHADER";
+const char* fill_extrusion::vertexSource = [] () {
+ static const uint8_t compressed[] = {
+ 0x78, 0xda, 0x8d, 0x56, 0xdb, 0x8e, 0xdb, 0x36,
+ 0x10, 0x7d, 0xf7, 0x57, 0x4c, 0x91, 0x17, 0x39,
+ 0xab, 0xfa, 0xb6, 0xde, 0x6c, 0xda, 0xc5, 0x26,
+ 0x08, 0x0a, 0x14, 0xed, 0x43, 0xda, 0x22, 0x45,
+ 0x9f, 0x05, 0xca, 0xa2, 0x24, 0x26, 0x14, 0x29,
+ 0x50, 0x94, 0x2f, 0x29, 0xf2, 0xef, 0x19, 0xde,
+ 0x74, 0x5b, 0xd9, 0xc8, 0x3e, 0x78, 0x2d, 0xce,
+ 0x70, 0xe6, 0xcc, 0x39, 0x33, 0x23, 0xb7, 0x82,
+ 0xe5, 0x52, 0x55, 0x50, 0x11, 0xbd, 0x87, 0x36,
+ 0xc1, 0x7f, 0x8a, 0x9d, 0x9f, 0x16, 0xad, 0x3f,
+ 0x3e, 0xd2, 0xc3, 0x3d, 0x1e, 0x73, 0x56, 0x94,
+ 0xfa, 0x20, 0xb9, 0x54, 0xbd, 0x89, 0xcb, 0x53,
+ 0x3d, 0xb2, 0xd7, 0xb2, 0x99, 0x58, 0x73, 0x2e,
+ 0x89, 0x0e, 0x66, 0x26, 0x34, 0x15, 0x0d, 0xd3,
+ 0x97, 0xa7, 0xc5, 0x82, 0x68, 0x4c, 0x93, 0xb6,
+ 0x9a, 0x9a, 0x00, 0x3b, 0x20, 0x89, 0xbd, 0x3b,
+ 0x3a, 0xdd, 0xe3, 0xa9, 0xc0, 0x48, 0x84, 0x27,
+ 0x34, 0xc3, 0x2b, 0x47, 0xa2, 0x2e, 0x4c, 0x14,
+ 0xce, 0x74, 0x4c, 0x3c, 0x98, 0xc5, 0xe2, 0x15,
+ 0xcb, 0x45, 0x46, 0x73, 0xf8, 0xe3, 0xc3, 0xbf,
+ 0xc9, 0x7f, 0x7f, 0xfd, 0xf9, 0xfb, 0xdf, 0x9f,
+ 0x3e, 0x26, 0x6d, 0x92, 0x92, 0x86, 0xce, 0x61,
+ 0x21, 0xd6, 0x92, 0xe8, 0x61, 0xb2, 0x50, 0xc8,
+ 0xce, 0x5b, 0x9f, 0xba, 0x5c, 0x83, 0x8b, 0xce,
+ 0xf0, 0x8a, 0xf2, 0xf9, 0xb8, 0x6d, 0x12, 0x1c,
+ 0x44, 0xc6, 0xf2, 0xab, 0xb0, 0x4a, 0x6a, 0x98,
+ 0x98, 0x07, 0xe6, 0x6c, 0xd7, 0xa1, 0x39, 0xfb,
+ 0x2c, 0xb8, 0x60, 0xba, 0x01, 0xaf, 0x77, 0xf1,
+ 0x00, 0xaf, 0x20, 0xb4, 0xbc, 0xce, 0x03, 0xb4,
+ 0xa6, 0x31, 0xbe, 0x12, 0x83, 0xd6, 0x41, 0x2d,
+ 0x2f, 0x49, 0xc0, 0x37, 0xb0, 0x79, 0xcb, 0x18,
+ 0xde, 0xc0, 0xde, 0x26, 0x9d, 0x87, 0x47, 0x77,
+ 0x94, 0x2c, 0xc3, 0x9e, 0x64, 0x22, 0x5a, 0xc2,
+ 0xff, 0x0b, 0xc0, 0xbf, 0x5b, 0x42, 0x1b, 0xbb,
+ 0xf9, 0x02, 0xcf, 0xd0, 0x8a, 0x9a, 0x1c, 0xbe,
+ 0x24, 0x15, 0x3b, 0x27, 0x86, 0xb7, 0xc8, 0x49,
+ 0x1a, 0x77, 0xc2, 0x2f, 0x03, 0x0c, 0x73, 0x67,
+ 0xa2, 0xaf, 0xb9, 0x3e, 0xd1, 0xf1, 0x46, 0x66,
