diff options
Diffstat (limited to 'src/mbgl/shaders/collision_box.cpp')
-rw-r--r-- | src/mbgl/shaders/collision_box.cpp | 141 |
1 files changed, 89 insertions, 52 deletions
diff --git a/src/mbgl/shaders/collision_box.cpp b/src/mbgl/shaders/collision_box.cpp index bc5d9bc6f9..5ac0f1e145 100644 --- a/src/mbgl/shaders/collision_box.cpp +++ b/src/mbgl/shaders/collision_box.cpp @@ -1,63 +1,100 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/collision_box.hpp> +#include <mbgl/util/compression.hpp> + +#include <cstdint> namespace mbgl { namespace shaders { const char* collision_box::name = "collision_box"; -const char* collision_box::vertexSource = R"MBGL_SHADER( -attribute vec2 a_pos; -attribute vec2 a_anchor_pos; -attribute vec2 a_extrude; -attribute vec2 a_placed; - -uniform mat4 u_matrix; -uniform vec2 u_extrude_scale; -uniform float u_camera_to_center_distance; - -varying float v_placed; -varying float v_notUsed; - -void main() { - vec4 projectedPoint = u_matrix * vec4(a_anchor_pos, 0, 1); - highp float camera_to_anchor_distance = projectedPoint.w; - highp float collision_perspective_ratio = clamp( - 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance), - 0.0, // Prevents oversized near-field boxes in pitched/overzoomed tiles - 4.0); - - gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0); - gl_Position.xy += a_extrude * u_extrude_scale * gl_Position.w * collision_perspective_ratio; - - v_placed = a_placed.x; - v_notUsed = a_placed.y; -} - -)MBGL_SHADER"; -const char* collision_box::fragmentSource = R"MBGL_SHADER( - -varying float v_placed; -varying float v_notUsed; - -void main() { - - float alpha = 0.5; - - // Red = collision, hide label - gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * alpha; - - // Blue = no collision, label is showing - if (v_placed > 0.5) { - gl_FragColor = vec4(0.0, 0.0, 1.0, 0.5) * alpha; - } - - if (v_notUsed > 0.5) { - // This box not used, fade it out - gl_FragColor *= .1; - } -} -)MBGL_SHADER"; +const char* collision_box::vertexSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x7d, 0x52, 0xcb, 0x6e, 0xc2, 0x30, + 0x10, 0xbc, 0xe7, 0x2b, 0xf6, 0xc8, 0xab, 0x09, + 0x54, 0xf4, 0x14, 0xf1, 0x0f, 0x5c, 0x7a, 0xb6, + 0x8c, 0xb3, 0xc0, 0x56, 0x8e, 0x37, 0xb2, 0x9d, + 0x10, 0xa8, 0xfa, 0xef, 0x5d, 0xd2, 0x10, 0x28, + 0x02, 0x7c, 0x48, 0xe4, 0x9d, 0x99, 0xdd, 0xf1, + 0x68, 0x75, 0x8c, 0x9e, 0x36, 0x75, 0x44, 0x68, + 0xd0, 0xbc, 0x83, 0x56, 0x15, 0x87, 0x3c, 0xd1, + 0xf7, 0x55, 0xed, 0xcc, 0x9e, 0xfd, 0x13, 0x10, + 0xdb, 0xe8, 0xeb, 0x02, 0x1f, 0x20, 0x95, 0xd5, + 0x06, 0x8b, 0x3c, 0x49, 0x6a, 0x47, 0x5b, 0xf6, + 0x25, 0x94, 0x3a, 0x2e, 0xa1, 0x56, 0xf2, 0xf3, + 0xd4, 0xe6, 0x43, 0xb9, 0xa3, 0xd7, 0x97, 0x46, + 0x2a, 0x18, 0x6d, 0xf1, 0x8a, 0x6e, 0x2d, 0xeb, + 0x28, 0xb0, 0xd1, 0x25, 0x7a, 0xad, 0x22, 0x2b, + 0x83, 0x2e, 0xa2, 0x57, 0x05, 0x85, 0x28, 0xce, + 0x84, 0x9a, 0x34, 0xda, 0x1f, 0xc9, 0xed, 0x7a, + 0x6e, 0x33, 0x4c, 0xbe, 0xaf, 0x3b, 0x8e, 0x9f, + 0xa1, 0xb3, 