diff options
Diffstat (limited to 'src/mbgl/shaders/debug.cpp')
-rw-r--r-- | src/mbgl/shaders/debug.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/mbgl/shaders/debug.cpp b/src/mbgl/shaders/debug.cpp index d18f3be5d1..9012cfa755 100644 --- a/src/mbgl/shaders/debug.cpp +++ b/src/mbgl/shaders/debug.cpp @@ -12,12 +12,7 @@ attribute vec2 a_pos; uniform mat4 u_matrix; void main() { - // We are using Int16 for texture position coordinates to give us enough precision for - // fractional coordinates. We use 8192 to scale the texture coordinates in the buffer - // as an arbitrarily high number to preserve adequate precision when rendering. - // This is also the same value as the EXTENT we are using for our tile buffer pos coordinates, - // so math for modifying either is consistent. - gl_Position = u_matrix * vec4(a_pos, step(8192.0, a_pos.x), 1); + gl_Position = u_matrix * vec4(a_pos, 0, 1); } )MBGL_SHADER"; |