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Diffstat (limited to 'src/mbgl/shader/raster_uniforms.hpp')
-rw-r--r-- | src/mbgl/shader/raster_uniforms.hpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/mbgl/shader/raster_uniforms.hpp b/src/mbgl/shader/raster_uniforms.hpp new file mode 100644 index 0000000000..0a81b95c66 --- /dev/null +++ b/src/mbgl/shader/raster_uniforms.hpp @@ -0,0 +1,37 @@ +#pragma once + +#include <mbgl/shader/uniforms.hpp> + +namespace mbgl { + +namespace uniforms { +MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image0); +MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image1); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity0); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity1); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_buffer_scale); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_brightness_low); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_brightness_high); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_saturation_factor); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_contrast_factor); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_parent); +MBGL_DEFINE_UNIFORM_VECTOR(float, 3, u_spin_weights); +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_tl_parent); +} // namespace uniforms + +struct RasterUniforms : gl::Uniforms< + uniforms::u_matrix, + uniforms::u_image0, + uniforms::u_image1, + uniforms::u_opacity0, + uniforms::u_opacity1, + uniforms::u_brightness_low, + uniforms::u_brightness_high, + uniforms::u_saturation_factor, + uniforms::u_contrast_factor, + uniforms::u_spin_weights, + uniforms::u_buffer_scale, + uniforms::u_scale_parent, + uniforms::u_tl_parent> {}; + +} // namespace mbgl |