diff options
Diffstat (limited to 'src/mbgl/shaders/circle.cpp')
-rw-r--r-- | src/mbgl/shaders/circle.cpp | 497 |
1 files changed, 221 insertions, 276 deletions
diff --git a/src/mbgl/shaders/circle.cpp b/src/mbgl/shaders/circle.cpp index c14335914b..ded6979634 100644 --- a/src/mbgl/shaders/circle.cpp +++ b/src/mbgl/shaders/circle.cpp @@ -1,287 +1,232 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/circle.hpp> +#include <mbgl/util/compression.hpp> + +#include <cstdint> namespace mbgl { namespace shaders { const char* circle::name = "circle"; -const char* circle::vertexSource = R"MBGL_SHADER( -uniform mat4 u_matrix; -uniform bool u_scale_with_map; -uniform bool u_pitch_with_map; -uniform vec2 u_extrude_scale; -uniform highp float u_camera_to_center_distance; - -attribute vec2 a_pos; - - -#ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; -attribute highp vec4 a_color; -varying highp vec4 color; -#else -uniform highp vec4 u_color; -#endif - - -#ifndef HAS_UNIFORM_u_radius -uniform lowp float a_radius_t; -attribute mediump vec2 a_radius; -varying mediump float radius; -#else -uniform mediump float u_radius; -#endif - - -#ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; -attribute lowp vec2 a_blur; -varying lowp float blur; -#else -uniform lowp float u_blur; -#endif - - -#ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; -attribute lowp vec2 a_opacity; -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -#ifndef HAS_UNIFORM_u_stroke_color -uniform lowp float a_stroke_color_t; -attribute highp vec4 a_stroke_color; -varying highp vec4 stroke_color; -#else -uniform highp vec4 u_stroke_color; -#endif - - -#ifndef HAS_UNIFORM_u_stroke_width -uniform lowp float a_stroke_width_t; -attribute mediump vec2 a_stroke_width; -varying mediump float stroke_width; -#else -uniform mediump float u_stroke_width; -#endif - - -#ifndef HAS_UNIFORM_u_stroke_opacity -uniform lowp float a_stroke_opacity_t; -attribute lowp vec2 a_stroke_opacity; -varying lowp float stroke_opacity; -#else -uniform lowp float u_stroke_opacity; -#endif - - -varying vec3 v_data; - -void main(void) { - -#ifndef HAS_UNIFORM_u_color - color = unpack_mix_vec4(a_color, a_color_t); -#else - highp vec4 color = u_color; -#endif - - -#ifndef HAS_UNIFORM_u_radius - radius = unpack_mix_vec2(a_radius, a_radius_t); -#else - mediump float radius = u_radius; -#endif - - -#ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); -#else - lowp float blur = u_blur; -#endif - - -#ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); -#else - lowp float opacity = u_opacity; -#endif - - -#ifndef HAS_UNIFORM_u_stroke_color - stroke_color = unpack_mix_vec4(a_stroke_color, a_stroke_color_t); -#else - highp vec4 stroke_color = u_stroke_color; -#endif - - -#ifndef HAS_UNIFORM_u_stroke_width - stroke_width = unpack_mix_vec2(a_stroke_width, a_stroke_width_t); -#else - mediump float stroke_width = u_stroke_width; -#endif - - -#ifndef HAS_UNIFORM_u_stroke_opacity - stroke_opacity = unpack_mix_vec2(a_stroke_opacity, a_stroke_opacity_t); -#else - lowp float stroke_opacity = u_stroke_opacity; -#endif - - - // unencode the extrusion vector that we snuck into the a_pos vector - vec2 extrude = vec2(mod(a_pos, 2.0) * 2.0 - 1.0); - - // multiply a_pos by 0.5, since we had it * 2 in order to sneak - // in extrusion data - vec2 circle_center = floor(a_pos * 0.5); - if (u_pitch_with_map) { - vec2 corner_position = circle_center; - if (u_scale_with_map) { - corner_position += extrude * (radius + stroke_width) * u_extrude_scale; - } else { - // Pitching the circle with the map effectively scales it with the map - // To counteract the effect for pitch-scale: viewport, we rescale the - // whole circle based on the pitch scaling effect at its central point - vec4 projected_center = u_matrix * vec4(circle_center, 0, 1); - corner_position += extrude * (radius + stroke_width) * u_extrude_scale * (projected_center.w / u_camera_to_center_distance); - } - - gl_Position = u_matrix * vec4(corner_position, 0, 1); - } else { - gl_Position = u_matrix * vec4(circle_center, 0, 1); - - if (u_scale_with_map) { - gl_Position.xy += extrude * (radius + stroke_width) * u_extrude_scale * u_camera_to_center_distance; - } else { - gl_Position.xy += extrude * (radius + stroke_width) * u_extrude_scale * gl_Position.w; - } - } - - // This is a minimum