summaryrefslogtreecommitdiff
path: root/src/mbgl/shader/pattern_shader.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl/shader/pattern_shader.hpp')
-rw-r--r--src/mbgl/shader/pattern_shader.hpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mbgl/shader/pattern_shader.hpp b/src/mbgl/shader/pattern_shader.hpp
index 1710806141..6ba141a2cb 100644
--- a/src/mbgl/shader/pattern_shader.hpp
+++ b/src/mbgl/shader/pattern_shader.hpp
@@ -9,23 +9,23 @@ class PatternShader : public Shader {
public:
PatternShader(gl::Context&, Defines defines = None);
- void bind(GLbyte *offset) final;
+ void bind(int8_t* offset) final;
- UniformMatrix<4> u_matrix = {"u_matrix", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_br_a = {"u_pattern_br_a", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_br_b = {"u_pattern_br_b", *this};
- Uniform<GLfloat> u_opacity = {"u_opacity", *this};
- Uniform<GLfloat> u_mix = {"u_mix", *this};
- Uniform<GLfloat> u_scale_a = {"u_scale_a", *this};
- Uniform<GLfloat> u_scale_b = {"u_scale_b", *this};
- Uniform<GLfloat> u_tile_units_to_pixels = {"u_tile_units_to_pixels", *this};
- Uniform<GLint> u_image = {"u_image", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_size_a = {"u_pattern_size_a", *this};
- Uniform<std::array<GLfloat, 2>> u_pattern_size_b = {"u_pattern_size_b", *this};
- Uniform<std::array<GLfloat, 2>> u_pixel_coord_upper = {"u_pixel_coord_upper", *this};
- Uniform<std::array<GLfloat, 2>> u_pixel_coord_lower = {"u_pixel_coord_lower", *this};
+ UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ Uniform<std::array<float, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this};
+ Uniform<std::array<float, 2>> u_pattern_br_a = {"u_pattern_br_a", *this};
+ Uniform<std::array<float, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this};
+ Uniform<std::array<float, 2>> u_pattern_br_b = {"u_pattern_br_b", *this};
+ Uniform<float> u_opacity = {"u_opacity", *this};
+ Uniform<float> u_mix = {"u_mix", *this};
+ Uniform<float> u_scale_a = {"u_scale_a", *this};
+ Uniform<float> u_scale_b = {"u_scale_b", *this};
+ Uniform<float> u_tile_units_to_pixels = {"u_tile_units_to_pixels", *this};
+ Uniform<int32_t> u_image = {"u_image", *this};
+ Uniform<std::array<float, 2>> u_pattern_size_a = {"u_pattern_size_a", *this};
+ Uniform<std::array<float, 2>> u_pattern_size_b = {"u_pattern_size_b", *this};
+ Uniform<std::array<float, 2>> u_pixel_coord_upper = {"u_pixel_coord_upper", *this};
+ Uniform<std::array<float, 2>> u_pixel_coord_lower = {"u_pixel_coord_lower", *this};
};
} // namespace mbgl