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-rw-r--r--src/mbgl/shader/uniform.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/mbgl/shader/uniform.cpp b/src/mbgl/shader/uniform.cpp
new file mode 100644
index 0000000000..24f179baf1
--- /dev/null
+++ b/src/mbgl/shader/uniform.cpp
@@ -0,0 +1,47 @@
+#include <mbgl/shader/uniform.hpp>
+
+namespace mbgl {
+
+template <>
+void Uniform<float>::bind(const float& t) {
+ glUniform1f(location, t);
+}
+
+template <>
+void Uniform<int32_t>::bind(const int32_t& t) {
+ glUniform1i(location, t);
+}
+
+template <>
+void Uniform<std::array<float, 2>>::bind(const std::array<float, 2>& t) {
+ glUniform2fv(location, 1, t.data());
+}
+
+template <>
+void Uniform<std::array<float, 3>>::bind(const std::array<float, 3>& t) {
+ glUniform3fv(location, 1, t.data());
+}
+
+template <>
+void Uniform<std::array<float, 4>>::bind(const std::array<float, 4>& t) {
+ glUniform4fv(location, 1, t.data());
+}
+
+template <>
+void UniformMatrix<2>::bind(const std::array<float, 4>& t) {
+ glUniformMatrix2fv(location, 1, GL_FALSE, t.data());
+}
+
+template <>
+void UniformMatrix<3>::bind(const std::array<float, 9>& t) {
+ glUniformMatrix3fv(location, 1, GL_FALSE, t.data());
+}
+
+template <>
+void UniformMatrix<4>::bind(const std::array<float, 16>& t) {
+ glUniformMatrix4fv(location, 1, GL_FALSE, t.data());
+}
+
+// Add more as needed.
+
+}