+ 0xaf, 0xa5, 0xf1, 0x70, 0x5f, 0x67, 0xb3, 0x3b,
+ 0x53, 0x3c, 0xd0, 0xf7, 0x1a, 0x82, 0x3e, 0xc8,
+ 0x0b, 0xb1, 0x6e, 0xa0, 0x70, 0x7a, 0x19, 0x07,
+ 0xfb, 0xed, 0x05, 0x86, 0x7d, 0xe4, 0x85, 0x89,
+ 0x7b, 0x05, 0x47, 0x08, 0xa6, 0x32, 0x59, 0x00,
+ 0x53, 0x39, 0x8c, 0xa3, 0x1d, 0x75, 0x37, 0x91,
+ 0xe8, 0x33, 0x18, 0xce, 0xd5, 0xf9, 0xf2, 0xf5,
+ 0x69, 0x31, 0x14, 0xa1, 0x22, 0xe7, 0x68, 0xb3,
+ 0xda, 0xc4, 0xf6, 0x19, 0xb3, 0x8d, 0x38, 0xea,
+ 0x8c, 0xee, 0x64, 0xe9, 0xaf, 0x3a, 0x12, 0xac,
+ 0x83, 0xcc, 0x22, 0x17, 0x7c, 0x75, 0x8e, 0x61,
+ 0xb7, 0xda, 0x04, 0x97, 0x82, 0x27, 0xff, 0x48,
+ 0xdc, 0x20, 0x4c, 0x0a, 0x8b, 0xd2, 0x2d, 0x2b,
+ 0x78, 0x0d, 0xbe, 0x4e, 0x5c, 0x22, 0x31, 0x46,
+ 0x78, 0x07, 0x18, 0x1e, 0xde, 0x87, 0x8c, 0xbf,
+ 0x82, 0xeb, 0x80, 0x6d, 0x08, 0xb3, 0x5e, 0xc3,
+ 0x27, 0xca, 0x89, 0x66, 0x47, 0x1c, 0xb0, 0xb6,
+ 0x62, 0x82, 0x88, 0x03, 0x85, 0xa8, 0x94, 0x27,
+ 0xc8, 0x88, 0xfa, 0xb2, 0x4e, 0x95, 0xbd, 0xc7,
+ 0x1a, 0xd0, 0x25, 0x85, 0xa6, 0x55, 0x39, 0x41,
+ 0xbb, 0xa5, 0xe4, 0xfd, 0x72, 0x80, 0xd5, 0x9e,
+ 0x1c, 0x09, 0x6f, 0x4d, 0xc9, 0xf6, 0x61, 0xa5,
+ 0x10, 0xcc, 0x66, 0xb5, 0xdb, 0xee, 0xde, 0xc0,
+ 0x9d, 0x3f, 0x2a, 0xec, 0xd1, 0xe3, 0xf6, 0x61,
+ 0xd7, 0x1d, 0xa5, 0xf6, 0x68, 0xf3, 0xb8, 0xdb,
+ 0x79, 0x44, 0x7e, 0x9d, 0x61, 0x18, 0x5b, 0x89,
+ 0x65, 0xa7, 0xff, 0xd8, 0xf6, 0x0c, 0x20, 0xf4,
+ 0x0f, 0x59, 0x06, 0x8d, 0x5d, 0xa8, 0x40, 0xaa,
+ 0x94, 0x51, 0xa1, 0xc1, 0xaf, 0xd7, 0x02, 0x1a,
+ 0x89, 0x02, 0x01, 0x3d, 0x6b, 0xd5, 0x36, 0x48,
+ 0x52, 0x03, 0x44, 0x51, 0xd0, 0x52, 0x13, 0xce,
+ 0x2f, 0x90, 0x72, 0x6c, 0x8b, 0xa0, 0xe4, 0x3e,
+ 0x5c, 0xe6, 0x5e, 0x95, 0x90, 0xf8, 0xde, 0x26,
+ 0xed, 0x3e, 0x5d, 0xee, 0xbe, 0xbd, 0xee, 0x9e,
+ 0x47, 0x17, 0x7b, 0x58, 0xbf, 0x11, 0x7e, 0x68,
+ 0x91, 0x54, 0x43, 0x54, 0x13, 0x21, 0x71, 0x9a,
+ 0x2c, 0x63, 0x38, 0x95, 0xd4, 0x20, 0x30, 0x4f,
+ 0x81, 0x4f, 0x22, 0x0a, 0x4e, 0x21, 0xa5, 0xfa,
+ 0x44, 0xa9, 0xe8, 0xd8, 0xf5, 0x7d, 0x45, 0x44,
+ 0x06, 0xd8, 0x71, 0x79, 0x8b, 0x6d, 0xe4, 0x90,