blur distance that serves as a faux-antialiasing for - // the circle. since blur is a ratio of the circle's size and the intent is - // to keep the blur at roughly 1px, the two are inversely related. - lowp float antialiasblur = 1.0 / DEVICE_PIXEL_RATIO / (radius + stroke_width); - - v_data = vec3(extrude.x, extrude.y, antialiasblur); -} - -)MBGL_SHADER"; -const char* circle::fragmentSource = R"MBGL_SHADER( - -#ifndef HAS_UNIFORM_u_color -varying highp vec4 color; -#else -uniform highp vec4 u_color; -#endif - - -#ifndef HAS_UNIFORM_u_radius -varying mediump float radius; -#else -uniform mediump float u_radius; -#endif - - -#ifndef HAS_UNIFORM_u_blur -varying lowp float blur; -#else -uniform lowp float u_blur; -#endif - - -#ifndef HAS_UNIFORM_u_opacity -varying lowp float opacity; -#else -uniform lowp float u_opacity; -#endif - - -#ifndef HAS_UNIFORM_u_stroke_color -varying highp vec4 stroke_color; -#else -uniform highp vec4 u_stroke_color; -#endif - - -#ifndef HAS_UNIFORM_u_stroke_width -varying mediump float stroke_width; -#else -uniform mediump float u_stroke_width; -#endif - - -#ifndef HAS_UNIFORM_u_stroke_opacity -varying lowp float stroke_opacity; -#else -uniform lowp float u_stroke_opacity; -#endif - - -varying vec3 v_data; - -void main() { - -#ifdef HAS_UNIFORM_u_color - highp vec4 color = u_color; -#endif - - -#ifdef HAS_UNIFORM_u_radius - mediump float radius = u_radius; -#endif - - -#ifdef HAS_UNIFORM_u_blur - lowp float blur = u_blur; -#endif - - -#ifdef HAS_UNIFORM_u_opacity - lowp float opacity = u_opacity; -#endif - - -#ifdef HAS_UNIFORM_u_stroke_color - highp vec4 stroke_color = u_stroke_color; -#endif - - -#ifdef HAS_UNIFORM_u_stroke_width - mediump float stroke_width = u_stroke_width; -#endif - - -#ifdef HAS_UNIFORM_u_stroke_opacity - lowp float stroke_opacity = u_stroke_opacity; -#endif - - - vec2 extrude = v_data.xy; - float extrude_length = length(extrude); - - lowp float antialiasblur = v_data.z; - float antialiased_blur = -max(blur, antialiasblur); - - float opacity_t = smoothstep(0.0, antialiased_blur, extrude_length - 1.0); - - float color_t = stroke_width < 0.01 ? 