diff options
Diffstat (limited to 'src/mbgl/shaders/fill.cpp')
-rw-r--r-- | src/mbgl/shaders/fill.cpp | 157 |
1 files changed, 77 insertions, 80 deletions
diff --git a/src/mbgl/shaders/fill.cpp b/src/mbgl/shaders/fill.cpp index 3ba00836a2..12aa31237b 100644 --- a/src/mbgl/shaders/fill.cpp +++ b/src/mbgl/shaders/fill.cpp @@ -1,91 +1,88 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/fill.hpp> +#include <mbgl/util/compression.hpp> + +#include <cstdint> namespace mbgl { namespace shaders { const char* fill::name = "fill"; -const char* fill::vertexSource = R"MBGL_SHADER( -attribute vec2 a_pos; - -uniform mat4 u_matrix; - - -#ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; -attribute highp vec4 a_color; -varying highp vec4 color; -#else -uniform highp vec4 u_color; -#endif - - -#ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; -attribute lowp vec2 a_opacity; -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -void main() { - -#ifndef HAS_UNIFORM_u_color - color = unpack_mix_vec4(a_color, a_color_t); -#else - highp vec4 color = u_color; -#endif - - -#ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); -#else - lowp float opacity = u_opacity; -#endif - - - gl_Position = u_matrix * vec4(a_pos, 0, 1); -} - -)MBGL_SHADER"; -const char* fill::fragmentSource = R"MBGL_SHADER( - -#ifndef HAS_UNIFORM_u_color -varying highp vec4 color; -#else -uniform highp vec4 u_color; -#endif - - -#ifndef HAS_UNIFORM_u_opacity -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -void main() { - -#ifdef HAS_UNIFORM_u_color - highp vec4 color = u_color; -#endif - - -#ifdef HAS_UNIFORM_u_opacity - lowp float opacity = u_opacity; -#endif - - - gl_FragColor = color * opacity; - -#ifdef OVERDRAW_INSPECTOR - gl_FragColor = vec4(1.0); -#endif -} - -)MBGL_SHADER"; +const char* fill::vertexSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x7d, 0x92, 0x3f, 0x4f, 0xc3, 0x30, + 0x10, 0xc5, 0x77, 0x7f, 0x8a, 0x93, 0xba, 0xa4, + 0x28, 0x03, 0x54, 0xdd, 0x22, 0x06, 0x16, 0x04, + 0x03, 0x7f, 0x04, 0x62, 0x3e, 0x99, 0x24, 0x4e, + 0x4f, 0x24, 0x76, 0x94, 0xd8, 0xa1, 0x15, 0xe2, + 0xbb, 0x63, 0x07, 0xc7, 0x75, 0x1a, 0xa8, 0x17, + 0x5b, 0x7e, 0xef, 0xee, 0x9e, 0x7f, 0x32, 0xd7, + 0xba, 0xa3, 0x77, 0xa3, 0x4b, 0x18, 0xca, 0x7c, + 0x03, 0x1c, 0x5b, 0xd5, 0x67, 0x8c, 0x19, 0x49, + 0x42, 0x75, 0x0d, 0x34, 0x5c, 0x6f, 0xc1, 0xa0, + 0xdd, 0x3a, 0xda, 0xdb, 0x7b, 0xb6, 0x22, 0x21, + 0x8b, 0x52, 0xc0, 0xdd, 0xcd, 0x2b, 0xbe, 0x3d, + 0xde, 0xdf, 0x3e, 0xbd, 0x3c, 0xa0, 0xc1, 0x5c, + 0xd5, 0xaa, 0x0b, 0x45, 0xb5, 0xfa, 0x6c, 0x41, + 0xd4, 0x8a, 