diff options
Diffstat (limited to 'src/mbgl/shaders/collision_circle.cpp')
-rw-r--r-- | src/mbgl/shaders/collision_circle.cpp | 205 |
1 files changed, 129 insertions, 76 deletions
diff --git a/src/mbgl/shaders/collision_circle.cpp b/src/mbgl/shaders/collision_circle.cpp index 82ebbf05a0..4742ba9360 100644 --- a/src/mbgl/shaders/collision_circle.cpp +++ b/src/mbgl/shaders/collision_circle.cpp @@ -1,87 +1,140 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/collision_circle.hpp> +#include <mbgl/util/compression.hpp> + +#include <cstdint> namespace mbgl { namespace shaders { const char* collision_circle::name = "collision_circle"; -const char* collision_circle::vertexSource = R"MBGL_SHADER( -attribute vec2 a_pos; -attribute vec2 a_anchor_pos; -attribute vec2 a_extrude; -attribute vec2 a_placed; - -uniform mat4 u_matrix; -uniform vec2 u_extrude_scale; -uniform float u_camera_to_center_distance; - -varying float v_placed; -varying float v_notUsed; -varying float v_radius; - -varying vec2 v_extrude; -varying vec2 v_extrude_scale; - -void main() { - vec4 projectedPoint = u_matrix * vec4(a_anchor_pos, 0, 1); - highp float camera_to_anchor_distance = projectedPoint.w; - highp float collision_perspective_ratio = clamp( - 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance), - 0.0, // Prevents oversized near-field circles in pitched/overzoomed tiles - 4.0); - - gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0); - - highp float padding_factor = 1.2; // Pad the vertices slightly to make room for anti-alias blur - gl_Position.xy += a_extrude * u_extrude_scale * padding_factor * gl_Position.w * collision_perspective_ratio; - - v_placed = a_placed.x; - v_notUsed = a_placed.y; - v_radius = abs(a_extrude.y); // We don't pitch the circles, so both units of the extrusion vector are equal in magnitude to the radius - - v_extrude = a_extrude * padding_factor; - v_extrude_scale = u_extrude_scale * u_camera_to_center_distance * collision_perspective_ratio; -} - -)MBGL_SHADER"; -const char* collision_circle::fragmentSource = R"MBGL_SHADER( -uniform float u_overscale_factor; - -varying float v_placed; -varying float v_notUsed; -varying float v_radius; -varying vec2 v_extrude; -varying vec2 v_extrude_scale; - -void