+ 0x29, 0x72, 0x19, 0x50, 0x9e, 0x31, 0x45, 0x0f,
+ 0x46, 0x7f, 0xdb, 0x83, 0x07, 0x4e, 0xaa, 0x3a,
+ 0xca, 0xa4, 0xf6, 0xed, 0x02, 0x6b, 0xd8, 0xbe,
+ 0xb9, 0x7f, 0xbb, 0x37, 0xa4, 0xf5, 0xef, 0xa4,
+ 0xe5, 0x15, 0x1a, 0x3f, 0xb7, 0xcd, 0x38, 0x20,
+ 0xb2, 0xa7, 0x4b, 0xa2, 0x83, 0x87, 0x01, 0xab,
+ 0x10, 0x2d, 0x05, 0x99, 0x83, 0x95, 0xb9, 0x01,
+ 0x5c, 0x5c, 0x76, 0x60, 0x6c, 0xec, 0x75, 0x53,
+ 0x92, 0xcc, 0xd0, 0x8e, 0x95, 0x09, 0xa2, 0x94,
+ 0x3c, 0x51, 0x15, 0x2e, 0x9f, 0x98, 0x2e, 0xcd,
+ 0x70, 0x53, 0xe5, 0xeb, 0xe8, 0xde, 0x7e, 0xc1,
+ 0xc3, 0x94, 0xea, 0xbc, 0x8c, 0x9d, 0x2a, 0xdf,
+ 0x76, 0x78, 0x61, 0xd4, 0x71, 0x8d, 0xf5, 0x1f,
+ 0xd7, 0x8d, 0xa3, 0x1d, 0x45, 0x58, 0x0e, 0xfc,
+ 0xfc, 0xe2, 0xdd, 0x8a, 0xc5, 0x9a, 0xf9, 0xf2,
+ 0xd6, 0x41, 0x87, 0xde, 0xcd, 0xb9, 0x1a, 0x4a,
+ 0xe2, 0x61, 0xf0, 0x49, 0x9f, 0x15, 0x0a, 0x0b,
+ 0x34, 0x1d, 0x46, 0xb8, 0xc4, 0x3a, 0xbf, 0x02,
+ 0x39, 0x63, 0xad, 0x48, 0x47, 0xc3, 0xb2, 0x6e,
+ 0x32, 0x1c, 0x42, 0x96, 0x43, 0x18, 0xda, 0x0b,
+ 0xfc, 0xf4, 0x6c, 0x28, 0x0f, 0x9b, 0x7b, 0x5a,
+ 0xc0, 0xeb, 0xa0, 0x5c, 0xa4, 0x11, 0x96, 0x5d,
+ 0x11, 0x38, 0x10, 0xb5, 0x3c, 0x45, 0x7e, 0x62,
+ 0x51, 0xc6, 0x07, 0xdf, 0xfe, 0x0f, 0xa6, 0x20,
+ 0x66, 0x16, 0xc6, 0xa3, 0x79, 0xfc, 0xe5, 0xad,
+ 0x05, 0x3d, 0x5f, 0x78, 0xdf, 0xab, 0xdf, 0xfa,
+ 0x2a, 0x9a, 0x86, 0x15, 0x02, 0x72, 0x66, 0x12,
+ 0xbb, 0x16, 0x36, 0x09, 0x33, 0x90, 0x7d, 0xef,
+ 0xdd, 0x8d, 0x07, 0x09, 0xfc, 0xba, 0x1c, 0xf7,
+ 0xe1, 0xa0, 0x80, 0xd8, 0x6a, 0x37, 0xf0, 0x9d,
+ 0x11, 0x3d, 0x95, 0xad, 0xc8, 0x70, 0xfe, 0x6c,
+ 0x97, 0x61, 0x3a, 0x2d, 0xa1, 0x6c, 0x6d, 0x27,
+ 0xf1, 0xee, 0xad, 0x81, 0x37, 0x7c, 0xcb, 0xc1,
+ 0xa0, 0x93, 0x6c, 0x49, 0xbe, 0x35, 0x4c, 0x0b,
+ 0x1e, 0x64, 0x55, 0x73, 0x5a, 0x21, 0x3c, 0x7c,
+ 0xaf, 0x42, 0x24, 0xeb, 0xda, 0xac, 0x40, 0xa4,
+ 0xcc, 0x55, 0xa3, 0xa5, 0xf5, 0x9a, 0xa2, 0xf1,
+ 0x1b, 0x65, 0x65, 0x27, 0xd6, 0xb1, 0xdd, 0x6f,
+ 0xa8, 0x91, 0x18, 0xa3, 0x5f, 0x77, 0x2b, 0x15,
+ 0xe8, 0xb6, 0xec, 0xdf, 0x4f, 0xd8, 0xf6, 0x3e,