0x6b, 0xdb, 0x6f, 0x94, 0x50, 0x67, + 0x8c, 0x87, 0x49, 0x3b, 0xaa, 0x76, 0xad, 0x9b, + 0xb7, 0x9d, 0xf4, 0x8c, 0x0d, 0xbc, 0x3b, 0x90, + 0xac, 0x62, 0xcd, 0x2b, 0xab, 0xb2, 0xee, 0xcb, + 0xd0, 0x3b, 0xd2, 0x0d, 0x06, 0x87, 0x2c, 0x48, + 0xfc, 0x1b, 0x4e, 0xb5, 0x3c, 0x27, 0x7d, 0xf8, + 0x3b, 0x9e, 0x17, 0xe7, 0x01, 0x47, 0x87, 0xe7, + 0xe1, 0x0d, 0xc7, 0x84, 0x51, 0x79, 0xd0, 0xe6, + 0x19, 0x23, 0x87, 0xc1, 0xc8, 0xe3, 0x53, 0x0e, + 0x8a, 0x0a, 0x0b, 0x96, 0x64, 0xb2, 0x86, 0x2f, + 0x06, 0x76, 0x9d, 0xa5, 0xea, 0x0c, 0xe3, 0x09, + 0xae, 0xc1, 0x48, 0xdb, 0xed, 0x03, 0x1b, 0xda, + 0xa3, 0x43, 0x90, 0x78, 0x7c, 0xe9, 0x91, 0xf3, + 0x7a, 0x0a, 0xe3, 0xca, 0x4e, 0x61, 0xba, 0x0e, + 0xa7, 0xd0, 0xce, 0xcc, 0x9f, 0xc0, 0x39, 0x8b, + 0x3f, 0x2f, 0x32, 0x6c, 0x92, 0x80, 0x28, 0x8d, + 0x71, 0xce, 0x72, 0x2c, 0x91, 0x8d, 0x49, 0x96, + 0x68, 0x9c, 0xb9, 0xaa, 0xf1, 0x59, 0xf5, 0xa4, + 0x49, 0xc9, 0xd1, 0xf5, 0xfb, 0xf7, 0xe0, 0x02, + 0xfc, 0x8b, 0xed, 0x07, 0x4d, 0xe1, 0x32, 0x85, + 0x2b, 0x3b, 0xe2, 0x9b, 0xfd, 0x00, 0x83, 0x90, + 0xec, 0xfc + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); +const char* fill::fragmentSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x75, 0x8f, 0x4f, 0x0b, 0x82, 0x40, + 0x14, 0xc4, 0xef, 0xef, 0x53, 0x3c, 0xf0, 0x62, + 0x1d, 0xa2, 0xa0, 0x5b, 0x74, 0x10, 0x4b, 0xf2, + 0x50, 0x86, 0xf6, 0xe7, 0xb8, 0x2c, 0xea, 0xea, + 0xc2, 0xb6, 0x2b, 0xa6, 0x46, 0x44, 0xdf, 0xbd, + 0xb6, 0xcc, 0x24, 0xed, 0x5d, 0x67, 0xe6, 0xfd, + 0x66, 0xc0, 0xe0, 0x4c, 0x46, 0x31, 0xc3, 0x95, + 0x15, 0x90, 0xfd, 0xc6, 0x75, 0x3c, 0x7f, 0x4d, + 0x4a, 0x12, 0x2a, 0xa1, 0x72, 0xa8, 0x68, 0x7e, + 0xe5, 0x32, 0xc1, 0x94, 0x27, 0x69, 0x86, 0x55, + 0x1c, 0x4e, 0xf1, 0x25, 0xcc, 0xc0, 0x88, 0xc5, + 0x39, 0x86, 0x52, 0x72, 0xa6, 0xf2, 0x53, 0x5b, + 0xaf, 0xa3, 0xda, 0x21, 0x23, 0xce, 0x00, 0xa0, + 0x1f, 0xa0, 0x32, 0x1a, 0xf2, 0xe2, 0xda, 0x20, + 0x84, 0xba, 0x64, 0xc8, 0x84, 0xa2, 0x05, 0xd6, + 0xd2, 0x2f, 0xa4, 0xe5, 0x68, 0xe2, 0x2d, 0x4c, + 0xa5, 0x78, 0x84, 0x27, 0xca, 0xa5, 0x39, 0xc0, + 0x1b, 0xe0, 0xf3, 0x34, 0xf9, 0xdf, 0x32, 0xad, + 0xff, 0xae, 0xc2, 0x79, 0xb7, 0xfd, 0xff, 0x3f, + 0x9f, 0x01, 0xda, 0xd1, 0x2d, 0xff, 0xfa, 0xd5, + 0x2d, 0xa9, 0xcd, 0x89, 0x20, 0x4e, 0x4e, 0x13, + 0xbb, 0x46, 0xbe, 0xd1, 0xc3, 0xef, 0xea, 0x0f, + 0xce, 0x3b, 0x2c, 0xfd, 0x85, 0x6f, 0x1d, 0x89, + 0xbb, 0x09, 0xb6, 0x4b, 0x7b, 0xe7, 0xf9, 0x7d, + 0x71, 0x5d, 0xdf, 0x9c, 0x8c, 0xc6, 0x83, 0x86, + 0x72, 0x87, 0x07, 0x0d, 0x6b, 0x96, 0x59 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); } // namespace shaders } // namespace mbgl |