main() { - float alpha = 0.5; - - // Red = collision, hide label - vec4 color = vec4(1.0, 0.0, 0.0, 1.0) * alpha; - - // Blue = no collision, label is showing - if (v_placed > 0.5) { - color = vec4(0.0, 0.0, 1.0, 0.5) * alpha; - } - - if (v_notUsed > 0.5) { - // This box not used, fade it out - color *= .2; - } - - float extrude_scale_length = length(v_extrude_scale); - float extrude_length = length(v_extrude) * extrude_scale_length; - float stroke_width = 15.0 * extrude_scale_length / u_overscale_factor; - float radius = v_radius * extrude_scale_length; - - float distance_to_edge = abs(extrude_length - radius); - float opacity_t = smoothstep(-stroke_width, 0.0, -distance_to_edge); - - gl_FragColor = opacity_t * color; -} - -)MBGL_SHADER"; +const char* collision_circle::vertexSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x85, 0x53, 0x4d, 0x93, 0xda, 0x30, + 0x0c, 0xbd, 0xe7, 0x57, 0xe8, 0x56, 0x60, 0xd9, + 0x00, 0x3b, 0xf4, 0x94, 0xe1, 0x3f, 0x70, 0xe9, + 0xf4, 0x98, 0x11, 0xb6, 0x01, 0x6d, 0x1d, 0x3b, + 0xb5, 0x9d, 0x2c, 0x6c, 0xa7, 0xff, 0xbd, 0xb2, + 0x49, 0xc2, 0xc7, 0x64, 0x69, 0x0e, 0xc9, 0x44, + 0x7a, 0x92, 0xdf, 0x7b, 0x92, 0x31, 0x04, 0x47, + 0xbb, 0x26, 0x28, 0x68, 0x95, 0x78, 0x03, 0x2c, + 0x6b, 0xeb, 0x8b, 0x0c, 0x1f, 0xa3, 0x68, 0xc4, + 0xd1, 0xba, 0x2f, 0x92, 0xea, 0x14, 0x5c, 0x23, + 0xd5, 0x48, 0xa6, 0xd6, 0x28, 0x94, 0x2c, 0xb2, + 0xac, 0x31, 0xb4, 0xb7, 0xae, 0x82, 0x0a, 0xc3, + 0x1a, 0x9a, 0x92, 0x3f, 0x8e, 0x4e, 0xc5, 0x10, + 0x4e, 0xf0, 0xa6, 0x6f, 0x54, 0x7a, 0x81, 0x5a, + 0x5d, 0xb3, 0x7b, 0x6d, 0x31, 0x70, 0x5a, 0x60, + 0xa5, 0x1c, 0x96, 0xc1, 0x96, 0x42, 0x99, 0xa0, + 0x5c, 0x29, 0xc9, 0x07, 0x66, 0xc6, 0xd0, 0xac, + 0x45, 0x77, 0x26, 0x73, 0xe8, 0xb0, 0xed, 0x70, + 0xf2, 0x63, 0xdc, 0xd8, 0xf0, 0xc3, 0x8f, 0x25, + 0x1c, 0x4a, 0x6a, 0xfc, 0x4d, 0xa7, 0xc4, 0xa9, + 0xbd, 0x8a, 0x1b, 0x8f, 0xf7, 0x5c, 0xb3, 0xd6, + 0x92, 0x64, 0x79, 0x64, 0x26, 0x53, 0xf8, 0x93, + 0x01, 0x3f, 0x0c, 0x5c, 0x43, 0xed, 0xec, 0xbb, + 0x12, 0x41, 0xc9, 0xad, 0x25, 0x13, 0x60, 0x33, + 0x88, 0x87, 0x59, 0x02, 0x4c, 0x6e, 0xbd, 0x9d, + 0xc3, 0x72, 0x0e, 0xab, 0x69, 0x91, 0xca, 0x8f, + 0x74, 0x38, 0xd6, 0x1d, 0xbd, 0xab, 0xf2, 0x0e, + 0xdc, 0x2b, 0xe7, 0x86, 0xf7, 0x27, 0xe4, 0x1f, + 0x23, 