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Diffstat (limited to 'src/mbgl/shader/uniforms.hpp')
-rw-r--r-- | src/mbgl/shader/uniforms.hpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/mbgl/shader/uniforms.hpp b/src/mbgl/shader/uniforms.hpp new file mode 100644 index 0000000000..e0c5a0d361 --- /dev/null +++ b/src/mbgl/shader/uniforms.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include <mbgl/gl/uniform.hpp> +#include <mbgl/util/color.hpp> + +namespace mbgl { +namespace uniforms { + +// Uniforms common to several shaders. + +MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_matrix); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity); +MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur); + +MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing); + +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale); + +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_a); +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_a); +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_b); +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_b); +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a); +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b); + +MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix); +MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image); + +} // namespace uniforms +} // namespace mbgl |