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-rw-r--r--src/mbgl/shader/symbol_uniforms.cpp143
1 files changed, 143 insertions, 0 deletions
diff --git a/src/mbgl/shader/symbol_uniforms.cpp b/src/mbgl/shader/symbol_uniforms.cpp
new file mode 100644
index 0000000000..cd9f33de71
--- /dev/null
+++ b/src/mbgl/shader/symbol_uniforms.cpp
@@ -0,0 +1,143 @@
+#include <mbgl/shader/symbol_uniforms.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/style/layers/symbol_layer_impl.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+template <class Values, class...Args>
+Values makeValues(const style::SymbolPropertyValues& values,
+ const std::array<uint16_t, 2>& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state,
+ Args&&... args) {
+ std::array<float, 2> extrudeScale;
+
+ const float scale = values.paintSize / values.sdfScale;
+ if (values.pitchAlignment == AlignmentType::Map) {
+ extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()) * scale);
+ } else {
+ extrudeScale = {{
+ pixelsToGLUnits[0] * scale * state.getAltitude(),
+ pixelsToGLUnits[1] * scale * state.getAltitude()
+ }};
+ }
+
+ // adjust min/max zooms for variable font sies
+ float zoomAdjust = std::log(values.paintSize / values.layoutSize) / std::log(2);
+
+ return Values {
+ tile.translatedMatrix(values.translate,
+ values.translateAnchor,
+ state),
+ values.opacity,
+ extrudeScale,
+ std::array<float, 2> {{ texsize[0] / 4.0f, texsize[1] / 4.0f }},
+ (state.getZoom() - zoomAdjust) * 10.0f,
+ values.rotationAlignment == AlignmentType::Map,
+ 0,
+ 1,
+ std::forward<Args>(args)...
+ };
+}
+
+SymbolIconUniforms::Values
+SymbolIconUniforms::values(const style::SymbolPropertyValues& values,
+ const std::array<uint16_t, 2>& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state)
+{
+ return makeValues<SymbolIconUniforms::Values>(
+ values,
+ texsize,
+ pixelsToGLUnits,
+ tile,
+ state
+ );
+}
+
+static SymbolSDFUniforms::Values makeSDFValues(const style::SymbolPropertyValues& values,
+ const std::array<uint16_t, 2>& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state,
+ float pixelRatio,
+ Color color,
+ float buffer,
+ float gammaAdjust)
+{
+ // The default gamma value has to be adjust for the current pixelratio so that we're not
+ // drawing blurry font on retina screens.
+ const float gammaBase = 0.105 * values.sdfScale / values.paintSize / pixelRatio;
+ const float gammaScale = values.pitchAlignment == AlignmentType::Map
+ ? 1.0 / std::cos(state.getPitch())
+ : 1.0;
+
+ return makeValues<SymbolSDFUniforms::Values>(
+ values,
+ texsize,
+ pixelsToGLUnits,
+ tile,
+ state,
+ color,
+ buffer,
+ (gammaBase + gammaAdjust) * gammaScale,
+ state.getPitch(),
+ -1.0f * state.getAngle(),
+ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f),
+ values.pitchAlignment == AlignmentType::Map
+ );
+}
+
+SymbolSDFUniforms::Values
+SymbolSDFUniforms::haloValues(const style::SymbolPropertyValues& values,
+ const std::array<uint16_t, 2>& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state,
+ float pixelRatio)
+{
+ const float scale = values.paintSize / values.sdfScale;
+ const float sdfPx = 8.0f;
+ const float blurOffset = 1.19f;
+ const float haloOffset = 6.0f;
+
+ return makeSDFValues(
+ values,
+ texsize,
+ pixelsToGLUnits,
+ tile,
+ state,
+ pixelRatio,
+ values.haloColor,
+ (haloOffset - values.haloWidth / scale) / sdfPx,
+ values.haloBlur * blurOffset / scale / sdfPx
+ );
+}
+
+SymbolSDFUniforms::Values
+SymbolSDFUniforms::foregroundValues(const style::SymbolPropertyValues& values,
+ const std::array<uint16_t, 2>& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state,
+ float pixelRatio)
+{
+ return makeSDFValues(
+ values,
+ texsize,
+ pixelsToGLUnits,
+ tile,
+ state,
+ pixelRatio,
+ values.color,
+ (256.0f - 64.0f) / 256.0f,
+ 0
+ );
+}
+
+} // namespace mbgl