0xd5, 0x56, 0x6b, 0xf2, 0x64, 0x4d, 0x59, + 0x2b, 0xe7, 0x6b, 0x06, 0x53, 0xab, 0x58, 0x70, + 0x20, 0xcb, 0xf5, 0x42, 0x63, 0x55, 0x4f, 0x52, + 0x51, 0x7c, 0x96, 0xf9, 0x77, 0x78, 0x49, 0xef, + 0x19, 0x4c, 0x9e, 0x78, 0x0e, 0x8b, 0xaf, 0x59, + 0x4d, 0xe7, 0x37, 0xed, 0x58, 0xd2, 0x62, 0x01, + 0x5b, 0xa7, 0x5a, 0x6e, 0xe0, 0xc1, 0xb6, 0xcc, + 0x81, 0x3e, 0x95, 0x04, 0xa3, 0xd0, 0xbd, 0xee, + 0x49, 0x69, 0x09, 0x82, 0x9c, 0xd0, 0xca, 0x03, + 0x19, 0xa8, 0x29, 0x88, 0xa3, 0x92, 0x8b, 0x88, + 0xfb, 0xb4, 0xb6, 0x62, 0x60, 0x20, 0xce, 0x0d, + 0x1d, 0xd7, 0xf9, 0x92, 0x1d, 0x4a, 0xbf, 0x07, + 0x5d, 0x6e, 0xad, 0x27, 0xd6, 0x61, 0x46, 0x9d, + 0xbd, 0x58, 0x1a, 0x19, 0xac, 0xae, 0x45, 0xb7, + 0xce, 0xd4, 0x28, 0x25, 0xcf, 0xb4, 0xdc, 0xa3, + 0x08, 0xd6, 0x71, 0x8f, 0x55, 0xfe, 0x56, 0x24, + 0xba, 0xc8, 0xc7, 0x1e, 0xe3, 0x1e, 0xbb, 0x40, + 0x82, 0x99, 0x79, 0xcd, 0x65, 0x41, 0x9f, 0x21, + 0x58, 0x9e, 0xf2, 0x2f, 0x05, 0x8e, 0xb9, 0x01, + 0xaf, 0x27, 0xa0, 0x09, 0xf4, 0x8a, 0x9a, 0xd0, + 0xc3, 0x4e, 0x37, 0xee, 0x91, 0x58, 0x7e, 0x3a, + 0xc3, 0xcb, 0xe6, 0x7a, 0x4b, 0x98, 0xdd, 0xc3, + 0xa2, 0x73, 0xe4, 0x81, 0xc7, 0xec, 0xae, 0xc1, + 0x07, 0xff, 0x3f, 0x19, 0x61, 0x27, 0xab, 0x5f, + 0x79, 0xd8, 0x0c, 0xf7, 0x2e, 0x3f, 0x15, 0x5d, + 0xaa, 0xdb, 0xfa, 0xdb, 0xdc, 0xb9, 0xcf, 0x5d, + 0x16, 0x3f, 0xa6, 0x76, 0x7e, 0x32, 0xd0, 0xcc, + 0xcf, 0xd3, 0x64, 0xc4, 0x4f, 0x05, 0xd2, 0x9a, + 0x6f, 0xe1, 0x32, 0x97, 0xe4, 0x49, 0x37, 0xac, + 0x39, 0x78, 0x0b, 0x3b, 0x1b, 0x8e, 0xc0, 0xf7, + 0x34, 0x0e, 0x76, 0x9f, 0xb2, 0xa9, 0x3e, 0x32, + 0x8d, 0x43, 0x88, 0x62, 0xd0, 0x71, 0xf0, 0x77, + 0x83, 0x3a, 0x4e, 0xb7, 0xc2, 0x03, 0x83, 0xa3, + 0x0d, 0xec, 0x63, 0x84, 0x5f, 0x4e, 0xef, 0x25, + 0xf4, 0x1e, 0xdd, 0xfb, 0x75, 0xef, 0x4e, 0x71, + 0x8f, 0xed, 0x3c, 0xdc, 0x8c, 0xb8, 0xfa, 0x6c, + 0x7b, 0xff, 0x63, 0xe9, 0xdf, 0xec, 0x1f, 0x57, + 0xdf, 0xc0, 0xf4 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); +const char* collision_circle::fragmentSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x75, 0x52, 0xcb, 0x6e, 0x83, 0x30, + 0x10, 0xbc, 0xf3, 0x15, 0x7b, 0x84, 0x88, 0x3c, + 0xd5, 0x9c, 0xa2, 0xf4, 0xd0, 0x4a, 0xfd, 0x80, + 0xaa, 0x3d, 0x5b, 0x0e, 0x36, 0x60, 0xd5, 0x61, + 0x91, 0x6d, 0x48, 0xa2, 0x2a, 0xff, 0xde, 