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Diffstat (limited to 'src/mbgl/shader/sdf_shader.hpp')
-rw-r--r--src/mbgl/shader/sdf_shader.hpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mbgl/shader/sdf_shader.hpp b/src/mbgl/shader/sdf_shader.hpp
index a6e9d84fa3..f7fde3e539 100644
--- a/src/mbgl/shader/sdf_shader.hpp
+++ b/src/mbgl/shader/sdf_shader.hpp
@@ -10,23 +10,23 @@ class SDFShader : public Shader {
public:
SDFShader(gl::Context&, Defines defines = None);
- UniformMatrix<4> u_matrix = {"u_matrix", *this};
- Uniform<std::array<GLfloat, 2>> u_extrude_scale = {"u_extrude_scale", *this};
- Uniform<Color> u_color = {"u_color", *this};
- Uniform<GLfloat> u_opacity = {"u_opacity", *this};
- Uniform<std::array<GLfloat, 2>> u_texsize = {"u_texsize", *this};
- Uniform<GLfloat> u_buffer = {"u_buffer", *this};
- Uniform<GLfloat> u_gamma = {"u_gamma", *this};
- Uniform<GLfloat> u_zoom = {"u_zoom", *this};
- Uniform<GLfloat> u_pitch = {"u_pitch", *this};
- Uniform<GLfloat> u_bearing = {"u_bearing", *this};
- Uniform<GLfloat> u_aspect_ratio = {"u_aspect_ratio", *this};
- Uniform<GLint> u_rotate_with_map = {"u_rotate_with_map",*this};
- Uniform<GLint> u_pitch_with_map = {"u_pitch_with_map",*this};
- Uniform<GLint> u_texture = {"u_texture", *this};
- Uniform<GLint> u_fadetexture = {"u_fadetexture", *this};
+ UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ Uniform<std::array<float, 2>> u_extrude_scale = {"u_extrude_scale", *this};
+ Uniform<Color> u_color = {"u_color", *this};
+ Uniform<float> u_opacity = {"u_opacity", *this};
+ Uniform<std::array<float, 2>> u_texsize = {"u_texsize", *this};
+ Uniform<float> u_buffer = {"u_buffer", *this};
+ Uniform<float> u_gamma = {"u_gamma", *this};
+ Uniform<float> u_zoom = {"u_zoom", *this};
+ Uniform<float> u_pitch = {"u_pitch", *this};
+ Uniform<float> u_bearing = {"u_bearing", *this};
+ Uniform<float> u_aspect_ratio = {"u_aspect_ratio", *this};
+ Uniform<int32_t> u_rotate_with_map = {"u_rotate_with_map", *this};
+ Uniform<int32_t> u_pitch_with_map = {"u_pitch_with_map", *this};
+ Uniform<int32_t> u_texture = {"u_texture", *this};
+ Uniform<int32_t> u_fadetexture = {"u_fadetexture", *this};
- void bind(GLbyte *offset) final;
+ void bind(int8_t* offset) final;
};
} // namespace mbgl