0.0 : smoothstep( - antialiased_blur, - 0.0, - extrude_length - radius / (radius + stroke_width) - ); - - gl_FragColor = opacity_t * mix(color * opacity, stroke_color * stroke_opacity, color_t); - -#ifdef OVERDRAW_INSPECTOR - gl_FragColor = vec4(1.0); -#endif -} - -)MBGL_SHADER"; +const char* circle::vertexSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0xb5, 0x57, 0xcb, 0x6e, 0xdc, 0x36, + 0x14, 0xdd, 0xcf, 0x57, 0x10, 0xc8, 0xa2, 0xe3, + 0x44, 0x1e, 0x3f, 0x92, 0x6c, 0x3a, 0xf0, 0x22, + 0x68, 0x5d, 0xd4, 0x40, 0xdb, 0x18, 0x69, 0x52, + 0x74, 0x27, 0x70, 0x24, 0xca, 0x62, 0x47, 0x12, + 0x05, 0x8a, 0x9a, 0x47, 0x0b, 0xff, 0x7b, 0xef, + 0x25, 0x29, 0x89, 0xd4, 0x83, 0x4e, 0x8b, 0xd6, + 0x1b, 0x6b, 0x78, 0x0f, 0xcf, 0x3d, 0x24, 0x8f, + 0xce, 0x70, 0xda, 0x8a, 0x67, 0x42, 0x96, 0xa4, + 0xa4, 0xea, 0x1d, 0x69, 0x63, 0xf8, 0x27, 0xf9, + 0x69, 0xbb, 0x6a, 0xed, 0xf0, 0x4e, 0x88, 0x02, + 0x86, 0x9b, 0x84, 0x16, 0x2c, 0x3e, 0x72, 0x95, + 0x03, 0xa2, 0x9e, 0x94, 0x6b, 0xae, 0x92, 0x7c, + 0xa6, 0x7c, 0x60, 0xc9, 0x2d, 0x94, 0xd9, 0x49, + 0xc9, 0x36, 0x65, 0x86, 0x65, 0xa8, 0xe6, 0xfc, + 0x29, 0xaf, 0x49, 0x56, 0x08, 0xaa, 0x00, 0x94, + 0xd0, 0x92, 0x49, 0x1a, 0x2b, 0x11, 0x27, 0xac, + 0x52, 0x4c, 0xc6, 0x29, 0x6f, 0x14, 0xad, 0x12, + 0x98, 0xb0, 0xa2, 0x0a, 0x54, 0xed, 0x5a, 0xc5, + 0x0c, 0x23, 0x8d, 0x6b, 0xd1, 0xc0, 0xf0, 0xea, + 0x15, 0xcf, 0xaa, 0x94, 0x65, 0xe4, 0xc7, 0x0f, + 0xbf, 0xc6, 0x5f, 0x7e, 0x79, 0xf8, 0xe1, 0xe3, + 0xa7, 0x9f, 0x63, 0x60, 0x12, 0x85, 0x90, 0x7d, + 0x97, 0x42, 0x1c, 0xbb, 0x26, 0xd4, 0x94, 0x62, + 0xb5, 0x75, 0x18, 0x8d, 0x0a, 0xe0, 0x7d, 0xd7, + 0xd5, 0xb7, 0xab, 0x03, 0x95, 0x67, 0x5e, 0x3d, + 0xb9, 0x35, 0x5b, 0x79, 0xc5, 0x8a, 0x86, 0x8d, + 0x56, 0xa0, 0xeb, 0x6d, 0xdc, 0x23, 0xaa, 0x94, + 0x67, 0x8b, 0xe2, 0x24, 0x4d, 0x79, 0xdb, 0xcc, + 0xab, 0x33, 0x35, 0x5f, 0x5e, 0xc9, 0x60, 0xac, + 0xac, 0xbb, 0x85, 0x1b, 0xc8, 0xa0, 0xb0, 0x2b, + 0x1b, 0x8a, 0xae, 0xea, 0xab, 0xf4, 0x31, 0x6d, + 0x3c, 0xa0, 0x82, 0x4a, 0x77, 0x45, 0xbb, 0xb0, + 0x8b, 0x58, 0xf1, 0x55, 0xea, 0xb2, 0x95, 0x88, + 0xd5, 0x41, 0xa0, 0x33, 0xd1, 0x14, 0x7c, 0x6d, + 0x4e, 0xb9, 0x8d, 0x3b, 0x40, 0x50, 0x96, 0xa8, + 0x69, 0xc2, 0xd5, 0x79, 0x5e, 0x99, 0x2d, 0x2e, + 0x8b, 