0x35, + 0x90, 0xf2, 0x48, 0xe2, 0x03, 0xc2, 0xeb, 0xd9, + 0x99, 0xd9, 0x47, 0x55, 0xa8, 0x14, 0xcd, 0x11, + 0x52, 0x8d, 0xdc, 0x41, 0xc5, 0xb0, 0x96, 0xc6, + 0x26, 0x5c, 0x4b, 0x96, 0xf2, 0xc4, 0xa1, 0xd9, + 0x05, 0x41, 0xcd, 0xcd, 0x45, 0x15, 0x59, 0x07, + 0xa9, 0x59, 0xa9, 0x79, 0x22, 0xc5, 0xee, 0x2e, + 0x5e, 0xa0, 0xfb, 0xb6, 0x8f, 0x1e, 0x0c, 0x17, + 0xaa, 0xb2, 0x7d, 0xbc, 0x96, 0xc9, 0x86, 0xc2, + 0xf2, 0xec, 0x4c, 0x25, 0xe4, 0xb3, 0x38, 0x6b, + 0x6c, 0x78, 0x7d, 0x54, 0x02, 0x8e, 0x5c, 0x15, + 0x61, 0x04, 0xbf, 0x01, 0xd0, 0x69, 0x89, 0xb9, + 0x2e, 0x73, 0x0e, 0x7b, 0x58, 0x2d, 0xb6, 0x84, + 0xf2, 0xf1, 0xe5, 0x12, 0x3e, 0xa5, 0xa0, 0x50, + 0x82, 0x5a, 0x2b, 0xab, 0xb0, 0x88, 0x21, 0x57, + 0x42, 0x82, 0xe6, 0x07, 0xa9, 0x1b, 0x08, 0x69, + 0xbc, 0xf8, 0x67, 0x34, 0x04, 0xf3, 0x97, 0x70, + 0xbd, 0x58, 0xc5, 0xc4, 0x71, 0xfb, 0xd0, 0x35, + 0x82, 0x59, 0x4b, 0xde, 0xd3, 0xbe, 0xe9, 0x4a, + 0x52, 0x42, 0x81, 0x43, 0xea, 0x86, 0x15, 0x94, + 0x05, 0x9b, 0xe3, 0x89, 0x0a, 0x68, 0xc0, 0x2a, + 0x85, 0xf0, 0xd6, 0x23, 0x78, 0xf5, 0xe6, 0x6e, + 0xae, 0xfd, 0x19, 0x29, 0x8f, 0x44, 0xe3, 0x16, + 0xfa, 0xaf, 0xec, 0xd1, 0xd7, 0x60, 0x40, 0xd9, + 0xb5, 0xf7, 0x9e, 0x93, 0xec, 0x7d, 0xe5, 0xe4, + 0xe2, 0x80, 0x67, 0x32, 0x48, 0x43, 0x24, 0x54, + 0x0c, 0x29, 0xa7, 0xba, 0x95, 0x03, 0xac, 0xdc, + 0x44, 0x7d, 0xb6, 0x87, 0xc5, 0x66, 0x24, 0xd0, + 0xf6, 0x73, 0xd4, 0x77, 0xa6, 0x65, 0x91, 0xb9, + 0x9c, 0xac, 0xb6, 0x3f, 0xe1, 0x64, 0x2e, 0xd1, + 0xee, 0x41, 0xe6, 0xd3, 0x1c, 0x5f, 0xd7, 0x23, + 0xfa, 0x21, 0x89, 0x75, 0x06, 0x7f, 0x24, 0x3b, + 0x29, 0xd1, 0x50, 0xac, 0xb7, 0x8b, 0xd5, 0x93, + 0x2c, 0x58, 0x3e, 0x5c, 0xd4, 0x9e, 0xaa, 0x5d, + 0x38, 0xdf, 0xe6, 0x6e, 0xf7, 0x9e, 0xca, 0x0f, + 0x92, 0x84, 0xb2, 0x8e, 0x17, 0x89, 0x64, 0x0e, + 0x99, 0x14, 0x99, 0x1f, 0x37, 0x3f, 0xd8, 0x70, + 0x52, 0xdb, 0xbc, 0x23, 0x1f, 0xd5, 0x8f, 0x25, + 0x4f, 0x94, 0xbb, 0x30, 0x47, 0x39, 0xf6, 0x88, + 0xe8, 0x72, 0xeb, 0x64, 0x19, 0xce, 0x87, 0x25, + 0x75, 0x93, 0x9e, 0x4f, 0x65, 0xa2, 0xce, 0x44, + 0xa6, 0xd9, 0x87, 0xe1, 0xd9, 0x7b, 0xb7, 0x20, + 0x3d, 0xe5, 0xac, 0x1d, 0xdb, 0x2e, 0xb8, 0x06, + 0x7f, 0x6e, 0x86, 0x2b, 0x59 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); } // namespace shaders } // namespace mbgl |