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Diffstat (limited to 'src/mbgl/shader/shader.hpp')
-rw-r--r--src/mbgl/shader/shader.hpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/mbgl/shader/shader.hpp b/src/mbgl/shader/shader.hpp
index b122bda280..91dd8ed518 100644
--- a/src/mbgl/shader/shader.hpp
+++ b/src/mbgl/shader/shader.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include <mbgl/gl/gl.hpp>
+#include <mbgl/gl/types.hpp>
#include <mbgl/gl/object.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/optional.hpp>
@@ -20,7 +20,9 @@ public:
return program.get();
}
- virtual void bind(GLbyte *offset) = 0;
+ gl::UniformLocation getUniformLocation(const char* uniform) const;
+
+ virtual void bind(int8_t *offset) = 0;
enum Defines : bool {
None = false,
@@ -34,14 +36,14 @@ protected:
gl::Context&,
Defines defines = Defines::None);
- static constexpr GLint a_pos = 0;
- static constexpr GLint a_extrude = 1;
- static constexpr GLint a_offset = 2;
- static constexpr GLint a_data = 3;
- static constexpr GLint a_texture_pos = 4;
+ static constexpr gl::AttributeLocation a_pos = 0;
+ static constexpr gl::AttributeLocation a_extrude = 1;
+ static constexpr gl::AttributeLocation a_offset = 2;
+ static constexpr gl::AttributeLocation a_data = 3;
+ static constexpr gl::AttributeLocation a_texture_pos = 4;
private:
- bool compileShader(gl::UniqueShader&, const GLchar *source);
+ bool compileShader(gl::UniqueShader&, const char *source);
gl::UniqueProgram program;
gl::UniqueShader vertexShader;