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Diffstat (limited to 'src/mbgl/shader/terrain_uniforms.hpp')
-rw-r--r-- | src/mbgl/shader/terrain_uniforms.hpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/mbgl/shader/terrain_uniforms.hpp b/src/mbgl/shader/terrain_uniforms.hpp new file mode 100644 index 0000000000..831d419c37 --- /dev/null +++ b/src/mbgl/shader/terrain_uniforms.hpp @@ -0,0 +1,39 @@ +#pragma once + +#include <mbgl/shader/uniforms.hpp> + +namespace mbgl { + +namespace uniforms { +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_dimension); +MBGL_DEFINE_UNIFORM_SCALAR(int32_t, u_mode); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_azimuth); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_zenith); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_mipmap); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_exaggeration); +MBGL_DEFINE_UNIFORM_SCALAR(Color, u_shadow); +MBGL_DEFINE_UNIFORM_SCALAR(Color, u_highlight); +MBGL_DEFINE_UNIFORM_SCALAR(Color, u_accent); +} // namespace uniforms + +struct TerrainPrepareUniforms : gl::Uniforms< + uniforms::u_matrix, + uniforms::u_image, + uniforms::u_dimension, + uniforms::u_zoom> {}; + +struct TerrainUniforms : gl::Uniforms< + uniforms::u_matrix, + uniforms::u_image, + uniforms::u_mode, + uniforms::u_dimension, + uniforms::u_zoom, + uniforms::u_azimuth, + uniforms::u_zenith, + uniforms::u_mipmap, + uniforms::u_exaggeration, + uniforms::u_shadow, + uniforms::u_highlight, + uniforms::u_accent> {}; + +} // namespace mbgl |