0xb3, 0x80, 0x59, 0x7d, 0x7d, 0x2d, 0x20, + 0xd1, 0xc1, 0x04, 0x55, 0x36, 0x4a, 0x8a, 0x3d, + 0x0b, 0x59, 0xd1, 0x45, 0x04, 0x1c, 0xe9, 0xc2, + 0x66, 0x8d, 0xe9, 0x03, 0x02, 0xfe, 0x1c, 0x03, + 0xbf, 0x46, 0xff, 0x91, 0xa7, 0x2a, 0x0f, 0xea, + 0xd7, 0x88, 0xa0, 0x65, 0x5d, 0xe0, 0x92, 0x71, + 0x7d, 0x4c, 0xd8, 0xbe, 0x63, 0xec, 0xd7, 0xac, + 0x23, 0x68, 0x1a, 0x1f, 0xb3, 0xec, 0x1d, 0x1f, + 0x37, 0x6b, 0xa1, 0x31, 0x24, 0xe0, 0xa4, 0x29, + 0xd4, 0x2e, 0xa4, 0xa3, 0x85, 0xae, 0x6f, 0xc9, + 0x21, 0x4e, 0xa9, 0xa2, 0x90, 0x75, 0x07, 0xc1, + 0x53, 0x08, 0x69, 0x5e, 0xad, 0xf1, 0xe9, 0x82, + 0xfc, 0xb5, 0x22, 0xf0, 0x17, 0x4c, 0x40, 0x04, + 0xe8, 0x27, 0x72, 0x47, 0xda, 0x0a, 0xfa, 0xec, + 0xe3, 0x92, 0x9f, 0x62, 0xb4, 0xc3, 0xda, 0x46, + 0x5d, 0x34, 0x64, 0xe2, 0x45, 0xa7, 0x16, 0xa7, + 0x8d, 0x83, 0x0f, 0x19, 0xc6, 0xce, 0x09, 0xf4, + 0xb7, 0x21, 0x87, 0x08, 0xf3, 0x38, 0x51, 0x70, + 0xbb, 0xee, 0xb2, 0x2c, 0x72, 0x82, 0xcf, 0xd3, + 0x30, 0x17, 0x6d, 0x5a, 0xc7, 0x38, 0xbf, 0x02, + 0x42, 0x74, 0x86, 0x61, 0x1d, 0x1f, 0x66, 0x45, + 0x60, 0x21, 0xea, 0x33, 0xcd, 0x13, 0x30, 0x8a, + 0x2e, 0xdd, 0xdb, 0x8f, 0xa8, 0x40, 0xe7, 0xce, + 0x71, 0x08, 0xb1, 0xcf, 0xb3, 0xfd, 0x6d, 0x2d, + 0x72, 0xc3, 0x6b, 0x49, 0x85, 0xc3, 0x33, 0xf5, + 0x4d, 0x40, 0x8b, 0x17, 0x46, 0x88, 0x73, 0x07, + 0x66, 0xcd, 0xe1, 0x02, 0xa2, 0x49, 0x58, 0x2d, + 0x59, 0x65, 0x4c, 0xbb, 0x10, 0x39, 0x2f, 0x2b, + 0x35, 0xb1, 0xe3, 0x28, 0xd5, 0x03, 0xb3, 0xfb, + 0xe7, 0x02, 0xa2, 0x49, 0x2c, 0x05, 0x0c, 0x35, + 0x66, 0x5e, 0xc8, 0x95, 0x97, 0xc5, 0xba, 0x27, + 0xed, 0x0f, 0x85, 0x04, 0x3b, 0xe7, 0x3e, 0xce, + 0x9f, 0xa5, 0xe3, 0x9f, 0x92, 0x2f, 0x87, 0x08, + 0x4e, 0xbd, 0xba, 0x82, 0xf6, 0xac, 0x4a, 0x44, + 0xca, 0x88, 0xca, 0x19, 0xd1, 0xd7, 0xb0, 0x86, + 0x8b, 0x0a, 0x4f, 0x4b, 0xc1, 0x11, 0xa9, 0x1c, + 0x58, 0x8f, 0x8c, 0x34, 0x55, 0x9b, 0xec, 0x09, + 0xaf, 0x94, 0xd0, 0x38, 0x7d, 0xbd, 0xb2, 0x18, + 0x4d, 0xa4, 0xf3, 0xcf, 0x5e, 0xe2, 0xa0, 0xad, + 0x5e, 0x48, 0x29, 0xd2, 0xb5, 0x06, 0x46, 0xe4, + 0x76, 0x73, 0x7d, 0x41, 0x5e, 0xe3, 0x3f, 0x72, + 0x49, 0x6e, 0xe0, 0xc3, 0xb6, 0xef, 0x5f, 0xb6, + 0x85, 0xe2, 0x75, 0x71, 0xb6, 0x9c, 0xbb, 0x33, + 0xb9, 0xde, 0xbc, 0x8f, 