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Diffstat (limited to 'src/mbgl/shader/terrain_uniforms.hpp')
-rw-r--r--src/mbgl/shader/terrain_uniforms.hpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/mbgl/shader/terrain_uniforms.hpp b/src/mbgl/shader/terrain_uniforms.hpp
new file mode 100644
index 0000000000..831d419c37
--- /dev/null
+++ b/src/mbgl/shader/terrain_uniforms.hpp
@@ -0,0 +1,39 @@
+#pragma once
+
+#include <mbgl/shader/uniforms.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_dimension);
+MBGL_DEFINE_UNIFORM_SCALAR(int32_t, u_mode);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_azimuth);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_zenith);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_mipmap);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_exaggeration);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_shadow);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_highlight);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_accent);
+} // namespace uniforms
+
+struct TerrainPrepareUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_image,
+ uniforms::u_dimension,
+ uniforms::u_zoom> {};
+
+struct TerrainUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_image,
+ uniforms::u_mode,
+ uniforms::u_dimension,
+ uniforms::u_zoom,
+ uniforms::u_azimuth,
+ uniforms::u_zenith,
+ uniforms::u_mipmap,
+ uniforms::u_exaggeration,
+ uniforms::u_shadow,
+ uniforms::u_highlight,
+ uniforms::u_accent> {};
+
+} // namespace mbgl