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path: root/src/mbgl/shaders/extrusion_texture.cpp
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Diffstat (limited to 'src/mbgl/shaders/extrusion_texture.cpp')
-rw-r--r--src/mbgl/shaders/extrusion_texture.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/mbgl/shaders/extrusion_texture.cpp b/src/mbgl/shaders/extrusion_texture.cpp
index f529d37625..a3e857c289 100644
--- a/src/mbgl/shaders/extrusion_texture.cpp
+++ b/src/mbgl/shaders/extrusion_texture.cpp
@@ -10,5 +10,37 @@ const char* extrusion_texture::name = "extrusion_texture";
const char* extrusion_texture::vertexSource = source() + 35603;
const char* extrusion_texture::fragmentSource = source() + 35819;
+// Uncompressed source of extrusion_texture.vertex.glsl:
+/*
+uniform mat4 u_matrix;
+uniform vec2 u_world;
+attribute vec2 a_pos;
+varying vec2 v_pos;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
+
+ v_pos.x = a_pos.x;
+ v_pos.y = 1.0 - a_pos.y;
+}
+
+*/
+
+// Uncompressed source of extrusion_texture.fragment.glsl:
+/*
+uniform sampler2D u_image;
+uniform float u_opacity;
+varying vec2 v_pos;
+
+void main() {
+ gl_FragColor = texture2D(u_image, v_pos) * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(0.0);
+#endif
+}
+
+*/
+
} // namespace shaders
} // namespace mbgl