0x48, 0xc3, 0xe1, 0x5e, + 0x87, 0x9d, 0x73, 0x9a, 0x12, 0xae, 0x70, 0x32, + 0xb4, 0x27, 0x42, 0xa6, 0x0c, 0x54, 0x09, 0x10, + 0xc4, 0xe8, 0xbe, 0xe3, 0x80, 0xc2, 0xa0, 0x1c, + 0xd3, 0x70, 0xd0, 0x94, 0x70, 0x99, 0xc0, 0xbd, + 0xd4, 0x5c, 0x18, 0x41, 0x19, 0xec, 0x93, 0x90, + 0x46, 0x16, 0x70, 0x42, 0x2b, 0x90, 0x82, 0x60, + 0x9e, 0x91, 0xf5, 0xf8, 0x96, 0xda, 0x45, 0xe8, + 0x40, 0x26, 0x64, 0x05, 0xd7, 0x4e, 0x98, 0xcb, + 0x15, 0xb6, 0xba, 0xf3, 0xe9, 0xb7, 0x3d, 0xda, + 0xb0, 0xf9, 0x57, 0x62, 0x97, 0xcd, 0xe4, 0xae, + 0x4f, 0xf6, 0xe6, 0xae, 0xdf, 0xc0, 0xd7, 0x64, + 0x6d, 0xc3, 0xec, 0x8d, 0x67, 0x42, 0xdc, 0xc3, + 0xc9, 0x5d, 0xb9, 0xe3, 0x7b, 0x26, 0xe8, 0x88, + 0x51, 0x13, 0xd8, 0x9c, 0x47, 0x5c, 0x13, 0x7e, + 0x5b, 0xe0, 0xc1, 0x19, 0xbd, 0x04, 0x35, 0xe9, + 0xcf, 0xa0, 0x8b, 0xb0, 0x2c, 0x83, 0x83, 0xe4, + 0x07, 0x06, 0x87, 0xa0, 0x39, 0x1b, 0xdc, 0x70, + 0x17, 0x32, 0xa6, 0xfc, 0x2c, 0x40, 0x7d, 0x8b, + 0x4b, 0xa6, 0x89, 0x32, 0xc6, 0xd1, 0x1c, 0x04, + 0xbe, 0xc3, 0x88, 0xde, 0xc3, 0x4b, 0x4d, 0xf4, + 0x2d, 0x39, 0x70, 0x76, 0xac, 0x85, 0x54, 0x11, + 0x1e, 0xa5, 0x64, 0x7a, 0x14, 0x27, 0x8c, 0x19, + 0x8f, 0xb9, 0x28, 0x7a, 0x75, 0x3b, 0xda, 0xb0, + 0x94, 0xc0, 0x96, 0x20, 0xb3, 0xa6, 0xd3, 0xba, + 0x70, 0x0d, 0xb6, 0x0f, 0x98, 0x92, 0xab, 0x86, + 0xe0, 0xb6, 0x4b, 0x5a, 0x90, 0x5a, 0x80, 0x33, + 0x3d, 0x4a, 0x1d, 0x36, 0xb5, 0x14, 0x7f, 0x00, + 0x9a, 0xa5, 0xc3, 0xf1, 0x77, 0x3f, 0x5f, 0x60, + 0x23, 0x75, 0x8e, 0x79, 0xe7, 0x17, 0x91, 0xeb, + 0x88, 0xdc, 0x5c, 0x6c, 0xff, 0x87, 0x63, 0x42, + 0xec, 0x58, 0xce, 0xe6, 0x48, 0xae, 0x42, 0xbf, + 0x6a, 0x1c, 0x21, 0xcf, 0xab, 0xfe, 0xf1, 0xa9, + 0x88, 0x1f, 0x07, 0xff, 0x4d, 0xd6, 0xe3, 0xab, + 0xf5, 0x56, 0x34, 0x31, 0xc8, 0x0b, 0x54, 0xb3, + 0x5b, 0xf3, 0x8f, 0x2c, 0xee, 0x34, 0xd8, 0x9c, + 0xce, 0xff, 0x7e, 0xeb, 0x82, 0x3f, 0xfd, 0x82, + 0xfe, 0xff, 0xaf, 0x14, 0xb8, 0x3c, 0x47, 0xf7, + 0x5c, 0x9c, 0xd3, 0xc1, 0x17, 0x23, 0xe7, 0xf0, + 0xf2, 0x34, 0x84, 0x92, 0x92, 0x57, 0xbc, 0x6c, + 0x4b, 0x73, 0x2d, 0xe8, 0xc4, 0x9a, 0x38, 0x6d, + 0x98, 0x3c, 0xc0, 0x3b, 0x46, 0x11, 0x96, 0xd1, + 0xf6, 0x74, 0x49, 0x2b, 0xc5, 0xc1, 0xde, 0xb4, + 0x41, 0x87, 0x67, 0x36, 0x51, 0x81, 0x6d, 