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Diffstat (limited to 'src/mbgl/shader/raster_shader.hpp')
-rw-r--r--src/mbgl/shader/raster_shader.hpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mbgl/shader/raster_shader.hpp b/src/mbgl/shader/raster_shader.hpp
index ca474ede15..063bf78fd7 100644
--- a/src/mbgl/shader/raster_shader.hpp
+++ b/src/mbgl/shader/raster_shader.hpp
@@ -1,7 +1,7 @@
#pragma once
-#include <mbgl/shader/shader.hpp>
-#include <mbgl/shader/uniform.hpp>
+#include <mbgl/gl/shader.hpp>
+#include <mbgl/gl/uniform.hpp>
namespace mbgl {
@@ -11,26 +11,26 @@ template <class> class VertexBuffer;
class RasterVertex;
-class RasterShader : public Shader {
+class RasterShader : public gl::Shader {
public:
RasterShader(gl::Context&, Defines defines = None);
void bind(const gl::VertexBuffer<RasterVertex>&,
const int8_t* offset);
- UniformMatrix<4> u_matrix = {"u_matrix", *this};
- Uniform<int32_t> u_image0 = {"u_image0", *this};
- Uniform<int32_t> u_image1 = {"u_image1", *this};
- Uniform<float> u_opacity0 = {"u_opacity0", *this};
- Uniform<float> u_opacity1 = {"u_opacity1", *this};
- Uniform<float> u_buffer_scale = {"u_buffer_scale", *this};
- Uniform<float> u_brightness_low = {"u_brightness_low", *this};
- Uniform<float> u_brightness_high = {"u_brightness_high", *this};
- Uniform<float> u_saturation_factor = {"u_saturation_factor", *this};
- Uniform<float> u_contrast_factor = {"u_contrast_factor", *this};
- Uniform<std::array<float, 3>> u_spin_weights = {"u_spin_weights", *this};
- Uniform<std::array<float, 2>> u_tl_parent = {"u_tl_parent", *this};
- Uniform<float> u_scale_parent = {"u_scale_parent", *this};
+ gl::UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ gl::Uniform<int32_t> u_image0 = {"u_image0", *this};
+ gl::Uniform<int32_t> u_image1 = {"u_image1", *this};
+ gl::Uniform<float> u_opacity0 = {"u_opacity0", *this};
+ gl::Uniform<float> u_opacity1 = {"u_opacity1", *this};
+ gl::Uniform<float> u_buffer_scale = {"u_buffer_scale", *this};
+ gl::Uniform<float> u_brightness_low = {"u_brightness_low", *this};
+ gl::Uniform<float> u_brightness_high = {"u_brightness_high", *this};
+ gl::Uniform<float> u_saturation_factor = {"u_saturation_factor", *this};
+ gl::Uniform<float> u_contrast_factor = {"u_contrast_factor", *this};
+ gl::Uniform<std::array<float, 3>> u_spin_weights = {"u_spin_weights", *this};
+ gl::Uniform<std::array<float, 2>> u_tl_parent = {"u_tl_parent", *this};
+ gl::Uniform<float> u_scale_parent = {"u_scale_parent", *this};
};
} // namespace mbgl