diff options
Diffstat (limited to 'src/mbgl/shader/uniform.cpp')
-rw-r--r-- | src/mbgl/shader/uniform.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/mbgl/shader/uniform.cpp b/src/mbgl/shader/uniform.cpp new file mode 100644 index 0000000000..24f179baf1 --- /dev/null +++ b/src/mbgl/shader/uniform.cpp @@ -0,0 +1,47 @@ +#include <mbgl/shader/uniform.hpp> + +namespace mbgl { + +template <> +void Uniform<float>::bind(const float& t) { + glUniform1f(location, t); +} + +template <> +void Uniform<int32_t>::bind(const int32_t& t) { + glUniform1i(location, t); +} + +template <> +void Uniform<std::array<float, 2>>::bind(const std::array<float, 2>& t) { + glUniform2fv(location, 1, t.data()); +} + +template <> +void Uniform<std::array<float, 3>>::bind(const std::array<float, 3>& t) { + glUniform3fv(location, 1, t.data()); +} + +template <> +void Uniform<std::array<float, 4>>::bind(const std::array<float, 4>& t) { + glUniform4fv(location, 1, t.data()); +} + +template <> +void UniformMatrix<2>::bind(const std::array<float, 4>& t) { + glUniformMatrix2fv(location, 1, GL_FALSE, t.data()); +} + +template <> +void UniformMatrix<3>::bind(const std::array<float, 9>& t) { + glUniformMatrix3fv(location, 1, GL_FALSE, t.data()); +} + +template <> +void UniformMatrix<4>::bind(const std::array<float, 16>& t) { + glUniformMatrix4fv(location, 1, GL_FALSE, t.data()); +} + +// Add more as needed. + +} |