0xd4, 0x30, 0x15, 0xe2, 0x87, 0xdc, + 0x68, 0x0c, 0xdf, 0x09, 0xc8, 0x11, 0x17, 0x4b, + 0xa8, 0x3c, 0x7f, 0xa1, 0x89, 0x58, 0xac, 0x99, + 0x5c, 0x84, 0xd5, 0xe0, 0x16, 0x26, 0x1d, 0x61, + 0x74, 0x1b, 0xc6, 0x0c, 0xe6, 0x33, 0x58, 0x8c, + 0xf3, 0x4e, 0xbe, 0xa7, 0xdd, 0xbe, 0xea, 0x07, + 0x5d, 0xad, 0xf6, 0xe4, 0x8b, 0x55, 0x69, 0xf8, + 0x7f, 0x42, 0x7a, 0x78, 0xa0, 0x66, 0x6b, 0x29, + 0x10, 0x3b, 0x55, 0xa1, 0x0f, 0x95, 0x90, 0xa9, + 0x41, 0xe5, 0x75, 0x24, 0x16, 0xbd, 0xb1, 0xba, + 0xac, 0x46, 0x9d, 0xe8, 0x7c, 0xe6, 0xe9, 0x07, + 0x4c, 0xbb, 0xef, 0x04, 0x46, 0x2f, 0x42, 0x82, + 0xec, 0xb9, 0xab, 0xf1, 0xec, 0xa6, 0x9d, 0x3c, + 0x29, 0xcb, 0x60, 0xed, 0xb1, 0x91, 0x06, 0x01, + 0xb8, 0x11, 0x0f, 0x74, 0xc2, 0x02, 0x1c, 0x6a, + 0xff, 0xb6, 0x25, 0xb4, 0x05, 0x6c, 0xb8, 0xc5, + 0x00, 0xe4, 0xa0, 0xa2, 0x68, 0xf6, 0x58, 0x64, + 0x67, 0xd6, 0x89, 0xb9, 0x14, 0x5a, 0x24, 0x8b, + 0x61, 0xe8, 0xb7, 0x4c, 0xe7, 0x92, 0x4f, 0x77, + 0xdd, 0x59, 0xb5, 0xe6, 0x40, 0xf2, 0x0a, 0xf7, + 0x30, 0xd7, 0xbf, 0x40, 0xcf, 0xf3, 0x17, 0x9d, + 0xe8, 0x4e, 0x93, 0xb6, 0x47, 0x98, 0xae, 0xae, + 0xfb, 0x26, 0xc2, 0xbb, 0x95, 0x91, 0xca, 0x2d, + 0xff, 0x20, 0xf7, 0x17, 0x51, 0xf6, 0xae, 0x2e, + 0xbb, 0x02, 0xab, 0x61, 0x61, 0xd3, 0x36, 0xef, + 0xa1, 0x7e, 0x5d, 0x6e, 0xb1, 0x63, 0x9e, 0xfc, + 0x24, 0xbf, 0xdf, 0xcb, 0x16, 0xcc + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); +const char* collision_box::fragmentSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x6d, 0x90, 0xc1, 0x4e, 0xc3, 0x40, + 0x0c, 0x44, 0xef, 0xfb, 0x15, 0x73, 0x4c, 0xab, + 0x28, 0x6d, 0x25, 0x38, 0x55, 0xe5, 0x00, 0x12, + 0x1f, 0x80, 0xe0, 0x5c, 0xb9, 0xc9, 0x26, 0xb1, + 0x64, 0xd6, 0x55, 0xb2, 0x09, 0x20, 0xd4, 0x7f, + 0xc7, 0x49, 0x1a, 0x28, 0x50, 0x1f, 0x56, 0xda, + 0xd9, 0xf1, 0xf8, 0xad, 0x5d, 0x4f, 0xcd, 0x07, + 0x87, 0x0a, 0xa5, 0x28, 0x45, 0xf4, 0xfb, 0xa3, + 0x50, 0xee, 0x8b, 0xad, 0xfb, 0xab, 0x07, 0x8d, + 0x2f, 0xed, 0xf0, 0xe0, 0x7a, 0xe5, 0x02, 0xaf, + 0xc4, 0x21, 0x59, 0xe0, 0xd3, 0x39, 0x58, 0x4d, + 0x26, 0x92, 0x63, 0x4d, 0xd8, 0x61, 0x9d, 0xdd, + 0x6e, 0x27, 0x7d, 0xb5, 0xc2, 0x93, 0x2f, 0x4c, + 0xca, 0x55, 0x84, 0x5b, 0xd6, 0x90, 0xa2, 0xe6, + 0xc2, 0x43, 0xe8, 0xe0, 0x65, 0xb4, 0x54, 0xb2, + 0x7f, 0x6c, 0xa8, 0x7a, 0x50, 0xd1, 0xc6, 0x8c, + 0xbd, 0xcf, 0x6f, 0x92, 0x4d, 0xb6, 0x4e, 0x2d, + 0x65, 0x3e, 0xec, 0xba, 0xc0, 0x72, 0x8a, 0xff, + 0x09, 0xbe, 0x97, 0xce, 0x5b, 0x43, 0xd0, 0xcb, + 0xf0, 0x31, 0x17, 0xdc, 0xa2, 0xad, 0xf5, 0xcd, + 0xf0, 0x47, 0x33, 0x97, 0x48, 0xe6, 0x8f, 0xe1, + 0x6e, 0xc0, 0x1b, 0xc0, 0x71, 0xae, 0x6b, 0x00, + 0xbf, 0x66, 0xa7, 0x53, 0xc7, 0x37, 0xc0, 0xd0, + 0x74, 0x72, 0x17, 0xc9, 0xe7, 0xd5, 0xfc, 0x8f, + 0x36, 0xca, 0xe7, 0xda, 0x60, 0x0e, 0xfa, 0x6e, + 0x9c, 0x11, 0x9d, 0xb9, 0x52, 0x94, 0x64, 0x0b, + 0xe0, 0x08, 0xed, 0xe2, 0x75, 0x88, 0xe5, 0x0e, + 0xd9, 0x66, 0x9e, 0x73, 0xfa, 0x02, 0x88, 0x26, + 0x74, 0x25 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); } // namespace shaders } // namespace mbgl |