diff options
Diffstat (limited to 'src/mbgl/shader/raster_shader.hpp')
-rw-r--r-- | src/mbgl/shader/raster_shader.hpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mbgl/shader/raster_shader.hpp b/src/mbgl/shader/raster_shader.hpp index b89b1351c6..e583b2337d 100644 --- a/src/mbgl/shader/raster_shader.hpp +++ b/src/mbgl/shader/raster_shader.hpp @@ -9,21 +9,21 @@ class RasterShader : public Shader { public: RasterShader(gl::Context&, Defines defines = None); - void bind(GLbyte *offset) final; + void bind(int8_t* offset) final; - UniformMatrix<4> u_matrix = {"u_matrix", *this}; - Uniform<GLint> u_image0 = {"u_image0", *this}; - Uniform<GLint> u_image1 = {"u_image1", *this}; - Uniform<GLfloat> u_opacity0 = {"u_opacity0", *this}; - Uniform<GLfloat> u_opacity1 = {"u_opacity1", *this}; - Uniform<GLfloat> u_buffer_scale = {"u_buffer_scale", *this}; - Uniform<GLfloat> u_brightness_low = {"u_brightness_low", *this}; - Uniform<GLfloat> u_brightness_high = {"u_brightness_high", *this}; - Uniform<GLfloat> u_saturation_factor = {"u_saturation_factor", *this}; - Uniform<GLfloat> u_contrast_factor = {"u_contrast_factor", *this}; - Uniform<std::array<GLfloat, 3>> u_spin_weights = {"u_spin_weights", *this}; - Uniform<std::array<GLfloat, 2>> u_tl_parent = {"u_tl_parent", *this}; - Uniform<GLfloat> u_scale_parent = {"u_scale_parent", *this}; + UniformMatrix<4> u_matrix = {"u_matrix", *this}; + Uniform<int32_t> u_image0 = {"u_image0", *this}; + Uniform<int32_t> u_image1 = {"u_image1", *this}; + Uniform<float> u_opacity0 = {"u_opacity0", *this}; + Uniform<float> u_opacity1 = {"u_opacity1", *this}; + Uniform<float> u_buffer_scale = {"u_buffer_scale", *this}; + Uniform<float> u_brightness_low = {"u_brightness_low", *this}; + Uniform<float> u_brightness_high = {"u_brightness_high", *this}; + Uniform<float> u_saturation_factor = {"u_saturation_factor", *this}; + Uniform<float> u_contrast_factor = {"u_contrast_factor", *this}; + Uniform<std::array<float, 3>> u_spin_weights = {"u_spin_weights", *this}; + Uniform<std::array<float, 2>> u_tl_parent = {"u_tl_parent", *this}; + Uniform<float> u_scale_parent = {"u_scale_parent", *this}; }; } // namespace mbgl |