+ 0x23, 0xae, 0x43, 0xa6, 0x62, 0x9a, 0xa9, 0xb8,
+ 0x9d, 0xa9, 0xf8, 0x81, 0x4c, 0xc5, 0x6c, 0xa6,
+ 0x74, 0x9a, 0x29, 0xbd, 0x9d, 0x29, 0xfd, 0x81,
+ 0x4c, 0x69, 0x97, 0xe9, 0xdb, 0xe2, 0x3b, 0xe2,
+ 0x90, 0x8c, 0xa9
+ };
+ static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
+ return decompressed.c_str();
+}();
+const char* fill_extrusion::fragmentSource = [] () {
+ static const uint8_t compressed[] = {
+ 0x78, 0xda, 0x7d, 0x52, 0xbb, 0x0a, 0xc2, 0x30,
+ 0x14, 0xdd, 0xf3, 0x15, 0x17, 0x5c, 0x74, 0x11,
+ 0x05, 0x37, 0x71, 0x10, 0xb5, 0xe8, 0xa0, 0x95,
+ 0xfa, 0x1a, 0x43, 0xb4, 0x49, 0x1b, 0x88, 0x89,
+ 0x54, 0x1b, 0x11, 0xf1, 0xdf, 0x6d, 0x9a, 0x50,
+ 0x35, 0x5a, 0x33, 0xde, 0xf3, 0xe2, 0x1c, 0xa2,
+ 0x49, 0x76, 0xe3, 0x32, 0x01, 0x4d, 0x0f, 0x3d,
+ 0xd0, 0xf8, 0xa0, 0x84, 0xca, 0xfa, 0x08, 0x35,
+ 0x38, 0x93, 0x31, 0x65, 0x30, 0x1d, 0xae, 0xf0,
+ 0x66, 0x31, 0x0b, 0xc2, 0x68, 0x8e, 0x73, 0xbc,
+ 0x27, 0x67, 0x8a, 0xb4, 0x53, 0x08, 0x75, 0x3d,
+ 0x01, 0x13, 0x8a, 0x5c, 0xc0, 0xdc, 0xfb, 0xa8,
+ 0x41, 0x45, 0x01, 0xe7, 0x92, 0x33, 0x95, 0x1d,
+ 0xdf, 0x61, 0x2b, 0x34, 0x04, 0x19, 0x73, 0x86,
+ 0xea, 0xdc, 0x53, 0xca, 0x93, 0xf4, 0xf2, 0xcb,
+ 0xdf, 0x22, 0x7f, 0x13, 0x5e, 0x94, 0xbf, 0x19,
+ 0x65, 0xbf, 0x2a, 0x22, 0x2d, 0x34, 0x27, 0x5b,
+ 0xdd, 0x15, 0xff, 0x4c, 0x78, 0xc3, 0x73, 0x5c,
+ 0x31, 0x5c, 0x80, 0x56, 0x3c, 0x86, 0x23, 0xe1,
+ 0xb2, 0xd9, 0x82, 0x3b, 0x82, 0xe2, 0x99, 0xcc,
+ 0x9a, 0xd1, 0x0c, 0xec, 0x0d, 0x06, 0x83, 0xaf,
+ 0x61, 0xea, 0x4d, 0xdc, 0x36, 0x9e, 0x8d, 0xbd,
+ 0x96, 0x46, 0x7e, 0xff, 0x7a, 0x2b, 0x3b, 0x81,
+ 0xc1, 0xfd, 0xfa, 0xa5, 0x91, 0x5f, 0xd3, 0x10,
+ 0x13, 0x81, 0x83, 0x8c, 0x24, 0x23, 0x47, 0xfa,
+ 0xf8, 0x26, 0x26, 0x20, 0xdc, 0x4e, 0xa2, 0x71,
+ 0x34, 0xdc, 0xe1, 0xd9, 0x62, 0xb5, 0x9c, 0x8c,
+ 0xd6, 0x61, 0xf4, 0x53, 0x56, 0x04, 0x35, 0xbb,
+ 0xed, 0x4e, 0xab, 0x72, 0x7f, 0xa0, 0x27, 0xc6,
+ 0x6e, 0xcd, 0x58
+ };
+ static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
+ return decompressed.c_str();
+}();
} // namespace shaders
} // namespace mbgl