0x78, + 0x61, 0x37, 0x36, 0x0f, 0x35, 0x9b, 0xe6, 0x97, + 0x14, 0xb4, 0x10, 0x91, 0x39, 0xa0, 0x6f, 0x1a, + 0x40, 0xfd, 0x09, 0xe1, 0x5c, 0xa5, 0x7a, 0x14, + 0xde, 0x09, 0xd8, 0x2b, 0x80, 0xf7, 0x7c, 0x82, + 0xec, 0x19, 0xab, 0x75, 0x51, 0x33, 0xe1, 0xa5, + 0x49, 0xb4, 0x4f, 0x39, 0xbc, 0xf8, 0x37, 0xf5, + 0x29, 0xd2, 0x05, 0x75, 0x14, 0x84, 0x4a, 0x9c, + 0x7d, 0x60, 0xb2, 0xc1, 0x4c, 0x90, 0xac, 0xa0, + 0xe0, 0xda, 0xcd, 0xf8, 0xcb, 0xa6, 0x97, 0x6d, + 0xaf, 0x3e, 0x90, 0xeb, 0x60, 0xe8, 0xef, 0xef, + 0x7f, 0x7b, 0xf8, 0xee, 0x3e, 0x7e, 0x7c, 0xf8, + 0xfd, 0xfe, 0xa7, 0xf8, 0xd3, 0x87, 0xcf, 0x0f, + 0x1f, 0x61, 0x70, 0x61, 0xab, 0xad, 0x9d, 0xcc, + 0x0d, 0xd6, 0x7c, 0x6d, 0xbc, 0x5d, 0xdb, 0xad, + 0xdf, 0x80, 0x9e, 0xee, 0x11, 0xbf, 0x03, 0xdd, + 0x66, 0x30, 0xf1, 0x79, 0xf5, 0x37, 0xfa, 0x66, + 0x94, 0xc5 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); +const char* circle::fragmentSource = [] () { + static const uint8_t compressed[] = { + 0x78, 0xda, 0x8d, 0x53, 0xcb, 0x6e, 0xdb, 0x30, + 0x10, 0xbc, 0xf3, 0x2b, 0x16, 0xc8, 0x45, 0x76, + 0x15, 0xd7, 0x69, 0x7b, 0xaa, 0x5b, 0x14, 0x41, + 0x9a, 0xa0, 0x39, 0x34, 0x2e, 0x9c, 0x3e, 0x8e, + 0x04, 0x6b, 0x51, 0x32, 0x51, 0x49, 0x34, 0x24, + 0xca, 0x71, 0x1a, 0xf4, 0xdf, 0xcb, 0x97, 0x1c, + 0x92, 0x7a, 0x45, 0x17, 0x49, 0x9c, 0xdd, 0x99, + 0xe5, 0xee, 0x2c, 0x3a, 0x63, 0x69, 0x99, 0xd0, + 0x14, 0xbe, 0x5c, 0xde, 0xe3, 0x1f, 0x77, 0xb7, + 0x37, 0xeb, 0xcd, 0x57, 0xdc, 0xe0, 0x2d, 0xcf, + 0x79, 0x85, 0x0e, 0xa4, 0x7a, 0x64, 0x65, 0x06, + 0x3b, 0x96, 0xed, 0xf6, 0x70, 0xa0, 0xdb, 0x77, + 0xa0, 0x81, 0x15, 0x3a, 0xa3, 0x79, 0x4d, 0x51, + 0x53, 0xb2, 0x94, 0x57, 0x85, 0x8b, 0xdb, 0x54, + 0x15, 0x51, 0x26, 0x2c, 0x45, 0x08, 0xf5, 0x0b, + 0x54, 0x24, 0x61, 0x4d, 0x7d, 0x52, 0x28, 0xa8, + 0xfc, 0x2d, 0xf6, 0x90, 0xe6, 0x9c, 0x08, 0x30, + 0x60, 0xa8, 0xe2, 0xc7, 0xb4, 0x14, 0x93, 0x4a, + 0xbf, 0xf3, 0xe6, 0xf9, 0x26, 0x39, 0x7f, 0x68, + 0x09, 0xd4, 0x79, 0x28, 0xe1, 0xc0, 0x26, 0x71, + 0x92, 0x9d, 0xef, 0xc9, 0x96, 0x89, 0xc7, 0x3e, + 0x01, 0x0b, 0x8d, 0x6a, 0x38, 0x31, 0xa3, 0x32, + 0xb5, 0xa8, 0xf8, 0x1f, 0x3a, 0x3c, 0x16, 0x17, + 0x1f, 0x9d, 0x4e, 0x18, 0xf8, 0x12, 0xd5, 0x07, + 0x96, 