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path: root/src/mbgl/shaders/circle.cpp
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Diffstat (limited to 'src/mbgl/shaders/circle.cpp')
-rw-r--r--src/mbgl/shaders/circle.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mbgl/shaders/circle.cpp b/src/mbgl/shaders/circle.cpp
index b479f1d40c..1c977d2bce 100644
--- a/src/mbgl/shaders/circle.cpp
+++ b/src/mbgl/shaders/circle.cpp
@@ -14,8 +14,8 @@ uniform vec2 u_extrude_scale;
attribute vec2 a_pos;
uniform lowp float a_color_t;
-attribute lowp vec4 a_color;
-varying lowp vec4 color;
+attribute highp vec4 a_color;
+varying highp vec4 color;
uniform lowp float a_radius_t;
attribute mediump vec2 a_radius;
varying mediump float radius;
@@ -26,8 +26,8 @@ uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
uniform lowp float a_stroke_color_t;
-attribute lowp vec4 a_stroke_color;
-varying lowp vec4 stroke_color;
+attribute highp vec4 a_stroke_color;
+varying highp vec4 stroke_color;
uniform lowp float a_stroke_width_t;
attribute mediump vec2 a_stroke_width;
varying mediump float stroke_width;
@@ -69,11 +69,11 @@ void main(void) {
)MBGL_SHADER";
const char* circle::fragmentSource = R"MBGL_SHADER(
-varying lowp vec4 color;
+varying highp vec4 color;
varying mediump float radius;
varying lowp float blur;
varying lowp float opacity;
-varying lowp vec4 stroke_color;
+varying highp vec4 stroke_color;
varying mediump float stroke_width;
varying lowp float stroke_opacity;