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path: root/src/mbgl/shaders/background_pattern.cpp
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Diffstat (limited to 'src/mbgl/shaders/background_pattern.cpp')
-rw-r--r--src/mbgl/shaders/background_pattern.cpp135
1 files changed, 81 insertions, 54 deletions
diff --git a/src/mbgl/shaders/background_pattern.cpp b/src/mbgl/shaders/background_pattern.cpp
index 6fd0a53d19..83f4307bea 100644
--- a/src/mbgl/shaders/background_pattern.cpp
+++ b/src/mbgl/shaders/background_pattern.cpp
@@ -1,65 +1,92 @@
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/background_pattern.hpp>
+#include <mbgl/util/compression.hpp>
+
+#include <cstdint>
namespace mbgl {
namespace shaders {
const char* background_pattern::name = "background_pattern";
-const char* background_pattern::vertexSource = R"MBGL_SHADER(
-uniform mat4 u_matrix;
-uniform vec2 u_pattern_size_a;
-uniform vec2 u_pattern_size_b;
-uniform vec2 u_pixel_coord_upper;
-uniform vec2 u_pixel_coord_lower;
-uniform float u_scale_a;
-uniform float u_scale_b;
-uniform float u_tile_units_to_pixels;
-
-attribute vec2 a_pos;
-
-varying vec2 v_pos_a;
-varying vec2 v_pos_b;
-
-void main() {
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
-
- v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, a_pos);
- v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, a_pos);
-}
-
-)MBGL_SHADER";
-const char* background_pattern::fragmentSource = R"MBGL_SHADER(
-uniform vec2 u_pattern_tl_a;
-uniform vec2 u_pattern_br_a;
-uniform vec2 u_pattern_tl_b;
-uniform vec2 u_pattern_br_b;
-uniform vec2 u_texsize;
-uniform float u_mix;
-uniform float u_opacity;
-
-uniform sampler2D u_image;
-
-varying vec2 v_pos_a;
-varying vec2 v_pos_b;
-
-void main() {
- vec2 imagecoord = mod(v_pos_a, 1.0);
- vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord);
- vec4 color1 = texture2D(u_image, pos);
-
- vec2 imagecoord_b = mod(v_pos_b, 1.0);
- vec2 pos2 = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, imagecoord_b);
- vec4 color2 = texture2D(u_image, pos2);
-
- gl_FragColor = mix(color1, color2, u_mix) * u_opacity;
-
-#ifdef OVERDRAW_INSPECTOR
- gl_FragColor = vec4(1.0);
-#endif
-}
-
-)MBGL_SHADER";
+const char* background_pattern::vertexSource = [] () {
+ static const uint8_t compressed[] = {
+ 0x78, 0xda, 0xad, 0x91, 0x4d, 0x6e, 0xc3, 0x20,
+ 0x10, 0x85, 0xf7, 0x9c, 0x82, 0xa5, 0x5d, 0xb1,
+ 0x48, 0xa2, 0xec, 0xa2, 0xde, 0x21, 0x37, 0x40,
+ 0xe0, 0x60, 0x6b, 0x24, 0xc2, 0x58, 0x30, 0x38,
+ 0x7f, 0xca, 0xdd, 0x33, 0xd4, 0x51, 0xd2, 0xd4,
+ 0x6e, 0xba, 0x29, 0x1b, 0xa4, 0x6f, 0xde, 0xe8,
+ 0x3d, 0x1e, 0x39, 0x40, 0x8b, 0x71, 0x2f, 0xf7,
+ 0x86, 0xd6, 0x32, 0x6b, 0xbe, 0x22, 0x1c, 0x37,
+ 0x22, 0xdf, 0xf1, 0xe0, 0x9a, 0x15, 0xe3, 0xde,
+ 0x10, 0xb9, 0x18, 0x74, 0x82, 0xb3, 0xd3, 0xe6,
+ 0xfd, 0xd8, 0x4e, 0xc7, 0x70, 0x74, 0x5e, 0x37,
+ 0x88, 0x71, 0xa7, 0x73, 0xdf, 0xbb, 0xf8, 0x56,
+ 0xe1, 0xf1, 0xf0, 0x5d, 0xd1, 0x7a, 0x34, 0xc4,