0x88, 0xdd, 0xc0, 0xa8, 0xdc, 0x90, 0xa9, + 0x81, 0x85, 0xb1, 0x2f, 0xd1, 0x1e, 0xe9, 0xaf, + 0x1f, 0x31, 0xda, 0xe6, 0x6e, 0xa8, 0xd5, 0x6e, + 0x69, 0x65, 0x77, 0xde, 0xc2, 0x01, 0x27, 0x44, + 0x90, 0x95, 0x3c, 0xe5, 0x2c, 0x81, 0x82, 0xb0, + 0x32, 0x9a, 0xc1, 0x13, 0x02, 0xf9, 0xa8, 0x22, + 0x87, 0xb6, 0x44, 0xe1, 0xe1, 0x86, 0xc0, 0xc7, + 0xee, 0x26, 0x0c, 0xf3, 0xd8, 0x65, 0x50, 0x01, + 0x7d, 0x8b, 0xa0, 0xc9, 0x42, 0xb7, 0x0f, 0xb3, + 0x69, 0xc3, 0x2b, 0x38, 0x30, 0xbb, 0xa6, 0xf1, + 0x4d, 0x3d, 0x4c, 0xd2, 0xf6, 0x3d, 0xe0, 0xb1, + 0xc7, 0x9a, 0xaa, 0xd3, 0xcd, 0x61, 0x36, 0xcf, + 0xbe, 0x41, 0xbf, 0x5c, 0x4c, 0xf3, 0xf6, 0x5b, + 0x74, 0x92, 0xdc, 0xb8, 0xb4, 0xdb, 0x43, 0x17, + 0x76, 0xf9, 0x03, 0x1b, 0x4e, 0xf2, 0x0f, 0x74, + 0xc4, 0x47, 0x5d, 0x81, 0xae, 0xdb, 0x54, 0xaa, + 0xbc, 0xf3, 0x1b, 0xa0, 0x47, 0x51, 0x35, 0x09, + 0x95, 0xd1, 0xc6, 0x73, 0x8b, 0xa3, 0x0c, 0x53, + 0xa8, 0xe1, 0xb4, 0x30, 0xce, 0x69, 0x99, 0xe9, + 0xa2, 0xcd, 0x47, 0x64, 0xcf, 0x67, 0x2b, 0x14, + 0x56, 0x41, 0x4a, 0xc1, 0x48, 0xce, 0x48, 0x6d, + 0x07, 0x6d, 0x69, 0xff, 0xba, 0xac, 0xa7, 0x18, + 0x9a, 0x60, 0x1b, 0x76, 0x5e, 0x90, 0x63, 0xa4, + 0xbe, 0x63, 0x9f, 0xa1, 0x55, 0xf0, 0x86, 0x8e, + 0x85, 0xcc, 0xa8, 0x0b, 0xce, 0xc5, 0xae, 0x16, + 0x74, 0x1f, 0x2d, 0x17, 0xcb, 0xb8, 0x43, 0x1a, + 0x87, 0xc5, 0x9f, 0xc3, 0xc5, 0x62, 0xe9, 0xf3, + 0xe9, 0xc9, 0x1a, 0x36, 0x77, 0x36, 0x1f, 0x40, + 0x32, 0x5e, 0xc0, 0x27, 0xf5, 0x82, 0xf7, 0xae, + 0x92, 0xce, 0x55, 0x4f, 0x47, 0xed, 0x84, 0xa8, + 0x62, 0x4e, 0x3f, 0x9d, 0x12, 0xec, 0x1e, 0xbd, + 0x86, 0xc8, 0x7e, 0xbd, 0xf2, 0xa4, 0x67, 0x3a, + 0xb3, 0x2d, 0x32, 0xcb, 0xf1, 0x4d, 0x45, 0xb2, + 0x2b, 0x6b, 0xc8, 0xe7, 0xdb, 0xcf, 0xa1, 0x60, + 0xc7, 0xc8, 0x18, 0x75, 0xde, 0x9e, 0xc7, 0xbe, + 0x81, 0xe7, 0x81, 0x21, 0xe2, 0xf6, 0xb6, 0x8a, + 0xdd, 0xda, 0x6b, 0xfd, 0xf3, 0x7a, 0xf3, 0x79, + 0x73, 0xf9, 0x0b, 0xdf, 0xde, 0xdd, 0x7f, 0xbb, + 0xbe, 0xfa, 0xbe, 0xde, 0xf4, 0xe9, 0xaa, 0xe5, + 0x88, 0x4c, 0xef, 0xac, 0x81, 0xfe, 0xa1, 0xff, + 0xaa, 0xf7, 0x8d, 0xe5 + }; + static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); + return decompressed.c_str(); +}(); } // namespace shaders } // namespace mbgl |