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path: root/src/mbgl/shader/symbol_icon_shader.hpp
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Diffstat (limited to 'src/mbgl/shader/symbol_icon_shader.hpp')
-rw-r--r--src/mbgl/shader/symbol_icon_shader.hpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/mbgl/shader/symbol_icon_shader.hpp b/src/mbgl/shader/symbol_icon_shader.hpp
index 5281beb60c..95b669e8f7 100644
--- a/src/mbgl/shader/symbol_icon_shader.hpp
+++ b/src/mbgl/shader/symbol_icon_shader.hpp
@@ -2,7 +2,7 @@
#include <mbgl/gl/shader.hpp>
#include <mbgl/gl/attribute.hpp>
-#include <mbgl/gl/uniform.hpp>
+#include <mbgl/shader/symbol_uniforms.hpp>
namespace mbgl {
@@ -13,20 +13,14 @@ public:
SymbolIconShader(gl::Context&, Defines defines = None);
using VertexType = SymbolVertex;
+ using UniformsType = SymbolIconUniforms;
gl::Attribute<int16_t, 2> a_pos = { "a_pos", *this };
gl::Attribute<int16_t, 2> a_offset = { "a_offset", *this };
gl::Attribute<uint16_t, 2> a_texture_pos = { "a_texture_pos", *this };
gl::Attribute<uint8_t, 4> a_data = { "a_data", *this };
- gl::UniformMatrix<4> u_matrix = {"u_matrix", *this};
- gl::Uniform<std::array<float, 2>> u_extrude_scale = {"u_extrude_scale", *this};
- gl::Uniform<float> u_zoom = {"u_zoom", *this};
- gl::Uniform<float> u_opacity = {"u_opacity", *this};
- gl::Uniform<std::array<float, 2>> u_texsize = {"u_texsize", *this};
- gl::Uniform<int32_t> u_rotate_with_map = {"u_rotate_with_map", *this};
- gl::Uniform<int32_t> u_texture = {"u_texture", *this};
- gl::Uniform<int32_t> u_fadetexture = {"u_fadetexture", *this};
+ typename SymbolIconUniforms::State uniformsState;
};
} // namespace mbgl