+ 0x92, 0xd4, 0x18, 0xff, 0xe2, 0xfd, 0x3a, 0xb0,
+ 0xd3, 0x01, 0x01, 0x73, 0x86, 0x94, 0x34, 0xe1,
+ 0x68, 0x91, 0x36, 0x42, 0x70, 0xd6, 0x08, 0x36,
+ 0x93, 0x1b, 0xcd, 0x8d, 0xee, 0xb1, 0xe0, 0xc1,
+ 0xc4, 0x13, 0x84, 0x6e, 0x84, 0x43, 0x81, 0xc5,
+ 0x6c, 0x86, 0xda, 0x22, 0x46, 0xd8, 0x71, 0x65,
+ 0x10, 0xaa, 0x5a, 0x5e, 0x84, 0xe4, 0xd3, 0x79,
+ 0xbd, 0xc5, 0x04, 0x04, 0x18, 0xe4, 0xe7, 0xa3,
+ 0x48, 0xf9, 0x51, 0x36, 0xd7, 0xd5, 0x97, 0x89,
+ 0x92, 0x0b, 0x25, 0x97, 0x35, 0xaf, 0x97, 0x85,
+ 0xbb, 0x05, 0x8b, 0x3b, 0x47, 0x8f, 0x06, 0x99,
+ 0x55, 0x33, 0x85, 0xa9, 0xb9, 0x8e, 0xd4, 0xb3,
+ 0x15, 0xf6, 0xf9, 0xf9, 0x49, 0xea, 0x97, 0x06,
+ 0xd4, 0xf8, 0x62, 0x8e, 0xf1, 0x4c, 0x61, 0xff,
+ 0x25, 0x85, 0x9d, 0xa6, 0xb0, 0x7f, 0xa7, 0xb8,
+ 0x8a, 0x1b, 0x2c, 0x40, 0xe9, 0xd0
+ };
+ static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
+ return decompressed.c_str();
+}();
+const char* background_pattern::fragmentSource = [] () {
+ static const uint8_t compressed[] = {
+ 0x78, 0xda, 0x7d, 0x91, 0x41, 0x4f, 0x84, 0x30,
+ 0x10, 0x85, 0xef, 0xfd, 0x15, 0x93, 0xec, 0x05,
+ 0x0c, 0x51, 0xb7, 0xf1, 0x46, 0x3c, 0x98, 0x65,
+ 0x4d, 0xbc, 0xb8, 0x06, 0x8d, 0x1e, 0x9b, 0x16,
+ 0x0a, 0x69, 0x42, 0x29, 0x29, 0x65, 0xc3, 0x6a,
+ 0xfc, 0xef, 0xb6, 0x0b, 0x4a, 0x90, 0x2e, 0x3d,
+ 0xce, 0x7b, 0x7d, 0xf3, 0xcd, 0x4c, 0x57, 0x8b,
+ 0x42, 0x69, 0x09, 0x47, 0x9e, 0x61, 0xe8, 0x48,
+ 0x43, 0x8d, 0xe1, 0xba, 0x26, 0xa6, 0x22, 0x34,
+ 0x46, 0x9d, 0x5f, 0x64, 0x7a, 0x45, 0xb4, 0x3f,
+ 0xd9, 0xda, 0xcf, 0xa5, 0x68, 0x78, 0xdf, 0x8a,
+ 0x4f, 0x3e, 0xd5, 0x8b, 0x4a, 0x51, 0x63, 0x05,
+ 0x29, 0xfa, 0x65, 0x51, 0x35, 0x34, 0x13, 0xe6,
+ 0x14, 0xa3, 0x3f, 0xa5, 0xa5, 0xb2, 0xa9, 0xb8,
+ 0xc6, 0x89, 0x55, 0x85, 0xa4, 0xa5, 0x4d, 0x42,
+ 0x47, 0xaa, 0x4f, 0xa2, 0x2e, 0x87, 0x16, 0x47,
+ 0xd2, 0xa8, 0xd6, 0x21, 0x7b, 0xaa, 0xcc, 0x99,
+ 0x95, 0xc8, 0x41, 0x52, 0x51, 0x07, 0x21, 0x7c,
+ 0x21, 0xb0, 0xef, 0x6c, 0x38, 0x67, 0x65, 0x4a,
+ 0xe9, 0x1c, 0xee, 0x41, 0xaa, 0x3c, 0x18, 0x73,
+ 0x22, 0xd8, 0x5e, 0xdf, 0x86, 0xf1, 0x64, 0xb4,
+ 0x55, 0xe7, 0x10, 0x7d, 0x30, 0x5f, 0x20, 0xdc,
+ 0x4c, 0xd3, 0x45, 0xff, 0xf6, 0x37, 0xd7, 0xa6,
+ 0x56, 0x53, 0xee, 0x1d, 0x64, 0xaa, 0x52, 0x7a,
+ 0x6b, 0xa3, 0xad, 0xcf, 0x74, 0x9a, 0xe3, 0x24,
+ 0x18, 0x27, 0x8c, 0x5c, 0x4f, 0x6b, 0xf5, 0xc1,
+ 0x12, 0x36, 0xc3, 0x65, 0x3e, 0x5c, 0xec, 0xe3,
+ 0x65, 0x2b, 0xbc, 0xec, 0x12, 0x2f, 0x61, 0x0b,
+ 0x62, 0x7c, 0x91, 0x18, 0xff, 0x22, 0x97, 0x15,
+ 0x79, 0xd4, 0xb4, 0xdc, 0x39, 0xfb, 0x88, 0x32,
+ 0x0c, 0x1b, 0x8d, 0x11, 0xd1, 0x70, 0xfe, 0x10,
+ 0xae, 0x66, 0x27, 0xdf, 0x88, 0x22, 0xe7, 0x05,
+ 0x1c, 0xde, 0xf7, 0x69, 0x92, 0x3e, 0x7c, 0x90,
+ 0xa7, 0xe7, 0xd7, 0x97, 0xfd, 0xee, 0xed, 0x90,
+ 0xfa, 0x52, 0x1d, 0x51, 0x30, 0xcc, 0xbe, 0xe1,
+ 0x75, 0x2e, 0x0a, 0xf4, 0x8d, 0x7e, 0x00, 0x79,
+ 0xe0, 0xfb, 0xaf
+ };
+ static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
+ return decompressed.c_str();
+}();
} // namespace shaders
} // namespace mbgl